Shigen Shimojyo

dblp:237/8728 · also Shigen Shimojo · DBLP profile ↗
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18ranked-venue papers
5as first author
14since 2021 · last 2026
0009-0008-4135-5680ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 15 · 5 first-author · 12 since 2021Human-computer interaction and ubiquitous computing · 9 · 8 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021
YearPublicationVenuePosition
2026 Active Learning Beyond Borders: PEOE Enhancement of Explanatory Understanding in Japanese Undergraduates
Yugo Hayashi, Shigen Shimojyo, Paulo Carvalho 0004, Kenneth R. Koedinger
LAK2
2025 Collaborative Learning Driven by an Erroneous Teachable Agent Leveraging Different Perspectives: Comparing Egocentric vs. Exocentric Feedback Using ACT-R
Yugo Hayashi, Shigen Shimojyo, Tatsuyuki Kawamura
AIED (6)2
2025 Influences of Language Expressions in Group Decision Making: Exploring Verbal Probability Expressions in Group Discussions with Conversational Agents
Yugo Hayashi, Shigen Shimojyo
CogSci2
2025 Using Erroneous Worked-out Examples for Supporting Collaborative Learning: An Investigation Based on the Cognitive Model of Link Errors using ACT-R
Shigen Shimojyo, Yugo Hayashi
CogSci1
2025 Schema-Induced Emotional Arousal Enhances Task Performance: A Pupillometric Investigation of Top-Down Cognitive Influence
Emika Watanabe, Shigen Shimojyo, Yugo Hayashi
CogSci2
2025 Influence of Agent's Strategy on Individual's Cognition and Decision Making: Experimental Investigation using Ultimatum Game
abstract
This study investigates the influence of agents’ behavioral characteristics on human decision-making and the manner by which humans evaluate and treat agents, specifically in situations where they interact with agents adopting different strategies. Based on the ultimatum game with egocentric, exocentric, and adaptive agents, the findings suggest that inequity aversion is most likely to be expressed when the agent adopts an egocentric strategy. Human decision-making in interactions with agents is shaped not only by a preference for fairness but also by a self-serving tendency to prioritize one’s own benefits, provided that the opponent accepts the proposal. Furthermore, when the distribution is more favorable to the participants, they tend to evaluate the agent’s intelligence more negatively.
Kishin Oasa, Shigen Shimojyo, Yugo Hayashi
HAI2
2025 A Comparative Study of Older and Younger Adults Using Solution-Focused Brief Therapy with an Active Listening Counseling Robot
abstract
Using the Miracle Question method, this study comparatively evaluated how older adults and university students were affected by interacting with an active listening counseling robot for three weeks. The research focused on two aspects: (1) evaluating changes in perceptions of the robot and (2) how conversational content influenced these impressions. The results showed that older adults initially rated the robot higher for Anthropomorphism, with increased ratings for Perceived Intelligence and Anthropomorphism by Week 3. Both groups rated Perceived Safety the highest, linked to the prevalence of positive remarks during the counseling session conversations. These findings highlight the potential of positive dialogue strategies for counseling robots to engender trust and emotional safety across these age groups.
Yugo Hayashi, Keita Kiuchi, Shigen Shimojyo, Lisa Abe, Emika Watanabe
HRI3
2024 Designing Learner-Centered Collaborative Learning by Incorporating AI-Based Teacher/Learner Agents with a Cognitive Model
abstract
This paper presents collaborative concept-mapping tutor (CoCot ver.2), a collaborative learning support system that integrates concept maps with a conversational agent. CoCot ver.2 features two agents: a teacher agent and a student agent. The teacher agent acts as a human instructor, engaging in conversations with learners, aiding their metacognition, and summarizing the discussion content. The student agent learns from the learners' concept map creation and generates their own concept map knowledge. These agents are developed using (1) a cognitive architecture (ACT-R) for knowledge generation for the agents' concept map and (2) GPT 3.5 for part of the language processing for agent-based feedback.
