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Renyuan Xu

dblp:239/4552 · DBLP profile ↗
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6ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 42% Generative modeling · 38% Deep learning architectures and training · 10%
Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 62% Mathematical optimization · 38%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.622025
Stochastic Control for Fine-tuning Diffusion Models: Optimality, Regularity, and Convergence · ICML 2025
Neural Network-Based Score Estimation in Diffusion Models: Optimization and Generalization · ICLR 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.022023
Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games · J. Mach. Learn. Res. 2023
Learning Mean-Field Games · NeurIPS 2019
Machine learning › Generative modeling › diffusion model › diffusion model training
diffusion model fine-tuning
0.912025
Stochastic Control for Fine-tuning Diffusion Models: Optimality, Regularity, and Convergence · ICML 2025
Machine learning › Reinforcement learning › dynamic programming
policy iteration
0.912025
Stochastic Control for Fine-tuning Diffusion Models: Optimality, Regularity, and Convergence · ICML 2025
Mathematical optimization › control theory › optimal control
stochastic control
0.912025
Stochastic Control for Fine-tuning Diffusion Models: Optimality, Regularity, and Convergence · ICML 2025
Machine learning › Learning theory
generalization bounds
0.812024
Neural Network-Based Score Estimation in Diffusion Models: Optimization and Generalization · ICLR 2024
Machine learning › Generative modeling › diffusion model
score-based generative model
0.812024
Neural Network-Based Score Estimation in Diffusion Models: Optimization and Generalization · ICLR 2024
Machine learning › Generative modeling
score estimation
0.812024
Neural Network-Based Score Estimation in Diffusion Models: Optimization and Generalization · ICLR 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
nash equilibrium convergence
0.712023
Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games · J. Mach. Learn. Res. 2023
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.712023
Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games · J. Mach. Learn. Res. 2023
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.712023
Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games · J. Mach. Learn. Res. 2023
Machine learning › Deep learning architectures and training › neural differential equations
neural ordinary differential equations
0.512021
Scaling Properties of Deep Residual Networks · ICML 2021
Machine learning › Deep learning architectures and training › convolutional neural network
residual network
0.512021
Scaling Properties of Deep Residual Networks · ICML 2021
Machine learning › Reinforcement learning
bandit
0.412019
Learning in Generalized Linear Contextual Bandits with Stochastic Delays · NeurIPS 2019
Machine learning › Reinforcement learning › bandit
contextual bandit
0.412019
Learning in Generalized Linear Contextual Bandits with Stochastic Delays · NeurIPS 2019
Machine learning › Reinforcement learning › multi-agent reinforcement learning › mean-field reinforcement learning
mean-field q-learning
0.412019
Learning Mean-Field Games · NeurIPS 2019
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
mean field game
0.412019
Learning Mean-Field Games · NeurIPS 2019
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.412019
Learning Mean-Field Games · NeurIPS 2019
Machine learning › Optimization for machine learning › convergence guarantees
gradient descent convergence
0.212024
Neural Network-Based Score Estimation in Diffusion Models: Optimization and Generalization · ICLR 2024

