VLDB 2026 Research / reviewers in the wild / expert
Mariah Schrum
dblp:237/8619 · also Mariah L. Schrum, Mariah Lynn Schrum
· DBLP profile ↗
16ranked-venue papers
6as first author
14since 2021 · last 2026
0000-0001-6277-4720ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 4 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 11 · 5 first-author · 9 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Do Expert Gaze Patterns Causally Improve Lap Times in Circuit Driving?abstractGaze behavior is widely treated as a trainable component of high-performance driving, yet its causal role in performance remains unclear. We tested whether enforcing expert gaze patterns improves circuit driving performance in a simulator study with 60 participants assigned to free gaze, skilled-gaze guidance, or novice-gaze guidance. Gaze guidance replayed naturalistic gaze trajectories from actual skilled and novice drivers during training, followed by an unguided retention session. Despite clear compliance with gaze instructions during training, gaze guidance had no significant effect on lap time, steering or pedal smoothness, or lateral deviation from an optimal racing line, aside from a minimal per-corner difference. Performance improvements were attributable to practice and persisted independently of gaze condition. These findings suggest that gaze guidance alone is insufficient to improve high-performance driving, underscoring the need for training approaches that integrate it with additional instruction or feedback. Hiroshi Yasuda, Mariah Schrum, Srijan Srivatsa, Zixuan Lao, Tiffany L. Chen |
ETRA | 2 |
| 2025 | Context Steering: Controllable Personalization at Inference TimeabstractTo deliver high-quality, personalized responses, large language models (LLMs) must effectively incorporate context — personal, demographic, and cultural information specific to an end-user. For example, asking the model to explain Newton's second law with the context "I am a toddler'' should produce a response different from when the context is "I am a physics professor''. However, leveraging the context in practice is a nuanced and challenging task, and is often dependent on the specific situation or user base. The model must strike a balance between providing specific, personalized responses and maintaining general applicability. Current solutions, such as prompt-engineering and fine-tuning, require collection of contextually appropriate responses as examples, making them time-consuming and less flexible to use across different contexts. In this work, we introduce Context Steering (CoS) —a simple, training-free decoding approach that amplifies the influence of the context in next token predictions. CoS computes contextual influence by comparing the output probabilities from two LLM forward passes: one that includes the context and one that does not. By linearly scaling the contextual influence, CoS allows practitioners to flexibly control the degree of personalization for different use cases. We show that CoS can be applied to autoregressive LLMs, and demonstrates strong performance in personalized recommendations. Additionally, we show that CoS can function as a Bayesian Generative model to infer and quantify correlations between open-ended texts, broadening its potential applications. Jerry Zhi-Yang He, Sashrika Pandey, Mariah Schrum, Anca D. Dragan |
ICLR | 3 |
| 2024 | Towards Balancing Preference and Performance through Adaptive Personalized ExplainabilityabstractAs robots and digital assistants are deployed in the real world, these agents must be able to communicate their decision-making criteria to build trust, improve human-robot teaming, and enable collaboration. While the field of explainable artificial intelligence (xAI) has made great strides to enable such communication, these advances often assume that one xAI approach is ideally suited to each problem (e.g., decision trees to explain how to triage patients in an emergency or feature-importance maps to explain radiology reports). This fails to recognize that users have diverse experiences or preferences for interaction modalities. In this work, we present two user-studies set in a simulated autonomous vehicle (AV) domain. We investigate (1) population-level preferences for xAI and (2) personalization strategies for providing robot explanations. We find significant differences between xAI modes (language explanations, feature-importance maps, and decision trees) in both preference (p < 0.01) and performance (p < 0.05). We also observe that a participant's preferences do not always align with their performance, motivating our development of an adaptive personalization strategy to balance the two. We show that this strategy yields significant performance gains (p < 0.05), and we conclude with a discussion of our findings and implications for xAI in human-robot interactions. Andrew Silva, Pradyumna Tambwekar, Mariah Schrum, Matthew C. Gombolay |
