VLDB 2026 Research / reviewers in the wild / expert
Shaun Alexander Macdonald
dblp:239/9770
· DBLP profile ↗
19ranked-venue papers
6as first author
18since 2021 · last 2026
0000-0001-6519-318XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 16 · 6 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Security and privacy · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Running into Traffic: Investigating External Human-Machine Interfaces for Automated Vehicle-Runner InteractionabstractAutomated vehicles (AVs) must communicate their yielding intentions to pedestrians at crossings. External Human-Machine Interfaces (eHMIs, on-vehicle displays) are promising solutions, but were primarily tested with walking pedestrians. Runners are a significant pedestrian group who move faster and face distinct bodily and perceptual demands, raising questions about how pedestrian activity influences eHMI use. We conducted an outdoor study using an augmented reality simulator. Participants navigated a virtual crossing while walking and running; an approaching AV displayed one of three eHMIs: red/green colour-changing lights, animated cyan lights, or no-eHMI. No-eHMI consistently underperformed. Walkers mostly stopped and validated eHMI signals with vehicle behaviour; they processed both eHMI animations and colour changes effectively. Runners experienced greater time pressure to cross, increasing reliance on the eHMI over vehicle behaviour. They preferred colour changes over animation for rapid decisions. These findings are crucial for promoting eHMI inclusivity and physical wellbeing as AVs join our roads. Ammar Al-Taie, Thomas Goodge, Shaun Alexander Macdonald, Ian Oakley, Stephen A. Brewster |
CHI | 3 |
| 2026 | Wearing Many Avatars: How Users Express, Shift and Perceive Identity Across Contexts in Social VRabstractIn Social Virtual Reality (VR), people use avatars to express identity. But how different social contexts influence the weighting of identity aspects people attribute to avatars, and the potential impact on avatar switching to their perception of identity consistency, remains unclear. To address this gap, our study employed a questionnaire-based survey with 100 participants. We found that people place greater emphasis on expressing their age, aesthetics and culture through avatars, relative to other identity aspects. Whereas attributes, such as one’s physical disabilities and mental health, are consistently hidden. Education and social status are context-dependent. Beyond adjusting these components, users also employed complete avatar switching as a strategy to meet social expectations and protect privacy. Furthermore, although people perceived a change in identity when switching avatars, their core identity was considered stable. This study advances knowledge of identity practices in digital spaces and offers insights for designing inclusive Social VR platforms that support multi-context identity expression. Hongxiang Yang, Shaun Alexander Macdonald, Mohamed Khamis, Ilyena Hirskyj-Douglas |
CHI | 2 |
| 2026 | Uncanny Touch? Investigating the Influence of Lifelike Haptic Cues on User Perceptions of a Social RobotabstractTouch is a central aspect of social human-human interaction, yet when designing social human-robot interaction, the experience of touch is very often neglected. This work explores whether a robot should feel alive by investigating the effect of life-like haptic stimuli inspired by bio-physiological signals (heartbeat, purring, and thermal feedback) on user perception. The results of an interaction study (n=42) showed that haptic cues which simulate bio-physiological signals significantly increased perceived anthropomorphism, social warmth, and likeability of the PARO robot compared to no additional haptics or abstract vibration. We discuss how multimodal haptic cues, despite increasing perceived eeriness, also increased perceived likeability of the robot, providing novel insights into whether the uncanny valley effect may extend into non-visual modalities. These results provide the first empirical evidence that life-like tactile cues can enhance user perceptions of social robots, offering design guidance for deploying effective and engaging touch interactions between humans and zoomorphic robots. Jacqueline Borgstedt, Shaun Alexander Macdonald, Jacob Bhattacharyya, Frank E. Pollick, Stephen A. Brewster |
HRI | 2 |
