VLDB 2026 Research / reviewers in the wild / expert
Sanne van Waveren
dblp:237/8483
· DBLP profile ↗
14ranked-venue papers
5as first author
9since 2021 · last 2026
0000-0003-3729-157XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 11 · 4 first-author · 6 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Teaching the Teacher: Live Foundation Model and Augmented Reality Feedback for Human-to-Robot Skill TransferabstractDeploying robots in dynamic, human-populated environments will require techniques for adaptable robot skill acquisition that extend beyond pre-programmed functionality. Learning from demonstration (LfD) methods enable robots to learn skills from human-provided trajectories demonstrated in situ. However, prior work has shown non-expert end-users struggle to provide demonstrations that enable robots to perform complex, multi-step tasks, or to generalize skill knowledge beyond a specific environment and task context. This work enables robots to actively participate in the situated learning interaction by autonomously providing bespoke guidance in response to end-users' demonstrations, thus improving end-users' ability to teach robots useful skills via LfD. We introduce a novel LfD system integrating foundation model (FM)-based textual feedback and augmented reality (AR)-based visual feedback. The FM and AR feedbacks operate synergistically, with FM feedback helping users break tasks down effectively and with AR feedback allowing users to quickly evaluate how well demonstrations perform and generalize. This system provides targeted, actionable guidance throughout the demonstration process: it enhances users' ability to define, decompose, and demonstrate modular, repurposable skills capable of accomplishing complex tasks. We validate our system with a human-subjects experiment in which participants receive bespoke feedback as they teach a robot via kinesthetic demonstrations in a pair of robotic manipulation domains. From this study, we observe positive results demonstrating that the combination of AR and FM feedback improves the quality and generalizability of robot policies, compared to AR feedback alone, FM feedback alone, or a baseline system where learned skills can be played physically on the robot. Nina Moorman, Matthew B. Luebbers, Zhang Xi-Jia, Yee Ching (Marcus) Lau, Yixing Yao, Megan Langwasser, Zulfiqar Zaidi, Letian Chen, Sanne van Waveren, Matthew C. Gombolay |
HRI | 9 |
| 2026 | Human-Interactive Robot Learning: Definition, Challenges, and RecommendationsabstractRobot learning from humans has been proposed and researched for several decades as a means to enable robots to learn new skills or adapt existing ones to new situations. Recent advances in AI, including learning approaches like reinforcement learning and architectures like transformers and foundation models, combined with access to massive datasets, have created attractive opportunities to apply those data-hungry techniques to this problem. We argue that the focus on massive amounts of pre-collected data, and the resulting learning paradigm, where humans demonstrate and robots learn in isolation, is overshadowing a specialized area of work we term Human-Interactive Robot Learning (HIRL). This paradigm, wherein robots and humans interact during the learning process , is at the intersection of multiple fields (AI, robotics, human–computer interaction, design and others) and holds unique promise. Using HIRL, robots can achieve greater sample efficiency (as humans can provide task knowledge through interaction), align with human preferences (as humans can guide the robot behavior toward their expectations), and explore more meaningfully and safely (as humans can utilize domain knowledge to guide learning and prevent catastrophic failures). This can result in robotic systems that can more quickly and easily adapt to new tasks in human environments. The objective of this article is to provide a broad and consistent overview of HIRL research and to guide researchers toward understanding the scope of HIRL, and current open or underexplored challenges related to four themes—namely, human, robot learning, interaction, and broader context. The article includes concrete use cases to illustrate the interaction between these challenges and inspire further research according to broad recommendations and a call for action for the growing HIRL community. Kim Baraka, Ifrah Idrees, Taylor Kessler Faulkner, Erdem Biyik, Serena Booth, Mohamed Chetouani, Daniel H. Grollman, Akanksha Saran, Emmanuel Senft, Silvia Tulli, Anna-Lisa Vollmer, Antonio Andriella, Helen Beierling, Tiffany Horter, Jens Kober, Isaac S. Sheidlower, Matthew E. Taylor, Sanne van Waveren, Xuesu Xiao |
ACM Trans. Hum. Robot Interact. | 18 |
| 2025 | Generalized Behavior Learning from Diverse DemonstrationsabstractDiverse behavior policies are valuable in domains requiring quick test-time adaptation or personalized human-robot interaction. Human demonstrations provide rich information regarding task objectives and factors that govern individual behavior variations, which can be used to characterize \textit{useful} diversity and learn diverse performant policies.