HRI | 3 |
| 2024 | Coprocessor Actor Critic: A Model-Based Reinforcement Learning Approach For Adaptive Brain StimulationabstractAdaptive brain stimulation can treat neurological conditions such as Parkinson’s disease and post-stroke motor deficits by influencing abnormal neural activity. Because of patient heterogeneity, each patient requires a unique stimulation policy to achieve optimal neural responses. Model-free reinforcement learning (MFRL) holds promise in learning effective policies for a variety of similar control tasks, but is limited in domains like brain stimulation by a need for numerous costly environment interactions. In this work we introduce Coprocessor Actor Critic, a novel, model-based reinforcement learning (MBRL) approach for learning neural coprocessor policies for brain stimulation. Our key insight is that coprocessor policy learning is a combination of learning how to act optimally in the world and learning how to induce optimal actions in the world through stimulation of an injured brain. We show that our approach overcomes the limitations of traditional MFRL methods in terms of sample efficiency and task success and outperforms baseline MBRL approaches in a neurologically realistic model of an injured brain. Michelle Pan, Mariah Schrum, Vivek Myers, Erdem Biyik, Anca D. Dragan |
ICML | 2 |
| 2024 | MAVERIC: A Data-Driven Approach to Personalized Autonomous DrivingabstractPersonalization of autonomous vehicles (AVs) may significantly increase acceptance. In particular, we hypothesize that the similarity of an AV's driving style compared to a user's driving style, the level of aggressiveness of the driving style, and other subjective factors (e.g., personality) will have a major impact on user's willingness to use the AV. In this work, we 1) develop a data-driven approach to personalize driving style and calibrate the level of aggressiveness and 2) investigate the subjective factors that impact user preference. Across two human subject studies (n = 54), we demonstrate that our approach can mimic the driving styles and tune the level of aggressiveness. Second, we leverage our framework to investigate the factors that impact homophily. We demonstrate that our approach generates driving styles objectively ($p < .001$) and subjectively ($p = .002$) consistent with end-user styles ($p < .001$) and can effectively isolate and modulate a dimension of style (i.e., aggressiveness) ($p < .001$). Furthermore, we find that personality ($p < .001$), perceived similarity ($p < .001$), and high-velocity driving style ($p = .0031$) significantly modulate the effect of homophily. Mariah Schrum, Emily S. Sumner, Matthew C. Gombolay, Andrew Best |
IEEE Trans. Robotics | 1 |
| 2023 | The Effect of Robot Skill Level and Communication in Rapid, Proximate Human-Robot CollaborationabstractAs high-speed, agile robots become more commonplace, these robots will have the potential to better aid and collaborate with humans. However, due to the increased agility and functionality of these robots, close collaboration with humans can create safety concerns that alter team dynamics and degrade task performance. In this work, we aim to enable the deployment of safe and trustworthy agile robots that operate in proximity with humans. We do so by 1) Proposing a novel human-robot doubles table tennis scenario to serve as a testbed for studying agile, proximate human-robot collaboration and 2) Conducting a user-study to understand how attributes of the robot (e.g., robot competency or capacity to communicate) impact team dynamics, perceived safety, and perceived trust, and how these latent factors affect human-robot collaboration (HRC) performance. We find that robot competency significantly increases perceived trust (p < .001), extending skill-to-trust assessments in prior studies to agile, proximate HRC. Furthermore, interestingly, we find that when the robot vocalizes its intention to perform a task, it results in a significant decrease in team performance (p = .037) and perceived safety of the system (p = .009). Kin Man Lee, Arjun Krishna, Zulfiqar Zaidi, Rohan R. Paleja, Letian Chen, Erin Hedlund-Botti, Mariah Schrum, Matthew C. Gombolay |
HRI | 7 |