| 2026 | Use of Online Resources by UK Undergraduate Students for Mental Health QuestionsabstractMental health issues are a huge health concern for undergraduate students, a problem which worsened during the COVID-19 pandemic. In a time when access to in-person support became scarce, we surveyed 156 undergraduate students from a UK university to understand their perceptions and use of online resources with regard to their mental health. Our findings show that, while search engines are primarily used to search for symptoms and diagnoses, video-based social media platforms are predominantly used to find support from people with lived experiences, while typically text-based platforms are used to find support from friends and family. Our findings inform recommendations that can support researchers and professionals in placing and tailoring mental health interventions and resources to the online locations which are most beneficial to students. Patrizia Di Campli San Vito, Shaun Alexander Macdonald, Stephen A. Brewster, Paolo Fusar-Poli, Peter Uhlhaas |
Int. J. Hum. Comput. Interact. | 2 |
| 2026 | A Review of Prototyping in Extended Reality: Linking Immersive Design to Physical FabricationabstractExtended Reality (XR) shows great potential in the manufacturing industry. It can help designers make initial proposals and iterations at low cost before manufacturers and investors decide whether to invest in research, development or production. According to the literature, prototyping in XR is easier to use than three-dimensional (3D) modelling with a personal computer and more capable of displaying 3D structures than paper drawing. In this comprehensive review, we systematically surveyed 68 manuscripts that met our search criteria on prototyping in XR, and discussed the possibility of transferring created virtual prototypes from XR to physical fabrication. We addressed five research questions about the main elements, display devices, user interaction methods, fabrication links, and future challenges. Based on these questions, we identified a clear technology trend with Head-Mounted Displays (HMDs) being used in more than half the studies (53%). Our analysis also shows that nearly half the literature (32 of the 68 articles) focus on 'Model Construction and Rendering', whereas the crucial 'Link to Fabrication' is addressed in only 10% of studies, highlighting a critical gap. In view of these latest developments and gaps, we speculate on the challenges and opportunities in the field of prototyping in XR, especially in linking extended reality to fabrication, with the aim of guiding researchers towards new research directions. Bixun Chen, Shaun Alexander Macdonald, Moataz Attallah, Paul Chapman, Rami Ghannam |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Dancing with Data: Privacy Compromises of Egyptian Women Reconciling Westernized Social Media Sharing with Local Cultural Values
Mennat-Allah Saleh, Shaun Alexander Macdonald, Christian Sturm 0001 |
INTERACT (2) | 2 |
| 2025 | "What you think is private is no longer" - Investigating the Aftermath of Shoulder Surfing on Smartphones in Everyday Life through the Eyes of the VictimsabstractThis paper investigates how experiencing shoulder surfing impacts smartphone users: Through an in-depth survey in the UK (N=91), we specifically investigate how shoulder surfing affects (a) the privacy perceptions of victim users and (b) their interactions with smartphones. We found that the impact of being shoulder-surfed is highly individual. First, shoulder surfing is perceived as unavoidable and frequently occurring, leading to an increased time to complete tasks. Second, users are concerned about their own and other people’s privacy and even consider shoulder surfing a gateway to more serious threats (e.g., identity or device theft). Users are willing to alter their behaviour and use software-based protective measures to prevent shoulder surfing. Finally, we captured a set of user-defined criteria essential to software-based protective measures. Based on our results, we discuss future work directions for user-centred shoulder surfing mitigation. Habiba Farzand, Shaun Alexander Macdonald, Karola Marky, Mohamed Khamis |
MUM | 2 |
| 2025 | SafeScreen: Evaluating a Screen-Detecting Smartphone Camera App under Benign and Adversarial Use MHCI025abstractCamera-equipped smartphones pose security risks to organisations by allowing intentional or accidental leaks of confidential on-screen information. We introduce SafeScreen, an Android camera app that detects and obfuscates screen content in real-time using deep-learning recognition for distant screens and Moiré pattern detection for close-up screen captures. Our mixed-methods, ecologically focused study compared “benign” (ordinary photography) and “malign” (circumventing detection) uses. Results show SafeScreen effectively prevents accidental leaks, but that the majority of users were able to exploit it by discovering workarounds