VLDB 2026 Research / reviewers in the wild / expert
Yuhang Jiang 0001
dblp:239/4567-1
· DBLP profile ↗
12ranked-venue papers
1as first author
11since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 1 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Latent Reward: LLM-Empowered Credit Assignment in Episodic Reinforcement LearningabstractReinforcement learning (RL) often encounters delayed and sparse feedback in real-world applications, even with only episodic rewards. Previous approaches have made some progress in reward redistribution for credit assignment but still face challenges, including training difficulties due to redundancy and ambiguous attributions stemming from overlooking the multifaceted nature of mission performance evaluation. Hopefully, Large Language Model (LLM) encompasses fruitful decision-making knowledge and provides a plausible tool for reward redistribution. Even so, deploying LLM in this case is non-trivial due to the misalignment between linguistic knowledge and the symbolic form requirement, together with inherent randomness and hallucinations in inference. To tackle these issues, we introduce LaRe, a novel LLM-empowered symbolic-based decision-making framework, to improve credit assignment. Key to LaRe is the concept of the Latent Reward, which works as a multi-dimensional performance evaluation, enabling more interpretable goal attainment from various perspectives and facilitating more effective reward redistribution. We examine that semantically generated code from LLM can bridge linguistic knowledge and symbolic latent rewards, as it is executable for symbolic objects. Meanwhile, we design latent reward self-verification to increase the stability and reliability of LLM inference. Theoretically, reward-irrelevant redundancy elimination in the latent reward benefits RL performance from more accurate reward estimation. Extensive experimental results witness that LaRe (i) achieves superior temporal credit assignment to SOTA methods, (ii) excels in allocating contributions among multiple agents, and (iii) outperforms policies trained with ground truth rewards for certain tasks. Yun Qu 0002, Yuhang Jiang 0001, Yixiu Mao, Cheems Wang, Chang Liu 0030, Xiangyang Ji |
AAAI | 2 |
| 2024 | LLM-Empowered State Representation for Reinforcement LearningabstractConventional state representations in reinforcement learning often omit critical task-related details, presenting a significant challenge for value networks in establishing accurate mappings from states to task rewards. Traditional methods typically depend on extensive sample learning to enrich state representations with task-specific information, which leads to low sample efficiency and high time costs. Recently, surging knowledgeable large language models (LLM) have provided promising substitutes for prior injection with minimal human intervention. Motivated by this, we propose LLM-Empowered State Representation (LESR), a novel approach that utilizes LLM to autonomously generate task-related state representation codes which help to enhance the continuity of network mappings and facilitate efficient training. Experimental results demonstrate LESR exhibits high sample efficiency and outperforms state-of-the-art baselines by an average of **29%** in accumulated reward in Mujoco tasks and **30%** in success rates in Gym-Robotics tasks. Codes of LESR are accessible at https://github.com/thu-rllab/LESR. Yun Qu 0002, Yuhang Jiang 0001, Jianzhun Shao, Chang Liu 0030, Wenming Yang, Xiangyang Ji |
ICML | 3 |
| 2024 | Doubly Mild Generalization for Offline Reinforcement LearningabstractOffline Reinforcement Learning (RL) suffers from the extrapolation error and value overestimation. From a generalization perspective, this issue can be attributed to the over-generalization of value functions or policies towards out-of-distribution (OOD) actions. Significant efforts have been devoted to mitigating such generalization, and recent in-sample learning approaches have further succeeded in entirely eschewing it. Nevertheless, we show that mild generalization beyond the dataset can be trusted and leveraged to improve performance under certain conditions. To appropriately exploit generalization in offline RL, we propose Doubly Mild Generalization (DMG), comprising (i) mild action generalization and (ii) mild generalization