VLDB 2026 Research / reviewers in the wild / expert
Hyoungwook Jin
dblp:239/9391
· DBLP profile ↗
11ranked-venue papers
5as first author
10since 2021 · last 2026
0000-0003-0253-560XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Systems, architecture and hardware · 5 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | When Scaffolding Breaks: Investigating Student Interaction with LLM-Based Writing Support in Real-Time K-12 EFL ClassroomsabstractLarge language models (LLMs) are promising tools for scaffolding students’ English writing skills, but their effectiveness in real-time K-12 classrooms remains underexplored. Addressing this gap, our study examines the benefits and limitations of using LLMs as real-time learning support, considering how classroom constraints, such as diverse proficiency levels and limited time, affect their effectiveness. We conducted a deployment study with 157 eighth-grade students in a South Korean middle school English class over six weeks. Our findings reveal that while scaffolding improved students’ ability to compose grammatically correct sentences, this step-by-step approach demotivated lower-proficiency students and increased their system reliance. We also observed challenges to classroom dynamics, where extroverted students often dominated the teacher’s attention, and the system’s assistance made it difficult for teachers to identify struggling students. Based on these findings, we discuss design guidelines for integrating LLMs into real-time writing classes as inclusive educational tools. Junho Myung, Hyunseung Lim, Hana Oh, Hyoungwook Jin, Nayeon Kang, So-Yeon Ahn, Hwajung Hong, Alice Oh, Juho Kim 0001 |
CHI | 4 |
| 2026 | RelianceScope: An Analytical Framework for Examining Students' Reliance on Generative AI Chatbots in Problem Solving
Hyoungwook Jin, Minju Yoo, Zixin Chen, So-Yeon Ahn, Xu Wang 0016 |
L@S | 1 |
| 2025 | TeachTune: Reviewing Pedagogical Agents Against Diverse Student Profiles with Simulated StudentsabstractPeer Reviewed Hyoungwook Jin, Minju Yoo, Jeongeon Park, Yokyung Lee, Xu Wang 0016, Juho Kim 0001 |
CHI | 1 |
| 2025 | Learnersourcing: Student-generated Content @ Scale: 3rd Annual WorkshopabstractPeer Reviewed Steven Moore, Xinyi Lu 0004, Hyoungwook Jin, Hassan Khosravi, Paul Denny 0001, Christopher Brooks 0001, Xu Wang 0016, Juho Kim 0001, John C. Stamper |
L@S | 4 |
| 2024 | When to Give Feedback: Exploring Tradeoffs in the Timing of Design FeedbackabstractAdvances in AI have opened up the potential for creativity tools to computationally generate design feedback. In a future when designers can request feedback anytime on demand, how would the timing of these requests impact novices’ creative learning processes? What are the tradeoffs of providing access to feedback throughout a design task (in-action) versus only providing feedback after (on-action)? We explored these questions through a Wizard-of-Oz study (N=20) using an interactive design probe, where participants could request feedback either throughout the design process or only after they complete a full draft. We found that in-action participants frequently request feedback, resulting in better improvements as indicated by a greater decrease in issues in their final design. However, we saw that in-action feedback can also risk users overly relying on feedback instead of engaging in more holistic self-evaluation. We discuss the implications of our insights on designing tools for creative feedback. Jane E, Yu-Chun (Grace) Yen, Isabelle Yan Pan, Grace Lin, Hyoungwook Jin, Mengyi Chen, Haijun Xia, Steven Dow |
Creativity & Cognition | 6 |
| 2024 | Teach AI How to Code: Using Large Language Models as Teachable Agents for Programming EducationabstractThis work investigates large language models (LLMs) as teachable agents for learning by teaching (LBT). LBT with teachable agents helps learners identify knowledge gaps and discover new knowledge. However, teachable agents require expensive programming of subject-specific knowledge. While LLMs as teachable agents can reduce the cost, LLMs’ expansive knowledge as tutees discourages learners from teaching. We propose a prompting pipeline that restrains LLMs’ knowledge and makes them initiate “why” and “how” questions for effective knowledge-building. We combined these techniques into TeachYou, an LBT environment for algorithm learning, and AlgoBo, an LLM-based tutee chatbot that can simulate misconceptions and unawareness prescribed in its knowledge state. Our technical evaluation confirmed that our prompting pipeline can effectively configure AlgoBo’s problem-solving performance. Through a between-subject study with 40 algorithm novices, we also observed that AlgoBo’s questions led to knowledge-dense conversations (effect size=0.71). Lastly, we discuss design implications, cost-efficiency, and personalization of LLM-based teachable agents. Hyoungwook Jin, Seonghee Lee, Hyungyu Shin, Juho Kim 0001 |
CHI | 1 |
