VLDB 2026 Research / reviewers in the wild / expert
Menghao Guo 0001
dblp:237/9663-1 · also Meng-Hao Guo 0001
· DBLP profile ↗
19ranked-venue papers
10as first author
19since 2021 · last 2026
0000-0002-4128-4594ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 5 first-author · 13 since 2021Artificial intelligence and machine learning · 9 · 5 first-author · 9 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SeparateGen: Semantic Component-Based 3D Character Generation From Single ImagesabstractCreating detailed 3D characters from a single image remains challenging due to the difficulty in separating semantic components during generation. Existing methods often produce entangled meshes with poor topology, hindering downstream applications like rigging and animation. We introduce SeparateGen, a novel framework that generates high-quality 3D characters by explicitly reconstructing them as distinct semantic components (e.g., body, clothing, hair, shoes) from a single, arbitrary-pose image. SeparateGen first leverages a multi-view diffusion model to generate consistent multi-view images in a canonical A-pose. Then, a novel component-aware reconstruction model, SC-LRM, conditioned on these multi-view images, adaptively decomposes and reconstructs each component with high fidelity. To train and evaluate SeparateGen, we contribute SC-Anime, the first large-scale dataset of 7,580 anime-style 3D characters with detailed component-level annotations. Extensive experiments demonstrate that SeparateGen significantly outperforms state-of-the-art methods in both reconstruction quality and multi-view consistency. Furthermore, our component-based approach effectively resolves mesh entanglement issues, enabling seamless rigging and asset reuse. SeparateGen thus represents a step towards generating high-quality, application-ready 3D characters from a single image. The SC-Anime dataset and our code will be publicly released. Dong-Yang Li, Yi-Long Liu, Zi-Xian Liu, Yan-Pei Cao 0001, Menghao Guo 0001, Shi-Min Hu 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2025 | Adaptive Parameter Selection for Tuning Vision-Language ModelsabstractVision-language models (VLMs) like CLIP have been widely used in various specific tasks. Parameter-efficient fine-tuning (PEFT) methods, such as prompt and adapter tuning, have become key techniques for adapting these models to specific domains. However, existing approaches rely on prior knowledge to manually identify the locations requiring fine-tuning. Adaptively selecting which parameters in VLMs should be tuned remains unexplored. In this paper, we propose CLIP with Adaptive Selective Tuning (CLIP-AST), which can be used to automatically select critical parameters in VLMs for fine-tuning for specific tasks. It opportunely leverages the adaptive learning rate in the optimizer and improves model performance without extra parameter overhead. We conduct extensive experiments on 13 benchmarks, such as ImageNet, Food101, Flowers102, etc, with different settings, including few-shot learning, base-to-novel class generalization, and out-of-distribution. The results show that CLIP-AST consistently outperforms the original CLIP model as well as its variants and achieves state-of-the-art (SOTA) performance in all cases. For example, with the 16-shot learning, CLIP-AST surpasses GraphAdapter and PromptSRC by 3.56% and 2.20% in average accuracy on 11 datasets, respectively. Code will be publicly available. Yi Zhang 0099, Yi-Xuan Deng, Menghao Guo 0001, Shi-Min Hu 0001 |
CVPR | 3 |
| 2025 | RBench: Graduate-level Multi-disciplinary Benchmarks for LLM & MLLM Complex Reasoning EvaluationabstractReasoning stands as a cornerstone of intelligence, enabling the synthesis of existing knowledge to solve complex problems. Despite remarkable progress, existing reasoning benchmarks often fail to rigorously evaluate the nuanced reasoning capabilities required for complex, real-world problemsolving, particularly in multi-disciplinary and multimodal contexts. In this paper, we introduce a graduate-level, multi-disciplinary, EnglishChinese benchmark, dubbed as Reasoning Bench (RBench), for assessing the reasoning capability of both language and multimodal models. RBench spans 1,094 questions across 108 subjects for language model