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Eric Ewing

dblp:237/9466 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0007-9554-7373ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Planning, search and constraint satisfaction · 43% Multi-agent systems · 20% Trustworthy machine learning · 10%
Theoretical computer science
2 papers
Graph algorithms and graph theory · 50% Mathematical optimization · 31% Algorithms and data structures · 19%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
1.322024
Map Connectivity and Empirical Hardness of Grid-based Multi-Agent Pathfinding Problem · ICAPS 2024
Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract) · AAAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
algorithm selection
0.512021
Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract) · AAAI 2021
Machine learning › Learning theory
generalization
0.412020
End-to-End Game-Focused Learning of Adversary Behavior in Security Games · AAAI 2020
Machine learning › Trustworthy machine learning
robustness
0.412020
End-to-End Game-Focused Learning of Adversary Behavior in Security Games · AAAI 2020
Knowledge, reasoning and agents › Multi-agent systems › security games
stackelberg security games
0.412020
End-to-End Game-Focused Learning of Adversary Behavior in Security Games · AAAI 2020
Machine learning › Optimization for machine learning
decision-focused learning
0.412019
End to end learning and optimization on graphs · NeurIPS 2019
Machine learning › Graph learning
graph neural network
0.412019
End to end learning and optimization on graphs · NeurIPS 2019
Mathematical optimization
combinatorial optimization
0.412019
End to end learning and optimization on graphs · NeurIPS 2019
Graph algorithms and graph theory
graph optimization
0.412019
End to end learning and optimization on graphs · NeurIPS 2019
Graph algorithms and graph theory
spectral graph theory
0.212024
Map Connectivity and Empirical Hardness of Grid-based Multi-Agent Pathfinding Problem · ICAPS 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
optimal multi-agent pathfinding
0.112021
Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract) · AAAI 2021

Methods — techniques the papers use, named apart from their topics

quality diversity · 1.5laplacian eigenvalue analysis · 1.5game-theoretic optimization · 0.9end-to-end learning · 0.9representation learning · 0.8differentiable optimization · 0.8single-agent shortest path annotation · 0.5inception module · 0.5graph embedding · 0.5convolutional neural network · 0.5
YearPublicationVenuePosition
2025 Empirical Hardness in Multi-Agent Pathfinding: Research Challenges and Opportunities
Jingyao Ren, Eric Ewing, T. K. Satish Kumar, Sven Koenig, Nora Ayanian
AAMAS2
2024 Map Connectivity and Empirical Hardness of Grid-based Multi-Agent Pathfinding Problem
abstract
We present an empirical study of the relationship between map connectivity and the empirical hardness of the multi-agent pathfinding (MAPF) problem. By analyzing the second smallest eigenvalue (commonly known as lambda2) of the normalized Laplacian matrix of different maps, our initial study indicates that maps with smaller lambda2 tend to create more challenging instances when agents are generated uniformly randomly. Additionally, we introduce a map generator based on Quality Diversity (QD) that is capable of producing maps with specified lambda2 ranges, offering a possible way for generating challenging MAPF instances. Despite the absence of a strict monotonic correlation with lambda2 and the empirical hardness of MAPF, this study serves as a valuable initial investigation for gaining a deeper understanding of what makes a MAPF instance hard to solve.
Jingyao Ren, Eric Ewing, T. K. Satish Kumar, Sven Koenig, Nora Ayanian
ICAPS2
2021 Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract)
abstract
Solving Multi-Agent Path Finding (MAPF) problems optimally is known to be NP-Hard for both make-span and total arrival time minimization. Many algorithms have been developed to solve MAPF problems optimally and they all have different strengths and weaknesses. There is no dominating MAPF algorithm that works well in all types of problems and no standard guidelines for when to use which algorithm. Therefore, there is a need for developing an automatic algorithm selector that suggests the best optimal algorithm to use given a MAPF problem instance. We propose a model based on convolutions and inception modules by treating the input MAPF instance as an image. We further show that techniques such as single-agent shortest path annotation and graph embedding are very effective for improving training quality. We evaluate our model and show that it outperforms all individual algorithms in its portfolio, as well as an existing state-of-the-art MAPF algorithm selector.
Jingyao Ren, Vikraman Sathiyanarayanan, Eric Ewing, Baskin Senbaslar, Nora Ayanian
AAAI3
2020 End-to-End Game-Focused Learning of Adversary Behavior in Security Games
abstract
Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an adversary's response to defense on a limited set of targets, we study the problem of learning a defense that generalizes well to a new set of targets with novel feature values and combinations. Traditionally, this problem has been addressed via a two-stage approach where an adversary model is trained to maximize predictive accuracy without considering the defender's optimization problem. We develop an end-to-end game-focused approach, where the adversary model is trained to maximize a surrogate for the defender's expected utility. We show both in theory and experimental results that our game-focused approach achieves higher defender expected utility than the two-stage alternative when there is limited data.
Andrew Perrault, Bryan Wilder, Eric Ewing, Aditya Mate, Bistra Dilkina, Milind Tambe
AAAI3
2019 End to end learning and optimization on graphs
abstract
Real-world applications often combine learning and optimization problems on graphs. For instance, our objective may be to cluster the graph in order to detect meaningful communities (or solve other common graph optimization problems such as facility location, maxcut, and so on). However, graphs or related attributes are often only partially observed, introducing learning problems such as link prediction which must be solved prior to optimization. Standard approaches treat learning and optimization entirely separately, while recent machine learning work aims to predict the optimal solution directly from the inputs. Here, we propose an alternative decision-focused learning approach that integrates a differentiable proxy for common graph optimization problems as a layer in learned systems. The main idea is to learn a representation that maps the original optimization problem onto a simpler proxy problem that can be efficiently differentiated through. Experimental results show that our ClusterNet system outperforms both pure end-to-end approaches (that directly predict the optimal solution) and standard approaches that entirely separate learning and optimization. Code for our system is available at https://github.com/bwilder0/clusternet.
Bryan Wilder, Eric Ewing, Bistra Dilkina, Milind Tambe
NeurIPS2