David Lindner

dblp:238/0981 · DBLP profile ↗
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12ranked-venue papers
7as first author
12since 2021 · last 2025
0000-0001-7051-7433ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 7 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 MONA: Myopic Optimization with Non-myopic Approval Can Mitigate Multi-step Reward Hacking
abstract
Future advanced AI systems may learn sophisticated strategies through reinforcement learning (RL) that humans cannot understand well enough to safely evaluate. We propose a training method which avoids agents learning undesired multi-step plans that receive high reward (multi-step "reward hacks") even if humans are not able to detect that the behavior is undesired. The method, Myopic Optimization with Non-myopic Approval (MONA), works by combining short-sighted optimization with far-sighted reward. We demonstrate that MONA can prevent multi-step reward hacking that ordinary RL causes, even without being able to detect the reward hacking and without any extra information that ordinary RL does not get access to. We study MONA empirically in three settings which model different misalignment failure modes including 2-step environments with LLMs representing delegated oversight and encoded reasoning and longer-horizon gridworld environments representing sensor tampering.
Sebastian Farquhar, Vikrant Varma, David Lindner, David Elson, Caleb Biddulph, Ian Goodfellow, Rohin Shah
ICML3
2025 Large language models can learn and generalize steganographic chain-of-thought under process supervision
abstract
Chain-of-thought (CoT) reasoning not only enhances large language model performance but also provides critical insights into decision-making processes, marking it as a useful tool for monitoring model intent and planning. By proactively preventing models from acting on CoT indicating misaligned or harmful intent, CoT monitoring can be used to reduce risks associated with deploying models. However, developers may be incentivized to train away the appearance of harmful intent from CoT traces, by either customer preferences or regulatory requirements. However, recent works have shown that banning the mention of a specific example of reward hacking causes obfuscation of the undesired reasoning traces but the persistence of the undesired behavior, threatening the reliability of CoT monitoring. However, obfuscation of reasoning can be due to its internalization to latent space computation, or its encoding within the CoT. We provide an extension to these results with regard to the ability of models to learn a specific type of obfuscated reasoning: steganography. First, we show that penalizing the use of specific strings within load-bearing reasoning traces causes models to substitute alternative strings. Crucially, this does not alter the underlying method by which the model performs the task, demonstrating that the model can learn to steganographically encode its reasoning. This is an example of models learning to encode their reasoning. We further demonstrate that models can generalize an encoding scheme. When the penalized strings belong to an overarching class, the model learns not only to substitute strings seen in training, but also develops a general encoding scheme for all members of the class which it can apply to held-out testing strings.
Robert MC Carthy, Joey Skaf, Luis Ibañez-Lissen, Vasil Georgiev, Connor Watts, Hannes Whittingham, Lorena González-Manzano, Cameron Tice, Edward James Young, Puria Radmard, David Lindner
NeurIPS11
2024 Learning Safety Constraints from Demonstrations with Unknown Rewards
abstract
We propose Convex Constraint Learning for Reinforcement Learning (CoCoRL), a novel approach for inferring shared constraints in a Constrained Markov Decision Process (CMDP) from a set of safe demonstrations with possibly different reward functions. While previous work is limited to demonstrations with known rewards or fully known environment dynamics, CoCoRL can learn constraints from demonstrations with different unknown rewards without knowledge of the environment dynamics. CoCoRL constructs a convex safe set based on demonstrations, which provably guarantees safety even for potentially sub-optimal (but safe) demonstrations. For near-optimal demonstrations, CoCoRL converges to the true safe set with no policy regret. We evaluate CoCoRL in gridworld environments and a driving simulation with multiple constraints. CoCoRL learns constraints that lead to safe driving behavior. Importantly, we can safely transfer the learned constraints to different tasks and environments. In contrast, alternative methods based on Inverse Reinforcement Learning (IRL) often exhibit poor performance and learn unsafe policies.
