Erin Walker

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71ranked-venue papers
14as first author
32since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 61 · 14 first-author · 25 since 2021Applied, interdisciplinary, general and emerging computing · 44 · 13 first-author · 16 since 2021Artificial intelligence and machine learning · 8 · 5 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2026 Design Tensions for Generative AI in Education for Early to Mid-adolescent Youth: An Exploration of Autonomy, Critical Reflection, and Psychological Safety
Angela Stewart, Paras Sharma, Omotayo Madein, YuePing Sha, Janet Shufor Bih Epse Fofang, Christina Kundrak, Erin Walker
AIED (6)9
2026 Hybrid LLM-Embedded Dialogue Agents for Learner Reflection: Designing Responsive and Theory-Driven Interactions
abstract
Dialogue systems have long supported learner reflections, with theoretically grounded, rule-based designs offering structured scaffolding but often struggling to respond to shifts in engagement. Large Language Models (LLMs), in contrast, can generate context-sensitive responses but are not informed by decades of research on how learning interactions should be structured, raising questions about their alignment with pedagogical theories. This paper presents a hybrid dialogue system that embeds LLM responsiveness within a theory-aligned, rule-based framework to support learner reflections in a culturally responsive robotics summer camp. The rule-based structure grounds dialogue in self-regulated learning theory, while the LLM decides when and how to prompt deeper reflections, responding to evolving conversation context. We analyze themes across dialogues to explore how our hybrid system shaped learner reflections. Our findings indicate that LLM-embedded dialogues supported richer learner reflections on goals and activities, but also introduced challenges due to repetitiveness and misalignment in prompts, reducing engagement.
Paras Sharma, YuePing Sha, Janet Shufor Bih Epse Fofang, Brayden Yan, Jess A Turner, Nicole Balay, Hubert O. Asare, Angela Stewart, Erin Walker
CHI9
2026 How Pragmatics Shape Articulation: A Computational Case Study in STEM ASL Discourse
Saki Imai, Lee Kezar, Laurel Aichler, Mert Inan, Erin Walker, Alicia Wooten, Lorna C. Quandt, Malihe Alikhani
LREC5
2025 Multi-party Lexical Alignment in Collaborative Learning with a Teachable Robot
Yuya Asano, Diane J. Litman, Paras Sharma, Daniel Fritsch, Quentin King-Shepard, Timothy Nokes-Malach, Adriana Kovashka, Erin Walker
AIED (6)8
2025 Using Self-regulated Learning Theory to Inform the Design of Educational Recommender Systems for Introductory Programming
Jordan Barria-Pineda, Deniz Sonmez Unal, Kamil Akhuseyinoglu, Peter Brusilovsky, Erin Walker
AIED (5)5
2025 Beyond Static Measures: Temporal Analysis of Lexical Alignment in Human-Human Learning With a Teachable Robot
Paras Sharma, Daniel Fritsch, Yuya Asano, Quentin King-Shepard, Tyree Langley, Tristan Maidment, Diane J. Litman, Timothy Nokes-Malach, Adriana Kovashka, Nikki G. Lobczowski, Erin Walker
AIED (4)11
2025 Who's Got the Power? Data Feminism as a Lens for Designing AIED Engagement Systems
Angela Stewart, Jaemarie Solyst, Xinyi Bao, Paras Sharma, Amanda Buddemeyer, Tara Nkrumah, Amy Ogan, Erin Walker
AIED (4)8
2025 "I am a Technology Creator": Black Girls as Technosocial Change Agents in a Culturally-Responsive Robotics Camp
Jaemarie Solyst, Safiyyah Scott, Gabriella Howse, Tara Nkrumah, Erin Walker, Amy Ogan, Angela Stewart
CHI6
2025 Can LLMs simulate the same correct solutions to free-response math problems as real students?
abstract
Large language models (LLMs) have emerged as powerful tools for developing educational systems.While previous studies have explored modeling student mistakes, a critical gap remains in understanding whether LLMs can generate correct solutions that represent student responses to free-response problems.We compare the distribution of solutions from four LLMs (one proprietary, two open-sourced general, and one open-sourced math models) with various sampling and prompting techniques and those from students teaching math problems to a conversational robot.Our study reveals discrepancies between the correct solutions produced by LLMs and by students.We discuss the practical implications of these findings for the design and evaluation of LLMsupported educational systems.
