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Edward Y. Miller

dblp:24/5692 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › graph drawing
depth order
0.312017
Eliminating Depth Cycles among Triangles in Three Dimensions · SODA 2017
Computational geometry › partitioning
geometric partitioning
0.312017
Eliminating Depth Cycles among Triangles in Three Dimensions · SODA 2017
Computational geometry › visibility
hidden surface removal
0.312017
Eliminating Depth Cycles among Triangles in Three Dimensions · SODA 2017

Methods — techniques the papers use, named apart from their topics

polynomial partitioning · 0.3algebraic topology · 0.3
YearPublicationVenuePosition
2020 Eliminating Depth Cycles Among Triangles in Three Dimensions
Boris Aronov, Edward Y. Miller, Micha Sharir
Discret. Comput. Geom.2
2019 Enumerative Combinatorics of Simplicial and Cell Complexes: Kirchhoff and Trent Type Theorems
Sylvain E. Cappell, Edward Y. Miller
Discret. Comput. Geom.2
2017 Eliminating Depth Cycles among Triangles in Three Dimensions
abstract
Given n non-vertical pairwise disjoint triangles in 3-space, their vertical depth (above/below) relation may contain cycles. We show that, for any ∊ > 0, the triangles can be cut into O(n3/2+∊) pieces, where each piece is a connected semi-algebraic set whose description complexity depends only on the choice of ∊, such that the depth relation among these pieces is now a proper partial order. This bound is nearly tight in the worst case. We are not aware of any previous study of this problem with a subquadratic bound on the number of pieces. This work extends the recent study by two of the authors on eliminating depth cycles among lines in 3-space. Our approach is again algebraic, and makes use of a recent variant of the polynomial partitioning technique, due to Guth, which leads to a recursive procedure for cutting the triangles. In contrast to the case of lines, our analysis here is considerably more involved, due to the two-dimensional nature of the objects being cut, so additional tools, from topology and algebra, need to be brought to bear. Our result essentially settles a 35-year-old open problem in computational geometry, motivated by hidden-surface removal in computer graphics.
Boris Aronov, Edward Y. Miller, Micha Sharir
SODA2