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Seyed Kamyar Seyed Ghasemipour

dblp:238/2555 · also Kamyar Ghasemipour · DBLP profile ↗
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7ranked-venue papers
5as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 6 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 38% Generative modeling · 23% Robot manipulation · 11%

Topics — the 20 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.322024
Learning Interactive Real-World Simulators · ICLR 2024
Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding · NeurIPS 2022
Machine learning › Reinforcement learning
offline reinforcement learning
1.122022
Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matters · NeurIPS 2022
EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL · ICML 2021
Robotics › Robot manipulation
embodied foundation models
0.912025
Self-Improving Embodied Foundation Models · NeurIPS 2025
Robotics › Motion planning and robot control
robot learning
0.912025
Self-Improving Embodied Foundation Models · NeurIPS 2025
Natural language and speech › Language models and text generation
self-improvement
0.912025
Self-Improving Embodied Foundation Models · NeurIPS 2025
Machine learning › Reinforcement learning
embodied agent training
0.812024
Learning Interactive Real-World Simulators · ICLR 2024
Robotics › Robot manipulation
assembly
0.612022
Blocks Assemble! Learning to Assemble with Large-Scale Structured Reinforcement Learning · ICML 2022
Machine learning › Reinforcement learning
large-scale reinforcement learning
0.612022
Blocks Assemble! Learning to Assemble with Large-Scale Structured Reinforcement Learning · ICML 2022
Machine learning › Generative modeling › image generation › conditional image synthesis
text-conditioned image synthesis
0.612022
Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding · NeurIPS 2022
Machine learning › Generative modeling › diffusion model › text-to-image generation
text-to-image diffusion model
0.612022
Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding · NeurIPS 2022
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.612022
Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding · NeurIPS 2022
Machine learning › Trustworthy machine learning
uncertainty estimation
0.612022
Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matters · NeurIPS 2022
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.512021
EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL · ICML 2021
Machine learning › Reinforcement learning › sample efficiency
sample-efficient policy learning
0.512021
EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL · ICML 2021
Machine learning › Reinforcement learning › imitation learning
few-shot imitation learning
0.412019
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional Policies · NeurIPS 2019
Machine learning › Reinforcement learning
imitation learning
0.412019
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional Policies · NeurIPS 2019
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.412019
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional Policies · NeurIPS 2019
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
meta-inverse reinforcement learning
0.412019
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional Policies · NeurIPS 2019
Natural language and speech › Language models and text generation › large language model › large language model adaptation
supervised fine-tuning
0.312025
Self-Improving Embodied Foundation Models · NeurIPS 2025
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
maximum entropy inverse reinforcement learning
0.112019
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional Policies · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.2steps-to-go prediction · 0.9behavioral cloning · 0.9generative modeling · 0.8lower confidence bound · 0.6graph-based policies · 0.6diffusion model · 0.6deep ensembles · 0.6curriculum learning · 0.6classifier-free guidance · 0.6
YearPublicationVenuePosition
2025 Self-Improving Embodied Foundation Models
abstract
Foundation models trained on web-scale data have revolutionized robotics, but their application to low-level control remains largely limited to behavioral cloning. Drawing inspiration from the success of the reinforcement learning stage in fine-tuning large language models, we propose a two-stage post-training approach for robotics. The first stage, Supervised Fine-Tuning (SFT), fine-tunes pretrained foundation models using both: a) behavioral cloning, and b) steps-to-go prediction objectives. In the second stage, Self-Improvement, steps-to-go prediction enables the extraction of a well-shaped reward function and a robust success detector, enabling a fleet of robots to autonomously practice downstream tasks with minimal human supervision. Through extensive experiments on real-world and simulated robot embodiments, our novel post-training recipe unveils significant results on Embodied Foundation Models. First, we demonstrate that the combination of SFT and Self-Improvement is significantly more sample-efficient than scaling imitation data collection for supervised learning, and that it leads to policies with significantly higher success rates. Further ablations highlight that the combination of web-scale pretraining and Self-Improvement is the key to this sample-efficiency. Next, we demonstrate that our proposed combination uniquely unlocks a capability that current methods cannot achieve: autonomously practicing and acquiring novel skills that generalize far beyond the behaviors observed in the imitation learning datasets used during training. These findings highlight the transformative potential of combining pretrained foundation models with online Self-Improvement to enable autonomous skill acquisition in robotics.