Yuya Asano, Diane J. Litman, Erin Walker
EMNLP3
2025 Modeling the phases of rule learning during problem solving with an interactive learning environment
Deniz Sonmez Unal, Erin Treacy Solovey, Catherine M. Arrington, Erin Walker
User Model. User Adapt. Interact.4
2024 Multimodal Sensing of Goals and Activities During Interactions with a Co-created Robot
Paras Sharma, Veronica Bella, Angela Stewart, Erin Walker
EC-TEL (2)4
2024 Building Learner Activity Models From Log Data Using Sequence Mapping and Hidden Markov Models
Paras Sharma, Angela Stewart, Krit Ravichander, Erin Walker
EDM5
2023 Comic-boarding with Children: Understanding the use of Language in Human-Human and Human-Agent Dialogue
abstract
The intersection of language and identity refers to the ways in which language use reflects and shapes one's sense of self and group membership. It is important to design voice-based technologies that represent and support diverse types of identities to increase accessibility. Due to constraints in the data and algorithms used to train and improve artificial intelligence (AI) systems like social robots or voice assistants, they are often unable to represent certain dialects of English and other languages. This could result in data bias, identity exclusion, and communication barriers that can impact the user's outcomes when using such dialects. Technology companies are discussing how to close this gap by improving training data; however, some researchers believe that the intersection of identity and technology calls for effective collaborative design methodologies that involve intended users. This work-in-progress paper presents preliminary findings on a participatory design method, comic-boarding, that can accomplish the above goal. Using comic-boarding, our intention is to create a space for critical reflection on language and identity in human-human and human-agent dialogue for children from marginalized communities.
Jennifer Nwogu, Amanda Buddemeyer, Rosta Farzan, Angela Stewart, Erin Walker
IDC5
2023 Eliciting Proactive and Reactive Control During Use of an Interactive Learning Environment
Deniz Sonmez Unal, Catherine M. Arrington, Erin Treacy Solovey, Erin Walker
AIED4
2023 "I Want to Be Unique From Other Robots": Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education
abstract
Robot technologies have been introduced to computing education to engage learners. This study introduces the concept of co-creation with a robot agent into culturally-responsive computing (CRC). Co-creation with computer agents has previously focused on creating external artifacts. Our work differs by making the robot agent itself the co-created product. Through participatory design activities, we positioned adolescent girls and an agentic social robot as co-creators of the robot’s identity. Taking a thematic analysis approach, we examined how girls embody the role of creator and co-creator in this space. We identified themes surrounding who has the power to make decisions, what decisions are made, and how to maintain social relationship. Our findings suggest that co-creation with robot technology is a promising implementation vehicle for realizing CRC.
Yinmiao Li, Jennifer Nwogu, Amanda Buddemeyer, Jaemarie Solyst, Jina Lee, Erin Walker, Amy Ogan, Angela Stewart
CHI6
2023 Soliloquy: Fostering Poetry Comprehension Using an Interactive Think-aloud Visualization
abstract
Complex texts like poetry are distinct from informative texts, requiring additional subprocesses to decode and interpret. Approaching a poem without knowledge of these cognitive strategies can result in confusion and frustration—rather than comprehension. In this work, we explore how interfaces can surface and demonstrate these cognitive processes to novice readers. We introduce Soliloquy, an interface that visualizes the thoughts of an expert as they read and interpret a poem by using animations of text and pop-up tooltips. We evaluate the interface in a five-condition Mechanical Turk study (n=254) by varying the detail of thoughts, including audio, and substituting a static text control. Our study detected a significant difference in comprehension between the detail of thoughts, but not between the Soliloquy interface and static text control. We further investigate this finding in a think-aloud study (n=13), revealing the impact individual differences, experience, and cognitive load could have on Soliloquy’s effectiveness.
