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Wesley Suttle

dblp:238/0223 · also Wesley A. Suttle · DBLP profile ↗
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10ranked-venue papers
5as first author
10since 2021 · last 2025
0000-0003-1234-7151ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 9 since 2021Systems, architecture and hardware · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 81% Probabilistic and Bayesian machine learning · 10% Generative modeling · 7%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › policy optimization
policy gradient
1.622025
Globally Optimal Policy Gradient Algorithms for Reinforcement Learning with PID Control Policies · NeurIPS 2025
Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles · ICML 2024
Machine learning › Reinforcement learning › markov decision process
average-reward reinforcement learning
1.422024
Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles · ICML 2024
Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic · ICML 2023
Machine learning › Reinforcement learning
actor-critic methods
1.222023
Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic · ICML 2023
Reinforcement Learning for Cost-Aware Markov Decision Processes · ICML 2021
Machine learning › Generative modeling › synthetic data generation
dataset generation
0.912025
Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning › exploration › information-theoretic exploration
entropy-based exploration
0.912025
Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning
exploration
0.912025
Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.912025
Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.812024
PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling · ICML 2024
Machine learning › Reinforcement learning
hindsight relabeling
0.812024
PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling · ICML 2024
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.812024
PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling · ICML 2024
Machine learning › Probabilistic and Bayesian machine learning
monte carlo methods
0.712023
Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic · ICML 2023
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
multilevel monte carlo
0.712023
Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic · ICML 2023
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.512021
Reinforcement Learning for Cost-Aware Markov Decision Processes · ICML 2021
Machine learning › Reinforcement learning › actor-critic methods
two-timescale actor-critic
0.512021
Reinforcement Learning for Cost-Aware Markov Decision Processes · ICML 2021
Robotics › Motion planning and robot control
robot control
0.312025
Globally Optimal Policy Gradient Algorithms for Reinforcement Learning with PID Control Policies · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

actor-critic · 1.9shannon entropy · 0.9rényi entropy · 0.9k-nearest neighbor estimation · 0.9gradient dominance analysis · 0.9behavioral entropy · 0.9PID control · 0.9primitive-informed regularization · 0.8preference-based learning · 0.8multilevel monte carlo · 0.8
YearPublicationVenuePosition
2025 Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning
abstract
Entropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, R\'{e}nyi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80\% of the tasks compared to datasets collected using Renyi entropy.
Wesley Suttle, Aamodh Suresh, Carlos Nieto-Granda
ICLR1
2025 Confidence-Controlled Exploration: Efficient Sparse-Reward Policy Learning for Robot Navigation
abstract
Reinforcement learning (RL) is a promising approach for robotic navigation, allowing robots to learn through trial and error. However, real-world robotic tasks often suffer from sparse rewards, leading to inefficient exploration and suboptimal policies due to sample inefficiency of RL. In this work, we introduce Confidence-Controlled Exploration (CCE), a novel method that improves sample efficiency in RL-based robotic navigation without modifying the reward function. Unlike existing approaches, such as entropy regularization and reward shaping, which can introduce instability by altering rewards, CCE dynamically adjusts trajectory length based on policy entropy. Specifically, it shortens trajectories when uncertainty is high to enhance exploration and extends them when confidence is high to prioritize exploitation. CCE is a principled and practical solution inspired by a theoretical connection between policy entropy and gradient estimation. It integrates seamlessly with on-policy and off-policy RL methods and requires minimal modifications. We validate CCE across REINFORCE, PPO, and SAC in both simulated and real-world navigation tasks. CCE outperforms fixed-trajectory and entropy-regularized baselines, achieving an 18% higher success rate, 20-38% shorter paths, and 9.32% lower elevation costs under a fixed training sample budget. Finally, we deploy CCE on a Clearpath Husky robot, demonstrating its effectiveness in complex outdoor environments.
