VLDB 2026 Research / reviewers in the wild / expert
Jia Gong
dblp:239/8081
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6ranked-venue papers
3as first author
6since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Informative Sample Selection Model for Skeleton-Based Action Recognition With Limited Training SamplesabstractSkeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while maintaining competitive recognition accuracy, the task of 3D Action Recognition with Limited Training Samples, also known as semi-supervised 3D Action Recognition, has been proposed. In addition, active learning, which aims to proactively select the most informative unlabeled samples for annotation, has been explored in semi-supervised 3D Action Recognition for training sample selection. Specifically, researchers adopt an encoder-decoder framework to embed skeleton sequences into a latent space, where clustering information, combined with a margin-based selection strategy using a multi-head mechanism, is utilized to identify the most informative sequences in the unlabeled set for annotation. However, the most representative skeleton sequences may not necessarily be the most informative for the action recognizer, as the model may have already acquired similar knowledge from previously seen skeleton samples. To solve it, we reformulate Semi-supervised 3D action recognition via active learning from a novel perspective by casting it as a Markov Decision Process (MDP). Built upon the MDP framework and its training paradigm, we train an informative sample selection model to intelligently guide the selection of skeleton sequences for annotation. To enhance the representational capacity of the factors in the state-action pairs within our method, we project them from Euclidean space to hyperbolic space. Furthermore, we introduce a meta tuning strategy to accelerate the deployment of our method in real-world scenarios. Extensive experiments on three 3D action recognition benchmarks demonstrate the effectiveness of our method. Zhigang Tu 0001, Zhengbo Zhang, Jia Gong, Junsong Yuan 0001, Bo Du 0001 |
IEEE Trans. Image Process. | 3 |
| 2024 | LLMs are Good Sign Language TranslatorsabstractSign Language Translation (SLT) is a challenging task that aims to translate sign videos into spoken language. Inspired by the strong translation capabilities of large language models (LLMs) that are trained on extensive multilingual text corpora, we aim to harness off-the-shelf LLMs to handle SLT. In this paper, we regularize the sign videos to embody linguistic characteristics of spoken language, and propose a novel SignLLM framework to transform sign videos into a language-like representation for improved readability by off-the-shelf LLMs. SignLLM comprises two key modules: (1) The Vector-Quantized Visual Sign module converts sign videos into a sequence of discrete character-level sign tokens, and (2) the Codebook Reconstruction and Alignment module converts these character-level tokens into word-level sign representations using an optimal transport formulation. A sign-text alignment loss further bridges the gap between sign and text tokens, enhancing semantic compatibility. We achieve state-of-the-art gloss-free results on two widely-used SLT benchmarks. Jia Gong, Lin Geng Foo, Hossein Rahmani 0001, Jun Liu 0036 |
CVPR | 1 |
| 2023 | System-Status-Aware Adaptive Network for Online Streaming Video UnderstandingabstractRecent years have witnessed great progress in deep neural networks for real-time applications. However, most existing works do not explicitly consider the general case where the device's state and the available resources fluctuate over time, and none of them investigate or address the impact of varying computational resources for online video understanding tasks. This paper proposes a System-status-aware Adaptive Network (SAN) that considers the device's real-time state to provide high-quality predictions with low delay. Usage of our agent's policy improves efficiency and robustness to fluctuations of the system status. On two widely used video understanding tasks, SAN obtains state-of-the-art performance while constantly keeping processing delays low. Moreover, training such an agent on various types of hardware configurations is not easy as the labeled training data might not be available, or can be computationally prohibitive. To address this challenging problem, we propose a Meta Self-supervised Adaptation (MSA) method that adapts the agent's policy to new hardware configurations at test-time, allowing for easy deployment of the model onto other unseen hardware platforms. Lin Geng Foo, Jia Gong, Zhipeng Fan 0001, Jun Liu 0036 |
CVPR | 2 |
| 2023 | DiffPose: Toward More Reliable 3D Pose EstimationabstractMonocular 3D human pose estimation is quite challenging due to the inherent ambiguity and occlusion, which often lead to high uncertainty and indeterminacy. On the other hand, diffusion models have recently emerged as an effective tool for generating high-quality images from noise. In-spired by their capability, we explore a novel pose estimation framework (DiffPose) that formulates 3D pose estimation as a reverse diffusion process. We incorporate novel designs into our DiffPose to facilitate the diffusion process for 3D pose estimation: a pose-specific initialization of pose uncertainty distributions, a Gaussian Mixture Model-based forward diffusion process, and a context-conditioned re-verse diffusion process. Our proposed DiffPose significantly outperforms existing methods on the widely used pose estimation benchmarks Human3.6M and MPI-INF-3DHP. Project page: https://gongjia0208.github.io/Diffpose/. Jia Gong, Lin Geng Foo, Zhipeng Fan 0001, Qiuhong Ke, Hossein Rahmani 0001, Jun Liu 0036 |
CVPR | 1 |
| 2023 | Distribution-Aligned Diffusion for Human Mesh RecoveryabstractRecovering a 3D human mesh from a single RGB image is a challenging task due to depth ambiguity and self-occlusion, resulting in a high degree of uncertainty. Meanwhile, diffusion models have recently seen much success in generating high-quality outputs by progressively denoising noisy inputs. Inspired by their capability, we explore a diffusion-based approach for human mesh recovery, and propose a Human Mesh Diffusion (HMDiff) framework which frames mesh recovery as a reverse diffusion process. We also propose a Distribution Alignment Technique (DAT) that injects input-specific distribution information into the diffusion process, and provides useful prior knowledge to simplify the mesh recovery task. Our method achieves state-of-the-art performance on three widely used datasets. Project page: https://gongjia0208.github.io/HMDiff/. Lin Geng Foo, Jia Gong, Hossein Rahmani 0001, Jun Liu 0036 |
ICCV | 2 |
| 2022 | Meta Agent Teaming Active Learning for Pose EstimationabstractThe existing pose estimation approaches often require a large number of annotated images to attain good estimation performance, which are laborious to acquire. To reduce the human efforts on pose annotations, we propose a novel Meta Agent Teaming Active Learning (MATAL) framework to actively select and label informative images for effective learning. Our MATAL formulates the image selection procedure as a Markov Decision Process and learns an optimal sampling policy that directly maximizes the performance of the pose estimator based on the reward. Our framework consists of a novel state-action representation as well as a multi-agent team to enable batch sampling in the active learning procedure. The framework could be effectively optimized via Meta-Optimization to accelerate the adaptation to the gradually expanded labeled data during deployment. Finally, we show experimental results on both human hand and body pose estimation benchmark datasets and demonstrate that our method significantly outperforms all baselines continuously under the same amount of annotation budget. Moreover, to obtain similar pose estimation accuracy, our MATAL framework can save around 40% labeling efforts on average compared to state-of-the-art active learning frameworks. Jia Gong, Zhipeng Fan 0001, Qiuhong Ke, Hossein Rahmani 0001, Jun Liu 0036 |
CVPR | 1 |