David Lindner, Sebastian Tschiatschek, Katja Hofmann, Andreas Krause 0001
AISTATS1
2024 Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning
abstract
Reinforcement learning (RL) requires either manually specifying a reward function, which is often infeasible, or learning a reward model from a large amount of human feedback, which is often very expensive. We study a more sample-efficient alternative: using pretrained vision-language models (VLMs) as zero-shot reward models (RMs) to specify tasks via natural language. We propose a natural and general approach to using VLMs as reward models, which we call VLM-RMs. We use VLM-RMs based on CLIP to train a MuJoCo humanoid to learn complex tasks without a manually specified reward function, such as kneeling, doing the splits, and sitting in a lotus position. For each of these tasks, we only provide _a single sentence text prompt_ describing the desired task with minimal prompt engineering. We provide videos of the trained agents at: https://sites.google.com/view/vlm-rm. We can improve performance by providing a second "baseline" prompt and projecting out parts of the CLIP embedding space irrelevant to distinguish between goal and baseline. Further, we find a strong scaling effect for VLM-RMs: larger VLMs trained with more compute and data are better reward models. The failure modes of VLM-RMs we encountered are all related to known capability limitations of current VLMs, such as limited spatial reasoning ability or visually unrealistic environments that are far off-distribution for the VLM. We find that VLM-RMs are remarkably robust as long as the VLM is large enough. This suggests that future VLMs will become more and more useful reward models for a wide range of RL applications.
Juan Rocamonde, Victoriano Montesinos, Elvis Nava, Ethan Perez, David Lindner
ICLR5
2024 On scalable oversight with weak LLMs judging strong LLMs
abstract
Scalable oversight protocols aim to enable humans to accurately supervise superhuman AI. In this paper we study debate, where two AI's compete to convince a judge; consultancy, where a single AI tries to convince a judge that asks questions; and compare to a baseline of direct question-answering, where the judge just answers outright without the AI. We use large language models (LLMs) as both AI agents and as stand-ins for human judges, taking the judge models to be weaker than agent models. We benchmark on a diverse range of asymmetries between judges and agents, extending previous work on a single extractive QA task with information asymmetry, to also include mathematics, coding, logic and multimodal reasoning asymmetries. We find that debate outperforms consultancy across all tasks when the consultant is randomly assigned to argue for the correct/incorrect answer. Comparing debate to direct question answering, the results depend on the type of task: in extractive QA tasks with information asymmetry debate outperforms direct question answering, but in other tasks without information asymmetry the results are mixed. Previous work assigned debaters/consultants an answer to argue for. When we allow them to instead choose which answer to argue for, we find judges are less frequently convinced by the wrong answer in debate than in consultancy. Further, we find that stronger debater models increase judge accuracy, though more modestly than in previous studies.
Zachary Kenton, Noah Y. Siegel, János Kramár, Jonah Brown-Cohen, Samuel Albanie, Jannis Bulian, Rishabh Agarwal, David Lindner, Yunhao Tang, Noah D. Goodman, Rohin Shah
NeurIPS8
2023 Tracr: Compiled Transformers as a Laboratory for Interpretability
abstract
We show how to "compile" human-readable programs into standard decoder-only transformer models. Our compiler, Tracr, generates models with known structure. This structure can be used to design experiments. For example, we use it to study "superposition" in transformers that execute multi-step algorithms. Additionally, the known structure of Tracr-compiled models can serve as _ground-truth_ for evaluating interpretability methods. Commonly, because the "programs" learned by transformers are unknown it is unclear whether an interpretation succeeded. We demonstrate our approach by implementing and examining programs including computing token frequencies, sorting, and parenthesis checking. We provide an open-source implementation of Tracr at https://github.com/google-deepmind/tracr.
David Lindner, János Kramár, Sebastian Farquhar, Matthew Rahtz, Thomas McGrath 0001, Vladimir Mikulik
NeurIPS1
2023 GoSafeOpt: Scalable safe exploration for global optimization of dynamical systems
abstract
Learning optimal control policies directly on physical systems is challenging. Even a single failure can lead to costly hardware damage. Most existing model-free learning methods that guarantee safety, i.e., no failures, during exploration are limited to local optima. This work proposes GoSafeOpt as the first provably safe and optimal algorithm that can safely discover globally optimal policies for systems with high-dimensional state space. We demonstrate the superiority of GoSafeOpt over competing model-free safe learning methods in simulation and hardware experiments on a robot arm.
