Maurice Quach

dblp:238/0487 · DBLP profile ↗
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9ranked-venue papers
3as first author
6since 2021 · last 2024
0000-0003-2500-1248ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2024 A Toolkit to Benchmark Point Cloud Quality Metrics with Multi-Track Evaluation Criteria
abstract
Point clouds (PCs) gained popularity as a representation for 3D objects and scenes and are widely used in numerous applications in augmented and virtual reality domains. Concurrently, quality assessment of PCs became even more relevant to improve various aspects of these imaging pipelines. To stimulate further growth and interest in point cloud quality assessment (PCQA), we created a large-scale PCQA dataset (called “BASICS”) which provides the research community with a relevant and challenging dataset to develop reliable objective quality metrics, and we organized the PCVQA grand challenge at ICIP 2023. In this paper, we provide a track-based evaluation methodology for benchmarking visual quality metrics, mirroring the PCVQA grand challenge evaluation scenarios designed to mimic real-life applications. Furthermore, we provide a state-of-the-art benchmark for the point cloud quality metrics. The track-based benchmarking approach shows that there is room for improvement in certain research directions, drawing attention to open problems in the PCQA domain.
Ali Ak, Emin Zerman, Maurice Quach, Aladine Chetouani, Giuseppe Valenzise, Patrick Le Callet
ICIP3
2024 BASICS: Broad Quality Assessment of Static Point Clouds in a Compression Scenario
abstract
Point clouds have become increasingly prevalent in representing 3D scenes within virtual environments, alongside 3D meshes. Their ease of capture has facilitated a wide array of applications on mobile devices, from smartphones to autonomous vehicles. Notably, point cloud compression has reached an advanced stage and has been standardized. However, the availability of quality assessment datasets, which are essential for developing improved objective quality metrics, remains limited. In this paper, we introduce BASICS, a large-scale quality assessment dataset tailored for static point clouds. The BASICS dataset comprises 75 unique point clouds, each compressed with four different algorithms including a learning-based method, resulting in the evaluation of nearly 1500 point clouds by 3500 unique participants. Furthermore, we conduct a comprehensive analysis of the gathered data, benchmark existing point cloud quality assessment metrics and identify their limitations. By publicly releasing the BASICS dataset, we lay the foundation for addressing these limitations and fostering the development of more precise quality metrics.
Ali Ak, Emin Zerman, Maurice Quach, Aladine Chetouani, Aljoscha Smolic, Giuseppe Valenzise, Patrick Le Callet
IEEE Trans. Multim.3
2023 Improved Multi-Scale Grid Rendering of Point Clouds for Radar Object Detection Networks
abstract
Architectures that first convert point clouds to a grid representation and then apply convolutional neural networks achieve good performance for radar-based object detection. However, the transfer from irregular point cloud data to a dense grid structure is often associated with a loss of information, due to the discretization and aggregation of points. In this paper, we propose a novel architecture, multi-scale KPPillarsBEV, that aims to mitigate the negative effects of grid rendering. Specifically, we propose a novel grid rendering method, KPBEV, which leverages the descriptive power of kernel point convolutions to improve the encoding of local point cloud contexts during grid rendering. In addition, we propose a general multi-scale grid rendering formulation to incorporate multi-scale feature maps into convolutional backbones of detection networks with arbitrary grid rendering methods. We perform extensive experiments on the nuScenes dataset and evaluate the methods in terms of detection performance and computational complexity. The proposed multi-scale KPPillarsBEV architecture outperforms the baseline by 5.37% and the previous state of the art by 2.88% in Car AP4.0 (average precision for a matching threshold of 4 meters) on the nuScenes validation set. Moreover, the proposed single-scale KPBEV grid rendering improves the Car AP4.0 by 2.90% over the baseline while maintaining the same inference speed.
Daniel Köhler, Maurice Quach, Michael Ulrich, Frank Meinl, Bastian Bischoff, Holger Blume
FUSION2
2021 Learning-Based Lossless Compression of 3D Point Cloud Geometry
abstract
This paper presents a learning-based, lossless compression method for static point cloud geometry, based on context-adaptive arithmetic coding. Unlike most existing methods working in the octree domain, our encoder operates in a hybrid mode, mixing octree and voxel-based coding. We adaptively partition the point cloud into multi-resolution voxel blocks according to the point cloud structure, and use octree to signal the partitioning. On the one hand, octree representation can eliminate the sparsity in the point cloud. On the other hand, in the voxel domain, convolutions can be naturally expressed, and geometric information (i.e., planes, surfaces, etc.) is explicitly processed by a neural network. Our context model benefits from these properties and learns a probability distribution of the voxels using a deep convolutional neural network with masked filters, called VoxelDNN. Experiments show that our method outperforms the state-of-the-art MPEG G-PCC standard with average rate savings of 28% on a diverse set of point clouds from the Microsoft Voxelized Upper Bodies (MVUB) and MPEG. The implementation is available at https://github.com/Weafre/VoxelDNN.
