VLDB 2026 Research / reviewers in the wild / expert
Garrett Tanzer
dblp:238/9928
· DBLP profile ↗
11ranked-venue papers
5as first author
10since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 5 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via SmartphonesabstractProgress in machine understanding of sign languages has been slow and hampered by limited data. In this paper, we present FSboard, an American Sign Language finger-spelling dataset situated in a mobile text entry use case, collected from 147 paid and consenting Deaf signers using Pixel 4A selfie cameras in a variety of environments. Fin-gerspelling recognition is an incomplete solution that comprises only a small part of sign language translation, but it could provide some immediate benefit to Deaf/Hard of Hearing signers while more broadly capable technology develops. At >3 million characters in length and >250 hours in duration, FSboard is the largest fingerspelling recognition dataset to date by a factor of >10x. As a simple baseline, we finetune 30 Hz MediaPipe Holistic landmark inputs into ByT5-Small and achieve 11.1% Character Error Rate (CER) on a test set with unique phrases and signers. This quality degrades gracefully when decreasing frame rate and excluding face/body landmarks—plausible optimizations to help with on-device performance—but falls short of human performance measured at 2.2% CER.1 Manfred Georg, Garrett Tanzer, Esha Uboweja, Saad Hassan, Max Shengelia, Sam S. Sepah, Sean Forbes, Thad Starner |
CVPR | 2 |
| 2025 | YouTube-SL-25: A Large-Scale, Open-Domain Multilingual Sign Language Parallel CorpusabstractEven for better-studied sign languages like American Sign Language (ASL), data is the bottleneck for machine learning research. The situation is worse yet for the many other sign languages used by Deaf/Hard of Hearing communities around the world. In this paper, we present YouTube-SL-25, a large-scale, open-domain multilingual corpus of sign language videos with seemingly well-aligned captions drawn from YouTube. With >3000 hours of videos across >25 sign languages, YouTube-SL-25 is a) >3x the size of YouTube-ASL, b) the largest parallel sign language dataset to date, and c) the first or largest parallel dataset for many of its component languages. We provide baselines for sign-to-text tasks using a unified multilingual multitask model based on T5 and report scores on benchmarks across 4 sign languages. The results demonstrate that multilingual transfer benefits both higher- and lower-resource sign languages within YouTube-SL-25. Garrett Tanzer, Biao Zhang 0006 |
ICLR | 1 |
| 2025 | Fingerspelling within Sign Language TranslationabstractFingerspelling poses challenges for sign language processing due to its high-frequency motion and use for open-vocabulary terms.While prior work has studied fingerspelling recognition, there has been little attention to evaluating how well sign language translation models understand fingerspelling in the context of entire sentences-and improving this capability.We manually annotate instances of fingerspelling within FLEURS-ASL and use them to evaluate the effect of two simple measures to improve fingerspelling recognition within American Sign Language to English translation: 1) use a model family (ByT5) with character-rather than subword-level tokenization, and 2) mix fingerspelling recognition data into the translation training mixture.We find that 1) substantially improves understanding of fingerspelling (and translation quality overall), but the effect of 2) is mixed. Garrett Tanzer |
NAACL (Long Papers) | 1 |
| 2025 | FLEURS-ASL: Including American Sign Language in Massively Multilingual Multitask EvaluationabstractSign language translation has historically been peripheral to mainstream machine translation research.In order to help converge the fields, we introduce FLEURS-ASL, an extension of the multiway parallel benchmarks FLORES (for text) and FLEURS (for speech) to support their first sign language (as video), American Sign Language, translated by 5 Certified Deaf Interpreters.FLEURS-ASL can be used to evaluate a variety of tasks-primarily sentence-and discourse-level translationbetween ASL and 200 other languages as text, or 102 languages as speech.We provide baselines for tasks from ASL to English text using a unified modeling approach that incorporates timestamp tokens and previous text tokens in a 34-second context window, trained on random video clips from YouTube-ASL.This model meets or exceeds the performance of phraselevel baselines while supporting a multitude of new tasks.We also use FLEURS-ASL to show that multimodal frontier models have virtually no understanding of ASL, underscoring the importance of including sign languages in standard evaluation suites. 1 Garrett Tanzer |
NAACL (Long Papers) | 1 |
| 2024 | DOCCI: Descriptions of Connected and Contrasting Images
Yasumasa Onoe, Sunayana Rane, Zachary Berger, Yonatan Bitton, Jaemin Cho 0001, Roopal Garg, Alexander Ku, Zarana Parekh, Jordi Pont-Tuset, Garrett Tanzer, Su Wang 0001, Jason Baldridge |
ECCV (60) | 10 |
| 2024 | Reconsidering Sentence-Level Sign Language TranslationabstractHistorically, sign language machine translation has been posed as a sentence-level task: datasets consisting of continuous narratives are chopped up and presented to the model as isolated clips.In this work, we explore the limitations of this task framing.First, we survey a number of linguistic phenomena in sign languages that depend on discourse-level context.Then as a case study, we perform the first human baseline for sign language translation that actually substitutes a human into the machine learning task framing, rather than provide the human with the entire document as context.This human baseline-for ASL to English translation on the How2Sign datasetshows that for 33% of sentences in our sample, our fluent Deaf signer annotators were only able to understand key parts of the clip in light of additional discourse-level context.These results underscore the importance of understanding and sanity checking examples when adapting machine learning to new domains. Garrett Tanzer, Max Shengelia, Ken Harrenstien, David Uthus |
EMNLP | 1 |