Bhrij Patel, Kasun Weerakoon, Wesley Suttle, Alec Koppel, Brian M. Sadler, Tianyi Zhou 0001, Dinesh Manocha, Amrit Singh Bedi
IROS3
2025 An Analysis of Plug-in and Bias-corrected Fixed-k Nearest Neighbor Density Functional Estimators
abstract
Estimating nonlinear functionals of probability densities is an important problem in a variety of domains. The family of k-nearest neighbor density functional estimators provides simple, effective tools for achieving this. In this paper we provide finite-sample analysis of both plug-in and bias-corrected fixed-k k-nearest neighbor estimators of nonlinear density functionals.
Wesley Suttle
ISIT1
2025 Globally Optimal Policy Gradient Algorithms for Reinforcement Learning with PID Control Policies
abstract
We develop policy gradient algorithms with global optimality and convergence guarantees for reinforcement learning (RL) with proportional-integral-derivative (PID) parameterized control policies. RL enables learning control policies through direct interaction with a system, without explicit model knowledge that is typically assumed in classical control. The PID policy architecture offers built-in structural advantages, such as superior tracking performance, elimination of steady-state errors, and robustness to model error that have made it a widely adopted paradigm in practice. Despite these advantages, the PID parameterization has received limited attention in the RL literature, and PID control designs continue to rely on heuristic tuning rules without theoretical guarantees. We address this gap by rigorously integrating PID control with RL, offering theoretical guarantees while maintaining the practical advantages that have made PID control ubiquitous in practice. Specifically, we first formulate PID control design as an optimization problem with a control policy that is parameterized by proportional, integral, and derivative components. We derive exact expressions for policy gradients in these parameters, and leverage them to develop both model-based and model-free policy gradient algorithms for PID policies. We then establish gradient dominance properties of the PID policy optimization problem, and provide theoretical guarantees on convergence and global optimality in this setting. Finally, we benchmark the performance of our algorithms on the controlgym suite of environments.
Vipul Sharma, Wesley Suttle, S. Sivaranjani
NeurIPS2
2024 Sampling-based Safe Reinforcement Learning for Nonlinear Dynamical Systems
abstract
We develop provably safe and convergent reinforcement learning (RL) algorithms for control of nonlinear dynamical systems, bridging the gap between the hard safety guarantees of control theory and the convergence guarantees of RL theory. Recent advances at the intersection of control and RL follow a two-stage, safety filter approach to enforcing hard safety constraints: model-free RL is used to learn a potentially unsafe controller, whose actions are projected onto safe sets prescribed, for example, by a control barrier function. Though safe, such approaches lose any convergence guarantees enjoyed by the underlying RL methods. In this paper, we develop a single-stage, sampling-based approach to hard constraint satisfaction that learns RL controllers enjoying classical convergence guarantees while satisfying hard safety constraints throughout training and deployment. We validate the efficacy of our approach in simulation, including safe control of a quadcopter in a challenging obstacle avoidance problem, and demonstrate that it outperforms existing benchmarks.
Wesley Suttle, Vipul Kumar Sharma, Krishna Chaitanya Kosaraju, Seetharaman Sivaranjani, Ji Liu 0001, Vijay Gupta 0001, Brian M. Sadler
AISTATS1
2024 Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles
abstract
In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}(\sqrt{\tau_{mix}})$ known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.
Bhrij Patel, Wesley Suttle, Alec Koppel, Vaneet Aggarwal, Brian M. Sadler, Dinesh Manocha, Amrit Singh Bedi
ICML2
2024 PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling
abstract
In this work, we introduce PIPER: Primitive-Informed Preference-based Hierarchical reinforcement learning via Hindsight Relabeling, a novel approach that leverages preference-based learning to learn a reward model, and subsequently uses this reward model to relabel higher-level replay buffers. Since this reward is unaffected by lower primitive behavior, our relabeling-based approach is able to mitigate non-stationarity, which is common in existing hierarchical approaches, and demonstrates impressive performance across a range of challenging sparse-reward tasks. Since obtaining human feedback is typically impractical, we propose to replace the human-in-the-loop approach with our primitive-in-the-loop approach, which generates feedback using sparse rewards provided by the environment. Moreover, in order to prevent infeasible subgoal prediction and avoid degenerate solutions, we propose primitive-informed regularization that conditions higher-level policies to generate feasible subgoals for lower-level policies. We perform extensive experiments to show that PIPER mitigates non-stationarity in hierarchical reinforcement learning and achieves greater than 50$\%$ success rates in challenging, sparse-reward robotic environments, where most other baselines fail to achieve any significant progress.