Zak Risha, Deniz Sonmez Unal, Erin Walker
CHI3
2023 Classification of Rule Learning Phases in Inductive Reasoning
Deniz Sonmez Unal, Theresa G. Mowad, Alicia Howell-Munson, Erin Walker, Erin Treacy Solovey, Catherine M. Arrington
CogSci4
2023 Exploring the Use of Badges as Cross-Platform Collaborative Support
abstract
Student motivation is a critical factor during collaboration because the social and environmental factors within the collaborative context may influence participation. We used students' self-reported motivational values to provide collaborative support in a cross-platform learning environment. The support used a combination of displaying prompts to facilitate digital collaboration and rewarding badges to reinforce positive aspects of student participation. A classroom study (n=52) was conducted to examine the effect of this support on participation and learning. We discuss the implications of collaborative support using the data collected from multiple digital collaborative activities.
Ishrat Ahmed, Ruth Wylie, Stefania Metzger, Amanda Whitehurst, Youn Ji Choi, Rifa Vhora, Chloe Dahan, Erin Walker
ICALT8
2023 I Dance Too": "Girls Identity Reflections with a Social Robot"
Amanda Buddemeyer, Erin Walker, Angela Stewart
SIGCSE (2)3
2022 Eliciting Proactive and Reactive Control during Use of an Interactive Learning Environment
Deniz Sonmez Unal, Catherine M. Arrington, Erin Treacy Solovey, Erin Walker
CogSci4
2022 Context-Sensitive Technology Supports for Social Learning
Erin Walker
CSEDU (1)1
2022 Building a Reinforcement Learning Environment from Limited Data to Optimize Teachable Robot Interventions
Tristan Maidment, Mingzhi Yu, Nikki G. Lobczowski, Adriana Kovashka, Erin Walker, Diane J. Litman, Timothy Nokes-Malach
EDM5
2022 Running an Online Synchronous Culturally Responsive Computing Camp for Middle School Girls
abstract
Computing education is important for K-12 learners, but not all learners resonate with common educational practices. Culturally responsive computing initiatives center and empower learners from diverse and historically excluded backgrounds. Recently, a number of educational programs have been developed and curated for an online experience. In this paper, we describe an online synchronous culturally responsive computing (CRC) camp for middle school girls (ages 11-14 years old) and report on challenges and successes from running the camp curriculum four times over the course of a year. We also describe core iterative changes we made between our runs. We then discuss lessons learned related to building rapport and connection among learners, centering learners of different backgrounds in an online synchronous environment, and facilitating reflection on power and identity aimed at positioning learners as techno-social change agents. Lastly, we offer recommendations for running online CRC experiences.
Jaemarie Solyst, Tara Nkrumah, Angela Stewart, Amanda Buddemeyer, Erin Walker, Amy Ogan
ITiCSE (1)5
2022 Insights from Virtual Culturally Responsive Computing Camps
abstract
Computer science (CS) education is an important subject for K-12 students in an increasingly computational world. However, common CS education practices may not be inclusive of all learners. Culturally responsive computing (CRC) initiatives aim to center and empower learners from diverse and historically excluded backgrounds. With a sudden shift to online learning, virtual educational experiences have been developed. We describe three main findings from running three iterations of an online synchronous CRC camp for middle school girls, which are: (1) Integration of power, identity, and CS concepts, (2) Participation in CS vs. power and identity activities based on learners' backgrounds, and (3) Adjusting instructor expectations about learner engagement to be more open-ended.
Jaemarie Solyst, Tara Nkrumah, Angela Stewart, Amanda Buddemeyer, Erin Walker, Amy Ogan
SIGCSE (2)5
2022 Comparison of Lexical Alignment with a Teachable Robot in Human-Robot and Human-Human-Robot Interactions
abstract
Yuya Asano, Diane Litman, Mingzhi Yu, Nikki Lobczowski, Timothy Nokes-Malach, Adriana Kovashka, Erin Walker. Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue. 2022.
