Demo Data from VLDB 2026 / reviewers in the wild / expert
Akash Mittal
dblp:237/9908
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 67% Mathematical optimization · 33% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › influence maximization
budgeted influence maximization |
0.4 | 1 | 2020 | GCOMB: Learning Budget-constrained Combinatorial Algorithms over Billion-sized Graphs · NeurIPS 2020 |
Mathematical optimization
combinatorial optimization |
0.4 | 1 | 2020 | GCOMB: Learning Budget-constrained Combinatorial Algorithms over Billion-sized Graphs · NeurIPS 2020 |
Algorithmic game theory and mechanism design
influence maximization |
0.4 | 1 | 2020 | GCOMB: Learning Budget-constrained Combinatorial Algorithms over Billion-sized Graphs · NeurIPS 2020 |
Data mining › structured data mining › graph mining
graph learning |
0.1 | 1 | 2020 | GCOMB: Learning Budget-constrained Combinatorial Algorithms over Billion-sized Graphs · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
q-learning · 0.9probabilistic greedy · 0.9importance sampling · 0.9graph convolutional network · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | GCOMB: Learning Budget-constrained Combinatorial Algorithms over Billion-sized GraphsabstractThere has been an increased interest in discovering heuristics for combinatorial problems on graphs through machine learning. While existing techniques have primarily focused on obtaining high-quality solutions, scalability to billion-sized graphs has not been adequately addressed. In addition, the impact of a budget-constraint, which is necessary for many practical scenarios, remains to be studied. In this paper, we propose a framework called GCOMB to bridge these gaps. GCOMB trains a Graph Convolutional Network (GCN) using a novel probabilistic greedy mechanism to predict the quality of a node. To further facilitate the combinatorial nature of the problem, GCOMB utilizes a Q-learning framework, which is made efficient through importance sampling. We perform extensive experiments on real graphs to benchmark the efficiency and efficacy of GCOMB. Our results establish that GCOMB is 100 times faster and marginally better in quality than state-of-the-art algorithms for learning combinatorial algorithms. Additionally, a case-study on the practical combinatorial problem of Influence Maximization (IM) shows GCOMB is 150 times faster than the specialized IM algorithm IMM with similar quality. Sahil Manchanda, Akash Mittal, Anuj Dhawan, Sourav Medya, Sayan Ranu, Ambuj K. Singh |
NeurIPS | 2 |