Animesh Karnewar

dblp:237/9696 · DBLP profile ↗
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6ranked-venue papers
5as first author
5since 2021 · last 2024
—ORCID · none

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Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 4 first-author · 3 since 2021
YearPublicationVenuePosition
2024 GOEmbed: Gradient Origin Embeddings for Representation Agnostic 3D Feature Learning
Animesh Karnewar, Roman Shapovalov, Tom Monnier, Andrea Vedaldi, Niloy J. Mitra, David Novotný
ECCV (88)1
2023 HOLODIFFUSION: Training a 3D Diffusion Model Using 2D Images
abstract
Diffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billions of images with a stable learning objective. However, extending these models to 3D remains difficult for two reasons. First, finding a large quantity of 3D training data is much more complex than for 2D images. Second, while it is conceptually trivial to extend the models to operate on 3D rather than 2D grids, the associated cubic growth in memory and compute complexity makes this infeasible. We address the first challenge by introducing a new diffusion setup that can be trained, end-to-end, with only posed 2D images for supervision; and the second challenge by proposing an image formation model that decouples model memory from spatial memory. We evaluate our method on real-world data, using the CO3D dataset which has not been used to train 3D generative models before. We show that our diffusion models are scalable, train robustly, and are competitive in terms of sample quality and fidelity to existing approaches for 3D generative modeling.
Animesh Karnewar, Andrea Vedaldi, David Novotný, Niloy J. Mitra
CVPR1
2023 HoloFusion: Towards Photo-realistic 3D Generative Modeling
abstract
Diffusion-based image generators can now produce high-quality and diverse samples, but their success has yet to fully translate to 3D generation: existing diffusion methods can either generate low-resolution but 3D consistent outputs, or detailed 2D views of 3D objects but with potential structural defects and lacking view consistency or realism. We present HoloFusion, a method that combines the best of these approaches to produce high-fidelity, plausible, and diverse 3D samples while learning from a collection of multi-view 2D images only. The method first generates coarse 3D samples using a variant of the recently proposed HoloDiffusion generator. Then, it independently renders and upsamples a large number of views of the coarse 3D model, super-resolves them to add detail, and distills those into a single, high-fidelity implicit 3D representation, which also ensures view-consistency of the final renders. The super-resolution network is trained as an integral part of HoloFusion, end-to-end, and the final distillation uses a new sampling scheme to capture the space of super-resolved signals. We compare our method against existing baselines, including DreamFusion, Get3D, EG3D, and HoloDiffusion, and achieve, to the best of our knowledge, the most realistic results on the challenging CO3Dv2 dataset.
Animesh Karnewar, Niloy J. Mitra, Andrea Vedaldi, David Novotný
ICCV1
2022 3inGAN: Learning a 3D Generative Model from Images of a Self-similar Scene
abstract
We introduce 3INGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D “remixes” of a given scene, by mapping spatial latent codes into a 3D volumetric representation, which can subsequently be rendered from arbitrary views using physically based volume rendering. By construction, the generated scenes remain view-consistent across arbitrary camera configurations, without any flickering or spatio-temporal artifacts. During training, we employ a combination of 2D, obtained through differentiable volume tracing, and 3D Generative Adversarial Network (GAN) losses, across multiple scales, enforcing realism on both its 2D renderings and its 3D structure. We show results on semi-stochastic scenes of varying scale and complexity, obtained from real and synthetic sources. We demonstrate, for the first time, the feasibility of learning plausible view-consistent 3D scene variations from a single exemplar scene and provide qualitative and quantitative comparisons against two recent related methods. Code and data for the paper are available at https://geometry.cs.ucl.ac.uk/group_website/projects/2022/3inGAN/.
Animesh Karnewar, Oliver Wang, Tobias Ritschel 0001, Niloy J. Mitra
3DV1
2021 RGBD-Net: Predicting Color and Depth Images for Novel Views Synthesis
abstract
We propose a new cascaded architecture for novel view synthesis, called RGBD-Net, which consists of two core components: a hierarchical depth regression network and a depth-aware generator network. The former one predicts depth maps of the target views by using adaptive depth scaling, while the latter one leverages the predicted depths and renders spatially and temporally consistent target images. In the experimental evaluation on standard datasets, RGBD-Net not only outperforms the state-of-the-art by a clear margin, but it also generalizes well to new scenes without per-scene optimization. Moreover, we show that RGBD-Net can be optionally trained without depth supervision while still retaining high-quality rendering. Thanks to the depth regression network, RGBD-Net can be also used for creating dense 3D point clouds that are more accurate than those produced by some state-of-the-art multi-view stereo methods.
Phong Nguyen 0001, Animesh Karnewar, Lam Huynh, Esa Rahtu, Jiri Matas, Janne Heikkilä
3DV2
2020 MSG-GAN: Multi-Scale Gradients for Generative Adversarial Networks
abstract
While Generative Adversarial Networks (GANs) have seen huge successes in image synthesis tasks, they are notoriously difficult to adapt to different datasets, in part due to instability during training and sensitivity to hyperparameters. One commonly accepted reason for this instability is that gradients passing from the discriminator to the generator become uninformative when there isn't enough overlap in the supports of the real and fake distributions. In this work, we propose the Multi-Scale Gradient Generative Adversarial Network (MSG-GAN), a simple but effective technique for addressing this by allowing the flow of gradients from the discriminator to the generator at multiple scales. This technique provides a stable approach for high resolution image synthesis, and serves as an alternative to the commonly used progressive growing technique. We show that MSG-GAN converges stably on a variety of image datasets of different sizes, resolutions and domains, as well as different types of loss functions and architectures, all with the same set of fixed hyperparameters. When compared to state-of-the-art GANs, our approach matches or exceeds the performance in most of the cases we tried.
Animesh Karnewar, Oliver Wang
CVPR1