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Adrian Broadhurst

dblp:24/3759 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.012001
A Probabilistic Framework for Space Carving · ICCV 2001
Computer vision › 3D vision › 3d reconstruction › shape from silhouette
space carving
0.012001
A Probabilistic Framework for Space Carving · ICCV 2001
Computational photography and imaging
camera calibration
0.011999
Calibration of Image Sequences for Model Visualization · CVPR 1999

Methods — techniques the papers use, named apart from their topics

probabilistic framework · 0.0trifocal tensor · 0.0algebraic minimization · 0.0
YearPublicationVenuePosition
2001 A Probabilistic Framework for Space Carving
Adrian Broadhurst, Tom Drummond, Roberto Cipolla
ICCV1
2000 A Statistical Consistency Check for the Space Carving Algorithm
abstract
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a lambertian lighting model. A new consistency function is proposed that uses a statistical comparison instead of the voxel centroid sampling that was initially proposed. This is important when there is more detail in the images than can be stored in a voxel representation. The new function is evaluated using synthetic data and real image sequences. 1 Introduction Many dierent techniques have been applied to the problem of reconstructing three-dimensional shape from image sequences. These techniques all work well for constrained problems, such as small camera baseline [6, 1, 2, 8], or smooth curved objects [4]. Recently voxel based algorithms [5, 9] have been demonstrated which can reconstruct very complex shapes, but at the cost of large memory requirements. One of these algorithms is called Space Carving [5] (see section 2.1 for a description). In this paper the eectiveness o...
Adrian Broadhurst, Roberto Cipolla
BMVC1
1999 The Applications of Uncalibrated Occlusion Junctions
abstract
When a scene is viewed from two different viewpoints there are often regions which are only visible in one of the two views. These occluded regions give important information about depth discontinuities in the image. When a background line is obscured by a foreground object, it forms a T-junction in the image, and these junction points can be used to detect occlusion. Two algorithms are presented in this paper. The first algorithm uses the trifocal tensor to automatically locate T-junctions visible in three views, whilst the second application uses junction points to obtain a constraint for the detection of planar surfaces. 1 Introduction The stereo correspondence problem is one of the oldest problems in computer vision, yet a general and robust solution remains elusive. One of the major difficulties for stereo matching is the presence of occlusion, although significant advances have been made by computing an occlusion map whilst computing the correspondence [2, 10, 5, 9]. Th...
Adrian Broadhurst, Roberto Cipolla
BMVC1
1999 Calibration of Image Sequences for Model Visualization
abstract
The object of this paper is to find a quick and accurate method for computing the projection matrices of an image sequence, so that the error is distributed evenly along the sequence. It assumes that a set of correspondences between points in the images is known, and that these points represent rigid points in the world. This paper extends the algebraic minimisation approach developed by Hartley so that it can be used for long image sequences. This is achieved by initially computing a trifocal tensor using the three most extreme views. The intermediate views are then computed linearly using the trifocal tensor. An iterative algorithm as presented which perturbs the twelve entries of one camera matrix so that the algebraic error along the whole sequence is minimised.
Adrian Broadhurst, Roberto Cipolla
CVPR1