Seyed Kamyar Seyed Ghasemipour, Ayzaan Wahid, Jonathan Tompson, Pannag R. Sanketi, Igor Mordatch
NeurIPS1
2024 Learning Interactive Real-World Simulators
abstract
Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different axes (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, UniSim can emulate how humans and agents interact with the world by simulating the visual outcome of both high-level instructions such as “open the drawer” and low-level controls such as “move by x,y” from otherwise static scenes and objects. There are numerous use cases for such a real-world simulator. As an example, we use UniSim to train both high-level vision-language planners and low-level reinforcement learning policies, each of which exhibit zero-shot real-world transfer after training purely in a learned real-world simulator. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience in UniSim, opening up even wider applications.
Sherry Yang 0001, Yilun Du, Seyed Kamyar Seyed Ghasemipour, Jonathan Tompson, Leslie Pack Kaelbling, Dale Schuurmans, Pieter Abbeel
ICLR3
2022 Blocks Assemble! Learning to Assemble with Large-Scale Structured Reinforcement Learning
abstract
Assembly of multi-part physical structures is both a valuable end product for autonomous robotics, as well as a valuable diagnostic task for open-ended training of embodied intelligent agents. We introduce a naturalistic physics-based environment with a set of connectable magnet blocks inspired by children’s toy kits. The objective is to assemble blocks into a succession of target blueprints. Despite the simplicity of this objective, the compositional nature of building diverse blueprints from a set of blocks leads to an explosion of complexity in structures that agents encounter. Furthermore, assembly stresses agents’ multi-step planning, physical reasoning, and bimanual coordination. We find that the combination of large-scale reinforcement learning and graph-based policies – surprisingly without any additional complexity – is an effective recipe for training agents that not only generalize to complex unseen blueprints in a zero-shot manner, but even operate in a reset-free setting without being trained to do so. Through extensive experiments, we highlight the importance of large-scale training, structured representations, contributions of multi-task vs. single-task learning, as well as the effects of curriculums, and discuss qualitative behaviors of trained agents. Our accompanying project webpage can be found at: https://sites.google.com/view/learning-direct-assembly/home
Seyed Kamyar Seyed Ghasemipour, Satoshi Kataoka, Byron David, Daniel Freeman, Shixiang Gu, Igor Mordatch
ICML1
2022 Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matters
abstract
Motivated by the success of ensembles for uncertainty estimation in supervised learning, we take a renewed look at how ensembles of $Q$-functions can be leveraged as the primary source of pessimism for offline reinforcement learning (RL). We begin by identifying a critical flaw in a popular algorithmic choice used by many ensemble-based RL algorithms, namely the use of shared pessimistic target values when computing each ensemble member's Bellman error. Through theoretical analyses and construction of examples in toy MDPs, we demonstrate that shared pessimistic targets can paradoxically lead to value estimates that are effectively optimistic. Given this result, we propose MSG, a practical offline RL algorithm that trains an ensemble of $Q$-functions with independently computed targets based on completely separate networks, and optimizes a policy with respect to the lower confidence bound of predicted action values. Our experiments on the popular D4RL and RL Unplugged offline RL benchmarks demonstrate that on challenging domains such as antmazes, MSG with deep ensembles surpasses highly well-tuned state-of-the-art methods by a wide margin. Additionally, through ablations on benchmarks domains, we verify the critical significance of using independently trained $Q$-functions, and study the role of ensemble size. Finally, as using separate networks per ensemble member can become computationally costly with larger neural network architectures, we investigate whether efficient ensemble approximations developed for supervised learning can be similarly effective, and demonstrate that they do not match the performance and robustness of MSG with separate networks, highlighting the need for new efforts into efficient uncertainty estimation directed at RL.