Dat Thanh Nguyen, Maurice Quach, Giuseppe Valenzise, Pierre Duhamel
ICASSP2
2021 Convolutional Neural Network for 3D Point Cloud Quality Assessment with Reference
abstract
In recent years, the production of 3D content in the form of point clouds (PC) has increased considerably, especially in virtual reality applications. This enthusiasm is linked in particular to the development of acquisition technologies. In order to ensure a good quality of user experience, it is necessary to offer a high quality of visualization whatever the transmission medium used or the treatments applied. Thus, several metrics have been proposed which are essentially point-based metrics. In this article, we propose a deep learning-based method that efficiently predicts the quality of distorted PCs thanks to a set of features extracted from selected patches of the reference PC and its degraded version as well as the use of Convolutional Neural Networks (CNNs). The patches are selected randomly and the difference between corresponding patches is characterized by three attributes: geometry, curvature and color. The proposed method was evaluated and compared to state-of-the-art metrics using two datasets, including a large dataset more suited to deep learning models. We also compared different symmetrization functions and machine learning pooling as well as the ability of our method to predict the quality of unknown PCs through a cross-dataset evaluation. The results obtained show the relevance of the proposed framework with interesting perspectives.
Aladine Chetouani, Maurice Quach, Giuseppe Valenzise, Frédéric Dufaux
MMSP2
2021 Lossless Coding of Point Cloud Geometry Using a Deep Generative Model
abstract
This paper proposes a lossless point cloud (PC) geometry compression method that uses neural networks to estimate the probability distribution of voxel occupancy. First, to take into account the PC sparsity, our method adaptively partitions a point cloud into multiple voxel block sizes. This partitioning is signalled via an octree. Second, we employ a deep auto-regressive generative model to estimate the occupancy probability of each voxel given the previously encoded ones. We then employ the estimated probabilities to code efficiently a block using a context-based arithmetic coder. Our context has variable size and can expand beyond the current block to learn more accurate probabilities. We also consider using data augmentation techniques to increase the generalization capability of the learned probability models, in particular in the presence of noise and lower-density point clouds. Experimental evaluation, performed on a variety of point clouds from four different datasets and with diverse characteristics, demonstrates that our method reduces significantly (by up to 37%) the rate for lossless coding compared to the state-of-the-art MPEG codec.
Dat Thanh Nguyen, Maurice Quach, Giuseppe Valenzise, Pierre Duhamel
IEEE Trans. Circuits Syst. Video Technol.2
2020 Folding-Based Compression Of Point Cloud Attributes
abstract
Existing techniques to compress point cloud attributes leverage either geometric or video-based compression tools. We explore a radically different approach inspired by recent advances in point cloud representation learning. Point clouds can be interpreted as 2D manifolds in 3D space. Specifically, we fold a 2D grid onto a point cloud and we map attributes from the point cloud onto the folded 2D grid using a novel optimized mapping method. This mapping results in an image, which opens a way to apply existing image processing techniques on point cloud attributes. However, as this mapping process is lossy in nature, we propose several strategies to refine it so that attributes can be mapped to the 2D grid with minimal distortion. Moreover, this approach can be flexibly applied to point cloud patches in order to better adapt to local geometric complexity. In this work, we consider point cloud attribute compression; thus, we compress this image with a conventional 2D image codec. Our preliminary results show that the proposed folding-based coding scheme can already reach performance similar to the latest MPEG Geometry-based PCC (G-PCC) codec.
Maurice Quach, Giuseppe Valenzise, Frédéric Dufaux
ICIP1
2020 Improved Deep Point Cloud Geometry Compression
abstract
Point clouds have been recognized as a crucial data structure for 3D content and are essential in a number of applications such as virtual and mixed reality, autonomous driving, cultural heritage, etc. In this paper, we propose a set of contributions to improve deep point cloud compression, i.e.: using a scale hyperprior model for entropy coding; employing deeper transforms; a different balancing weight in the focal loss; optimal thresholding for decoding; and sequential model training. In addition, we present an extensive ablation study on the impact of each of these factors, in order to provide a better understanding about why they improve RD performance. An optimal combination of the proposed improvements achieves BD-PSNR gains over G-PCC trisoup and octree of 5.50 (6.48) dB and 6.84 (5.95) dB, respectively, when using the point-to-point (point-to-plane) metric. Code is available at https://github.com/mauriceqch/pcc_geo_cnn_v2.
Maurice Quach, Giuseppe Valenzise, Frédéric Dufaux
MMSP1
2019 Learning Convolutional Transforms for Lossy Point Cloud Geometry Compression
abstract
Efficient point cloud compression is fundamental to enable the deployment of virtual and mixed reality applications, since the number of points to code can range in the order of millions. In this paper, we present a novel data-driven geometry compression method for static point clouds based on learned convolutional transforms and uniform quantization. We perform joint optimization of both rate and distortion using a trade-off parameter. In addition, we cast the decoding process as a binary classification of the point cloud occupancy map. Our method outperforms the MPEG reference solution in terms of rate-distortion on the Microsoft Voxelized Upper Bodies dataset with 51.5% BDBR savings on average. Moreover, while octree-based methods face exponential diminution of the number of points at low bitrates, our method still produces high resolution outputs even at low bitrates. Code and supplementary material are available at https://github.com/mauriceqch/pcc_geo_cnn.
Maurice Quach, Giuseppe Valenzise, Frédéric Dufaux
ICIP1