Rebecca Michelson

dblp:239/7920 · DBLP profile ↗
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8ranked-venue papers
3as first author
5since 2021 · last 2024
0000-0002-6787-3143ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 3 first-author · 5 since 2021
YearPublicationVenuePosition
2024 Worlding with Tarot: Design, Divination, and the Technological Imagination
abstract
Design cards have long played an important role in reflection-directing the designer's gaze toward unasked questions, hidden consequences, and new horizons for speculative futuring. But few questions have been asked about what motivates the design process and how deck designers see their role in inquiry and/or world building. This paper looks to the Tarot deck as one iconic example of such a process. Drawing on interviews with nine Tarot deck creators, we surface themes of Tarot as scaffolding modes of personal and collective growth, forms of carework, and pathways for different ways of knowing. We discuss expanding design inquiry methods for understanding and elevating forms of spiritual connection and care; and moving from anti-appropriation to ante-appropriation.
Rebecca Michelson, Caitlin Lustig, Daniela Karin Rosner, Josephine Hoy, Dorothy R. Santos
Conference on Designing Interactive Systems1
2024 Understanding Online Parental Help-Seeking and Help-Giving in Early Childhood: The Design Challenges of Supporting Complex Parenting Questions
abstract
Early parenting is one of the strongest predictors of child well-being. Online social communities have shown promise in supporting parents across a range of contexts. However, we only have a limited understanding of how posters and commenters interact within a forum, or how well commenter responses can support complex parenting questions, such as attempts to change a child's behaviour or to apply new parenting approaches. We start addressing this gap by combining an empirical analysis of 1 year of parent posts from an exemplar online forum (Mumsnet) with literature on parenting interventions from psychology. In particular, we examine the types of question parents of 2-5 year olds seek help for around their children's behaviour, and the challenges with the support that they do (or do not) receive from the Mumsnet community. Combining empirical and theory-driven insights, we outline an 'information-to-application' gap that conceptually underpins the difficulties observed, and suggest plausible research directions that could address such design problems.
Seray B. Ibrahim, Jazz Rui Xia Ang, Melina Petsolari, Rebecca Michelson, Yuzhen Dong, Nikki Theofanopoulou, Max Van Kleek, Katie Davis 0001, Petr Slovák
Proc. ACM Hum. Comput. Interact.4
2023 Self-Talk with Superhero Zip: Supporting Children's Socioemotional Learning with Conversational Agents
abstract
Socioemotional competencies are fundamental for children’s growth and success, and prior work shows that in some instances, technology can support children in acquiring these skills. Here, we examine whether children can learn to use a socioemotional strategy known as “self-talk” from a conversational agent (CA). To investigate this question, we designed and built “Self-Talk with Superhero Zip,” an interactive CA experience, and deployed it for one week in ten family homes to pairs of siblings between the ages of five and ten (N = 20). We found that children could recall and accurately describe the lessons taught by the intervention, and we saw indications of children applying self-talk in daily life. Targeting sibling pairs rather than individual users proved to be a design challenge in its own right, and families suggested design ideas for supporting this context, such as UI to manage conversational flow and reduce competition, and visuals and embodied activities to encourage focus. The dual-user context coupled with the audio modality prompted “preinput huddles” in which children conversed in whispers before responding to the system. We contribute evidence that CAs can support children in learning to use self-talk as well as design guidance for creating multi-user conversational interfaces.
Mingrui Ray Zhang, Lynn K. Nguyen, Rebecca Michelson, Tala June Tayebi, Alexis Hiniker
IDC5
2022 Mapping Child Care Access in King County: Tech-Based Advocacy and Coalition Support
abstract
In this submission, I discuss my participatory design research on mapping and data visualization of childcare access in King County of Washington in the United States. Through a co-design process with a childcare business coalition, I investigate the affordances of a data-driven website for advocacy and social change. As grassroots coalitions begin to build economic and operational capacity from self-organizing, they break down silos within a fragmented childcare ecosystem. This proposed dissertation work aims to provide a means for an effective collaboration between public-sector and academic HCI partners in the iterative development of an online tool for structural changes to childcare access in King County.
Rebecca Michelson
IDC1
2021 Parenting in a Pandemic: Juggling Multiple Roles and Managing Technology Use in Family Life During COVID-19 in the United States
abstract
The COVID-19 pandemic upended the lives of families with young children as school closures and social distancing requirements left caregivers struggling to facilitate educational experiences, maintain social connections, and ensure financial stability. Considering families' increased reliance on technology to survive, this research documents parents' lived experiences adapting to technology's outsized role alongside other shifts in family life associated with the COVID-19 pandemic. In this paper, we describe a 10-week study with 30 enrolled families with children aged 3 to 13 in the United States using the asynchronous remote communities (ARC) methodology to 1) understand the benefits and challenges faced by families as they adapted technology at home to navigate the pandemic, and 2) to ideate improvements to those experiences through co-design. We found that amidst gaps in infrastructural support from schools, workplaces, and communities, parents experienced deep anxiety and took on new roles, including tech support, school administrator, and curator of meaningful activities for their children. As parents shared bold and creative technology-based solutions for improving family well-being, schooling experiences, social life, and beyond, they demonstrated their capacity to contribute to new models of learning and family life. Our findings are a call to action for CSCW researchers, designers, and family-focused practitioners to work with learning communities that incorporate parent, teacher, and technology experiences in their academic and community planning.