such as partial screen occlusion. Our work contributes (1) a novel screen-blocking camera system, and (2) insights from real-world, unguided interactions. We show how evaluating security systems in authentic settings uncovers user-driven vulnerabilities and frustrations that inform future researchers and organisations. We close by discussing future technical features which could offer usability or security improvements, as well as emphasising the benefits of unscripted and adversarial user evaluations. Shaun Alexander Macdonald, Andras Bodrogai, James Finlow, Fiona Colquhoun, John Williamson 0001, Mohamed Khamis |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2025 | Beyond Mute and Block: Adoption and Effectiveness of Safety Tools in Social VR, from Ubiquitous Harassment to Social SculptingabstractHarassment in Social Virtual Reality (SVR) is a growing concern. The current SVR landscape features inconsistent access to non-standardised safety features, with minimal empirical evidence on their real-world effectiveness, usage and impact. We examine the use and effectiveness of safety tools across 12 popular SVR platforms by surveying 100 users about their experiences of different types of harassment and their use of features like muting, blocking, personal spaces and safety gestures. While harassment remained common-including hate speech, virtual stalking, and physical harassment-many find safety features insufficient or inconsistently applied. Reactive tools like muting and blocking are widely used, largely driven by users' familiarity from other platforms. Safety tools are also used to proactively curate individual virtual experiences, protecting users from harassment, but inadvertently leading to fragmented social spaces. We advocate for standardising proactive, rather than reactive, anti-harassment tools across platforms, and present insights into future safety feature development. Maheshya Weerasinghe, Shaun Alexander Macdonald, Cristina Fiani, Joseph O'Hagan, Mathieu Chollet, Mark McGill, Mohamed Khamis |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | "Pikachu would electrocute people who are misbehaving": Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children in Social Virtual RealityabstractAutomated embodied moderation has the potential to create safer spaces for children in social VR, providing a protective figure that takes action to mitigate harmful interactions. However, little is known about how such moderation should be employed in practice. Through interviews with 16 experts in online child safety and psychology, and workshops with 8 guardians and 13 children, we contribute a comprehensive overview of how Automated Embodied Moderators (AEMs) can safeguard children in social VR. We explore perceived concerns, benefits and preferences across the stakeholder groups and gather first-of-their-kind recommendations and reflections around AEM design. The results stress the need to adapt AEMs to children, whether victims or harassers, based on age and development, emphasising empowerment, psychological impact and humans/guardians-in-the-loop. Our work provokes new participatory design-led directions to consider in the development of AEMs for children in social VR taking child, guardian, and expert insights into account. Cristina Fiani, Robin Bretin, Shaun Alexander Macdonald, Mohamed Khamis, Mark McGill |
CHI | 3 |
| 2024 | Evaluating Transferable Emotion Expressions for Zoomorphic Social Robots using VR Prototyping'abstractZoomorphic robots have the potential to offer companionship and well-being as accessible, low-maintenance alternatives to pet ownership. Many such robots, however, feature limited emotional expression, restricting their potential for rich affective relationships with everyday domestic users. Additionally, exploring this design space using hardware prototyping is obstructed by physical and logistical constraints. We leveraged virtual reality rapid prototyping with passive haptic interaction to conduct a broad mixed-methods evaluation of emotion expression modalities and participatory prototyping of multimodal expressions. We found differences in recognisability, effectiveness and user empathy between modalities while highlighting the importance of facial expressions and the benefits of combining animal-like and unambiguous modalities. We use our findings to inform promising directions for the affective zoomorphic robot design and potential implementations via hardware modification or augmented reality, then discuss how VR prototyping makes this field more accessible to designers and researchers. Shaun Alexander Macdonald, Robin Bretin, Salma ElSayed |
ISMAR | 1 |