Methods — techniques the papers use, named apart from their topics

policy iteration · 1.7kullback-leibler regularization · 1.7stochastic dynamics · 1.3natural policy gradient · 1.3neural tangent kernel · 0.8kernel regression · 0.8early stopping · 0.8boltzmann policy · 0.8stochastic gradient descent · 0.5numerical experiments · 0.5q-learning · 0.4
YearPublicationVenuePosition
2025 Stochastic Control for Fine-tuning Diffusion Models: Optimality, Regularity, and Convergence
abstract
Diffusion models have emerged as powerful tools for generative modeling, demonstrating exceptional capability in capturing target data distributions from large datasets. However, fine-tuning these massive models for specific downstream tasks, constraints, and human preferences remains a critical challenge. While recent advances have leveraged reinforcement learning algorithms to tackle this problem, much of the progress has been empirical, with limited theoretical understanding. To bridge this gap, we propose a stochastic control framework for fine-tuning diffusion models. Building on denoising diffusion probabilistic models as the pre-trained reference dynamics, our approach integrates linear dynamics control with Kullback–Leibler regularization. We establish the well-posedness and regularity of the stochastic control problem and develop a {policy iteration algorithm (PI-FT)} for numerical solution. We show that PI-FT achieves global convergence at a linear rate. Unlike existing work that assumes regularities throughout training, we prove that the control and value sequences generated by the algorithm preserve the desired regularity. Finally, we extend our framework to parametric settings for efficient implementation and demonstrate the practical effectiveness of the proposed PI-FT algorithm through numerical experiments.
Yinbin Han, Meisam Razaviyayn, Renyuan Xu
ICML3
2024 Neural Network-Based Score Estimation in Diffusion Models: Optimization and Generalization
abstract
Diffusion models have emerged as a powerful tool rivaling GANs in generating high-quality samples with improved fidelity, flexibility, and robustness. A key component of these models is to learn the score function through score matching. Despite empirical success on various tasks, it remains unclear whether gradient-based algorithms can learn the score function with a provable accuracy. As a first step toward answering this question, this paper establishes a mathematical framework for analyzing score estimation using neural networks trained by gradient descent. Our analysis covers both the optimization and the generalization aspects of the learning procedure. In particular, we propose a parametric form to formulate the denoising score-matching problem as a regression with noisy labels. Compared to the standard supervised learning setup, the score-matching problem introduces distinct challenges, including unbounded input, vector-valued output, and an additional time variable, preventing existing techniques from being applied directly. In this paper, we show that with proper designs, the evolution of neural networks during training can be accurately modeled by a series of kernel regression tasks. Furthermore, by applying an early-stopping rule for gradient descent and leveraging recent developments in neural tangent kernels, we establish the first generalization error (sample complexity) bounds for learning the score function with neural networks, despite the presence of noise in the observations. Our analysis is grounded in a novel parametric form of the neural network and an innovative connection between score matching and regression analysis, facilitating the application of advanced statistical and optimization techniques.
Yinbin Han, Meisam Razaviyayn, Renyuan Xu
ICLR3
2023 Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games
abstract
We consider a general-sum N-player linear-quadratic game with stochastic dynamics over a finite horizon and prove the global convergence of the natural policy gradient method to the Nash equilibrium. In order to prove convergence of the method we require a certain amount of noise in the system. We give a condition, essentially a lower bound on the covariance of the noise in terms of the model parameters, in order to guarantee convergence. We illustrate our results with numerical experiments to show that even in situations where the policy gradient method may not converge in the deterministic setting, the addition of noise leads to convergence.
Ben M. Hambly, Renyuan Xu, Huining Yang
J. Mach. Learn. Res.2
2021 Scaling Properties of Deep Residual Networks
abstract
Residual networks (ResNets) have displayed impressive results in pattern recognition and, recently, have garnered considerable theoretical interest due to a perceived link with neural ordinary differential equations (neural ODEs). This link relies on the convergence of network weights to a smooth function as the number of layers increases. We investigate the properties of weights trained by stochastic gradient descent and their scaling with network depth through detailed numerical experiments. We observe the existence of scaling regimes markedly different from those assumed in neural ODE literature. Depending on certain features of the network architecture, such as the smoothness of the activation function, one may obtain an alternative ODE limit, a stochastic differential equation or neither of these. These findings cast doubts on the validity of the neural ODE model as an adequate asymptotic description of deep ResNets and point to an alternative class of differential equations as a better description of the deep network limit.
Alain-Sam Cohen, Rama Cont, Alain Rossier, Renyuan Xu
ICML4
2019 Learning Mean-Field Games
abstract
This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and explains that naively combining Q-learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes a Q-learning algorithm with Boltzmann policy (GMF-Q), with analysis of convergence property and computational complexity. The experiments on repeated Ad auction problems demonstrate that this GMF-Q algorithm is efficient and robust in terms of convergence and learning accuracy. Moreover, its performance is superior in convergence, stability, and learning ability, when compared with existing algorithms for multi-agent reinforcement learning.
Xin Guo 0001, Anran Hu, Renyuan Xu, Junzi Zhang
NeurIPS3
2019 Learning in Generalized Linear Contextual Bandits with Stochastic Delays
abstract
In this paper, we consider online learning in generalized linear contextual bandits where rewards are not immediately observed. Instead, rewards are available to the decision maker only after some delay, which is unknown and stochastic, even though a decision must be made at each time step for an incoming set of contexts. We study the performance of upper confidence bound (UCB) based algorithms adapted to this delayed setting. In particular, we design a delay-adaptive algorithm, which we call Delayed UCB, for generalized linear contextual bandits using UCB-style exploration and establish regret bounds under various delay assumptions. In the important special case of linear contextual bandits, we further modify this algorithm and establish a tighter regret bound under the same delay assumptions. Our results contribute to the broad landscape of contextual bandits literature by establishing that UCB algorithms, which are widely deployed in modern recommendation engines, can be made robust to delays.
Zhengyuan Zhou, Renyuan Xu, Jose H. Blanchet
NeurIPS2