Yugo Hayashi, Shigen Shimojyo, Tatsuyuki Kawamura
ICCE2
2023 Model-Based Support for Collaborative Concept Mapping in Open-ended Domains
Junya Morita, Masaji Kano, Shigen Shimojyo, Yoshimasa Ohmoto, Yugo Hayashi
ITS3
2022 Modeling Perspective Taking and Knowledge Use in Collaborative Explanation: Investigation by Laboratory Experiment and Computer Simulation Using ACT-R
Yugo Hayashi, Shigen Shimojyo
AIED (1)2
2022 The Influence of Awareness of a Difference between Concept Maps on Transfer: Experimental Investigation on the Efficacy in Collaborative Learning
Shigen Shimojyo, Yoshimasa Ohmoto, Junya Morita, Yugo Hayashi
ICCE1
2022 Investigating Clues for Estimating Near-Future Collaborative Work Execution State Based on Learners' Behavioural Data During Collaborative Learning
Yoshimasa Ohmoto, Shigen Shimojyo, Junya Morita, Yugo Hayashi
ITS2
2021 Laboratory Study on ICAP Interventions for Interactive Activity: Investigation Based on Learning Performance
Shigen Shimojyo, Yugo Hayashi
ICCE1
2021 Investigating Clues for Estimating ICAP States Based on Learners' Behavioural Data During Collaborative Learning
Yoshimasa Ohmoto, Shigen Shimojyo, Junya Morita, Yugo Hayashi
ITS2
2020 Observing Facial Muscles to Estimate the Learning State During Collaborative Learning: A Focus on the ICAP Framework
Yuying Cai, Shigen Shimojyo, Yugo Hayashi
ICCE2
2020 Prompting Learner-Learner Collaborative Learning for Deeper Interaction: Conversational Analysis Based on the ICAP Framework
Shigen Shimojyo, Yugo Hayashi
ICCE1
2019 Using Decision Support Systems for Juries in Court: Comparing the Use of Real and CG Robots
abstract
In this report, we investigate the factor of social presence of a robot by using an actual robot and comparing it with a CG robot studied in our previous study. A laboratory experiment is conducted using a simple jury decision-making task, where participants play the role of a jury and make decisions regarding the length of the sentence for a particular crime. During the task, a robot with expert knowledge provides suggestions regarding the length of the sentence based on other similar cases. Results show that participants who engaged with an actual robot showed higher conformity with the suggested length of a sentence compared to the participants who engaged with a CG robot presented through a computer monitor. This study shows results that are consistent with those of previous studies in that interacting with physically aware robots is more engaging and also shows its effects on decision-making in a court.
Yugo Hayashi, Kosuke Wakabayashi, Shigen Shimojyo, Yukoh Kida
HRI3
2019 How shared concept mapping facilitates explanation activities in collaborative learning: An experimental investigation into learning performance in the context of different perspectives
abstract
Studies in collaborative learning have shown that explanation activities drawing on diverse perspectives facilitate deeper understanding and metacognition. However, it is difficult to develop an explicit understanding of others’ perspectives and knowledge through communication in a computer-mediated environment. The present study investigated the use of a visually shared concept map interface, expected to facilitate dyadic awareness of different perspectives and thus improve learning performance during explanation activities. In this study, each dyad built a concept map about a key technical term in psychology, and generated explanations of the term and generated explanations of the term on mutually accessible concept maps. We predicted that learners would be able to (1) gain deeper knowledge through the shared explanations; and (2) explain the key term from different perspectives or knowledge sets. Twenty-six university students participated in this experiment, and we assessed their performance through free recall tests before and after they used the concept mapping tool. Our findings showed that learners were able to (1) gain learning performance and (2) explain a concept based on different perspectives. We discuss the implications of our findings and suggest directions for further research on the development of learning support systems.
Shigen Shimojyo, Yugo Hayashi
ICCE1