However, we show that prior work that builds naive representations of demonstration heterogeneity fails in generating successful novel behaviors that generalize over behavior factors.
We propose Guided Strategy Discovery (GSD), which introduces a novel diversity formulation based on a learned task-relevance measure that prioritizes behaviors exploring modeled latent factors.
We empirically validate across three continuous control benchmarks for generalizing to in-distribution (interpolation) and out-of-distribution (extrapolation) factors that GSD outperforms baselines in novel behavior discovery by $\sim$21\%.
Finally, we demonstrate that GSD can generalize striking behaviors for table tennis in a virtual testbed while leveraging human demonstrations collected in the real world.
Code is available at https://github.com/CORE-Robotics-Lab/GSD. Varshith Sreeramdass, Rohan R. Paleja, Letian Chen, Sanne van Waveren, Matthew C. Gombolay |
ICLR | 4 |
| 2024 | Enhancing Safety in Learning from Demonstration Algorithms via Control Barrier Function ShieldingabstractLearning from Demonstration (LfD) is a powerful method for non-roboticists end-users to teach robots new tasks, enabling them to customize the robot behavior. However, modern LfD techniques do not explicitly synthesize safe robot behavior, which limits the deployability of these approaches in the real world. To enforce safety in LfD without relying on experts, we propose a new framework, SElding with Control barrier fUnctions in inverse REinforcement learning (SECURE), which learns a customized Control Barrier Function (CBF) from end-users that prevents robots from taking unsafe actions while imposing little interference with the task completion. We evaluate SECURE in three sets of experiments. First, we empirically validate SECURE learns a high-quality CBF from demonstrations and outperforms conventional LfD methods on simulated robotic and autonomous driving tasks with improvements on safety by up to 100%. Second, we demonstrate that roboticists can leverage SECURE to outperform conventional LfD approaches on a real-world knife-cutting, meal-preparation task by 12.5% in task completion while driving the number of safety violations to zero. Finally, we demonstrate in a user study that non-roboticists can use SECURE to effectively teach the robot safe policies that avoid collisions with the person and prevent coffee from spilling. Yue Yang 0024, Letian Chen, Zulfiqar Zaidi, Sanne van Waveren, Arjun Krishna, Matthew C. Gombolay |
HRI | 4 |
| 2023 | Increasing Perceived Safety in Motion Planning for Human-Drone InteractionabstractSafety is crucial for autonomous drones to operate close to humans. Besides avoiding unwanted or harmful contact, people should also perceive the drone as safe. Existing safe motion planning approaches for autonomous robots, such as drones, have primarily focused on ensuring physical safety, e.g., by imposing constraints on motion planners. However, studies indicate that ensuring physical safety does not necessarily lead to perceived safety. Prior work in Human-Drone Interaction (HDI) shows that factors such as the drone's speed and distance to the human are important for perceived safety. Building on these works, we propose a parameterized control barrier function (CBF) that constrains the drone's maximum deceleration and minimum distance to the human and update its parameters on people's ratings of perceived safety. We describe an implementation and evaluation of our approach. Results of a within-subject user study (N=15) show that we can improve perceived safety of a drone by adjusting to people individually. Sanne van Waveren, Rasmus Rudling, Iolanda Leite, Patric Jensfelt, Christian Pek |
HRI | 1 |
| 2023 | Generating Scenarios from High-Level Specifications for Object Rearrangement TasksabstractRearranging objects is an essential skill for robots. To quickly teach robots new rearrangements tasks, we would like to generate training scenarios from high-level specifications that define the relative placement of objects for the task at hand. Ideally, to guide the robot's learning we also want to be able to rank these scenarios according to their difficulty. Prior work has shown how generating diverse scenario from specifications and providing the robot with easy-to-difficult samples can improve the learning. Yet, existing scenario generation methods typically cannot generate diverse scenarios while controlling their difficulty. We address this challenge by conditioning generative models on spatial logic specifications to generate spatially-structured scenarios that meet the specification and desired difficulty level. Our experiments showed that generative models are more effective and data-efficient than rejection sam-pling and that the spatially-structured scenarios can drastically improve training of downstream tasks by orders of magnitude. Sanne van Waveren, Christian Pek, Iolanda Leite, Jana Tumova, Danica Kragic |
IROS | 1 |