| 2024 | Perspectives on DeepFakes for Privacy: Comparing Perceptions of Photo Owners and Obfuscated Individuals towards DeepFake Versus Traditional Privacy-Enhancing ObfuscationabstractObfuscating people’s faces using synthetically generated faces, i.e., DeepFakes, has been shown to be effective at privacy preservation. While recent work showed that DeepFake obfuscation is well perceived by viewers, the perspectives of a) the owner of the obfuscated photo, and b) the person that is being obfuscated, remain unclear. This paper reports on the results of a user study where participants uploaded their own group photos, in which they appear, and applied obfuscation techniques to both themselves and others in the image. The obfuscation methods included DeepFakes and four traditional techniques: blurring, pixelating, masking, and avatars. Our findings show that both photo owners and obfuscated individuals perceive DeepFake obfuscation as significantly more effective in protecting privacy compared to the traditional methods, and was found to integrate well with the environment. Mohamed Khamis, Rebecca Panskus, Habiba Farzand, Marija Mumm, Shaun Alexander Macdonald, Karola Marky |
MUM | 5 |
| 2024 | Soothing Sensations: Enhancing Interactions with a Socially Assistive Robot through Vibrotactile HeartbeatsabstractPhysical interactions with socially assistive robots (SARs) positively affect user wellbeing. However, haptic experiences when touching a SAR are typically limited to perceiving the robot’s movements or shell texture, while other modalities that could enhance the touch experience with the robot, such as vibrotactile stimulation, are under-explored. In this exploratory qualitative study, we investigate the potential of enhancing human interaction with the PARO robot through vibrotactile heartbeats, with the goal to regulate subjective wellbeing during stressful situations. We conducted in-depth one-on-one interviews with 30 participants, who watched three horror movie clips alone, with PARO, and with a PARO that displayed a vibrotactile heartbeat. Our findings show that PARO’s presence and its interactive capabilities can help users regulate emotions through attentional redeployment from a stressor toward the robot. The vibrotactile heartbeat further reinforced PARO’s physical and social presence, enhancing the socio-emotional support provided by the robot and its perceived life-likeness. We discuss the impact of individual differences in user experience and implications for the future design of life-like vibrotactile stimulation for SARs. Jacqueline Borgstedt, Shaun Alexander Macdonald, Karola Marky, Frank E. Pollick, Stephen A. Brewster |
RO-MAN | 2 |
| 2024 | Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety InterventionabstractSocial anxiety is a prevalent mental health concern that impacts quality of life and makes social spaces less accessible. We conducted two studies with socially anxious participants, investigating using affective haptic comfort objects to provide calming support during social exposure. Participatory prototyping informed the design and use of the intervention, which was then evaluated between-groups with a social exposure task. Treatment participants held their preferred vibration-augmented prototype during this task; control participants did not. We observed no change in physiological measures, but treatment participants exhibited a significantly broader distribution of psychological anxiety scores. Participants in both studies found their objects pleasant and calming, made positive emotional associations with resonant stimuli, and used their objects to afford self-soothing tactile experiences. We discuss how future designers can facilitate calming affective haptic interfaces for socially anxious settings. Shaun Alexander Macdonald, Euan Freeman, Frank E. Pollick, Stephen A. Brewster |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2023 | Keep it Real: Investigating Driver-Cyclist Interaction in Real-World TrafficabstractCyclists encounter drivers in many traffic scenarios; good communication is key to avoiding collisions. Little is known about everyday driver-cyclist interaction and communication. This is important in designing Automated Vehicles (AVs) that must drive safely around cyclists. We explored driver-cyclist interaction across diverse scenarios through in-the-wild observations (N = 414) and a naturalistic study involving cyclists wearing eye-trackers (N = 12). Results showed cyclists attended to road markings and traffic signs in controlled traffic scenarios but to vehicle sides and windows in uncontrolled encounters. Interactions were unlikely at controlled intersections, but various techniques were used to negotiate right-of-way in uncontrolled scenarios, e.g. cyclists used arm gestures and shoulder checks to communicate their intent and awareness when lane merging. Drivers communicated these through on-vehicle signals and head movements at roundabouts. We discuss the implications of driver-cyclist interaction behaviour on AV interaction design and offer insights into system requirements to support cyclists riding in traffic. Ammar Al-Taie, Yasmeen Abdrabou, Shaun Alexander Macdonald, Frank E. Pollick, Stephen A. Brewster |