Yuya Asano, Diane J. Litman, Mingzhi Yu, Nikki G. Lobczowski, Timothy Nokes-Malach, Adriana Kovashka, Erin Walker
SIGDIAL7
2022 Understanding Instructors' Cultivation of Connectedness in K-12 Online Synchronous Culturally Responsive STEM and Computing Education
abstract
Culturally responsive STEM and computing initiatives aim to engage and embolden a diverse range of learners, center their identity and experiences in curriculum, and connect learners to each other and their communities. With an abrupt pivot to online learning at the beginning of 2020, more educational experiences have taken place virtually. We ran a virtual synchronous culturally responsive computing camp and saw that establishing the right environment online to support a good sense of connectedness was challenging. To investigate this further, we interviewed eight K-12 instructors of culturally responsive STEM and computing programs. Three themes emerged on defining and cultivating connectedness in learning experiences, the role of equity in supporting community online, and affordances of being online specific to culturally responsive perspectives. We support our thematic findings with vignettes from the camp data. In this study, we address K-12 culturally responsive STEM and computing instructors' beliefs, experiences, and approaches regarding cultivating connectedness online. This work fills a gap in understanding instructor perspectives on building in-program and broader community connections online from a culturally responsive STEM and computing lens.
Jaemarie Solyst, Tara Nkrumah, Angela Stewart, Jina Lee, Erin Walker, Amy Ogan
Proc. ACM Hum. Comput. Interact.5
2021 Interactive Personas: Towards the Dynamic Assessment of Student Motivation within ITS
Ishrat Ahmed, Adam Clark, Stefania Metzger, Ruth Wylie, Yoav Bergner, Erin Walker
AIED (2)6
2021 Parent-EMBRACE: An Adaptive Dialogic Reading Intervention
Arun Balajiee Lekshmi Narayanan, Ju Eun Lim, Tri Nguyen 0003, Ligia Gómez, M. Adelaida Restrepo, Chris Blais, Arthur M. Glenberg, Erin Walker
AIED (2)8
2021 Explaining Engagement: Learner Behaviors in a Virtual Coding Camp
Angela Stewart, Jaemarie Solyst, Amanda Buddemeyer, Leshell Hatley, Sharon Henderson-Singer, Kimberly Scott, Erin Walker, Amy Ogan
AIED (2)7
2021 Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension
abstract
Previous research has demonstrated the benefits of applying comparative strategies while learning from informational texts, where students identify key concepts and then attempt to establish relationships between those concepts. Concept mapping is one activity that can prompt students to use comparative strategies, but not all students benefit from this activity without support. This work presents an intelligent tutoring system for concept mapping that facilitates the development of comparative strategies through diagnostic feedback that responds to the quality of students’ concept mapping process and map correctness. The novelty of the system lies in the combination of outcome-based feedback methods typical in concept mapping with adaptive process-based evaluation. In a lab study with 46 college students, we evaluate the effect of this combined adaptive support compared to solely process-based support and no support. Results suggested that the combined feedback approach showed promise at improving students’ use of comparative strategies and learning outcomes.
Shang Wang 0001, Erin Walker
CHI2
2021 Agentic Engagement with a Programmable Dialog System
abstract
Dialog with a social pedagogical robot or agent is a powerful way for kids to learn [1, 5] but may limit the formation of an agentic relationship with the technology [9]. One main purpose of conversational agents is to allow the user to have a natural interaction that reduces the need to learn artificial conventions [6], but dialog systems fall short with respect to failure recovery, vocabulary diversity, remembering conversational history, and other measures [2, 3]. Further, Hill et. al. [4] found that people adapt their model of communication to match a chatbot’s in the same way they do with a child or non-native speaker. Thus, users conversing with a pedagogical agent are implicitly trained to shape their behavior to suit the technology rather than shaping the technology. For young learners, particularly among populations that have been historically excluded from technology fields, this limits agency and reinforces marginalizing power structures [9].
