VLDB 2026 Research / reviewers in the wild / expert
Rodrigo Andrade de Bem
dblp:238/2724
· DBLP profile ↗
8ranked-venue papers
3as first author
1since 2021 · last 2024
0000-0002-4860-0115ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 32% Representation and self-supervised learning · 14% Learning theory · 14% |
Topics — the 11 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.4 | 1 | 2020 | DGPose: Deep Generative Models for Human Body Analysis · Int. J. Comput. Vis. 2020 |
Computer vision › 3D vision
pose disentanglement |
0.4 | 1 | 2020 | DGPose: Deep Generative Models for Human Body Analysis · Int. J. Comput. Vis. 2020 |
Computer vision › Face, body and person analysis
hand analysis |
0.4 | 1 | 2019 | 3D Hand Shape and Pose From Images in the Wild · CVPR 2019 |
Computer vision › 3D vision › pose estimation
hand pose and shape estimation |
0.4 | 1 | 2019 | 3D Hand Shape and Pose From Images in the Wild · CVPR 2019 |
Machine learning › Learning theory › neural network theory
neural network analysis |
0.3 | 1 | 2018 | Critical Percolation as a Framework to Analyze the Training of Deep Networks · ICLR (Poster) 2018 |
Machine learning › Deep learning architectures and training
training dynamics |
0.3 | 1 | 2018 | Critical Percolation as a Framework to Analyze the Training of Deep Networks · ICLR (Poster) 2018 |
Computer vision › 3D vision › motion estimation
3d motion tracking |
0.2 | 1 | 2013 | A 3D motion tracking method based on Nonparametric Belief Propagation · ICRA 2013 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models |
0.2 | 1 | 2013 | A 3D motion tracking method based on Nonparametric Belief Propagation · ICRA 2013 |
Computer vision › Video understanding and tracking
motion tracking |
0.2 | 1 | 2013 | A 3D motion tracking method based on Nonparametric Belief Propagation · ICRA 2013 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference › belief propagation
nonparametric belief propagation |
0.2 | 1 | 2013 | A 3D motion tracking method based on Nonparametric Belief Propagation · ICRA 2013 |
Machine learning › Learning theory
generalization |
0.1 | 1 | 2018 | Critical Percolation as a Framework to Analyze the Training of Deep Networks · ICLR (Poster) 2018 |
Methods — techniques the papers use, named apart from their topics
semi-supervised learning · 0.4conditional generative model · 0.4weak supervision · 0.4model-based decoder · 0.4deep convolutional encoder · 0.4percolation theory · 0.3particle message passing · 0.2nonparametric belief propagation · 0.2loose-limbed model · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | UDBE: Unsupervised Diffusion-Based Brightness Enhancement in Underwater ImagesabstractActivities in underwater environments are paramount in several scenarios, which drives the continuous development of underwater image enhancement techniques. A major challenge in this domain is the depth at which images are captured, with increasing depth resulting in a darker environment. Most existing methods for underwater image enhancement focus on noise removal and color adjustment, with few works dedicated to brightness enhancement. This work introduces a novel unsupervised learning approach to underwater image enhancement using a diffusion model. Our method, called UDBE, is based on conditional diffusion to maintain the brightness details of the unpaired input images. The input image is combined with a color map and a Signal-Noise Relation map (SNR) to ensure stable training and prevent color distortion in the output images. The results demonstrate that our approach achieves an impressive accuracy rate in the datasets UIEB, SUIM and RUIE, well-established underwater image benchmarks. Additionally, the experiments validate the robustness of our approach, regarding the image quality metrics PSNR, SSIM, UIQM, and UISM, indicating the good performance of the brightness enhancement process. The source code is available here. Tatiana Taís Schein, Gustavo Pereira de Almeira, Stephanie Loi Brião, Rodrigo Andrade de Bem, Felipe Gomes de Oliveira, Paulo L. J. Drews-Jr |
ICMLA | 4 |
| 2020 | DGPose: Deep Generative Models for Human Body AnalysisabstractAbstract Deep generative modelling for human body analysis is an emerging problem with many interesting applications. However, the latent space learned by such approaches is typically not interpretable, resulting in less flexibility. In this work, we present deep generative models for human body analysis in which the body pose and the visual appearance are disentangled. Such a disentanglement allows independent manipulation of pose and appearance, and hence enables applications such as pose-transfer without specific training for such a task. Our proposed models, the Conditional-DGPose and the Semi-DGPose, have different characteristics. In the first, body pose labels are taken as conditioners, from a fully-supervised training set. In the second, our structured semi-supervised approach allows for pose estimation to be performed by the model itself and relaxes the need for labelled data. Therefore, the Semi-DGPose aims for the joint understanding and generation of people in images. It is not only capable of mapping images to interpretable latent representations but also able to map these representations back to the image space. We compare our models with relevant baselines, the ClothNet-Body and the Pose Guided Person Generation networks, demonstrating their merits on the Human3.6M, ChictopiaPlus and DeepFashion benchmarks. Rodrigo Andrade de Bem, Thalaiyasingam Ajanthan, Ondrej Miksik, Adnane Boukhayma, N. Siddharth 0001, Philip Torr 0001 |