propagation. The former refers to selecting actions in a close neighborhood of the dataset to maximize the Q values. Even so, the potential erroneous generalization can still be propagated, accumulated, and exacerbated by bootstrapping. In light of this, the latter concept is introduced to mitigate the generalization propagation without impeding the propagation of RL learning signals. Theoretically, DMG guarantees better performance than the in-sample optimal policy in the oracle generalization scenario. Even under worst-case generalization, DMG can still control value overestimation at a certain level and lower bound the performance. Empirically, DMG achieves state-of-the-art performance across Gym-MuJoCo locomotion tasks and challenging AntMaze tasks. Moreover, benefiting from its flexibility in both generalization aspects, DMG enjoys a seamless transition from offline to online learning and attains strong online fine-tuning performance. Yixiu Mao, Cheems Wang, Yun Qu 0002, Yuhang Jiang 0001, Xiangyang Ji |
NeurIPS | 4 |
| 2023 | DARL: Distance-Aware Uncertainty Estimation for Offline Reinforcement LearningabstractTo facilitate offline reinforcement learning, uncertainty estimation is commonly used to detect out-of-distribution data. By inspecting, we show that current explicit uncertainty estimators such as Monte Carlo Dropout and model ensemble are not competent to provide trustworthy uncertainty estimation in offline reinforcement learning. Accordingly, we propose a non-parametric distance-aware uncertainty estimator which is sensitive to the change in the input space for offline reinforcement learning. Based on our new estimator, adaptive truncated quantile critics are proposed to underestimate the out-of-distribution samples. We show that the proposed distance-aware uncertainty estimator is able to offer better uncertainty estimation compared to previous methods. Experimental results demonstrate that our proposed DARL method is competitive to the state-of-the-art methods in offline evaluation tasks. Hongchang Zhang, Jianzhun Shao, Shuncheng He, Yuhang Jiang 0001, Xiangyang Ji |
AAAI | 4 |
| 2023 | Complementary Attention for Multi-Agent Reinforcement LearningabstractIn cooperative multi-agent reinforcement learning, centralized training with decentralized execution (CTDE) shows great promise for a trade-off between independent Q-learning and joint action learning. However, vanilla CTDE methods assumed a fixed number of agents could hardly adapt to real-world scenarios where dynamic team compositions typically suffer from dramatically variant partial observability. Specifically, agents with extensive sight ranges are prone to be affected by trivial environmental substrates, dubbed the "distracted attention" issue; ones with limited observation can hardly sense their teammates, degrading the cooperation quality. In this paper, we propose Complementary Attention for Multi-Agent reinforcement learning (CAMA), which applies a divide-and-conquer strategy on input entities accompanied with the complementary attention of enhancement and replenishment. Concretely, to tackle the distracted attention issue, highly contributed entities' attention is enhanced by the execution-related representation extracted via action prediction with an inverse model. For better out-of-sight-range cooperation, the lowly contributed ones are compressed to brief messages with a conditional mutual information estimator. Our CAMA facilitates stable and sustainable teamwork, which is justified by the impressive results reported on the challenging StarCraftII, MPE, and Traffic Junction benchmarks. Jianzhun Shao, Hongchang Zhang, Yun Qu 0002, Chang Liu 0030, Shuncheng He, Yuhang Jiang 0001, Xiangyang Ji |
ICML | 6 |
| 2023 | Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning BenchmarksabstractThe advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations. Utilizing this framework, we benchmark a variety of offline RL and offline MARL algorithms. We also introduce a novel baseline algorithm tailored for the inherent hierarchical action space of the game. We reveal the incompetency of current offline RL approaches in handling task complexity, generalization and multi-task learning. Yun Qu 0002, Jianzhun Shao, Yuhang Jiang 0001, Zhenbin Ye, Lin Lai, Hongyang Qin, Minwen Deng, Juchao Zhuo, Deheng Ye, Qiang Fu 0016, Yang Guang, Wei Yang 0032, Lanxiao Huang, Xiangyang Ji |