| 2022 | Leveraging Non-Experts and Formal Methods to Automatically Correct Robot FailuresabstractState-of-the-art robots are not yet fully equipped to automatically correct their policy when they encounter new situations during deployment. We argue that in common everyday robot tasks, failures may be resolved by knowledge that non-experts could provide. Our research aims to integrate elements of formal synthesis approaches into computational human-robot interaction to develop verifiable robots that can automatically correct their policy using non-expert feedback on the fly. Preliminary results from two online studies show that non-experts can indeed correct failures and that robots can use the feedback to automatically synthesize correction mechanisms to avoid failures. Sanne van Waveren |
HRI | 1 |
| 2022 | Correct Me If I'm Wrong: Using Non-Experts to Repair Reinforcement Learning PoliciesabstractReinforcement learning has shown great potential for learning sequential decision-making tasks. Yet, it is difficult to anticipate all possible real-world scenarios during training, causing robots to inevitably fail in the long run. Many of these failures are due to variations in the robot's environment. Usually experts are called to correct the robot's behavior; however, some of these failures do not necessarily require an expert to solve them. In this work, we query non-experts online for help and explore 1) if/how non-experts can provide feedback to the robot after a failure and 2) how the robot can use this feedback to avoid such failures in the future by generating shields that restrict or correct its high-level actions. We demonstrate our approach on common daily scenarios of a simulated kitchen robot. The results indicate that non-experts can indeed understand and repair robot failures. Our generated shields accelerate learning and improve data-efficiency during retraining. Sanne van Waveren, Christian Pek, Jana Tumova, Iolanda Leite |
HRI | 1 |
| 2021 | Encoding Human Driving Styles in Motion Planning for Autonomous VehiclesabstractDriving styles play a major role in the acceptance and use of autonomous vehicles. Yet, existing motion planning techniques can often only incorporate simple driving styles that are modeled by the developers of the planner and not tailored to the passenger. We present a new approach to encode human driving styles through the use of signal temporal logic and its robustness metrics. Specifically, we use a penalty structure that can be used in many motion planning frameworks, and calibrate its parameters to model different automated driving styles. We combine this penalty structure with a set of signal temporal logic formula, based on the Responsibility-Sensitive Safety model, to generate trajectories that we expected to correlate with three different driving styles: aggressive, neutral, and defensive. An online study showed that people perceived different parameterizations of the motion planner as unique driving styles, and that most people tend to prefer a more defensive automated driving style, which correlated to their self-reported driving style. Jesper Karlsson, Sanne van Waveren, Christian Pek, Ilaria Torre 0002, Iolanda Leite, Jana Tumova |
ICRA | 2 |
| 2020 | Embodiment Effects in Interactions with Failing RobotsabstractThe increasing use of robots in real-world applications will inevitably cause users to encounter more failures in interactions. While there is a longstanding effort in bringing human-likeness to robots, how robot embodiment affects users' perception of failures remains largely unexplored. In this paper, we extend prior work on robot failures by assessing the impact that embodiment and failure severity have on people's behaviours and their perception of robots. Our findings show that when using a smart-speaker embodiment, failures negatively affect users' intention to frequently interact with the device, however not when using a human-like robot embodiment. Additionally, users significantly rate the human-like robot higher in terms of perceived intelligence and social presence. Our results further suggest that in higher severity situations, human-likeness is distracting and detrimental to the interaction. Drawing on quantitative findings, we discuss benefits and drawbacks of embodiment in robot failures that occur in guided tasks. Dimosthenis Kontogiorgos, Sanne van Waveren, Olle Wallberg, André Pereira 0001, Iolanda Leite, Joakim Gustafson |
CHI | 2 |