Int. J. Comput. Vis. | 1 |
| 2019 | 3D Hand Shape and Pose From Images in the WildabstractWe present in this work the first end-to-end deep learning based method that predicts both 3D hand shape and pose from RGB images in the wild. Our network consists of the concatenation of a deep convolutional encoder, and a fixed model-based decoder. Given an input image, and optionally 2D joint detections obtained from an independent CNN, the encoder predicts a set of hand and view parameters. The decoder has two components: A pre-computed articulated mesh deformation hand model that generates a 3D mesh from the hand parameters, and a re-projection module controlled by the view parameters that projects the generated hand into the image domain. We show that using the shape and pose prior knowledge encoded in the hand model within a deep learning framework yields state-of-the-art performance in 3D pose prediction from images on standard benchmarks, and produces geometrically valid and plausible 3D reconstructions. Additionally, we show that training with weak supervision in the form of 2D joint annotations on datasets of images in the wild, in conjunction with full supervision in the form of 3D joint annotations on limited available datasets allows for good generalization to 3D shape and pose predictions on images in the wild. Adnane Boukhayma, Rodrigo Andrade de Bem, Philip Torr 0001 |
CVPR | 2 |
| 2019 | A Conditional Deep Generative Model of People in Natural ImagesabstractWe propose a deep generative model of humans in natural images which keeps 2D pose separated from other latent factors of variation, such as background scene and clothing. In contrast to methods that learn generative models of low-dimensional representations, e.g., segmentation masks and 2D skeletons, our single-stage end-to-end conditional-VAEGAN learns directly on the image space. The flexibility of this approach allows the sampling of people with independent variations of pose and appearance. Moreover, it enables the reconstruction of images conditioned to a given posture, allowing, for instance, pose-transfer from one person to another. We validate our method on the Human3.6M dataset and achieve state-of-the-art results on the ChictopiaPlus benchmark. Our model, named Conditional-DGPose, outperforms the closest related work in the literature. It generates more realistic and accurate images regarding both, body posture and image quality, learning the underlying factors of pose and appearance variation. Rodrigo Andrade de Bem, Adnane Boukhayma, Thalaiyasingam Ajanthan, N. Siddharth 0001, Philip Torr 0001 |
WACV | 1 |
| 2018 | Deep Fully-Connected Part-Based Models for Human Pose EstimationabstractWe propose a 2D multi-level appearance representation of the human body in RGB images, spatially modelled using a fully-connected graphical model. The appearance model is based on a CNN body part detector, which uses shared features in a cascade architecture to simultaneously detect body parts with different levels of granularity. We use a fully-connected Conditional Random Field (CRF) as our spatial model, over which approximate inference is efficiently performed using the Mean-Field algorithm, implemented as a Recurrent Neural Network (RNN). The stronger visual support from body parts with different levels of granularity, along with the fully-connected pairwise spatial relations, which have their weights learnt by the model, improve the performance of the bottom-up part detector. We adopt an end-to-end training strategy to leverage the potential of both our appearance and spatial models, and achieve competitive results on the MPII and LSP datasets. Rodrigo Andrade de Bem, Anurag Arnab, Stuart Golodetz, Michael Sapienza, Philip Torr 0001 |
ACML | 1 |
| 2018 | Critical Percolation as a Framework to Analyze the Training of Deep Networks
Zohar Ringel, Rodrigo Andrade de Bem |
ICLR (Poster) | 2 |
| 2013 | A 3D motion tracking method based on Nonparametric Belief PropagationabstractMost existing motion tracking methods works in specific predefined situations and requires large amount of a priori information about the target objects, such as, their shapes, appearances, kinematic structures, possible moves and physically valid poses. This work aims to investigate a generic motion tracking method that allows to reduce the amount of a priori knowledge employed. The proposed 3D tracking method mainly intends to allow the tracking of objects with distinct shapes, including cyclic dependencies between their different parts, and learning their representation models during the motion tracking process. To do so, the Nonparametric Belief Propagation (NBP) technique, the PArticle Message PASsing (PAMPAS) algorithm and the Loose-Limbed probabilistic graphical model are used into this novel approach. The proposed method is applied to distinct and previously unknown objects. The obtained results shown that the method is capable of deal adequately with such situations. Gisele M. Simas, Rodrigo Andrade de Bem, Silvia Silva da Costa Botelho |
ICRA | 2 |
| 2003 | Applying Neural Networks to Study the Mesoscale Variability of Oceanic Boundary Currents
Silvia Silva da Costa Botelho, Mauricio M. Mata, Rodrigo Andrade de Bem, Igor Almeida |
ISMIS | 3 |