CHI | 3 |
| 2023 | In the Quest to Protect Users from Side-Channel Attacks - A User-Centred Design Space to Mitigate Thermal Attacks on Public Payment Terminals
Karola Marky, Shaun Alexander Macdonald, Yasmeen Abdrabou, Mohamed Khamis |
USENIX Security Symposium | 2 |
| 2022 | The Impact of Thermal Cues on Affective Responses to Emotionally Resonant VibrationsabstractThis paper investigates how presenting emotionally resonant vibrotactile stimuli at cool, neutral and warm temperature levels impacts mean ratings for emotional resonance and affective response. Affective vibrotactile stimuli can elicit pleasant or calming responses, making them applicable for emotion regulation. Evoking real-world sensations via emotional resonance can widen their affective range and improve their effectiveness, and allow them to enhance immersive multimodal experiences. Thermotactile cues have been shown to affect emotional responses, but have not been combined with emotionally resonant vibrations to see how they change responses to such cues. This study (n=20) assessed the impact of 3 temperature levels (24℃, 30℃, and 34℃) on 15 emotionally resonant vibrotactile cues and observed if emotionally resonant stimuli exceeded the affective range non-resonant vibrotactile stimuli. The findings suggest that presenting specific resonant vibrations at temperatures that are appropriate for the sensation they evoke can improve emotional resonance and vice versa. In addition, temperature had a positive effect on affective response and emotionally resonant vibrations were found to have a wider affective range than traditional vibrotactile cues. These findings support using emotionally resonant vibrations and thermal cues to elicit desirable emotional responses in emotion regulation and immersive media applications. Shaun Alexander Macdonald, Frank E. Pollick, Stephen A. Brewster |
ICMI | 1 |
| 2021 | User Preferences for Calming Affective Haptic Stimuli in Social SettingsabstractThis paper presents a survey informing a user-first approach to designing calming affective haptic stimuli by eliciting user preferences in different social scenarios. Prior affective haptics research presented users with stimuli and recorded emotional responses. By contrast this work focuses on the sensations users wish to experience and how these can be simulated using haptics. The survey (n=81) investigated which users preferences in four social situations to reduce social anxiety. Using thematic analysis of responses we created a coding scheme of stimuli derived from real-world experiences to emulate with affective haptics. By cross-referencing these categories with affective haptics research, we provide recommendations to designers about which calming stimuli users wish to experience socially and how they can be implemented. Shaun Alexander Macdonald, Euan Freeman, Stephen A. Brewster, Frank E. Pollick |
ICMI | 1 |
| 2020 | Eliciting Emotion with Vibrotactile Stimuli Evocative of Real-World SensationsabstractThis paper describes a novel category of affective vibrotactile stimuli which evoke real-world sensations and details a study into emotional responses to them. The affective properties of short and abstract vibrotactile waveforms have previously been studied and shown to have a narrow emotional range. By contrast this paper investigated emotional responses to longer waveforms and to emotionally resonant vibrotactile stimuli, stimuli which are evocative of real-world sensations such as animal purring or running water. Two studies were conducted. The first recorded emotional responses to Tactons with a duration of 20 seconds. The second investigated emotional responses to novel emotionally resonant stimuli. Stimuli that users found more emotionally resonant were more pleasant, particularly if they had prior emotional connections to the sensation represented. Results suggest that future designers could use emotional resonance to expand the affective response range of vibrotactile cues by utilising stimuli with which users bear an emotional association. Shaun Alexander Macdonald, Stephen A. Brewster, Frank E. Pollick |
ICMI | 1 |