Seyed Kamyar Seyed Ghasemipour, Shixiang Gu, Ofir Nachum
NeurIPS1
2022 Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding
abstract
We present Imagen, a text-to-image diffusion model with an unprecedented degree of photorealism and a deep level of language understanding. Imagen builds on the power of large transformer language models in understanding text and hinges on the strength of diffusion models in high-fidelity image generation. Our key discovery is that generic large language models (e.g., T5), pretrained on text-only corpora, are surprisingly effective at encoding text for image synthesis: increasing the size of the language model in Imagen boosts both sample fidelity and image-text alignment much more than increasing the size of the image diffusion model. Imagen achieves a new state-of-the-art FID score of 7.27 on the COCO dataset, without ever training on COCO, and human raters find Imagen samples to be on par with the COCO data itself in image-text alignment. To assess text-to-image models in greater depth, we introduce DrawBench, a comprehensive and challenging benchmark for text-to-image models. With DrawBench, we compare Imagen with recent methods including VQ-GAN+CLIP, Latent Diffusion Models, and DALL-E 2, and find that human raters prefer Imagen over other models in side-by-side comparisons, both in terms of sample quality and image-text alignment.
Chitwan Saharia, Saurabh Saxena, Lala Li, Jay Whang, Remi Denton, Seyed Kamyar Seyed Ghasemipour, Raphael Gontijo Lopes, Burcu Karagol Ayan, Tim Salimans, Jonathan Ho, David J. Fleet, Mohammad Norouzi 0002
NeurIPS7
2021 EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL
abstract
Off-policy reinforcement learning (RL) holds the promise of sample-efficient learning of decision-making policies by leveraging past experience. However, in the offline RL setting – where a fixed collection of interactions are provided and no further interactions are allowed – it has been shown that standard off-policy RL methods can significantly underperform. In this work, we closely investigate an important simplification of BCQ (Fujimoto et al., 2018) – a prior approach for offline RL – removing a heuristic design choice. Importantly, in contrast to their original theoretical considerations, we derive this simplified algorithm through the introduction of a novel backup operator, Expected-Max Q-Learning (EMaQ), which is more closely related to the resulting practical algorithm. Specifically, in addition to the distribution support, EMaQ explicitly considers the number of samples and the proposal distribution, allowing us to derive new sub-optimality bounds. In the offline RL setting – the main focus of this work – EMaQ matches and outperforms prior state-of-the-art in the D4RL benchmarks (Fu et al., 2020). In the online RL setting, we demonstrate that EMaQ is competitive with Soft Actor Critic (SAC). The key contributions of our empirical findings are demonstrating the importance of careful generative model design for estimating behavior policies, and an intuitive notion of complexity for offline RL problems. With its simple interpretation and fewer moving parts, such as no explicit function approximator representing the policy, EMaQ serves as a strong yet easy to implement baseline for future work.
Seyed Kamyar Seyed Ghasemipour, Dale Schuurmans, Shixiang Gu
ICML1
2019 SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional Policies
abstract
Imitation Learning (IL) has been successfully applied to complex sequential decision-making problems where standard Reinforcement Learning (RL) algorithms fail. A number of recent methods extend IL to few-shot learning scenarios, where a meta-trained policy learns to quickly master new tasks using limited demonstrations. However, although Inverse Reinforcement Learning (IRL) often outperforms Behavioral Cloning (BC) in terms of imitation quality, most of these approaches build on BC due to its simple optimization objective. In this work, we propose SMILe, a scalable framework for Meta Inverse Reinforcement Learning (Meta-IRL) based on maximum entropy IRL, which can learn high-quality policies from few demonstrations. We examine the efficacy of our method on a variety of high-dimensional simulated continuous control tasks and observe that SMILe significantly outperforms Meta-BC. Furthermore, we observe that SMILe performs comparably or outperforms Meta-DAgger, while being applicable in the state-only setting and not requiring online experts. To our knowledge, our approach is the first efficient method for Meta-IRL that scales to the function approximator setting. For datasets and reproducing results please refer to https://github.com/KamyarGh/rlswiss/blob/master/reproducing/smilepaper.md .
Seyed Kamyar Seyed Ghasemipour, Shixiang Gu, Richard S. Zemel
NeurIPS1