NeurIPS | 4 |
| 2022 | Wasserstein Unsupervised Reinforcement LearningabstractUnsupervised reinforcement learning aims to train agents to learn a handful of policies or skills in environments without external reward. These pre-trained policies can accelerate learning when endowed with external reward, and can also be used as primitive options in hierarchical reinforcement learning. Conventional approaches of unsupervised skill discovery feed a latent variable to the agent and shed its empowerment on agent’s behavior by mutual information (MI) maximization. However, the policies learned by MI-based methods cannot sufficiently explore the state space, despite they can be successfully identified from each other. Therefore we propose a new framework Wasserstein unsupervised reinforcement learning (WURL) where we directly maximize the distance of state distributions induced by different policies. Additionally, we overcome difficulties in simultaneously training N(N>2) policies, and amortizing the overall reward to each step. Experiments show policies learned by our approach outperform MI-based methods on the metric of Wasserstein distance while keeping high discriminability. Furthermore, the agents trained by WURL can sufficiently explore the state space in mazes and MuJoCo tasks and the pre-trained policies can be applied to downstream tasks by hierarchical learning. Shuncheng He, Yuhang Jiang 0001, Hongchang Zhang, Jianzhun Shao, Xiangyang Ji |
AAAI | 2 |
| 2022 | State Deviation Correction for Offline Reinforcement LearningabstractOffline reinforcement learning aims to maximize the expected cumulative rewards with a fixed collection of data. The basic principle of current offline reinforcement learning methods is to restrict the policy to the offline dataset action space. However, they ignore the case where the dataset's trajectories fail to cover the state space completely. Especially, when the dataset's size is limited, it is likely that the agent would encounter unseen states during test time. Prior policy-constrained methods are incapable of correcting the state deviation, and may lead the agent to its unexpected regions further. In this paper, we propose the state deviation correction (SDC) method to constrain the policy's induced state distribution by penalizing the out-of-distribution states which might appear during the test period. We first perturb the states sampled from the logged dataset, then simulate noisy next states on the basis of a dynamics model and the policy. We then train the policy to minimize the distances between the noisy next states and the offline dataset. In this manner, we allow the trained policy to guide the agent to its familiar regions. Experimental results demonstrate that our proposed method is competitive with the state-of-the-art methods in a GridWorld setup, offline Mujoco control suite, and a modified offline Mujoco dataset with a finite number of valuable samples. Hongchang Zhang, Jianzhun Shao, Yuhang Jiang 0001, Shuncheng He, Guanwen Zhang, Xiangyang Ji |
AAAI | 3 |
| 2022 | SPD: Synergy Pattern Diversifying Oriented Unsupervised Multi-agent Reinforcement LearningabstractReinforcement learning typically relies heavily on a well-designed reward signal, which gets more challenging in cooperative multi-agent reinforcement learning. Alternatively, unsupervised reinforcement learning (URL) has delivered on its promise in the recent past to learn useful skills and explore the environment without external supervised signals. These approaches mainly aimed for the single agent to reach distinguishable states, insufficient for multi-agent systems due to that each agent interacts with not only the environment, but also the other agents. We propose Synergy Pattern Diversifying Oriented Unsupervised Multi-agent Reinforcement Learning (SPD) to learn generic coordination policies for agents with no extrinsic reward. Specifically, we devise the Synergy Pattern Graph (SPG), a graph depicting the relationships of agents at each time step. Furthermore, we propose an episode-wise divergence measurement to approximate the discrepancy of synergy patterns. To overcome the challenge of sparse return, we decompose the discrepancy of synergy patterns to per-time-step pseudo-reward. Empirically, we show the capacity of SPD to acquire meaningful coordination policies, such as maintaining specific formations in Multi-Agent Particle Environment and pass-and-shoot in Google Research Football. Furthermore, we demonstrate that the same instructive pretrained policy's parameters can serve as a good initialization for a series of downstream tasks' policies, achieving higher data efficiency and outperforming state-of-the-art approaches in Google Research Football. Yuhang Jiang 0001, Jianzhun Shao, Shuncheng He, Hongchang Zhang, Xiangyang Ji |