Amanda Buddemeyer, Leshell Hatley, Angela Stewart, Jaemarie Solyst, Amy Ogan, Erin Walker
ICER6
2021 Effects of adapting to user pitch on rapport perception, behavior, and state with a social robotic learning companion
Nichola Lubold, Erin Walker, Heather Pon-Barry
User Model. User Adapt. Interact.2
2020 Understanding Rapport over Multiple Sessions with a Social, Teachable Robot
Xiaoyi Tian 0001, Nichola Lubold, Leah Friedman, Erin Walker
AIED (2)4
2020 Using Thinkalouds to Understand Rule Learning and Cognitive Control Mechanisms Within an Intelligent Tutoring System
Deniz Sonmez Unal, Catherine M. Arrington, Erin Treacy Solovey, Erin Walker
AIED (1)4
2020 Decomposition of Response Time to Give Better Predictions of Children's Reading Comprehension
Zhila Aghajari, Deniz Sonmez Unal, Mesut Erhan Unal, Ligia Gómez, Erin Walker
EDM5
2019 Investigating Help-Giving Behavior in a Cross-Platform Learning Environment
Ishrat Ahmed, Areej Mawasi, Shang Wang 0001, Ruth Wylie, Yoav Bergner, Amanda Whitehurst, Erin Walker
AIED (1)7
2019 Comfort with Robots Influences Rapport with a Social, Entraining Teachable Robot
Nichola Lubold, Erin Walker, Heather Pon-Barry, Amy Ogan
AIED (1)2
2019 CrowdMuse: Supporting Crowd Idea Generation through User Modeling and Adaptation
abstract
Online crowds, with their large numbers and diversity, show great potential for creativity. Research has explored different ways of augmenting their creative performance, particularly during large-scale brainstorming sessions. Traditionally, this comes in the form of showing ideators some form of inspiration to get them to explore more categories or generate more and better ideas. The mechanisms used to select which inspirations are shown to ideators thus far have not taken into consideration ideators' individualities, which could hinder the effectiveness of support. In this paper, we introduce and evaluate CrowdMuse, a novel adaptive system for supporting large-scale brainstorming. The system models ideators based on their past ideas and adapts the system views and inspiration mechanism accordingly. We evaluate CrowdMuse over two iterative large online studies and discuss the implication of our findings for designing adaptive creativity support systems.
Victor Girotto, Erin Walker, Winslow Burleson
Creativity & Cognition2
2019 MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments
abstract
While prior research has revealed the promising impact of concept mapping on learning, few have comprehensively modeled different cognitive behaviors during concept mapping. In addition, existing concept mapping tools lack effective feedback to support better learning behaviors. This work presents MindDot, a concept map-based learning environment that facilitates the cognitive process of comparing and integrating related concepts via two forms of support. A hyperlink support and an expert template. Study results suggested that both types of support had positive impact on the development of comparative strategies and that hyperlink support enhanced learning. We further evaluated the cognitive learning progress at a fine-grained level with two forms of visualizations. We then extracted several behavioral patterns that provided insights about the cognitive progress in learning. Lastly, we derive design recommendations that we hope will inspire future intelligent tutoring systems that automatically evaluate students' learning behaviors and foster them in developing effective learning behaviors
Shang Wang 0001, Deniz Sonmez Unal, Erin Walker
CHI3
2018 ROBIN: Using a Programmable Robot to Provide Feedback and Encouragement on Programming Tasks
Ishrat Ahmed, Nichola Lubold, Erin Walker
AIED (2)3
2018 Automated Pitch Convergence Improves Learning in a Social, Teachable Robot for Middle School Mathematics
Nichola Lubold, Erin Walker, Heather Pon-Barry, Amy Ogan
AIED (1)2
2018 Supporting answerers with feedback in social Q&A
abstract
Prior research has examined the use of Social Question and Answer (Q&A) websites for answer and help seeking. However, the potential for these websites to support domain learning has not yet been realized. Helping users write effective answers can be beneficial for subject area learning for both answerers and the recipients of answers. In this study, we examine the utility of crowdsourced, criteria-based feedback for answerers on a student-centered Q&A website, Brainly.com. In an experiment with 55 users, we compared perceptions of the current rating system against two feedback designs with explicit criteria (Appropriate, Understandable, and Generalizable). Contrary to our hypotheses, answerers disagreed with and rejected the criteria-based feedback. Although the criteria aligned with answerers' goals, and crowdsourced ratings were found to be objectively accurate, the norms and expectations for answers on Brainly conflicted with our design. We conclude with implications for the design of feedback in social Q&A.
