Austin Kerbow

dblp:237/7985 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0001-7314-5516ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4 · 2 since 2021Software engineering, systems software and programming languages · 3 · 2 since 2021
YearPublicationVenuePosition
2024 Instruction Scheduling for the GPU on the GPU
abstract
In this paper, we show how to use the GPU to parallelize a precise instruction scheduling algorithm that is based on Ant Colony Optimization (ACO). ACO is a nature-inspired intelligent-search technique that has been used to compute precise solutions to NP-hard problems in operations research (OR). Such intelligent-search techniques were not used in the past to solve NP-hard compiler optimization problems, because they require substantially more computation than the heuristic techniques used in production compilers. In this work, we show that parallelizing such a compute-intensive technique on the GPU makes using it in compilation reasonably practical. The register-pressure-aware instruction scheduling problem addressed in this work is a multi-objective optimization problem that is significantly more complex than the problems that were previously solved using parallel ACO on the GPU. We describe a number of techniques that we have developed to efficiently parallelize an ACO algorithm for solving this multi-objective optimization problem on the GPU. The target processor is also a GPU. Our experimental evaluation shows that parallel ACO-based scheduling on the GPU runs up to 27 times faster than sequential ACO-based scheduling on the CPU, and this leads to reducing the total compile time of the rocPRIM benchmarks by 21%. ACO-based scheduling improves the execution-speed of the compiled benchmarks by up to 74% relative to AMD's production scheduler. To the best of our knowledge, our work is the first successful attempt to parallelize a compiler optimization algorithm on the GPU.
Ghassan Shobaki, Pinar Muyan-Özçelik, Josh Hutton, Bruce Linck, Vladislav Malyshenko, Austin Kerbow, Ronaldo Ramirez-Ortega, V. Scott Gordon 0001
CGO6
2022 Graph transformations for register-pressure-aware instruction scheduling
abstract
This paper presents graph transformation algorithms for register-pressure-aware instruction scheduling. The proposed transformations add edges to the data dependence graph (DDG) to eliminate solutions that are either redundant or sub-optimal. Register-pressure-aware instruction scheduling aims at balancing two conflicting objectives: maximizing instruction-level parallelism (ILP) and minimizing register pressure (RP). Graph transformations have been previously proposed for the problem of maximizing ILP without considering RP, which is a problem of limited practical value. In the current paper, we extend that work by proposing graph transformations for the RP minimization objective, which is an important objective in practice. Various cost functions are considered for representing RP, and we show that the proposed transformations preserve optimality with respect to each of them. The proposed transformations are used to reduce the size of the solution space before applying a Branch-and-Bound (B&B) algorithm that exhaustively searches for an optimal solution. The proposed transformations and the B&B algorithm were implemented in the LLVM compiler, and their performance was evaluated experimentally on a CPU target and a GPU target. The SPEC CPU2017 floating-point benchmarks were used on the CPU and the PlaidML benchmarks were used on the GPU. The results show that the proposed transformations significantly reduce the compile time while giving approximately the same execution-time performance.
Ghassan Shobaki, Justin Bassett, Mark Heffernan, Austin Kerbow
CC4
2022 Register-Pressure-Aware Instruction Scheduling Using Ant Colony Optimization
abstract
This paper describes a new approach to register-pressure-aware instruction scheduling, using Ant Colony Optimization (ACO) . ACO is a nature-inspired optimization technique that researchers have successfully applied to NP-hard sequencing problems like the Traveling Salesman Problem (TSP) and its derivatives. In this work, we describe an ACO algorithm for solving the long-standing compiler optimization problem of balancing Instruction-Level Parallelism (ILP) and Register Pressure (RP) in pre-allocation instruction scheduling. Three different cost functions are studied for estimating RP during instruction scheduling. The proposed ACO algorithm is implemented in the LLVM open-source compiler, and its performance is evaluated experimentally on three different machines with three different instruction-set architectures: Intel x86, ARM, and AMD GPU. The proposed ACO algorithm is compared to an exact Branch-and-Bound (B&B) algorithm proposed in previous work. On x86 and ARM, both algorithms are evaluated relative to LLVM's generic scheduler, while on the AMD GPU, the algorithms are evaluated relative to AMD's production scheduler. The experimental results show that using SPECrate 2017 Floating Point, the proposed algorithm gives geometric-mean improvements of 1.13% and 1.25% in execution speed on x86 and ARM, respectively, relative to the LLVM scheduler. Using PlaidML on an AMD GPU, it gives a geometric-mean improvement of 7.14% in execution speed relative to the AMD scheduler. The proposed ACO algorithm gives approximately the same execution-time results as the B&B algorithm, with each algorithm outperforming the other on a substantial number of hard scheduling regions. ACO gives better results than B&B on many large instances that B&B times out on. Both ACO and B&B outperform the LLVM algorithm on the CPU and the AMD algorithm on the GPU.