NeurIPS | 1 |
| 2022 | Self-Organized Group for Cooperative Multi-agent Reinforcement LearningabstractCentralized training with decentralized execution (CTDE) has achieved great success in cooperative multi-agent reinforcement learning (MARL) in practical applications. However, CTDE-based methods typically suffer from poor zero-shot generalization ability with dynamic team composition and varying partial observability. To tackle these issues, we propose a spontaneously grouping mechanism, termed Self-Organized Group (SOG), which is featured with conductor election (CE) and message summary (MS). In CE, a certain number of conductors are elected every $T$ time-steps to temporally construct groups, each with conductor-follower consensus where the followers are constrained to only communicate with their conductor. In MS, each conductor summarize and distribute the received messages to all affiliate group members to hold a unified scheduling. SOG provides zero-shot generalization ability to the dynamic number of agents and the varying partial observability. Sufficient experiments on mainstream multi-agent benchmarks exhibit superiority of SOG. Jianzhun Shao, Zhiqiang Lou, Hongchang Zhang, Yuhang Jiang 0001, Shuncheng He, Xiangyang Ji |
NeurIPS | 4 |
| 2022 | Near-Optimal Regret Bounds for Multi-batch Reinforcement LearningabstractIn this paper, we study the episodic reinforcement learning (RL) problem modeled by finite-horizon Markov Decision Processes (MDPs) with constraint on the number of batches. The multi-batch reinforcement learning framework, where the agent is required to provide a time schedule to update policy before everything, which is particularly suitable for the scenarios where the agent suffers extensively from changing the policy adaptively. Given a finite-horizon MDP with $S$ states, $A$ actions and planning horizon $H$, we design a computational efficient algorithm to achieve near-optimal regret of $\tilde{O}(\sqrt{SAH^3K\ln(1/\delta)})$\footnote{$\tilde{O}(\cdot)$ hides logarithmic terms of $(S,A,H,K)$} in $K$ episodes using $O\left(H+\log_2\log_2(K) \right)$ batches with confidence parameter $\delta$. To our best of knowledge, it is the first $\tilde{O}(\sqrt{SAH^3K})$ regret bound with $O(H+\log_2\log_2(K))$ batch complexity. Meanwhile, we show that to achieve $\tilde{O}(\mathrm{poly}(S,A,H)\sqrt{K})$ regret, the number of batches is at least $\Omega\left(H/\log_A(K)+ \log_2\log_2(K) \right)$, which matches our upper bound up to logarithmic terms.Our technical contribution are two-fold: 1) a near-optimal design scheme to explore over the unlearned states; 2) an computational efficient algorithm to explore certain directions with an approximated transition model.ion model. Yuhang Jiang 0001, Yuan Zhou 0007, Xiangyang Ji |
NeurIPS | 2 |
| 2020 | PFRL: Pose-Free Reinforcement Learning for 6D Pose Estimationabstract6D pose estimation from a single RGB image is a challenging and vital task in computer vision. The current mainstream deep model methods resort to 2D images annotated with real-world ground-truth 6D object poses, whose collection is fairly cumbersome and expensive, even unavailable in many cases. In this work, to get rid of the burden of 6D annotations, we formulate the 6D pose refinement as a Markov Decision Process and impose on the reinforcement learning approach with only 2D image annotations as weakly-supervised 6D pose information, via a delicate reward definition and a composite reinforced optimization method for efficient and effective policy training. Experiments on LINEMOD and T-LESS datasets demonstrate that our Pose-Free approach is able to achieve state-of-the-art performance compared with the methods without using real-world ground-truth 6D pose labels. Jianzhun Shao, Yuhang Jiang 0001, Gu Wang 0001, Zhigang Li 0004, Xiangyang Ji |
CVPR | 2 |