John Frens, Erin Walker, Gary Hsieh
L@S2
2017 EMBRACE: Applying Cognitive Tutor Principles to Reading Comprehension
Erin Walker, Audrey Wong, Sarah Fialko, M. Adelaida Restrepo, Arthur M. Glenberg
AIED1
2017 What Matters in Concept Mapping? Maps Learners Create or How They Create Them
Shang Wang 0001, Erin Walker, Ruth Wylie
AIED2
2017 The Effect of Peripheral Micro-tasks on Crowd Ideation
abstract
Research has explored different ways of improving crowd ideation, such as presenting examples or employing facilitators. While such support is usually generated through peripheral tasks delegated to crowd workers who are not part of the ideation, it is possible that the ideators themselves could benefit from the extra thought involved in doing them. Therefore, we iterate over an ideation system in which ideators can perform one of three peripheral tasks (rating originality and usefulness, similarity, or idea combination) on demand. In controlled experiments with workers on Mechanical Turk, we compare the effects of these secondary tasks to simple idea exposure or no support at all, examining usage of the inspirations, fluency, breadth, and depth of ideas generated. We find tasks to be as good or better than exposure, although this depends on the period of ideation and the fluency level. We also discuss implications of inspiration size, homogeneity, and frequency.
Victor Girotto, Erin Walker, Winslow Burleson
CHI2
2017 Self-Experimentation for Behavior Change: Design and Formative Evaluation of Two Approaches
abstract
Desirable outcomes such as health are tightly linked to behaviors, thus inspiring research on technologies that support people in changing those behaviors. Many behavior-change technologies are designed by HCI experts but this approach can make it difficult to personalize support to each user's unique goals and needs. This paper reports on the iterative design of two complementary support strategies for helping users create their own personalized behavior-change plans via self-experimentation: One emphasized the use of interactive instructional materials, and the other additionally introduced context-aware computing to enable user creation of "just in time" home-based interventions. In a formative trial with 27 users, we compared these two approaches to an unstructured sleep education control. Results suggest great promise in both strategies and provide insights on how to develop personalized behavior-change technologies.
Jisoo Lee, Erin Walker, Winslow Burleson, Matthew Kay 0001, Matthew P. Buman, Eric B. Hekler
CHI2
2016 Lessons Learned from In-School Use of rTAG: A Robo-Tangible Learning Environment
abstract
As technology is increasingly integrated into the classroom, understanding the facilitators and barriers for deployment becomes an important part of the process. While systems that employ traditional WIMP-based interfaces have a well-established body of work describing their integration into classroom environments, more novel technologies generally lack such a foundation to guide their advancement. In this paper we present Robo-Tangible Activities for Geometry (rTAG), a tangible learning environment that utilizes a teachable agent framing, together with a physical robotic agent. We describe its deployment in a school environment, qualitatively analyzing how teachers chose to orchestrate its use, the value they saw in it, and the barriers they faced while organizing the sessions with their students. Based on this analysis, we extract four recommendations that aid in designing and deploying systems that make use of affordances that are similar to those of the rTAG system.
Victor Girotto, Cecil Lozano, Kasia Muldner, Winslow Burleson, Erin Walker
CHI5
2016 Effects of Voice-Adaptation and Social Dialogue on Perceptions of a Robotic Learning Companion
abstract
With a growing number of applications involving social human-robot interactions, there is an increasingly important role for socially responsive speech interfaces that can effectively engage the user. For example, learning companions provide both task-related feedback and motivational support for students with the goal of improving learning. As a learning companion's ability to be socially responsive increases, so do learning outcomes. This paper presents a socially responsive speech interface for an embodied, robotic learning companion. We explore two methods of social responsiveness. The first method introduces social responses into the dialogue, while the second method augments these responses with voice-adaptation based on acoustic-prosodic entrainment. We evaluate the effect of a social, voice-adaptive robotic learning companion on social variables such as social presence and rapport, and we compare this to a companion with only social dialogue and one with neither social dialogue nor voice-adaptions. We contrast the effects against those of individual factors, such as gender. We find (1) that social presence is significantly higher with a social voice-adaptive speech interface than with purely social dialogue, and (2) that females feel significantly more rapport and are significantly more persistent in interactions with a robotic learning companion than males.