evaluation and 665 questions across 83 subjects for multimodal model testing. These questions are meticulously curated to ensure rigorous difficulty calibration, subject balance, and cross-linguistic alignment, enabling the assessment to be an Olympiad-level multidisciplinary benchmark. We evaluate many models such as o1, GPT-4o, DeepSeek-R1, etc. Experimental results indicate that advanced models perform poorly on complex reasoning, especially multimodal reasoning. Even the top-performing model OpenAI o1 achieves only 53.2% accuracy on our multimodal evaluation. Data and code are made publicly available athttps://evalmodels.github.io/rbench/ Menghao Guo 0001, Yi Zhang 0099, Jiaxi Song, Haoyang Peng, Yi-Xuan Deng, Xinzhi Dong, Kiyohiro Nakayama, Zhengyang Geng, Chen Wang 0049, Bolin Ni, Yongming Rao, Houwen Peng, Han Hu 0001, Gordon Wetzstein, Shi-Min Hu 0001 |
ICML | 1 |
| 2025 | Tool-Augmented Spatiotemporal Reasoning for Streamlining Video Question Answering TaskabstractVideo Question Answering (VideoQA) task serves as a critical playground for evaluating whether foundation models can effectively perceive, understand, and reason about dynamic real-world scenarios. However, existing Multimodal Large Language Models (MLLMs) struggle with simultaneously ensuring the ability to model spatial relationships between video frames and to understand the causal dynamics of temporal evolution on complex and reasoning-intensive VideoQA. In this work, we equip MLLM with a comprehensive and extensible Video Toolkit, to enhance MLLM’s spatiotemporal reasoning capabilities as well as guarantee the harmony between the quantity and diversity of tools. To better control the tool invocation sequence and avoid toolchain shortcut issues, we propose a Spatiotemporal Reasoning Framework (STAR) that strategically schedules temporal and spatial tools, thereby progressively localizing the key area in the video. Our STAR framework enhances GPT-4o using lightweight tools, achieving an 8.2% gain on VideoMME and 4.6% on LongVideoBench. We believe that our proposed Video Toolkit and STAR framework make an important step towards building autonomous and intelligent video analysis assistants. The code is publicly available at https://github.com/fansunqi/VideoTool. Sunqi Fan, Jiashuo Cui, Menghao Guo 0001, Shuojin Yang |
NeurIPS | 3 |
| 2025 | RBench-V: A Primary Assessment for Visual Reasoning Models with Multimodal OutputsabstractThe rapid advancement of native multi-modal models and omni-models, exemplified by GPT-4o, Gemini and o3 with their capability to process and generate content across modalities such as text and images, marks a significant milestone in the evolution of intelligence. Systematic evaluation of their multi-modal output capabilities in visual thinking process (a.k.a., multi-modal chain of thought, M-CoT) becomes critically important. However, existing benchmarks for evaluating multi-modal models primarily focus on assessing multi-modal inputs and text-only reasoning process while neglecting the importance of reasoning through multi-modal outputs. In this paper, we present a benchmark, dubbed as RBench-V, designed to assess models’ vision-indispensable reasoning. To conduct RBench-V, we carefully hand-pick 803 questions covering math, physics, counting and games. Unlike problems in previous benchmarks, which typically specify certain input modalities, RBench-V presents problems centered on multi-modal outputs, which require image manipulation, such as generating novel images and constructing auxiliary lines to support reasoning process. We evaluate numerous open- and closed-source models on RBench-V, including o3, Gemini 2.5 pro, Qwen2.5-VL, etc. Even the best-performing model, o3, achieves only 25.8% accuracy on RBench-V, far below the human score of 82.3%, which shows current models struggle to leverage multi-modal reasoning. Data and code are available at https://evalmodels.github.io/rbenchv. Menghao Guo 0001, Xuanyu Chu, Qianrui Yang, Zhe-Han Mo, Yiqing Shen 0005, Pei-lin Li, Xinjie Lin 0001, Jinnian Zhang, Xin-Sheng Chen, Yi Zhang 0099, Kiyohiro Nakayama, Zhengyang Geng, Houwen Peng, Han Hu 0001, Shi-Min Hu 0001 |
NeurIPS | 1 |