| 2023 | Impacts of Robot Learning on User Attitude and BehaviorabstractWith an aging population and a growing shortage of caregivers, the need for in-home robots is increasing. However, it is intractable for robots to have all functionalities pre-programmed prior to deployment. Instead, it is more realistic for robots to engage in supplemental, on-site learning about the user's needs and preferences. Such learning may occur in the presence of or involve the user. We investigate the impacts on end-users of in situ robot learning through a series of human-subjects experiments. We examine how different learning methods influence both in-person and remote participants' perceptions of the robot. While we find that the degree of user involvement in the robot's learning method impacts perceived anthropomorphism (p=.001), we find that it is the participants' perceived success of the robot that impacts the participants' trust in (p<.001) and perceived usability of the robot (p<.001) rather than the robot's learning method. Therefore, when presenting robot learning, the performance of the learning method appears more important than the degree of user involvement in the learning. Furthermore, we find that the physical presence of the robot impacts perceived safety (p<.001), trust (p<.001), and usability (p<.014). Thus, for tabletop manipulation tasks, researchers should consider the impact of physical presence on experiment participants. Nina Moorman, Erin Hedlund-Botti, Mariah Schrum, Manisha Natarajan, Matthew C. Gombolay |
HRI | 3 |
| 2023 | Mixed-Initiative Multiagent Apprenticeship Learning for Human Training of Robot TeamsabstractExtending recent advances in Learning from Demonstration (LfD) frameworks to multi-robot settings poses critical challenges such as environment non-stationarity due to partial observability which is detrimental to the applicability of existing methods. Although prior work has shown that enabling communication among agents of a robot team can alleviate such issues, creating inter-agent communication under existing Multi-Agent LfD (MA-LfD) frameworks requires the human expert to provide demonstrations for both environment actions and communication actions, which necessitates an efficient communication strategy on a known message spaces. To address this problem, we propose Mixed-Initiative Multi-Agent Apprenticeship Learning (MixTURE). MixTURE enables robot teams to learn from a human expert-generated data a preferred policy to accomplish a collaborative task, while simultaneously learning emergent inter-agent communication to enhance team coordination. The key ingredient to MixTURE's success is automatically learning a communication policy, enhanced by a mutual-information maximizing reverse model that rationalizes the underlying expert demonstrations without the need for human generated data or an auxiliary reward function. MixTURE outperforms a variety of relevant baselines on diverse data generated by human experts in complex heterogeneous domains. MixTURE is the first MA-LfD framework to enable learning multi-robot collaborative policies directly from real human data, resulting in ~44% less human workload, and ~46% higher usability score. Esmaeil Seraj, Jerry Xiong, Mariah Schrum, Matthew C. Gombolay |
NeurIPS | 3 |
| 2023 | Explainable Artificial Intelligence: Evaluating the Objective and Subjective Impacts of xAI on Human-Agent InteractionabstractIntelligent agents must be able to communicate intentions and explain their decision-making processes to build trust, foster confidence, and improve human-agent team dynamics. Recognizing this need, academia and industry are rapidly proposing new ideas, methods, and frameworks to aid in the design of more explainable AI. Yet, there remains no standardized metric or experimental protocol for benchmarking new methods, leaving researchers to rely on their own intuition or ad hoc methods for assessing new concepts. In this work, we present the first comprehensive (n = 286) user study testing a wide range of approaches for explainable machine learning, including feature importance, probability scores, decision trees, counterfactual reasoning, natural language explanations, and case-based reasoning, as well as a baseline condition with no explanations. We provide the first large-scale empirical evidence of the effects of explainability on human-agent teaming. Our results will help to guide the future of explainability research by highlighting the benefits of counterfactual explanations and the shortcomings of confidence scores for explainability. We also propose a novel questionnaire to measure explainability with human participants, inspired by relevant prior work and correlated with human-agent teaming metrics. Andrew Silva, Mariah Schrum, Erin Hedlund-Botti, Nakul Gopalan, Matthew C. Gombolay |
Int. J. Hum. Comput. Interact. | 2 |