Rebecca Michelson, Akeiylah DeWitt, Ria Nagar, Alexis Hiniker, Jason C. Yip 0001, Sean A. Munson, Julie A. Kientz
Proc. ACM Hum. Comput. Interact.1
2020 "This just felt to me like the right thing to do": Decision-Making Experiences of Parents of Young Children
abstract
Parenting comes with many responsibilities, one of which is making ongoing decisions affecting their child's health. While today's parents have access to an abundance of parenting advice and data-both offline and online-little is known about their lived experience with these resources and how it interacts with other aspects of decision-making like intuition. Drawing on a survey of 65 parents and interviews of 12 parents of children aged 0-5 in the U.S., we provide the following contributions: an analysis of parents' experiences and needs when using different resources to make health and wellbeing decisions for their child; a definition of parents' lived experiences with intuition throughout the decision-making process; and a discussion of tensions and opportunities for designing in this sensitive space. Our findings can inform new design directions for interactive technology-based parenting support, particularly the potential to consider intuition and make parenting information and data more socially oriented.
Susanne Kirchner, Dawn Sakaguchi-Tang, Rebecca Michelson, Sean A. Munson, Julie A. Kientz
Conference on Designing Interactive Systems3
2020 "The Personal is Political": Hackathons as Feminist Consciousness Raising
abstract
Initially conceived as problem-focused programming events, hackathons have expanded to encompass a range of issue areas, stakeholders and activities. There have been important critiques of hackathons in relation to their format and structure, their epistemological assumptions, and their outputs and impacts. Scholars working in Feminist HCI have proposed design considerations for more inclusive hackathons that focus on social justice outcomes for marginalized groups. Evaluative work on hackathons has assessed entrepreneurial contributions, skill development, and affective impacts, but largely absent from the analysis is a view of long-term personal impacts on participants. What kinds of lasting impacts (if any) do issue-focused hackathons have on participants themselves? In this paper, we describe a post-hoc qualitative study with participants and organizers of a postpartum health hackathon in the U.S., one year after the event took place. Our goals were to understand people's motivations for participating, what impact (if any) their participation had on their lives, and how (if at all) their participation shaped how they now understand postpartum health. Our findings indicate that the hackathon functioned as a space of "feminist consciousness raising" in that it provided space for navigating and sharing personal experiences, contextualizing and connecting those experiences to structural oppression, and developing participants' self- and collective-efficacy to create design interventions and enact social change. Feminist consciousness raising is not just "awareness-raising", but rather a specific historic and contemporary practice which we describe and situate in relation to personal experiences of oppression around stigmatized topics. With these findings, we situate feminist consciousness raising in relation to the literature on hackathons and feminist HCI, speculate which aspects of the design of the event led to it fostering feminist consciousness raising, and generate recommendations for how to intentionally bring feminist consciousness raising to the design of hackathons and innovation events.
Catherine D'Ignazio, Rebecca Michelson, Alexis Hope, Josephine Hoy, Jennifer Roberts, Kate Krontiris
Proc. ACM Hum. Comput. Interact.2
2019 Hackathons as Participatory Design: Iterating Feminist Utopias
abstract
Breastfeeding is not only a public health issue, but also a matter of economic and social justice. This paper presents an iteration of a participatory design process to create spaces for re-imagining products, services, systems, and policies that support breastfeeding in the United States. Our work contributes to a growing literature around making hackathons more inclusive and accessible, designing participatory processes that center marginalized voices, and incorporating systems- and relationship-based approaches to problem solving. By presenting an honest assessment of the successes and shortcomings of the first iteration of a hackathon, we explain how we re-structured the second "Make the Breast Pump Not Suck" hackathon in service of equity and systems design. Key to our re-imagining of conventional innovation structures is a focus on experience design, where joy and play serve as key strategies to help people and institutions build relationships across lines of difference. We conclude with a discussion of design principles applicable not only to designers of events, but to social movement researchers and HCI scholars trying to address oppression through the design of technologies and socio-technical systems.
Alexis Hope, Catherine D'Ignazio, Josephine Hoy, Rebecca Michelson, Jennifer Roberts, Kate Krontiris, Ethan Zuckerman
CHI4