Nichola Lubold, Erin Walker, Heather Pon-Barry
HRI2
2016 The Effects of Physical form and Embodied Action in a Teachable Robot for Geometry Learning
abstract
A teachable agent is a learning companion that students teach about a domain they are trying to master. While most teachable agents have been virtual, there may be advantages to having students teach an agent with a physical form (i.e., a robot). The robot may better engage students in the learning activity, and if students take embodied action in order to instruct the robot, they may develop deeper knowledge. In this paper, we investigate these two hypotheses using the rTAG system, a teachable robot for geometry learning. In a study with 37 4th-6th grade participants, we compare rTAG to two other conditions, one where students use embodied action to teach a virtual agent, and one where students teach a virtual agent on a personal computer. We find that while there are no significant learning differences between conditions, students' perceptions of the agent are influenced by condition and prior knowledge.
Erin Walker, Victor Girotto, Younsu Kim, Kasia Muldner
ICALT1
2015 Personalized Expert Skeleton Scaffolding in Concept Map Construction
Shang Wang 0001, Erin Walker, Rishabh Chaudhry, Ruth Wylie
AIED2
2015 Naturalness and rapport in a pitch adaptive learning companion
abstract
Observed frequently in human-human interactions, entrainment is a social phenomenon in which speakers become more like each other over the course of a conversation. Acoustic-prosodic entrainment occurs when individuals adapt their acoustic-prosodic speech features, such as pitch and intensity. Correlated with communicative success, naturalness, and conversational flow as well as social variables such as rapport, a dialogue system which automatically entrains has the potential to improve verbal interactions by increasing rapport, naturalness, and conversational flow. In an application like the learning companion, such a socially responsive dialogue system may improve learning and motivation. However, it is not clear how to produce entrainment in an automatic dialogue system in ways that produce the effects seen in human-human dialogue. In this paper, we take the first steps towards implementing a spoken dialogue system which can entrain. We propose three methods of pitch adaptation based on analysis of human entrainment, and design and implement a system which can manipulate the pitch of text-to-speech output adaptively. We find a clear relationship between perceptions of rapport and different forms of pitch adaptations. Certain adaptations are perceived as significantly more natural and rapport-like. Ultimately, adapting by shifting the pitch contour of the text-to-speech output by the mean pitch of the user results in the highest reported measures of rapport and naturalness.
Nichola Lubold, Heather Pon-Barry, Erin Walker
ASRU3
2014 A Tool for Integrating Log and Video Data for Exploratory Analysis and Model Generation
Victor Girotto, Elissa Thomas, Cecil Lozano, Kasia Muldner, Winslow Burleson, Erin Walker
Intelligent Tutoring Systems6
2013 Designing a Tangible Learning Environment with a Teachable Agent
Kasia Muldner, Cecil Lozano, Victor Girotto, Winslow Burleson, Erin Walker
AIED5
2013 A tangible programming tool for creation of context-aware applications
abstract
End-user programming tools, if properly designed, have the potential to empower end-users to create context-aware applications tailored to their own needs and lives, in order to help them break bad habits and change their behaviors. In this work, we present GALLAG Strip, an easy to use mobile and tangible tool that allows users to create context-aware applications without the need of programming experience. It enables programming by physical demonstration of envisioned interactions with the same sensors and objects that users will later encounter in their finished application. After an initial pilot to verify the usability of GALLAG Strip, we conducted a user study to evaluate the effects of tangible programming in terms of ease of use, engagement, and facilitation of the ideation process. We found that tangibility has both benefits and drawbacks, and suggest a mixed tangible and non-tangible approach for better user experience.
Jisoo Lee, Luis Garduño, Erin Walker, Winslow Burleson
UbiComp3
2012 Collaboration in cognitive tutor use in latin America: field study and design recommendations
abstract
Technology has the promise to transform educational prac-tices worldwide. In particular, cognitive tutoring systems are an example of educational technology that has been ex-tremely effective at improving mathematics learning over traditional classroom instruction. However, studies on the effectiveness of tutor software have been conducted mainly in the United States, Canada, and Western Europe, and little is known about how these systems might be used in other contexts with differing classroom practices and values. To understand this question, we studied the usage of mathematics tutoring software for middle school at sites in three Latin American countries: Brazil, Mexico, and Costa Rica. While cognitive tutors were designed for individual use, we found that students in these classrooms worked collaboratively, engaging in interdependently paced work and conducting work away from their own computer. In this paper we present design recommendations for how cognitive tutors might be incorporated into different classroom practices, and better adapted for student needs in these environments.
