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Laurent Charbonnel

dblp:239/4121 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 67% Virtual and augmented reality · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › illumination estimation
HDR lighting estimation
0.412019
DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality · CVPR 2019
Computational photography and imaging
illumination estimation
0.412019
DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality · CVPR 2019
Virtual and augmented reality › mixed reality
mixed reality rendering
0.412019
DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality · CVPR 2019

Methods — techniques the papers use, named apart from their topics

image-based relighting · 0.4deep neural network · 0.4
YearPublicationVenuePosition
2019 DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality
abstract
We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV). For training data, we collect videos of various reflective spheres placed within the camera's FOV, leaving most of the background unoccluded, leveraging that materials with diverse reflectance functions reveal different lighting cues in a single exposure. We train a deep neural network to regress from the LDR background image to HDR lighting by matching the LDR ground truth sphere images to those rendered with the predicted illumination using image-based relighting, which is differentiable. Our inference runs at interactive frame rates on a mobile device, enabling realistic rendering of virtual objects into real scenes for mobile mixed reality. Training on automatically exposed and white-balanced videos, we improve the realism of rendered objects compared to the state-of-the art methods for both indoor and outdoor scenes.
Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul E. Debevec
CVPR5