VLDB 2026 Research / reviewers in the wild / expert
Mohammad Reza Samsami
dblp:238/0258
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 66% Language models and text generation · 21% Vision and language · 7% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › vector graphics generation
SVG generation |
0.9 | 1 | 2025 | Rendering-Aware Reinforcement Learning for Vector Graphics Generation · NeurIPS 2025 |
Visual content generation and editing
vector graphics generation |
0.9 | 1 | 2025 | Rendering-Aware Reinforcement Learning for Vector Graphics Generation · NeurIPS 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment |
0.8 | 1 | 2024 | Mastering Memory Tasks with World Models · ICLR 2024 |
Natural language and speech › Language models and text generation › LLM agents
long-term memory |
0.8 | 1 | 2024 | Mastering Memory Tasks with World Models · ICLR 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.8 | 1 | 2024 | Mastering Memory Tasks with World Models · ICLR 2024 |
Computer vision › Vision and language
vision-language model |
0.3 | 1 | 2025 | Rendering-Aware Reinforcement Learning for Vector Graphics Generation · NeurIPS 2025 |
Machine learning › Deep learning architectures and training
state space model |
0.2 | 1 | 2024 | Mastering Memory Tasks with World Models · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 1.7reinforcement learning · 1.7differentiable rendering · 1.7world model · 0.8state space model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Rendering-Aware Reinforcement Learning for Vector Graphics GenerationabstractScalable Vector Graphics (SVG) offer a powerful format for representing visual designs as interpretable code. Recent advances in vision-language models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce Reinforcement Learning from Rendering Feedback, an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward. This visual fidelity feedback guides the model toward producing more accurate, efficient, and semantically coherent SVGs. \method significantly outperforms supervised fine-tuning, addressing common failure modes and enabling precise, high-quality SVG generation with strong structural understanding and generalization. Juan A. Rodríguez, Abhay Puri, Rishav Pramanik, Aarash Feizi, Pascal Wichmann, Arnab Kumar Mondal, Mohammad Reza Samsami, Rabiul Awal, Perouz Taslakian, Spandana Gella, Sai Rajeswar, David Vázquez 0001, Christopher Joseph Pal, Marco Pedersoli |
NeurIPS | 8 |
| 2024 | Mastering Memory Tasks with World ModelsabstractCurrent model-based reinforcement learning (MBRL) agents struggle with long-term dependencies. This limits their ability to effectively solve tasks involving extended time gaps between actions and outcomes, or tasks demanding the recalling of distant observations to inform current actions. To improve temporal coherence, we integrate a new family of state space models (SSMs) in world models of MBRL agents to present a new method, Recall to Imagine (R2I). This integration aims to enhance both long-term memory and long-horizon credit assignment. Through a diverse set of illustrative tasks, we systematically demonstrate that R2I not only establishes a new state-of-the-art for challenging memory and credit assignment RL tasks, such as BSuite and POPGym, but also showcases superhuman performance in the complex memory domain of Memory Maze. At the same time, it upholds comparable performance in classic RL tasks, such as Atari and DMC, suggesting the generality of our method. We also show that R2I is faster than the state-of-the-art MBRL method, DreamerV3, resulting in faster wall-time convergence. Mohammad Reza Samsami, Artem Zholus, Janarthanan Rajendran, Sarath Chandar |
ICLR | 1 |