| 2025 | FastMAE: Efficient Masked Autoencoder with Offline TokenizerabstractMasked autoencoders (MAEs) have recently achieved great success in computer vision. They can automatically extract representations from unlabeled data and improve the performance of various downstream tasks. However, training an MAE model requires substantial resources, which limits their accessibility to many academic institutions: often laboratories in universities lack the necessary resources. This issue significantly hinders the development of this field. In this paper, we propose FastMAE, an efficient MAE approach. Inspired by the idea of offline tokenizers in natural language processing, FastMAE presents a novel way to build an offline vision tokenizer, which can provide high-level semantics in an efficient way. Benefiting from the offline tokenizer, FastMAE becomes an efficient vision learner. Our experiments demonstrate that FastMAE can achieve 83.6% accuracy with ViT-B in only 18.8 h on 8 NVIDIA Tesla-V100 GPUs, which is 31.3× faster than the original MAE, providing a resource friendly baseline for the computer vision community. Moreover, it also achieves comparable performance to state-of-the-art methods. We hope our research will attract more people to engage in MAE-related research and that we can advance its development together. Menghao Guo 0001, Chen Wang 0049, Wei Liu 0005, Shi-Min Hu 0001 |
Comput. Vis. Media | 1 |
| 2025 | One Model to Rig Them All: Diverse Skeleton Rigging with UniRigabstractThe rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity of 3D models. We introduce UniRig , a novel, unified framework for automatic skeletal rigging that leverages the power of large autoregressive models and a bone-point cross-attention mechanism to generate both high-quality skeletons and skinning weights. Unlike previous methods that struggle with complex or non-standard topologies, UniRig accurately predicts topologically valid skeleton structures thanks to a new Skeleton Tree Tokenization method that efficiently encodes hierarchical relationships within the skeleton. To train and evaluate UniRig, we present Rig-XL , a new large-scale dataset of over 14,000 rigged 3D models spanning a wide range of categories. UniRig significantly outperforms state-of-the-art academic and commercial methods, achieving a 215% improvement in rigging accuracy and a 194% improvement in motion accuracy on challenging datasets. Our method works seamlessly across diverse object categories, from detailed anime characters to complex organic and inorganic structures, demonstrating its versatility and robustness. By automating the tedious and time-consuming rigging process, UniRig has the potential to speed up animation pipelines with unprecedented ease and efficiency. Project Page: https://zjp-shadow.github.io/works/UniRig/ Jia-Peng Zhang, Cheng-Feng Pu, Menghao Guo 0001, Yan-Pei Cao 0001, Shi-Min Hu 0001 |
ACM Trans. Graph. | 3 |
| 2024 | Exploring Regional Clues in CLIP for Zero-Shot Semantic SegmentationabstractCLIP has demonstrated marked progress in visual recognition due to its powerful pre-training on large-scale image-text pairs. However, it still remains a critical challenge: how to transfer image-level knowledge into pixel-level understanding tasks such as semantic segmentation. In this paper, to solve the mentioned challenge, we analyze the gap between the capability of the CLIP model and the requirement of the zero-shot semantic segmentation task. Based on our analysis and observations, we propose a novel method for zero-shot semantic segmentation, dubbed CLIP-RC (CLIP with Regional Clues), bringing two main insights. On the one hand, a region-level bridge is necessary to provide fine-grained semantics. On the other hand, over-fitting should be mitigated during the training stage. Benefiting from the above discoveries, CLIP-RC achieves state-of-the-art performance on various zero-shot semantic segmentation benchmarks, including PASCAL VOC, PASCAL Context, and COCO-Stuff 164K. Code will be available at https://github.com/Jittor/JSeg. Yi Zhang 0099, Menghao Guo 0001, Miao Wang 0004, Shi-Min Hu 0001 |
CVPR | 2 |