| 2024 | Using Large Language Models To Diagnose Math Problem-solving Skills At ScaleabstractPersonalized feedback, tailored to students' needs and prior knowledge, is essential for fostering mathematical problem-solving skills. However, personalized feedback is often limited to one-to-one tutoring or small classrooms as it requires instructors' in-depth diagnosis of cognitive processes employed in students' answers. We propose a large language model (LLM) pipeline that diagnoses students' problem-solving skills from their answers at scale in elementary school math word problems. Based on prior literature and an interview with a math education expert, we developed PERC, a framework composed of four problem-solving stages that students can follow: Parse, Extract, Retrieve, and Combine. The framework facilitates diagnosis by externalizing students' step-by-step problem-solving processes and allowing our pipeline to analyze each stage individually. Our LLM pipeline diagnoses each stage by (1) generating rubrics and (2) comparing students' answers with the rubrics. We fine-tuned our LLM pipeline with 71 math problem-rubric pairs and 128 problem-answer-grade triplets collected from elementary school students. We evaluated our pipeline's diagnosis accuracy against vanilla GPT-3.5 and vanilla GPT-4 with automatic and expert evaluations. The results showed the potential of our approach in improving the end-to-end diagnosis accuracy of LLMs, and expert evaluation provided specific aspects that should be improved. Hyoungwook Jin, Yoonsu Kim, Yeon Su Park, Bekzat Tilekbay, Jinho Son, Juho Kim 0001 |
L@S | 1 |
| 2024 | Learnersourcing: Student-generated Content @ Scale: 2nd Annual Workshopabstractaendees to leave the workshop with a practical understanding of how to engage with learnersourcing.Participants will get hands-on experience with current tools, Steven Moore, Xinyi Lu 0004, Hyoungwook Jin, Hassan Khosravi, Paul Denny 0001, Christopher Brooks 0001, Xu Wang 0016, Juho Kim 0001, John C. Stamper |
L@S | 4 |
| 2024 | CodeTree: A System for Learnersourcing Subgoal Hierarchies in Code ExamplesabstractSubgoal-labeled code examples help learners understand code patterns and apply them to different problem contexts. Subgoal labels are multi-level in nature and based on goal structures that define the hierarchical functional units in code. Data-driven methods and experts can supply the goal structures, but they do not work in environments with scarce data and limited availability of experts. Previous research has shown that learnersourcing is effective for sourcing high-quality subgoal labels of given goal structures. We extend this research by learnersourcing goal structures themselves, thereby making the generation of subgoal-labeled materials fully learner-driven. We introduce CodeTree, a system that generates multi-level goal structures by aggregating learner-generated subgoals from two subgoal learning activities---Generation and Selection. In a between-subjects study, 45 novices studied three code examples with either CodeTree or code explanations alone. The results showed that CodeTree could learnersource high-quality goal structures and subgoal labels for all three examples with just five learners. Learners reported a significantly higher learning gain and satisfaction compared to the baseline. Hyoungwook Jin, Juho Kim 0001 |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2024 | ProcessGallery: Contrasting Early and Late Iterations for Design Principle LearningabstractTraditional design galleries enable users to search for examples based on surface attributes (e.g., color or style), and largely obscure underlying principles (e.g., hierarchy or readability). We conducted three studies to explore how galleries could be constructed to help novices learn key design principles. Study 1 revealed that novices gain perspective by observing how designs evolve throughout a process. Study 2 found that novices are better at identifying design issues when viewing iterations that show improvements for just one principle at a time, rather than multiple. Building on these insights, we created ProcessGallery, a tool that enables users to browse contrasting pairs of early-and-late iterations of designs that highlight key improvements organized by design principles. In Study 3, a within-subjects experiment, sixteen participants iterated on a seed design after viewing examples in ProcessGallery versus a traditional gallery. Using ProcessGallery, participants found more appropriate examples, assessed designs better, and preferred ProcessGallery for learning compared to a traditional gallery. Yu-Chun (Grace) Yen, Jane E, Hyoungwook Jin, Grace Lin, Isabelle Yan Pan, Steven Dow |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2019 | automaTA: Human-Machine Interaction for Answering Context-Specific QuestionsabstractWhen online learners have questions that are related to a specific task, they often use Q&A boards instead of web search because they are looking for context-specific answers. While lecturers, teaching assistants, and other learners can provide context-specific answers on the Q&A boards, there is often a high response latency which can impede their learning. We present automaTA, a prototype that suggests context-specific answers to online learners' questions by capturing the context of the questions. Our solution is to automate the response generation with a human-machine mixed approach, where humans generate high-quality answers, and the human-generated responses are used to train an automated algorithm to provide context-specific answers. automaTA adopts this approach as a prototype in which it generates automated answers for function-related questions in an online programming course. We conduct two user studies with undergraduate and graduate students with little or no experience with Python and found the potential that automaTA can automatically provide answers to context-specific questions without a human instructor, at scale. Changyoon Lee, Donghoon Han, Hyoungwook Jin, Alice Oh |
L@S | 3 |