Demo Data from VLDB 2026 / reviewers in the wild / expert
Oran Gafni
dblp:239/5747
· DBLP profile ↗
11ranked-venue papers
5as first author
8since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Generative modeling · 61% 3D vision · 26% Face, body and person analysis · 6% | |
| Computer graphics and multimedia
5 papers |
Visual content generation and editing · 49% Rendering · 26% Computer animation and physical simulation · 16% |
Topics — the 27 heaviest of 27, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.5 | 3 | 2024 | Make-A-Video: Text-to-Video Generation without Text-Video Data · ICLR 2023 SpaText: Spatio-Textual Representation for Controllable Image Generation · CVPR 2023 IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation · ICML 2024 |
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation |
1.5 | 2 | 2024 | IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation · ICML 2024 Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
1.2 | 2 | 2023 | SpaText: Spatio-Textual Representation for Controllable Image Generation · CVPR 2023 Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors · ECCV (15) 2022 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation · ICML 2024 |
Machine learning › Generative modeling
3d generative model |
0.8 | 1 | 2024 | Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation · ICML 2024 |
Computer vision › 3D vision
3d shape representation |
0.8 | 1 | 2024 | Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.8 | 1 | 2024 | IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation · ICML 2024 |
Computer vision › 3D vision › 3d reconstruction
signed distance field representation |
0.8 | 1 | 2024 | Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Rendering › appearance acquisition › material acquisition
material estimation |
0.8 | 1 | 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials · NeurIPS 2024 |
Rendering
physically based rendering |
0.8 | 1 | 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials · NeurIPS 2024 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.8 | 1 | 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials · NeurIPS 2024 |
Machine learning › Generative modeling
image generation |
0.7 | 1 | 2023 | kNN-Diffusion: Image Generation via Large-Scale Retrieval · ICLR 2023 |
Natural language and speech › Language models and text generation
retrieval-augmented generation |
0.7 | 1 | 2023 | kNN-Diffusion: Image Generation via Large-Scale Retrieval · ICLR 2023 |
Machine learning › Generative modeling › video generation
text-to-video generation |
0.7 | 1 | 2023 | Make-A-Video: Text-to-Video Generation without Text-Video Data · ICLR 2023 |
Visual content generation and editing › image generation
controllable image generation |
0.6 | 1 | 2022 | Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors · ECCV (15) 2022 |
Visual content generation and editing
image generation |
0.6 | 1 | 2022 | Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors · ECCV (15) 2022 |
Visual content generation and editing
image animation |
0.5 | 1 | 2021 | Single-Shot Freestyle Dance Reenactment · CVPR 2021 |
Computer animation and physical simulation
motion transfer |
0.5 | 1 | 2021 | Single-Shot Freestyle Dance Reenactment · CVPR 2021 |
Computer animation and physical simulation
character animation |
0.4 | 1 | 2020 | Vid2Game: Controllable Characters Extracted from Real-World Videos · ICLR 2020 |
Visual content generation and editing › image generation
person image generation |
0.4 | 1 | 2020 | Wish You Were Here: Context-Aware Human Generation · CVPR 2020 |
Computer vision › Face, body and person analysis › face recognition
face de-identification |
0.4 | 1 | 2019 | Live Face De-Identification in Video · ICCV 2019 |
Computer vision › Face, body and person analysis
face recognition |
0.4 | 1 | 2019 | Live Face De-Identification in Video · ICCV 2019 |
Geometric modeling and processing
shape representation |
0.2 | 1 | 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials · NeurIPS 2024 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.2 | 1 | 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning › multimodal representation learning › cross-modal representation learning
CLIP embedding |
0.2 | 1 | 2023 | SpaText: Spatio-Textual Representation for Controllable Image Generation · CVPR 2023 |
Machine learning › Generative modeling › video generation › video frame synthesis
human motion transfer |
0.1 | 1 | 2020 | Vid2Game: Controllable Characters Extracted from Real-World Videos · ICLR 2020 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.5transformer · 1.5score distillation sampling · 0.8multi-view diffusion · 0.8local grid · 0.8gaussian splatting · 0.8fused kernel · 0.8flow model · 0.8deferred shading loss · 0.8k-nearest neighbor retrieval · 0.7classifier-free guidance · 0.7CLIP · 0.7human prior · 0.6segmentation-mapping network · 0.5frame-rendering network · 0.5face refinement network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Mosaic-SDF for 3D Generative ModelsabstractCurrent diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the ShapeNetCore-V2 (3D Warehouse) dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs. Lior Yariv, Omri Puny, Oran Gafni, Yaron Lipman |