Utsav Singh, Wesley Suttle, Brian M. Sadler, Vinay P. Namboodiri, Amrit Singh Bedi
ICML2
2024 LANCAR: Leveraging Language for Context-Aware Robot Locomotion in Unstructured Environments
abstract
Navigating robots through unstructured terrains is challenging, primarily due to the dynamic environmental changes. While humans adeptly navigate such terrains by using context from their observations, creating a similar context-aware navigation system for robots is difficult. The essence of the issue lies in the acquisition and interpretation of context information, a task complicated by the inherent ambiguity of human language. In this work, we introduce LANCAR, which addresses this issue by combining a context translator with reinforcement learning (RL) agents for context-aware locomotion. LANCAR allows robots to comprehend context information through Large Language Models (LLMs) sourced from human observers and convert this information into actionable context embeddings. These embeddings, combined with the robot’s sensor data, provide a complete input for the RL agent’s policy network. We provide an extensive evaluation of LANCAR under different levels of context ambiguity and compare with alternative methods. The experimental results showcase the superior generalizability and adaptability across different terrains. Notably, LANCAR shows at least a 7.4% increase in episodic reward over the best alternatives, highlighting its potential to enhance robotic navigation in unstructured environments. More details and experiment videos could be found in this link.
Chak Lam Shek, Xiyang Wu, Wesley Suttle, Carl E. Busart, Erin G. Zaroukian, Dinesh Manocha, Pratap Tokekar, Amrit Singh Bedi
IROS3
2023 Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic
abstract
Many existing reinforcement learning (RL) methods employ stochastic gradient iteration on the back end, whose stability hinges upon a hypothesis that the data-generating process mixes exponentially fast with a rate parameter that appears in the step-size selection. Unfortunately, this assumption is violated for large state spaces or settings with sparse rewards, and the mixing time is unknown, making the step size inoperable. In this work, we propose an RL methodology attuned to the mixing time by employing a multi-level Monte Carlo estimator for the critic, the actor, and the average reward embedded within an actor-critic (AC) algorithm. This method, which we call Multi-level Actor-Critic (MAC), is developed specifically for infinite-horizon average-reward settings and neither relies on oracle knowledge of the mixing time in its parameter selection nor assumes its exponential decay; it is therefore readily applicable to applications with slower mixing times. Nonetheless, it achieves a convergence rate comparable to SOTA actor-critic algorithms. We experimentally show that these alleviated restrictions on the technical conditions required for stability translate to superior performance in practice for RL problems with sparse rewards.
Wesley Suttle, Amrit Singh Bedi, Bhrij Patel, Brian M. Sadler, Alec Koppel, Dinesh Manocha
ICML1
2021 Reinforcement Learning for Cost-Aware Markov Decision Processes
abstract
Ratio maximization has applications in areas as diverse as finance, reward shaping for reinforcement learning (RL), and the development of safe artificial intelligence, yet there has been very little exploration of RL algorithms for ratio maximization. This paper addresses this deficiency by introducing two new, model-free RL algorithms for solving cost-aware Markov decision processes, where the goal is to maximize the ratio of long-run average reward to long-run average cost. The first algorithm is a two-timescale scheme based on relative value iteration (RVI) Q-learning and the second is an actor-critic scheme. The paper proves almost sure convergence of the former to the globally optimal solution in the tabular case and almost sure convergence of the latter under linear function approximation for the critic. Unlike previous methods, the two algorithms provably converge for general reward and cost functions under suitable conditions. The paper also provides empirical results demonstrating promising performance and lending strong support to the theoretical results.
Wesley Suttle, Kaiqing Zhang, Zhuoran Yang, Ji Liu 0001, David N. Kraemer
ICML1