| 2020 | Behavioural Responses to Robot Conversational FailuresabstractHumans and robots will increasingly collaborate in domestic environments which will cause users to encounter more failures in interactions. Robots should be able to infer conversational failures by detecting human users' behavioural and social signals. In this paper, we study and analyse these behavioural cues in response to robot conversational failures. Using a guided task corpus, where robot embodiment and time pressure are manipulated, we ask human annotators to estimate whether user affective states differ during various types of robot failures. We also train a random forest classifier to detect whether a robot failure has occurred and compare results to human annotator benchmarks. Our findings show that human-like robots augment users' reactions to failures, as shown in users' visual attention, in comparison to non-human-like smart-speaker embodiments. The results further suggest that speech behaviours are utilised more in responses to failures when non-human-like designs are present. This is particularly important to robot failure detection mechanisms that may need to consider the robot's physical design in its failure detection model. Dimosthenis Kontogiorgos, André Pereira 0001, Boran Sahindal, Sanne van Waveren, Joakim Gustafson |
HRI | 4 |
| 2020 | Gesticulator: A framework for semantically-aware speech-driven gesture generationabstractDuring speech, people spontaneously gesticulate, which plays a key role in conveying information. Similarly, realistic co-speech gestures are crucial to enable natural and smooth interactions with social agents. Current end-to-end co-speech gesture generation systems use a single modality for representing speech: either audio or text. These systems are therefore confined to producing either acoustically-linked beat gestures or semantically-linked gesticulation (e.g., raising a hand when saying "high''): they cannot appropriately learn to generate both gesture types. We present a model designed to produce arbitrary beat and semantic gestures together. Our deep-learning based model takes both acoustic and semantic representations of speech as input, and generates gestures as a sequence of joint angle rotations as output. The resulting gestures can be applied to both virtual agents and humanoid robots. Subjective and objective evaluations confirm the success of our approach. The code and video are available at the project page svito-zar.github.io/gesticulator . Taras Kucherenko, Patrik Jonell, Sanne van Waveren, Gustav Eje Henter, Simon Alexanderson, Iolanda Leite, Hedvig Kjellström |
ICMI | 3 |
| 2019 | Comparing Human-Robot Proxemics Between Virtual Reality and the Real WorldabstractVirtual Reality (VR) can greatly benefit Human-Robot Interaction (HRI) as a tool to effectively iterate across robot designs. However, possible system limitations of VR could influence the results such that they do not fully reflect real-life encounters with robots. In order to better deploy VR in HRI, we need to establish a basic understanding of what the differences are between HRI studies in the real world and in VR. This paper investigates the differences between the real life and VR with a focus on proxemic preferences, in combination with exploring the effects of visual familiarity and spatial sound within the VR experience. Results suggested that people prefer closer interaction distances with a real, physical robot than with a virtual robot in VR. Additionally, the virtual robot was perceived as more discomforting than the real robot, which could result in the differences in proxemics. Overall, these results indicate that the perception of the robot has to be evaluated before the interaction can be studied. However, the results also suggested that VR settings with different visual familiarities are consistent with each other in how they affect HRI proxemics and virtual robot perceptions, indicating the freedom to study HRI in various scenarios in VR. The effect of spatial sound in VR drew a more complex picture and thus calls for more in-depth research to understand its influence on HRI in VR. Marc van Almkerk, Sanne van Waveren, Elizabeth J. Carter, Iolanda Leite |
HRI | 3 |
| 2019 | Take One For the Team: The Effects of Error Severity in Collaborative Tasks with Social RobotsabstractWe explore the effects of robot failure severity (no failure vs. low-impact vs. high-impact) on people's subjective ratings of the robot. We designed an escape room scenario in which one participant teams up with a remotely-controlled Pepper robot. We manipulated the robot's performance at the end of the game: the robot would either correctly follow the participant's instructions (control condition), the robot would fail but people could still complete the task of escaping the room (low-impact condition), or the robot's failure would cause the game to be lost (high-impact condition). Results showed no difference across conditions for people's ratings of the robot in terms of warmth, competence, and discomfort. However, people in the low-impact condition had significantly less faith in the robot's robustness in future escape room scenarios. Open-ended questions revealed interesting trends that are worth pursuing in the future: people may view task performance as a team effort and may blame their team or themselves more for the robot failure in case of a high-impact failure as compared to the low-impact failure. Sanne van Waveren, Elizabeth J. Carter, Iolanda Leite |
IVA | 1 |