Pieter Robberechts

dblp:238/6367 · DBLP profile ↗
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7ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0002-3734-0047ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 6 since 2021Databases, data management, data science and information retrieval · 4 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 RegCheck: A Real-Time Approach for Flagging Potentially Malicious Domain Name Registrations
abstract
Miscreants use domain names for malicious purposes such as phishing websites or fake webshops. Reactive approaches such as blocklists play an important role in fighting such abuse but have limitations, namely that the domains are typically only included in such a list after abuse has been reported (e.g., there may already be some victims). We propose RegCheck, a system designed to proactively flag suspicious domains at registration time. The core of RegCheck is a machine learning classifier that assesses the risk that the domain name will be used for malicious purposes based on characteristics known at the time of registration. Based on this assessment, it flags some registrations and requires them to undergo additional verification prior to the domain name being activated. The system has been developed collaboratively between SIDN (.nl) and DNS Belgium (.be) and has been deployed as a real-time system at the .be registry since March 2024. Since its deployment, the registry has witnessed a decrease in the number of .be domain name registrations that have been revoked for breaching the terms and conditions, indicating a decline in the number of active malicious registrations.
Thomas Daniels 0002, Maarten Bosteels, Pieter Robberechts, Jesse Davis
KDD (2)3
2024 Methodology and evaluation in sports analytics: challenges, approaches, and lessons learned
abstract
Abstract There has been an explosion of data collected about sports. Because such data is extremely rich and complex, machine learning is increasingly being used to extract actionable insights from it. Typically, machine learning is used to build models and indicators that capture the skills, capabilities, and tendencies of athletes and teams. Such indicators and models are in turn used to inform decision-making at professional clubs. Designing these indicators requires paying careful attention to a number of subtle issues from a methodological and evaluation perspective. In this paper, we highlight these challenges in sports and discuss a variety of approaches for handling them. Methodologically, we highlight that dependencies affect how to perform data partitioning for evaluation as well as the need to consider contextual factors. From an evaluation perspective, we draw a distinction between evaluating the developed indicators themselves versus the underlying models that power them. We argue that both aspects must be considered, but that they require different approaches. We hope that this article helps bridge the gap between traditional sports expertise and modern data analytics by providing a structured framework with practical examples.
Jesse Davis, Lotte Bransen, Laurens Devos, Arne Jaspers, Wannes Meert, Pieter Robberechts, Jan Van Haaren, Maaike Van Roy
Mach. Learn.6
2023 un-xPass: Measuring Soccer Player's Creativity
abstract
Creativity is highly valued in soccer players. It contributes to exciting and unpredictable play, which can help teams to overcome defensive strategies and create scoring opportunities. Consequently, evaluating the creative abilities of players is an important aspect of the player recruitment process. However, there is currently no clear way to measure creativity in soccer. It is not captured by the typical result-based performance indicators, as being creative entails going beyond just doing something useful, to accomplishing something useful but in a unique or atypical way. Therefore in this paper, we define a novel metric to quantify the level of creativity involved in a player's passes. Our Creative Decision Rating (CDR) utilizes machine learning techniques to assess two important factors: the originality of a pass, and its value in terms of increasing the team's chances of scoring a goal. We validated our metric on StatsBomb 360 contextual event stream data of the 2021/22 English Premier League season and show through a number of use cases that it provides another angle on a player's skill, complementing existing player evaluation metrics. Overall, our metric provides a concise method for capturing and quantifying the creativity of soccer players and could have important implications for player recruitment and talent development in the sport.
Pieter Robberechts, Maaike Van Roy, Jesse Davis
KDD1
2023 A Markov Framework for Learning and Reasoning About Strategies in Professional Soccer
abstract
Strategy-optimization is a fundamental element of dynamic and complex team sports such as soccer, American football, and basketball. As the amount of data that is collected from matches in these sports has increased, so has the demand for data-driven decisionmaking support. If alternative strategies need to be balanced, a data-driven approach can uncover insights that are not available from qualitative analysis. This could tremendously aid teams in their match preparations. In this work, we propose a novel Markov modelbased framework for soccer that allows reasoning about the specific strategies teams use in order to gain insights into the efficiency of each strategy. The framework consists of two components: (1) a learning component, which entails modeling a team’s offensive behavior by learning a Markov decision process (MDP) from event data that is collected from the team’s matches, and (2) a reasoning component, which involves a novel application of probabilistic model checking to reason about the efficacy of the learned strategies of each team. In this paper, we provide an overview of this framework and illustrate it on several use cases using real-world event data from three leagues. Our results show that the framework can be used to reason about the shot decision-making of teams and to optimise the defensive strategies used when playing against a particular team. The general ideas presented in this framework can easily be extended to other sports.
Maaike Van Roy, Pieter Robberechts, Wen-Chi Yang, Luc De Raedt, Jesse Davis
J. Artif. Intell. Res.2
2022 Elastic Product Quantization for Time Series
Pieter Robberechts, Wannes Meert, Jesse Davis
DS1
2021 A Bayesian Approach to In-Game Win Probability in Soccer
abstract
In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become important tools to enhance fan experience, to evaluate in-game decision-making, and to inform coaching decisions. While equally relevant in soccer, the adoption of these models is held back by technical challenges arising from the low-scoring nature of the sport.
Pieter Robberechts, Jan Van Haaren, Jesse Davis
KDD1
2019 Beyond the Selected Completely at Random Assumption for Learning from Positive and Unlabeled Data
Jessa Bekker, Pieter Robberechts, Jesse Davis
ECML/PKDD (2)2