Ghassan Shobaki, V. Scott Gordon 0001, Paul McHugh, Theodore Dubois, Austin Kerbow
ACM Trans. Archit. Code Optim.5
2020 Optimizing occupancy and ILP on the GPU using a combinatorial approach
abstract
This paper presents the first general solution to the problem of optimizing both occupancy and Instruction-Level Parallelism (ILP) when compiling for a Graphics Processing Unit (GPU). Exploiting ILP (minimizing schedule length) requires using more registers, but using more registers decreases occupancy (the number of thread groups that can be run in parallel). The problem of balancing these two conflicting objectives to achieve the best overall performance is a challenging open problem in code optimization. In this paper, we present a two-pass Branch-and-Bound (B&B) algorithm for solving this problem by treating occupancy as a primary objective and ILP as a secondary objective. In the first pass, the algorithm searches for a maximum-occupancy schedule, while in the second pass it iteratively searches for the shortest schedule that gives the maximum occupancy found in the first pass. The proposed scheduling algorithm was implemented in the LLVM compiler and applied to an AMD GPU. The algorithm’s performance was evaluated using benchmarks from the PlaidML machine learning framework relative to LLVM’s scheduling algorithm, AMD’s production scheduling algorithm and an existing B&B scheduling algorithm that uses a different approach. The results show that the proposed B&B scheduling algorithm speeds up almost every benchmark by up to 35% relative to LLVM’s scheduler, up to 31% relative to AMD’s scheduler and up to 18% relative to the existing B&B scheduler. The geometric-mean improvements are 16.3% relative to LLVM’s scheduler, 5.5% relative to AMD’s production scheduler and 6.2% relative to the existing B&B scheduler. If more compile time can be tolerated, a geometric-mean improvement of 6.3% relative to AMD’s scheduler can be achieved.
Ghassan Shobaki, Austin Kerbow, Stanislav Mekhanoshin
CGO2
2019 Exploring an Alternative Cost Function for Combinatorial Register-Pressure-Aware Instruction Scheduling
abstract
Multiple combinatorial algorithms have been proposed for doing pre-allocation instruction scheduling with the objective of minimizing register pressure or balancing register pressure and instruction-level parallelism. The cost function that is minimized in most of these algorithms is the peak register pressure (or the peak excess register pressure). In this work, we explore an alternative register-pressure cost function, which is the Sum of Live Interval Lengths (SLIL). Unlike the peak cost function, which captures register pressure only at the highest pressure point in the schedule, the proposed SLIL cost function captures register pressure at all points in the schedule. Minimizing register pressure at all points is desirable in larger scheduling regions with multiple high-pressure points. This article describes a Branch-and-Bound (B8B) algorithm for minimizing the SLIL cost function. The algorithm is based on two SLIL-specific dynamic lower bounds as well as the history utilization technique proposed in our previous work. The proposed algorithm is implemented into the LLVM Compiler and evaluated experimentally relative to our previously proposed B8B algorithm for minimizing the peak excess register pressure. The experimental results show that the proposed algorithm for minimizing the SLIL cost function produces substantially less spilling than the previous algorithm that minimizes the peak cost function. Execution-time results on various processors show that the proposed B8B algorithm significantly improves the performance of many CPU2006 benchmarks by up to 49% relative to LLVM's default scheduler. The geometric-mean improvement for FP2006 on Intel Core i7 is 4.22%.
Ghassan Shobaki, Austin Kerbow, Christopher Pulido, William Dobson
ACM Trans. Archit. Code Optim.2