CVPR | 3 |
| 2024 | IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D GenerationabstractMost text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100$\times$, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets. Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht 0001, Natalia Neverova, Andrea Vedaldi, Oran Gafni, Filippos Kokkinos |
ICML | 6 |
| 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR MaterialsabstractWe present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with separate shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a
corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotný |
NeurIPS | 7 |
| 2023 | SpaText: Spatio-Textual Representation for Controllable Image GenerationabstractRecent text-to-image diffusion models are able to generate convincing results of unprecedented quality. However, it is nearly impossible to control the shapes of different regions/objects or their layout in a fine-grained fashion. Previous attempts to provide such controls were hindered by their reliance on a fixed set of labels. To this end, we present SpaText — a new method for text-to-image generation using open-vocabulary scene control. In addition to a global text prompt that describes the entire scene, the user provides a segmentation map where each region of interest is annotated by a free-form natural language description. Due to lack of large-scale datasets that have a detailed textual description for each region in the image, we choose to leverage the current large-scale text-to-image datasets and base our approach on a novel CLIP-based spatio-textual representation, and show its effectiveness on two state-of-the-art diffusion models: pixel-based and latent-based. In addition, we show how to extend the classifier-free guidance method in diffusion models to the multi-conditional case and present an alternative accelerated inference algorithm. Finally, we offer several automatic evaluation metrics and use them, in addition to FID scores and a user study, to evaluate our method and show that it achieves state-of-the-art results on image generation with free-form textual scene control. Omri Avrahami, Thomas Hayes, Oran Gafni, Sonal Gupta, Yaniv Taigman, Devi Parikh, Dani Lischinski, Ohad Fried, Xi Yin 0001 |
CVPR | 3 |
| 2023 | kNN-Diffusion: Image Generation via Large-Scale Retrieval
Shelly Sheynin, Oron Ashual, Adam Polyak, Uriel Singer, Oran Gafni, Eliya Nachmani, Yaniv Taigman |
ICLR | 5 |
| 2023 | Make-A-Video: Text-to-Video Generation without Text-Video Data
Uriel Singer, Adam Polyak, Thomas Hayes, Xi Yin 0001, Jie An 0002, Songyang Zhang 0004, Qiyuan Hu, Harry Yang, Oron Ashual, Oran Gafni, Devi Parikh, Sonal Gupta, Yaniv Taigman |
ICLR | 10 |
| 2022 | Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors
Oran Gafni, Adam Polyak, Oron Ashual, Shelly Sheynin, Devi Parikh, Yaniv Taigman |
ECCV (15) | 1 |
| 2021 | Single-Shot Freestyle Dance ReenactmentabstractThe task of motion transfer between a source dancer and a target person is a special case of the pose transfer problem, in which the target person changes their pose in accordance with the motions of the dancer. In this work, we propose a novel method that can reanimate a single image by arbitrary video sequences, unseen during training. The method combines three networks: (i) a segmentation-mapping network, (ii) a realistic frame-rendering network, and (iii) a face refinement network. By separating this task into three stages, we are able to attain a novel sequence of realistic frames, capturing natural motion and appearance. Our method obtains significantly better visual quality than previous methods and is able to animate diverse body types and appearances, which are captured in challenging poses. Oran Gafni, Oron Ashual, Lior Wolf |
CVPR | 1 |
| 2020 | Wish You Were Here: Context-Aware Human Generation
Oran Gafni, Lior Wolf |
CVPR | 1 |
| 2020 | Vid2Game: Controllable Characters Extracted from Real-World Videos
Oran Gafni, Lior Wolf, Yaniv Taigman |
ICLR | 1 |
| 2019 | Live Face De-Identification in VideoabstractWe propose a method for face de-identification that enables fully automatic video modification at high frame rates. The goal is to maximally decorrelate the identity, while having the perception (pose, illumination and expression) fixed. We achieve this by a novel feed-forward encoder-decoder network architecture that is conditioned on the high-level representation of a person's facial image. The network is global, in the sense that it does not need to be retrained for a given video or for a given identity, and it creates natural looking image sequences with little distortion in time. Oran Gafni, Lior Wolf, Yaniv Taigman |
ICCV | 1 |