VLDB 2026 Research / reviewers in the wild / expert
Cunling Bian
dblp:239/6383
· DBLP profile ↗
11ranked-venue papers
8as first author
9since 2021 · last 2026
0000-0003-0731-9228ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Do Instructional Behaviors Generalize Across Disciplines? an Empirical Study with Fine-Tuned Multimodal LLMs
Cunling Bian, Saisai Ye, Weigang Lu 0002 |
AIED (3) | 1 |
| 2026 | Scaffolding Critical Engagement with GenAI: Transforming Ethnic Minority Preparatory Students' Collaborative Discourse in Prompt Engineering Tasks
Deliang Wang 0001, Cunling Bian |
AIED (6) | 2 |
| 2026 | Explainable multimodal classroom activity recognition: Dataset, metrics, and benchmark
Cunling Bian, Weigang Lu 0002 |
Pattern Recognit. | 1 |
| 2026 | Multimodal Classroom Climate Recognition: Dataset, Method, Application
Weigang Lu 0002, Runfei Song, Cunling Bian |
IEEE Trans. Affect. Comput. | 6 |
| 2025 | Large Language Models for Zero-Shot Exercise Recommendation in Adaptive Learning
Tengju Li, Cunling Bian, Kaiquan Chen, Weigang Lu 0002 |
AIED (5) | 2 |
| 2025 | Learning with privileged stereo knowledge for monocular absolute 3D human pose estimation
Cunling Bian, Weigang Lu 0002, Wei Feng 0005, Song Wang 0002 |
Pattern Recognit. Lett. | 1 |
| 2023 | Global-local contrastive multiview representation learning for skeleton-based action recognition
Cunling Bian, Wei Feng 0005, Song Wang 0002 |
Comput. Vis. Image Underst. | 1 |
| 2022 | Self-Supervised Representation Learning for Skeleton-Based Group Activity RecognitionabstractGroup activity recognition (GAR) is a challenging task for discerning the behavior of a group of actors. This paper aims at learning discriminative representation for GAR in a self-supervised manner based on human skeletons. As modeling relations between actors lie at the center of GAR, we propose a valid self-supervised learning pretext task with a matching framework, where a representation model is driven to identify subgroups in a synthetic group based on actors' skeleton sequences. For backbone networks, while spatial-temporal graph convolution networks have dominated the skeleton-based action recognition, they under-explore the group relevant interactions among actors. To address this issue, we come up with a novel plug-in Actor-Association Graph Convolution Module (AAGCM) based on inductive graph convolution, which can be integrated into many common backbones. It can not only model the interactions at different levels but also adapt to variable group sizes. The effectiveness of our approaches is demonstrated by extensive experiments on three benchmark datasets: Volleyball, Collective Activity, and Mutual NTU. Cunling Bian, Wei Feng 0005, Song Wang 0002 |
ACM Multimedia | 1 |
| 2021 | Structural Knowledge Distillation for Efficient Skeleton-Based Action RecognitionabstractSkeleton data have been extensively used for action recognition since they can robustly accommodate dynamic circumstances and complex backgrounds. To guarantee the action-recognition performance, we prefer to use advanced and time-consuming algorithms to get more accurate and complete skeletons from the scene. However, this may not be acceptable in time- and resource-stringent applications. In this paper, we explore the feasibility of using low-quality skeletons, which can be quickly and easily estimated from the scene, for action recognition. While the use of low-quality skeletons will surely lead to degraded action-recognition accuracy, in this paper we propose a structural knowledge distillation scheme to minimize this accuracy degradations and improve recognition model's robustness to uncontrollable skeleton corruptions. More specifically, a teacher which observes high-quality skeletons obtained from a scene is used to help train a student which only sees low-quality skeletons generated from the same scene. At inference time, only the student network is deployed for processing low-quality skeletons. In the proposed network, a graph matching loss is proposed to distill the graph structural knowledge at an intermediate representation level. We also propose a new gradient revision strategy to seek a balance between mimicking the teacher model and directly improving the student model's accuracy. Experiments are conducted on Kenetics400, NTU RGB+D and Penn action recognition datasets and the comparison results demonstrate the effectiveness of our scheme. Cunling Bian, Wei Feng 0005, Song Wang 0002 |
IEEE Trans. Image Process. | 1 |
| 2019 | Spontaneous facial expression database for academic emotion inference in online learningabstractAcademic emotions can produce a great impact on the learning effect. Normally, emotions are expressed externally in the students' facial expressions, speech and behaviour. In this paper, the focus is on automatic academic emotion inference based on facial expressions in online learning. Considering the lack of training samples for the inference algorithm, a spontaneous facial expression database is established. It includes the facial expressions of five common academic emotions and consists of two subsets: a video clip database and an image database. A total of 1,274 video clips and 30,184 images from 82 students are included in the database. The samples are labelled by both the participants and external coders. An extensive analysis is carried out on the image database using a convolutional neural network (CNN)‐based algorithm to infer self‐annotation. Some data augmentation algorithms are applied to improve the algorithm performance. Additionally, an adaptive data augmentation algorithm based on spatial transformer network is introduced, which can remove some confounding factors in the original images. The algorithm can obviously improve the inference performance, which has been proven by comparing some evaluation indicators before and after adoption. Such a database will certainly accelerate the application of affective computing in the educational field. Cunling Bian, Fei Yang 0003, Wei Bi, Weigang Lu 0002 |
IET Comput. Vis. | 1 |
| 2018 | Inferring Academic Emotion in Online Learning based on Spontaneous Facial Expression
Cunling Bian, Deliang Wang 0001, Weigang Lu 0002 |
ICCE | 1 |