VLDB 2026 Research / reviewers in the wild / expert
Evonne Ng
dblp:239/5576
· DBLP profile ↗
7ranked-venue papers
5as first author
6since 2021 · last 2025
0009-0001-0489-7551ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 6 since 2021Artificial intelligence and machine learning · 6 · 5 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Pose Priors from Language ModelsabstractLanguage is often used to describe physical interaction, yet most 3D human pose estimation methods overlook this rich source of information. We bridge this gap by leveraging large multimodal models (LMMs) as priors for reconstructing contact poses, offering a scalable alternative to traditional methods that rely on human annotations or motion capture data. Our approach extracts contact-relevant descriptors from an LMM and translates them into tractable losses to constrain 3D human pose optimization. Despite its simplicity, our method produces compelling reconstructions for both two-person interactions and self-contact scenarios, accurately capturing the semantics of physical and social interactions. Our results demonstrate that LMMs can serve as powerful tools for contact prediction and pose estimation, offering an alternative to costly manual human annotations or motion capture data. Our code is publicly available at https://prosepose.github.io. Sanjay Subramanian, Evonne Ng, Lea Müller, Daniel Klein 0001, Shiry Ginosar, Trevor Darrell |
CVPR | 2 |
| 2024 | From Audio to Photoreal Embodiment: Synthesizing Humans in ConversationsabstractWe present a framework for generating full-bodied pho-torealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech au-dio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands. The key be-hind our method is in combining the benefits of sample di-versity from vector quantization with the high-frequency de-tails obtained through diffusion to generate more dynamic, expressive motion. We visualize the generated motion using highly photorealistic avatars that can express crucial nu-ances in gestures (e.g. sneers and smirks). To facilitate this line of research, we introduce a first-of-its-kind multi-view conversational dataset that allows for photorealistic reconstruction. Experiments show our model generates appropri-ate and diverse gestures, outperforming both diffusion- and VQ-only methods. Furthermore, our perceptual evaluation highlights the importance of photorealism (vs. meshes) in accurately assessing subtle motion details in conversational gestures. Code and dataset available on project page. Evonne Ng, Javier Romero 0002, Timur M. Bagautdinov, Shaojie Bai, Trevor Darrell, Angjoo Kanazawa, Alexander Richard |
CVPR | 1 |
| 2023 | Can Language Models Learn to Listen?abstractWe present a framework for generating appropriate facial responses from a listener in dyadic social interactions based on the speaker’s words. Given an input transcription of the speaker’s words with their timestamps, our approach autoregressively predicts a response of a listener: a sequence of listener facial gestures, quantized using a VQ-VAE. Since gesture is a language component, we propose treating the quantized atomic motion elements as additional language token inputs to a transformer-based large language model. Initializing our transformer with the weights of a language model pre-trained only on text results in significantly higher quality listener responses than training a transformer from scratch. We show that our generated listener motion is fluent and reflective of language semantics through quantitative metrics and a qualitative user study. In our evaluation, we analyze the model’s ability to utilize temporal and semantic aspects of spoken text. Evonne Ng, Sanjay Subramanian, Daniel Klein 0001, Angjoo Kanazawa, Trevor Darrell, Shiry Ginosar |
ICCV | 1 |
| 2023 | Watch Those Words: Video Falsification Detection Using Word-Conditioned Facial MotionabstractIn today’s era of digital misinformation, we are increasingly faced with new threats posed by video falsification techniques. Such falsifications range from cheapfakes (e.g., lookalikes or audio dubbing) to deepfakes (e.g., sophisticated AI media synthesis methods), which are becoming perceptually indistinguishable from real videos. To tackle this challenge, we propose a multi-modal semantic forensic approach to discover clues that go beyond detecting discrepancies in visual quality, thereby handling both simpler cheapfakes and visually persuasive deepfakes. In this work, our goal is to verify that the purported person seen in the video is indeed themselves by detecting anomalous facial movements corresponding to the spoken words. We leverage the idea of attribution to learn person-specific biometric patterns that distinguish a given speaker from others. We use interpretable Action Units (AUs) to capture a person’s face and head movement as opposed to deep CNN features, and we are the first to use word-conditioned facial motion analysis. We further demonstrate our method’s effectiveness on a range of fakes not seen in training including those without video manipulation, that were not addressed in prior work. Shruti Agarwal, Liwen Hu 0001, Evonne Ng, Trevor Darrell, Hao Li 0015, Anna Rohrbach |
WACV | 3 |
| 2022 | Learning to Listen: Modeling Non-Deterministic Dyadic Facial MotionabstractWe present a framework for modeling interactional communication in dyadic conversations: given multimodal inputs of a speaker, we autoregressively output multiple possibilities of corresponding listener motion. We combine the motion and speech audio of the speaker using a motion-audio cross attention transformer. Furthermore, we enable non-deterministic prediction by learning a discrete latent representation of realistic listener motion with a novel motion-encoding VQ-VAE. Our method organically captures the multimodal and non-deterministic nature of nonverbal dyadic interactions. Moreover, it produces realistic 3D listener facial motion synchronous with the speaker (see video). We demonstrate that our method outperforms baselines qualitatively and quantitatively via a rich suite of experiments. To facilitate this line of research, we introduce a novel and large in-the-wild dataset of dyadic conversations. Code, data, and videos available at https://evonneng.github.io/learning2listen/ Evonne Ng, Hanbyul Joo, Liwen Hu 0001, Hao Li 0015, Trevor Darrell, Angjoo Kanazawa, Shiry Ginosar |
CVPR | 1 |
| 2021 | Body2Hands: Learning To Infer 3D Hands From Conversational Gesture Body DynamicsabstractWe propose a novel learned deep prior of body motion for 3D hand shape synthesis and estimation in the domain of conversational gestures. Our model builds upon the insight that body motion and hand gestures are strongly correlated in non-verbal communication settings. We formulate the learning of this prior as a prediction task of 3D hand shape over time given body motion input alone. Trained with 3D pose estimations obtained from a large-scale dataset of internet videos, our hand prediction model produces convincing 3D hand gestures given only the 3D motion of the speaker’s arms as input. We demonstrate the efficacy of our method on hand gesture synthesis from body motion input, and as a strong body prior for single-view image-based 3D hand pose estimation. We demonstrate that our method outperforms previous state-of-the-art approaches and can generalize beyond the monologue-based training data to multiperson conversations. Evonne Ng, Shiry Ginosar, Trevor Darrell, Hanbyul Joo |
CVPR | 1 |
| 2020 | You2Me: Inferring Body Pose in Egocentric Video via First and Second Person InteractionsabstractThe body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based approach to estimate the camera wearer's 3D body pose from egocentric video sequences. Our key insight is to leverage interactions with another person---whose body pose we can directly observe---as a signal inherently linked to the body pose of the first-person subject. We show that since interactions between individuals often induce a well-ordered series of back-and-forth responses, it is possible to learn a temporal model of the interlinked poses even though one party is largely out of view. We demonstrate our idea on a variety of domains with dyadic interaction and show the substantial impact on egocentric body pose estimation, which improves the state of the art. Evonne Ng, Donglai Xiang, Hanbyul Joo, Kristen Grauman |
CVPR | 1 |