Emrecan Gulay

dblp:239/8138 · DBLP profile ↗
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4ranked-venue papers
4as first author
3since 2021 · last 2026
0000-0002-7064-8115ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 first-author · 3 since 2021
YearPublicationVenuePosition
2026 Relational Dissonance in Human-AI Interactions: The Case of Knowledge Work
abstract
When AI systems allow human-like communication, they elicit increasingly complex relational responses. Knowledge workers face a particular challenge: They approach these systems as tools while interacting with them in ways that resemble human social interaction. To understand the relational contexts that arise when humans engage with anthropomorphic conversational agents, we need to expand existing human-computer interaction frameworks. Through three workshops with qualitative researchers, we found that the fundamental ontological and relational ambiguities inherent in anthropomorphic conversational agents make it difficult for individuals to maintain consistent relational stances toward them. Our findings indicate that people's articulated positioning toward such agents often differs from the relational dynamics that occur during interactions. We propose the concept of relational dissonance to help researchers, designers, and policymakers recognize the resulting tensions in the development, deployment, and governance of anthropomorphic conversational agents and address the need for relational transparency.
Emrecan Gulay, Eleonora Picco, Enrico Glerean, Corinna Coupette
CHI1
2021 Exploring a Feedback-Oriented Design Process Through Curved Folding
abstract
The advancement of computational design and fabrication technologies has allowed combining physical and digital processes in architecture. Existing methods for physical-digital integration offer limited support for explorations with folded non-linear surfaces. This paper introduces a feedback-oriented design approach linking physical models with digital tools to enhance ideation processes in architecture. We employ paper as a medium for translating simple mock-up ideas to more elaborate digital design models. We explain the physical exploration, 3D scanning, digital simulation, and fabrication processes. Then, we discuss the results, observations, and limitations of this design approach.
Emrecan Gulay, Toni Kotnik, Andrés Lucero
CHI1
2021 Understanding the Role of Physical and Digital Techniques in the Initial Design Processes of Architecture
Emrecan Gulay, Andrés Lucero
INTERACT (2)1
2019 Integrated Workflows: Generating Feedback Between Digital and Physical Realms
abstract
As design thinking shifted away from conventional methods with the rapid adoption of computer-aided design and fabrication technologies, architects have been seeking ways to initiate a comprehensive dialogue between the virtual and the material realms. Current methodologies do not offer embodied workflows that utilize the feedback obtained through a subsequent transition process between physical and digital design. Therefore, narrowing the separation between these two platforms remains as a research problem. This literature review elaborates the divide between physical and digital design, testing and manufacturing techniques in the morphological process of architectural form. We first review the digital transformation in the architectural design discourse. Then, we proceed by introducing a variety of methods that are integrating digital and physical workflows and suggesting an alternative approach. Our work unveils that there is a need for empirical research with a focus on integrated approaches to create intuitively embodied experiences for architectural designers.
Emrecan Gulay, Andrés Lucero
CHI1