Bhavya Sukhija, Matteo Turchetta, David Lindner, Andreas Krause 0001, Sebastian Trimpe, Dominik Baumann
Artif. Intell.3
2022 Interactively Learning Preference Constraints in Linear Bandits
abstract
We study sequential decision-making with known rewards and unknown constraints, motivated by situations where the constraints represent expensive-to-evaluate human preferences, such as safe and comfortable driving behavior. We formalize the challenge of interactively learning about these constraints as a novel linear bandit problem which we call constrained linear best-arm identification. To solve this problem, we propose the Adaptive Constraint Learning (ACOL) algorithm. We provide an instance-dependent lower bound for constrained linear best-arm identification and show that ACOL’s sample complexity matches the lower bound in the worst-case. In the average case, ACOL’s sample complexity bound is still significantly tighter than bounds of simpler approaches. In synthetic experiments, ACOL performs on par with an oracle solution and outperforms a range of baselines. As an application, we consider learning constraints to represent human preferences in a driving simulation. ACOL is significantly more sample efficient than alternatives for this application. Further, we find that learning preferences as constraints is more robust to changes in the driving scenario than encoding the preferences directly in the reward function.
David Lindner, Sebastian Tschiatschek, Katja Hofmann, Andreas Krause 0001
ICML1
2022 Active Exploration for Inverse Reinforcement Learning
abstract
Inverse Reinforcement Learning (IRL) is a powerful paradigm for inferring a reward function from expert demonstrations. Many IRL algorithms require a known transition model and sometimes even a known expert policy, or they at least require access to a generative model. However, these assumptions are too strong for many real-world applications, where the environment can be accessed only through sequential interaction. We propose a novel IRL algorithm: Active exploration for Inverse Reinforcement Learning (AceIRL), which actively explores an unknown environment and expert policy to quickly learn the expert’s reward function and identify a good policy. AceIRL uses previous observations to construct confidence intervals that capture plausible reward functions and find exploration policies that focus on the most informative regions of the environment. AceIRL is the first approach to active IRL with sample-complexity bounds that does not require a generative model of the environment. AceIRL matches the sample complexity of active IRL with a generative model in the worst case. Additionally, we establish a problem-dependent bound that relates the sample complexity of AceIRL to the suboptimality gap of a given IRL problem. We empirically evaluate AceIRL in simulations and find that it significantly outperforms more naive exploration strategies.
David Lindner, Andreas Krause 0001, Giorgia Ramponi
NeurIPS1
2021 Learning What To Do by Simulating the Past
David Lindner, Rohin Shah, Pieter Abbeel, Anca D. Dragan
ICLR1
2021 Addressing the Long-term Impact of ML Decisions via Policy Regret
abstract
Machine Learning (ML) increasingly informs the allocation of opportunities to individuals and communities in areas such as lending, education, employment, and beyond. Such decisions often impact their subjects' future characteristics and capabilities in an a priori unknown fashion. The decision-maker, therefore, faces exploration-exploitation dilemmas akin to those in multi-armed bandits. Following prior work, we model communities as arms. To capture the long-term effects of ML-based allocation decisions, we study a setting in which the reward from each arm evolves every time the decision-maker pulls that arm. We focus on reward functions that are initially increasing in the number of pulls but may become (and remain) decreasing after a certain point. We argue that an acceptable sequential allocation of opportunities must take an arm's potential for growth into account. We capture these considerations through the notion of policy regret, a much stronger notion than the often-studied external regret, and present an algorithm with provably sub-linear policy regret for sufficiently long time horizons. We empirically compare our algorithm with several baselines and find that it consistently outperforms them, in particular for long time horizons.
David Lindner, Hoda Heidari, Andreas Krause 0001
IJCAI1
2021 Information Directed Reward Learning for Reinforcement Learning
abstract
For many reinforcement learning (RL) applications, specifying a reward is difficult. In this paper, we consider an RL setting where the agent can obtain information about the reward only by querying an expert that can, for example, evaluate individual states or provide binary preferences over trajectories. From such expensive feedback, we aim to learn a model of the reward function that allows standard RL algorithms to achieve high expected return with as few expert queries as possible. For this purpose, we propose Information Directed Reward Learning (IDRL), which uses a Bayesian model of the reward function and selects queries that maximize the information gain about the difference in return between potentially optimal policies. In contrast to prior active reward learning methods designed for specific types of queries, IDRL naturally accommodates different query types. Moreover, by shifting the focus from reducing the reward approximation error to improving the policy induced by the reward model, it achieves similar or better performance with significantly fewer queries. We support our findings with extensive evaluations in multiple environments and with different types of queries.
David Lindner, Matteo Turchetta, Sebastian Tschiatschek, Kamil Ciosek, Andreas Krause 0001
NeurIPS1