VLDB 2026 Research / reviewers in the wild / expert
Wei Wei 0054
dblp:24/4105-54
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-1748-297XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Optimizing Split Federated Learning With Unstable Client ParticipationabstractTo enable training of large artificial intelligence (AI) models at the network edge, split federated learning (SFL) has emerged as a promising approach by distributing computation between edge devices and a server. However, while unstable network environments pose significant challenges to SFL, prior schemes often overlook such an effect by assuming perfect client participation, rendering them impractical for real-world scenarios. In this work, we develop an optimization framework for SFL with unstable client participation. We theoretically derive the first convergence upper bound for SFL with unstable client participation by considering activation uploading failures, gradient downloading failures, and model aggregation failures. Based on the theoretical results, we formulate a joint optimization problem for client sampling and model splitting to minimize the upper bound. We then develop an efficient solution approach to solve the problem optimally. Extensive simulations on EMNIST and CIFAR-10 demonstrate the superiority of our proposed framework compared to existing benchmarks. Wei Wei 0054, Zheng Lin 0001, Xihui Liu, Hongyang Du 0001, Dusit Niyato, Xianhao Chen |
IEEE Trans. Mob. Comput. | 1 |
| 2025 | Hierarchical Split Federated Learning: Convergence Analysis and System OptimizationabstractAs AI models expand in size, it has become increasingly challenging to deploy federated learning (FL) on resource-constrained edge devices. To tackle this issue,split federated learning(SFL) has emerged as an FL framework with reduced workload on edge devices via model splitting; it has received extensive attention from the research community in recent years. Nevertheless, most prior works on SFL focus only on a two-tier architecture without harnessing multi-tier cloud-edge computing resources. In this paper, we intend to analyze and optimize the learning performance of SFL under multi-tier systems. Specifically, we propose the hierarchical SFL (HSFL) framework and derive its convergence bound. Based on the theoretical results, we formulate a joint optimization problem for model splitting (MS) and model aggregation (MA). To solve this rather hard problem, we then decompose it into MS and MA sub-problems that can be solved via an iterative descending algorithm. Simulation results demonstrate that the tailored algorithm can effectively optimize MS and MA in multi-tier systems and significantly outperform existing schemes. Zheng Lin 0001, Wei Wei 0054, Zhe Chen 0015, Chan-Tong Lam, Xianhao Chen, Yue Gao 0001, Jun Luo 0001 |
IEEE Trans. Mob. Comput. | 2 |
| 2025 | Differential Game-Based Deep Reinforcement Learning in Underwater Target Hunting TaskabstractTo meet requirements for real-time trajectory scheduling and distributed coordination, underwater target hunting task is challenging in terms of turbulent ocean environments and dynamic adversarial environment. Despite the existing research in game-based target hunting area, few approaches have considered dynamic environmental factors, such as sea currents, winds, and communication delay. In this article, we focus on a target hunting system consisted of multiple unmanned underwater vehicles (UUVs) and a target with high maneuverability. Besides, differential game theory is leveraged to analyze adversarial behaviors between hunters and the escapee. However, it is intractable that UUVs have to deploy an adaptive scheme to guarantee the consistency and avoid the escape of the target without collision. Therefore, we conceive the Hamiltonian function with Leibniz's formula to obtain feedback control policies. In addition, it proves that the target hunting system is asymptotically stable in the mean, and the system can satisfy Nash equilibrium relying on the proposed control policies. Furthermore, we design a modified multiagent reinforcement learning (MARL) to facilitate the underwater target hunting task under the constraints of energetic flows and acoustic propagation delay. Simulation results show that the proposed scheme is superior to the typical MARL algorithm in terms of reward and success rate. Wei Wei 0054, Jingjing Wang 0001, Jun Du 0001, Zhengru Fang, Yong Ren 0001, C. L. Philip Chen |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2025 | AdaptSFL: Adaptive Split Federated Learning in Resource-Constrained Edge NetworksabstractThe increasing complexity of deep neural networks poses significant barriers to democratizing AI to resource-limited edge devices. To address this challenge, split federated learning (SFL) has emerged as a promising solution that enables device-server co-training through model splitting. However, although system optimization substantially influences the performance of SFL, the problem remains largely uncharted. In this paper, we first provide a unified convergence analysis of SFL, which quantifies the impact of model splitting (MS) and client-side model aggregation (MA) on its learning performance, laying a theoretical foundation for this field. Based on this convergence bound, we introduce AdaptSFL, an adaptive SFL framework to accelerate SFL under resource-constrained edge computing systems. Specifically, AdaptSFL adaptively controls MS and client-side MA to balance communication-computing latency and training convergence. Extensive simulations across various datasets validate that our proposed AdaptSFL framework takes considerably less time to achieve target accuracy than existing benchmarks. Zheng Lin 0001, Guanqiao Qu, Wei Wei 0054, Xianhao Chen, Kin K. Leung |
IEEE Trans. Netw. | 3 |
| 2024 | AUV-Assisted Node Repair for IoUT Relying on Multiagent Reinforcement LearningabstractIn recent years, the Internet of Underwater Things (IoUT) has garnered significant attention owing to its potential in ocean exploration and monitoring. However, environmental erosion and limited energy can cause node failures, leading to routing voids, communication congestion, and even IoUT breakdowns. Addressing these challenges, this work considers a node repair scheme for multiple autonomous underwater vehicles (AUVs) to search and repair faulty nodes to ensure the stable operation of the IoUT networks. Moreover, AUVs should adapt automatically to the unknown environment, working in cooperative or separative modes to balance repair efficiency and coverage. We propose a multiagent reinforcement learning-based AUV-assisted node repair (RANR) scheme, which considers limited underwater communication and scheduling between AUVs. To further enhance work efficiency, we introduce area information entropy to reduce redundant coverage among AUVs. Simulation results demonstrate that the RANR scheme is highly applicable to different working conditions. Ziyuan Wang 0002, Jingjing Wang 0001, Chunxiao Jiang, Wei Wei 0054, Yong Ren 0001 |
IEEE Internet Things J. | 5 |
| 2022 | Underwater Differential Game: Finite-Time Target Hunting Task with Communication DelayabstractThis work considers designing an unmanned target hunting system for a swarm of unmanned underwater vehicles (UUVs) to hunt a target with high maneuverability. Differential game theory is used to analyze combat policies of UUVs and the target within finite time. The challenge lies in UUVs must conduct their control policies in consideration of not only the consistency of the hunting team but also escaping behaviors of the target. To obtain stable feedback control policies satisfying Nash equilibrium, we construct the Hamiltonian function with Leibniz’s formula. For further taken underwater disturbances and communication delay into consideration, modified deep reinforcement learning (DRL) is provided to investigate the underwater target hunting task in an unknown dynamic environment. Simulations show that underwater disturbances have a large impact on the system considering communication delay. Moreover, consistency tests show that UUVs perform better consistency with a relatively small range of disturbances. Wei Wei 0054, Jingjing Wang 0001, Jun Du 0001, Zhengru Fang, Chunxiao Jiang, Yong Ren 0001 |
ICC | 1 |