VLDB 2026 Research / reviewers in the wild / expert
Kübra Taninmis
dblp:239/6075
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2ranked-venue papers
1as first author
2since 2021 · last 2022
0000-0003-1081-4182ORCID · verified
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Theory of computation · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | SOCP-Based Disjunctive Cuts for a Class of Integer Nonlinear Bilevel ProgramsabstractWe study a class of bilevel integer programs with second-order cone constraints at the upper level and a convex quadratic objective and linear constraints at the lower level. We develop disjunctive cuts to separate bilevel infeasible points using a second-order-cone-based cut-generating procedure. To the best of our knowledge, this is the first time disjunctive cuts are studied in the context of discrete bilevel optimization. Using these disjunctive cuts, we establish a branch-and-cut algorithm for the problem class we study, and a cutting plane method for the problem variant with only binary variables. We present a preliminary computational study on instances with no second-order cone constraints at the upper level and a single linear constraint at the lower level. Our study demonstrates that both our approaches outperform a state-of-the-art generic solver for mixed-integer bilevel linear programs that is able to solve a linearized version of our test instances, where the non-linearities are linearized in a McCormick fashion. Elisabeth Gaar, Jon Lee 0001, Ivana Ljubic, Markus Sinnl, Kübra Taninmis |
IPCO | 5 |
| 2022 | A Branch-and-Cut Algorithm for Submodular Interdiction GamesabstractMany relevant applications from diverse areas such as marketing, wildlife conservation, and defending critical infrastructure can be modeled as interdiction games. In this work, we introduce interdiction games whose objective is a monotone and submodular set function. Given a ground set of items, the leader interdicts the usage of some of the items of the follower in order to minimize the objective value achievable by the follower, who seeks to maximize a submodular set function over the uninterdicted items subject to knapsack constraints. We propose an exact branch-and-cut algorithm for this kind of interdiction game. The algorithm is based on interdiction cuts, which allow the leader to capture the follower’s objective function value for a given interdiction decision of the leader and exploit the submodularity of the objective function. We also present extensions and liftings of these cuts and discuss additional preprocessing procedures. We test our solution framework on the weighted maximal covering interdiction game and the bipartite inference interdiction game. For both applications, the improved variants of our interdiction cut perform significantly better than the basic version. For the weighted maximal covering interdiction game for which a mixed-integer bilevel linear programming (MIBLP) formulation is available, we compare the results with those of a state-of-the-art MIBLP solver. Whereas the MIBLP solver yields a minimum of 54% optimality gap within one hour, our best branch-and-cut setting solves all but four of 108 instances to optimality with a maximum of 3% gap among unsolved ones. Kübra Taninmis, Markus Sinnl |
INFORMS J. Comput. | 1 |