Amy Ogan, Erin Walker, Ryan Baker 0001, Genaro Rebolledo-Mendez, Maynor Jimenez Castro, Tania Laurentino, Adriana M. J. B. de Carvalho
CHI2
2012 Rudeness and Rapport: Insults and Learning Gains in Peer Tutoring
Amy Ogan, Samantha L. Finkelstein, Erin Walker, Ryan Carlson, Justine Cassell
ITS3
2012 A Cross-Cultural Comparison of Effective Help-Seeking Behavior among Students Using an ITS for Math
Jose Carlo A. Soriano, Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Amy Ogan, Erin Walker, Maynor Jimenez Castro, Ryan Genato, Samantha Fontaine, Ricardo Belmontez
ITS5
2012 User-Centered Design of a Teachable Robot
Erin Walker, Winslow Burleson
ITS1
2012 Noticing Relevant Feedback Improves Learning in an Intelligent Tutoring System for Peer Tutoring
Erin Walker, Nikol Rummel, Sean Walker, Kenneth R. Koedinger
ITS1
2011 Observations of Collaboration in Cognitive Tutor Use in Latin America
Erin Walker, Amy Ogan, Ryan Baker 0001, Adriana M. J. B. de Carvalho, Tania Laurentino, Genaro Rebolledo-Mendez, Maynor Jimenez Castro
AIED1
2011 Using Automated Dialog Analysis to Assess Peer Tutoring and Trigger Effective Support
Erin Walker, Nikol Rummel, Kenneth R. Koedinger
AIED1
2010 Using Problem-Solving Context to Assess Help Quality in Computer-Mediated Peer Tutoring
Erin Walker, Sean Walker, Nikol Rummel, Kenneth R. Koedinger
Intelligent Tutoring Systems (1)1
2009 Modeling Helping Behavior in an Intelligent Tutor for Peer Tutoring
abstract
Giving effective help is an important collaborative skill that leads to improved learning for both the help-giver and help-receiver. Adding intelligent tutoring to student interaction may be one effective way of assisting students in giving and receiving better help. However, such systems have proven difficult to implement, in part due to the challenges of modeling productive dialogue in a collaborative activity. We present a theoretical model of good helping behavior in a peer tutoring context, and validate the model using student tutoring data, linking optimal and buggy behaviors to learning outcomes. We discuss the implications of the model with respect to providing intelligent tutoring for peer tutoring.
Erin Walker, Nikol Rummel, Kenneth R. Koedinger
AIED1
2009 CTRL: A research framework for providing adaptive collaborative learning support
Erin Walker, Nikol Rummel, Kenneth R. Koedinger
User Model. User Adapt. Interact.1
2008 Toward Supporting Collaborative Discussion in an Ill-Defined Domain
Amy Ogan, Erin Walker, Vincent Aleven, Christopher Jones 0001
Intelligent Tutoring Systems2
2008 To Tutor the Tutor: Adaptive Domain Support for Peer Tutoring
Erin Walker, Nikol Rummel, Kenneth R. Koedinger
Intelligent Tutoring Systems1
2007 Who Says Three's a Crowd? Using a Cognitive Tutor to Support Peer Tutoring
Erin Walker, Bruce M. McLaren, Nikol Rummel, Kenneth R. Koedinger
AIED1
2006 Cognitive Tutors as Research Platforms: Extending an Established Tutoring System for Collaborative and Metacognitive Experimentation
Erin Walker, Kenneth R. Koedinger, Bruce M. McLaren, Nikol Rummel
Intelligent Tutoring Systems1
2006 Creating cognitive tutors for collaborative learning: steps toward realization
Andreas Harrer, Bruce M. McLaren, Erin Walker, Lars Bollen, Jonathan Sewall
User Model. User Adapt. Interact.3
2005 Collaboration and Cognitive Tutoring: Integration, Empirical Results, and Future Directions
Andreas Harrer, Bruce M. McLaren, Erin Walker, Lars Bollen, Jonathan Sewall
AIED3
2005 Mutual Peer Tutoring: A Collaborative Addition to the Cognitive Tutor Algebra-1
Erin Walker
AIED1