| 2024 | Tuning Vision-Language Models With Multiple Prototypes ClusteringabstractBenefiting from advances in large-scale pre-training, foundation models, have demonstrated remarkable capability in the fields of natural language processing, computer vision, among others. However, to achieve expert-level performance in specific applications, such models often need to be fine-tuned with domain-specific knowledge. In this paper, we focus on enabling vision-language models to unleash more potential for visual understanding tasks under few-shot tuning. Specifically, we propose a novel adapter, dubbed as lusterAdapter, which is based on trainable multiple prototypes clustering algorithm, for tuning the CLIP model. It can not only alleviate the concern of catastrophic forgetting of foundation models by introducing anchors to inherit common knowledge, but also improve the utilization efficiency of few annotated samples via bringing in clustering and domain priors, thereby improving the performance of few-shot tuning. We have conducted extensive experiments on 11 common classification benchmarks. The results show our method significantly surpasses the original CLIP and achieves state-of-the-art (SOTA) performance under all benchmarks and settings. For example, under the 16-shot setting, our method exhibits a remarkable improvement over the original CLIP by 19.6%, and also surpasses TIP-Adapter and GraphAdapter by 2.7% and 2.2%, respectively, in terms of average accuracy across the 11 benchmarks. Menghao Guo 0001, Yi Zhang 0099, Tai-Jiang Mu, Sharon X. Huang, Shi-Min Hu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose CanonicalizationabstractBNRist, Department of Computer Science and Technology, Tsinghua University, China In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper, we present CharacterGen, a framework developed to efficiently generate 3D characters. CharacterGen introduces a streamlined generation pipeline along with an image-conditioned multi-view diffusion model. This model effectively calibrates input poses to a canonical form while retaining key attributes of the input image, thereby addressing the challenges posed by diverse poses. A transformer-based, generalizable sparse-view reconstruction model is the other core component of our approach, facilitating the creation of detailed 3D models from multi-view images. We also adopt a texture-back-projection strategy to produce high-quality texture maps. Additionally, we have curated a dataset of anime characters, rendered in multiple poses and views, to train and evaluate our model. Our approach has been thoroughly evaluated through quantitative and qualitative experiments, showing its proficiency in generating 3D characters with high-quality shapes and textures, ready for downstream applications such as rigging and animation. Hao-Yang Peng, Jia-Peng Zhang, Menghao Guo 0001, Yan-Pei Cao 0001, Shi-Min Hu 0001 |
ACM Trans. Graph. | 3 |
| 2023 | Long Range Pooling for 3D Large-Scale Scene UnderstandingabstractInspired by the success of recent vision transformers and large kernel design in convolutional neural networks (CNNs), in this paper, we analyze and explore essential reasons for their success. We claim two factors that are critical for 3D large-scale scene understanding: a larger receptive field and operations with greater non-linearity. The former is responsible for providing long range contexts and the latter can enhance the capacity of the network. To achieve the above properties, we propose a simple yet effective long range pooling (LRP) module using dilation max pooling, which provides a network with a large adaptive receptive field. LRP has few parameters, and can be readily added to current CNNs. Also, based on LRP, we present an entire network architecture, LRPNet, for 3D understanding. Ablation studies are presented to support our claims, and show that the LRP module achieves better results than large kernel convolution yet with reduced computation, due to its non-linearity. We also demonstrate the superiority of LRPNet on various benchmarks: LRPNet performs the best on ScanNet and surpasses other CNN-based methods on S3DIS and Matterport3D. Code will be avalible at https://github.com/li-xl/LRPNet. Xiang-Li Li, Menghao Guo 0001, Tai-Jiang Mu, Ralph R. Martin, Shi-Min Hu 0001 |
CVPR | 2 |
| 2023 | MWFormer: Mesh Understanding with Window-based Transformer
Hao-Yang Peng, Menghao Guo 0001, Zheng-Ning Liu, Yongliang Yang 0002, Tai-Jiang Mu |
Comput. Graph. | 2 |