| 2024 | A Benchmark for Learning to Translate a New Language from One Grammar BookabstractLarge language models (LLMs) can perform impressive feats with in-context learning or lightweight finetuning. It is natural to wonder how well these models adapt to genuinely new tasks, but how does one find tasks that are unseen in internet-scale training sets? We turn to a field that is explicitly motivated and bottlenecked by a scarcity of web data: low-resource languages. In this paper, we introduce MTOB (Machine Translation from One Book), a benchmark for learning to translate between English and Kalamang—a language with less than 200 speakers and therefore virtually no presence on the web—using several hundred pages of field linguistics reference materials. This task framing is novel in that it asks a model to learn a language from a single human-readable book of grammar explanations, rather than a large mined corpus of in-domain data, more akin to L2 language learning than L1 language acquisition. We demonstrate that baselines using current LLMs are promising but fall short of human performance, achieving 44.7 chrF on Kalamang to English translation and 45.8 chrF on English to Kalamang translation, compared to 51.6 and 57.0 chrF by a human who learned Kalamang from the same reference materials. We hope that MTOB will help measure LLM capabilities along a new dimension, and that the methods developed to solve it could help expand access to language technology for underserved communities by leveraging qualitatively different kinds of data than traditional machine translation. Garrett Tanzer, Mirac Suzgun, Eline Visser, Daniel Jurafsky, Luke Melas-Kyriazi |
ICLR | 1 |
| 2024 | Scaling Sign Language TranslationabstractSign language translation (SLT) addresses the problem of translating information from a sign language in video to a spoken language in text. Existing studies, while showing progress, are often limited to narrow domains and/or few sign languages and struggle with open-domain tasks. In this paper, we push forward the frontier of SLT by scaling pretraining data, model size, and number of translation directions. We perform large-scale SLT pretraining on different data including 1) noisy multilingual Youtube SLT data,
2) parallel text corpora, and 3) SLT data augmented by translating video captions to other languages with off-the-shelf machine translation models. We unify different pretraining tasks with task-specific prompts under the encoder-decoder architecture, and initialize the SLT model with pretrained (m/By)T5 models across model sizes. SLT pretraining results on How2Sign and FLEURS-ASL\#0 (ASL to 42 spoken languages) demonstrate the significance of data/model scaling and cross-lingual cross-modal transfer, as well as the feasibility of zero-shot SLT. We finetune the pretrained SLT models on 5 downstream open-domain SLT benchmarks covering 5 sign languages. Experiments show substantial quality improvements over the vanilla baselines, surpassing the previous state-of-the-art (SOTA) by wide margins. Biao Zhang 0006, Garrett Tanzer, Orhan Firat |
NeurIPS | 2 |
| 2023 | PopSign ASL v1.0: An Isolated American Sign Language Dataset Collected via SmartphonesabstractPopSign is a smartphone-based bubble-shooter game that helps hearing parentsof deaf infants learn sign language. To help parents practice their ability to sign,PopSign is integrating sign language recognition as part of its gameplay. Fortraining the recognizer, we introduce the PopSign ASL v1.0 dataset that collectsexamples of 250 isolated American Sign Language (ASL) signs using Pixel 4Asmartphone selfie cameras in a variety of environments. It is the largest publiclyavailable, isolated sign dataset by number of examples and is the first dataset tofocus on one-handed, smartphone signs. We collected over 210,000 examplesat 1944x2592 resolution made by 47 consenting Deaf adult signers for whomAmerican Sign Language is their primary language. We manually reviewed 217,866of these examples, of which 175,023 (approximately 700 per sign) were the signintended for the educational game. 39,304 examples were recognizable as a signbut were not the desired variant or were a different sign. We provide a training setof 31 signers, a validation set of eight signers, and a test set of eight signers. Abaseline LSTM model for the 250-sign vocabulary achieves 82.1% accuracy (81.9%class-weighted F1 score) on the validation set and 84.2% (83.9% class-weightedF1 score) on the test set. Gameplay suggests that accuracy will be sufficient forcreating educational games involving sign language recognition. Thad Starner, Sean Forbes, Matthew So, Rohit Sridhar, Gururaj Deshpande, Sam S. Sepah, Sahir Shahryar, Khushi Bhardwaj, Tyler Kwok, Daksh Sehgal, Saad Hassan, Bill Neubauer, Sofia Anandi Vempala, Alec Tan, Jocelyn Heath, Unnathi Kumar, Priyanka Mosur, Tavenner Hall, Rajandeep Singh, Christopher Cui, Glenn Cameron, Sohier Dane, Garrett Tanzer |
NeurIPS | 24 |
| 2023 | YouTube-ASL: A Large-Scale, Open-Domain American Sign Language-English Parallel CorpusabstractMachine learning for sign languages is bottlenecked by data. In this paper, we present YouTube-ASL, a large-scale, open-domain corpus of American Sign Language (ASL) videos and accompanying English captions drawn from YouTube. With ~1000 hours of videos and >2500 unique signers, YouTube-ASL is ~3x as large and has ~10x as many unique signers as the largest prior ASL dataset. We train baseline models for ASL to English translation on YouTube-ASL and evaluate them on How2Sign, where we achieve a new fine-tuned state of the art of 12.397 BLEU and, for the first time, nontrivial zero-shot results. David Uthus, Garrett Tanzer, Manfred Georg |
NeurIPS | 2 |
| 2020 | From Worst-Case to Average-Case Analysis: Accurate Latency Predictions for Key-Value Storage EnginesabstractSelecting the optimal storage engine and tuning for an application requires comparing the latency of diverse workloads executed on different data structures. In this work, we start to develop an average-case analysis of the performance of storage engines that can achieve significantly more accurate predictions than existing worst-case models. We propose a distribution-aware framework to predict the latency of diverse workloads executed on a vast number of data structures. As a case study, we use our framework to produce cost models for a diverse family of key-value storage engine tunings, and verify our models on RocksDB and WiredTiger. Meena Jagadeesan, Garrett Tanzer |
SIGMOD Conference | 2 |