| 2023 | Concerning Trends in Likert Scale Usage in Human-robot Interaction: Towards Improving Best PracticesabstractAs robots become more prevalent, the importance of the field of human-robot interaction (HRI) grows accordingly. As such, we should endeavor to employ the best statistical practices in HRI research. Likert scales are commonly used metrics in HRI to measure perceptions and attitudes. Due to misinformation or honest mistakes, many HRI researchers do not adopt best practices when analyzing Likert data. We conduct a review of psychometric literature to determine the current standard for Likert scale design and analysis. Next, we conduct a survey of five years of the International Conference on Human-Robot Interaction (HRIc) (2016 through 2020) and report on incorrect statistical practices and design of Likert scales [ 1 , 2 , 3 , 5 , 7 ]. During these years, only 4 of the 144 papers applied proper statistical testing to correctly designed Likert scales. We additionally conduct a survey of best practices across several venues and provide a comparative analysis to determine how Likert practices differ across the field of Human-robot Interaction. We find that a venue’s impact score negatively correlates with number of Likert-related errors and acceptance rate, and total number of papers accepted per venue positively correlates with the number of errors. We also find statistically significant differences between venues for the frequency of misnomer and design errors. Our analysis suggests there are areas for meaningful improvement in the design and testing of Likert scales. Based on our findings, we provide guidelines and a tutorial for researchers for developing and analyzing Likert scales and associated data. We also detail a list of recommendations to improve the accuracy of conclusions drawn from Likert data. Mariah Schrum, Muyleng Ghuy, Erin Hedlund-Botti, Manisha Natarajan, Michael J. Johnson, Matthew C. Gombolay |
ACM Trans. Hum. Robot Interact. | 1 |
| 2022 | Personalized Meta-Learning for Domain Agnostic Learning from DemonstrationabstractFor robots to perform novel tasks in the real-world, they must be capable of learning from heterogeneous, non-expert human teachers across various domains. Yet, novice human teachers often provide suboptimal demonstrations, making it difficult for robots to successfully learn. Therefore, to effectively learn from humans, we must develop learning methods that can account for teacher suboptimality and can do so across various robotic platforms. To this end, we introduce Mutual Information Driven Meta-Learning from Demonstration (MIND MELD) [12], [13], a personalized meta-learning framework which meta-learns a mapping from suboptimal human feedback to feedback closer to optimal, conditioned on a learned personalized embedding. In a human subjects study, we demonstrate MIND MELD's ability to improve upon suboptimal demonstrations and learn meaningful, personalized embeddings. We then propose Domain Agnostic MIND MELD, which learns to transfer the personalized embedding learned in one domain to a novel domain, thereby allowing robots to learn from suboptimal humans across disparate platforms (e.g., self-driving car or in-home robot). Mariah Schrum, Erin Hedlund-Botti, Matthew C. Gombolay |
HRI | 1 |
| 2022 | MIND MELD: Personalized Meta-Learning for Robot-Centric Imitation LearningabstractLearning from demonstration (LfD) techniques seek to enable users without computer programming experience to teach robots novel tasks. There are generally two types of LfD: human- and robot-centric. While human-centric learning is intuitive, human centric learning suffers from performance degradation due to covariate shift. Robot-centric approaches, such as Dataset Aggregation (DAgger), address covariate shift but can struggle to learn from suboptimal human teachers. To create a more human-aware version of robot-centric LfD, we present Mutual Information-driven Meta-learning from Demonstration (MIND MELD). MIND MELD meta-learns a mapping from suboptimal and heterogeneous human feedback to optimal labels, thereby improving the learning signal for robot-centric LfD. The key to our approach is learning an informative personalized em-bedding using mutual information maximization via variational inference. The embedding then informs a mapping from human provided labels to optimal labels. We evaluate our framework in a human-subjects experiment, demonstrating that our approach improves corrective labels provided by human demonstrators. Our framework outperforms baselines in terms of ability to reach the goal$(p <. 001)$, average distance from the goal$(p=.006)$, and various subjective ratings$(p=.008)$. Mariah Schrum, Erin Hedlund-Botti, Nina Moorman, Matthew C. Gombolay |
HRI | 1 |
| 2021 | Effects of Social Factors and Team Dynamics on Adoption of Collaborative Robot AutonomyabstractAs automation becomes more prevalent, the fear of job loss due to automation increases [22]. Workers may not be amenable to working with a robotic co-worker due to a negative perception of the technology. The attitudes of workers towards automation are influenced by a variety of complex and multi-faceted factors such as intention to use, perceived usefulness and other external variables [15]. In an analog manufacturing environment, we explore how these various factors influence an individual's willingness to work with a robot over a human co-worker in a collaborative Lego building task. We specifically explore how this willingness is affected by: 1) the level of social rapport established between the individual and his or her human co-worker, 2) the anthropomorphic qualities of the robot, and 3) factors including trust, fluency and personality traits. Our results show that a participant's willingness to work with automation decreased due to lower perceived team fluency (p=0.045), rapport established between a participant and their co-worker (p=0.003), the gender of the participant being male (p=0.041), and a higher inherent trust in people (p=0.018). Mariah Schrum, Glen Neville, Michael J. Johnson, Nina Moorman, Rohan R. Paleja, Karen M. Feigh, Matthew C. Gombolay |