| 2023 | Visual attention networkabstractWhile originally designed for natural language processing tasks, the self-attention mechanism has recently taken various computer vision areas by storm. However, the 2D nature of images brings three challenges for applying self-attention in computer vision: (1) treating images as 1D sequences neglects their 2D structures; (2) the quadratic complexity is too expensive for high-resolution images; (3) it only captures spatial adaptability but ignores channel adaptability. In this paper, we propose a novel linear attention named large kernel attention (LKA) to enable self-adaptive and long-range correlations in self-attention while avoiding its shortcomings. Furthermore, we present a neural network based on LKA, namely Visual Attention Network (VAN). While extremely simple, VAN achieves comparable results with similar size convolutional neural networks (CNNs) and vision transformers (ViTs) in various tasks, including image classification, object detection, semantic segmentation, panoptic segmentation, pose estimation, etc. For example, VAN-B6 achieves 87.8% accuracy on ImageNet benchmark, and sets new state-of-the-art performance (58.2 PQ) for panoptic segmentation. Besides, VAN-B2 surpasses Swin-T 4 mIoU (50.1 vs. 46.1) for semantic segmentation on ADE20K benchmark, 2.6 AP (48.8 vs. 46.2) for object detection on COCO dataset. It provides a novel method and a simple yet strong baseline for the community. The code is available at https://github.com/Visual-Attention-Network . Menghao Guo 0001, Chengze Lu, Zheng-Ning Liu, Ming-Ming Cheng, Shi-Min Hu 0001 |
Comput. Vis. Media | 1 |
| 2023 | Beyond Self-Attention: External Attention Using Two Linear Layers for Visual TasksabstractAttention mechanisms, especially self-attention, have played an increasingly important role in deep feature representation for visual tasks. Self-attention updates the feature at each position by computing a weighted sum of features using pair-wise affinities across all positions to capture the long-range dependency within a single sample. However, self-attention has quadratic complexity and ignores potential correlation between different samples. This article proposes a novel attention mechanism which we call external attention, based on two external, small, learnable, shared memories, which can be implemented easily by simply using two cascaded linear layers and two normalization layers; it conveniently replaces self-attention in existing popular architectures. External attention has linear complexity and implicitly considers the correlations between all data samples. We further incorporate the multi-head mechanism into external attention to provide an all-MLP architecture, external attention MLP (EAMLP), for image classification. Extensive experiments on image classification, object detection, semantic segmentation, instance segmentation, image generation, and point cloud analysis reveal that our method provides results comparable or superior to the self-attention mechanism and some of its variants, with much lower computational and memory costs. Menghao Guo 0001, Zheng-Ning Liu, Tai-Jiang Mu, Shi-Min Hu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | SegNeXt: Rethinking Convolutional Attention Design for Semantic SegmentationabstractWe present SegNeXt, a simple convolutional network architecture for semantic segmentation. Recent transformer-based models have dominated the field of se- mantic segmentation due to the efficiency of self-attention in encoding spatial information. In this paper, we show that convolutional attention is a more efficient and effective way to encode contextual information than the self-attention mech- anism in transformers. By re-examining the characteristics owned by successful segmentation models, we discover several key components leading to the perfor- mance improvement of segmentation models. This motivates us to design a novel convolutional attention network that uses cheap convolutional operations. Without bells and whistles, our SegNeXt significantly improves the performance of previous state-of-the-art methods on popular benchmarks, including ADE20K, Cityscapes, COCO-Stuff, Pascal VOC, Pascal Context, and iSAID. Notably, SegNeXt out- performs EfficientNet-L2 w/ NAS-FPN and achieves 90.6% mIoU on the Pascal VOC 2012 test leaderboard using only 1/10 parameters of it. On average, SegNeXt achieves about 2.0% mIoU improvements compared to the state-of-the-art methods on the ADE20K datasets with the same or fewer computations. Menghao Guo 0001, Chengze Lu, Qibin Hou, Zheng-Ning Liu, Ming-Ming Cheng, Shi-Min Hu 0001 |
