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Anh Do

dblp:239/3911 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 56% Face, body and person analysis · 44%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit
contextual bandit
0.712023
Multi-Agent Learning with Heterogeneous Linear Contextual Bandits · NeurIPS 2023
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Multi-Agent Learning with Heterogeneous Linear Contextual Bandits · NeurIPS 2023
Computer vision › Face, body and person analysis › affect recognition
valence-arousal prediction
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Recommender systems › context-aware recommendation
emotion-aware recommendation
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Recommender systems
music recommendation
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Machine learning › Reinforcement learning
regret minimization
0.212023
Multi-Agent Learning with Heterogeneous Linear Contextual Bandits · NeurIPS 2023
Machine learning › Reinforcement learning › bandit
upper confidence bound
0.212023
Multi-Agent Learning with Heterogeneous Linear Contextual Bandits · NeurIPS 2023
Audio and music processing
music information retrieval
0.212023
Emotion-Aware Music Recommendation · AAAI 2023

Methods — techniques the papers use, named apart from their topics

vision transformer · 2.0involution · 2.0dynamic routing · 2.0upper confidence bound · 0.7distributed learning · 0.7
YearPublicationVenuePosition
2023 Emotion-Aware Music Recommendation
abstract
It is common to listen to songs that match one's mood. Thus, an AI music recommendation system that is aware of the user's emotions is likely to provide a superior user experience to one that is unaware. In this paper, we present an emotion-aware music recommendation system. Multiple models are discussed and evaluated for affect identification from a live image of the user. We propose two models: DRViT, which applies dynamic routing to vision transformers, and InvNet50, which uses involution. All considered models are trained and evaluated on the AffectNet dataset. Each model outputs the user's estimated valence and arousal under the circumplex model of affect. These values are compared to the valence and arousal values for songs in a Spotify dataset, and the top-five closest-matching songs are presented to the user. Experimental results of the models and user testing are presented.
Hieu Tran, Tuan Le, Anh Do, Tram Vu, Steven Bogaerts, Brian T. Howard
AAAI3
2023 Multi-Agent Learning with Heterogeneous Linear Contextual Bandits
abstract
As trained intelligent systems become increasingly pervasive, multiagent learning has emerged as a popular framework for studying complex interactions between autonomous agents. Yet, a formal understanding of how and when learners in heterogeneous environments benefit from sharing their respective experiences is far from complete. In this paper, we seek answers to these questions in the context of linear contextual bandits. We present a novel distributed learning algorithm based on the upper confidence bound (UCB) algorithm, which we refer to as H-LINUCB, wherein agents cooperatively minimize the group regret under the coordination of a central server. In the setting where the level of heterogeneity or dissimilarity across the environments is known to the agents, we show that H-LINUCB is provably optimal in regimes where the tasks are highly similar or highly dissimilar.
Anh Do, Thanh Nguyen-Tang, Raman Arora
NeurIPS1