HRI | 1 |
| 2021 | A Mosquito Pick-and-Place System for PfSPZ-Based Malaria Vaccine ProductionabstractThe treatment of malaria is a global health challenge that stands to benefit from the widespread introduction of a vaccine for the disease. A method has been developed to create a live organism vaccine using the sporozoites (SPZ) of the parasite Plasmodium falciparum (Pf), which are concentrated in the salivary glands of infected mosquitoes. Current manual dissection methods to obtain these PfSPZ are not optimally efficient for large-scale vaccine production. We propose an improved dissection procedure and a mechanical fixture that increases the rate of mosquito dissection and helps to deskill this stage of the production process. We further demonstrate the automation of a key step in this production process, the picking and placing of mosquitoes from a staging apparatus into a dissection assembly. This unit test of a robotic mosquito pick-and-place system is performed using a custom-designed micro-gripper attached to a four degree of freedom (4-DOF) robot under the guidance of a computer vision system. Mosquitoes are autonomously grasped and pulled to a pair of notched dissection blades to remove the head of the mosquito, allowing access to the salivary glands. Placement into these blades is adapted based on output from computer vision to accommodate for the unique anatomy and orientation of each grasped mosquito. In this pilot test of the system on 50 mosquitoes, we demonstrate a 100% grasping accuracy and a 90% accuracy in placing the mosquito with its neck within the blade notches such that the head can be removed. This is a promising result for this difficult and non-standard pick-and-place task. Henry Phalen, Prasad Vagdargi, Mariah Schrum, Sumana Chakravarty, Amanda Canezin, Michael Pozin, Suat Coemert, Iulian Iordachita, Stephen L. Hoffman, Gregory S. Chirikjian, Russell H. Taylor |
IEEE Trans Autom. Sci. Eng. | 3 |
| 2019 | Humanoid Therapy Robot for Encouraging Exercise in Dementia PatientsabstractDementia is a growing problem amongst elderly adults and the number of dementia patients is predicted to rise considerably in the coming years. While there is no cure for dementia, recent studies have suggested that exercise may have a positive effect on the cognitive function of dementia patients. We propose that a humanoid therapy robot is an effective tool for encouraging exercise in dementia patients. Such a robot will help address problems such as cost of care and shortage of healthcare workers. We have developed an interactive robotic system and conducted preliminary tests with a robot that encourages a user to engage in simple dance moves. The heart rate is used as feedback to decide which exercise move should be demonstrated. The results we have found are promising and we hope to continue this work via future studies. Mariah Schrum, Chung Hyuk Park, Ayanna M. Howard |
HRI | 1 |
| 2019 | Human Trust After Robot Mistakes: Study of the Effects of Different Forms of Robot CommunicationabstractCollaborative robots that work alongside humans will experience service breakdowns and make mistakes. These robotic failures can cause a degradation of trust between the robot and the community being served. A loss of trust may impact whether a user continues to rely on the robot for assistance. In order to improve the teaming capabilities between humans and robots, forms of communication that aid in developing and maintaining trust need to be investigated. In our study, we identify four forms of communication which dictate the timing of information given and type of initiation used by a robot. We investigate the effect that these forms of communication have on trust with and without robot mistakes during a cooperative task. Participants played a memory task game with the help of a humanoid robot that was designed to make mistakes after a certain amount of time passed. The results showed that participants' trust in the robot was better preserved when that robot offered advice only upon request as opposed to when the robot took initiative to give advice. Sean Ye, Glen Neville, Mariah Schrum, Matthew C. Gombolay, Sonia Chernova, Ayanna M. Howard |
RO-MAN | 3 |