NeurIPS | 1 |
| 2022 | Attention mechanisms in computer vision: A surveyabstractHumans can naturally and effectively find salient regions in complex scenes. Motivated by this observation, attention mechanisms were introduced into computer vision with the aim of imitating this aspect of the human visual system. Such an attention mechanism can be regarded as a dynamic weight adjustment process based on features of the input image. Attention mechanisms have achieved great success in many visual tasks, including image classification, object detection, semantic segmentation, video understanding, image generation, 3D vision, multimodal tasks, and self-supervised learning. In this survey, we provide a comprehensive review of various attention mechanisms in computer vision and categorize them according to approach, such as channel attention, spatial attention, temporal attention, and branch attention; a related repository https://github.com/MenghaoGuo/Awesome-Vision-Attentions is dedicated to collecting related work. We also suggest future directions for attention mechanism research. Menghao Guo 0001, Tian-Xing Xu, Jiang-Jiang Liu 0001, Zheng-Ning Liu, Peng-Tao Jiang, Tai-Jiang Mu, Song-Hai Zhang, Ralph R. Martin, Ming-Ming Cheng, Shi-Min Hu 0001 |
Comput. Vis. Media | 1 |
| 2022 | Subdivision-based Mesh Convolution NetworksabstractConvolutionalneural networks (CNNs) have made great breakthroughs in two-dimensional (2D) computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi-resolution structure in which each face in a closed 2-manifold triangle mesh is exactly adjacent to three faces. Motivated by these two observations, this article presents SubdivNet , an innovative and versatile CNN framework for three-dimensional (3D) triangle meshes with Loop subdivision sequence connectivity. Making an analogy between mesh faces and pixels in a 2D image allows us to present a mesh convolution operator to aggregate local features from nearby faces. By exploiting face neighborhoods, this convolution can support standard 2D convolutional network concepts, e.g., variable kernel size, stride, and dilation. Based on the multi-resolution hierarchy, we make use of pooling layers that uniformly merge four faces into one and an upsampling method that splits one face into four. Thereby, many popular 2D CNN architectures can be easily adapted to process 3D meshes. Meshes with arbitrary connectivity can be remeshed to have Loop subdivision sequence connectivity via self-parameterization, making SubdivNet a general approach. Extensive evaluation and various applications demonstrate SubdivNet’s effectiveness and efficiency. Shi-Min Hu 0001, Zheng-Ning Liu, Menghao Guo 0001, Junxiong Cai, Tai-Jiang Mu, Ralph R. Martin |
ACM Trans. Graph. | 3 |
| 2021 | PCT: Point cloud transformerabstractThe irregular domain and lack of ordering make it challenging to design deep neural networks for point cloud processing. This paper presents a novel framework named Point Cloud Transformer (PCT) for point cloud learning. PCT is based on Transformer, which achieves huge success in natural language processing and displays great potential in image processing. It is inherently permutation invariant for processing a sequence of points, making it well-suited for point cloud learning. To better capture local context within the point cloud, we enhance input embedding with the support of farthest point sampling and nearest neighbor search. Extensive experiments demonstrate that the PCT achieves the state-of-the-art performance on shape classification, part segmentation, semantic segmentation, and normal estimation tasks. Menghao Guo 0001, Junxiong Cai, Zheng-Ning Liu, Tai-Jiang Mu, Ralph R. Martin, Shi-Min Hu 0001 |
Comput. Vis. Media | 1 |
| 2021 | Can attention enable MLPs to catch up with CNNs?abstractIn the first week of May 2021, researchers from four different institutions: Google, Menghao Guo 0001, Zheng-Ning Liu, Tai-Jiang Mu, Dun Liang, Ralph R. Martin, Shi-Min Hu 0001 |
Comput. Vis. Media | 1 |