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Romain Vergne

dblp:24/7188 · DBLP profile ↗
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11ranked-venue papers
6as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 6 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Rendering · 24% Visual content generation and editing · 23% Image and video processing · 20%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › perception › visual perception
shape perception
0.322016
Flow-guided warping for image-based shape manipulation · ACM Trans. Graph. 2016
Light warping for enhanced surface depiction · ACM Trans. Graph. 2009
Visual content generation and editing
texture synthesis
0.312017
Programmable 2D Arrangements for Element Texture Design · ACM Trans. Graph. 2017
Rendering
shading
0.322012
Surface flows for image-based shading design · ACM Trans. Graph. 2012
Improving Shape Depiction under Arbitrary Rendering · IEEE Trans. Vis. Comput. Graph. 2011
Image and video processing
image warping
0.212016
Flow-guided warping for image-based shape manipulation · ACM Trans. Graph. 2016
Image and video processing › image warping
optical flow warping
0.212016
Flow-guided warping for image-based shape manipulation · ACM Trans. Graph. 2016
Geometric modeling and processing › shape deformation
shape manipulation
0.212016
Flow-guided warping for image-based shape manipulation · ACM Trans. Graph. 2016
Rendering
global illumination
0.222011
Improving Shape Depiction under Arbitrary Rendering · IEEE Trans. Vis. Comput. Graph. 2011
Light warping for enhanced surface depiction · ACM Trans. Graph. 2009
Geometric modeling and processing › surface processing
surface flow
0.112012
Surface flows for image-based shading design · ACM Trans. Graph. 2012
Rendering › non-photorealistic rendering
shape depiction
0.112011
Improving Shape Depiction under Arbitrary Rendering · IEEE Trans. Vis. Comput. Graph. 2011
Computational photography and imaging › light field imaging
light field warping
0.112009
Light warping for enhanced surface depiction · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

scripting operators · 0.3partitioning operators · 0.3merging operators · 0.3mapping operators · 0.3structure tensor analysis · 0.2perceptual experiment · 0.2perceptual study · 0.1image deformation · 0.1precomputed radiance transfer · 0.1bidirectional reflectance distribution function · 0.1
YearPublicationVenuePosition
2025 Motion ribbons: Parametrized surfaces for depicting motion effects
Amine Farhat, Alexandre Bléron, Romain Vergne, Joëlle Thollot
Comput. Graph.3
2021 Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
abstract
Abstract We present a novel temporally coherent stylized rendering technique working entirely at the compositing stage. We first generate a distribution of 3D anchor points using an implicit grid based on the local object positions stored in a G‐buffer, hence following object motion. We then draw splats in screen space anchored to these points so as to be motion coherent. To increase the perceived flatness of the style, we adjust the anchor points density using a fractalization mechanism. Sudden changes are prevented by controlling the anchor points opacity and introducing a new order‐independent blending function. We demonstrate the versatility of our method by showing a large variety of styles thanks to the freedom offered by the splats content and their attributes that can be controlled by any G‐buffer.
Maxime Garcia, Romain Vergne, Mohamed-Amine Farhat, Pierre Bénard, Camille Noûs, Joëlle Thollot
Comput. Graph. Forum2
2021 Local Light Alignment for Multi-Scale Shape Depiction
abstract
Abstract Motivated by recent findings in the field of visual perception, we present a novel approach for enhancing shape depiction and perception of surface details. We propose a shading‐based technique that relies on locally adjusting the direction of light to account for the different components of materials. Our approach ensures congruence between shape and shading flows, leading to an effective enhancement of the perception of shape and details while impairing neither the lighting nor the appearance of materials. It is formulated in a general way allowing its use for multiple scales enhancement in real‐time on the GPU, as well as in global illumination contexts. We also provide artists with fine control over the enhancement at each scale.
Nolan Mestres, Romain Vergne, Camille Noûs, Joëlle Thollot
Comput. Graph. Forum2
2017 Local texture-based color transfer and colorization
Benoit Arbelot, Romain Vergne, Thomas Hurtut, Joëlle Thollot
Comput. Graph.2
2017 Programmable 2D Arrangements for Element Texture Design
abstract
This article introduces a programmable method for designing stationary 2D arrangements for element textures, namely textures made of small geometric elements. These textures are ubiquitous in numerous applications of computer-aided illustration. Previous methods, whether they be example-based or layout-based, lack control and can produce a limited range of possible arrangements. Our approach targets technical artists who will design an arrangement by writing a script. These scripts are using three types of operators: partitioning operators for defining the broad-scale organization of the arrangement, mapping operators for controlling the local organization of elements, and merging operators for mixing different arrangements. These operators are designed so as to guarantee a stationary result, meaning that the produced arrangements will always be repetitive. We show that this simple set of operators is sufficient to reach a much broader variety of arrangements than previous methods. Editing the script leads to predictable changes in the synthesized arrangement, which allows an easy iterative design of complex structures. Finally, our operator set is extensible and can be adapted to application-dependent needs.
Hugo Loi, Thomas Hurtut, Romain Vergne, Joëlle Thollot
ACM Trans. Graph.3
2016 Flow-guided warping for image-based shape manipulation
abstract
We present an interactive method that manipulates perceived object shape from a single input color image thanks to a warping technique implemented on the GPU. The key idea is to give the illusion of shape sharpening or rounding by exaggerating orientation patterns in the image that are strongly correlated to surface curvature. We build on a growing literature in both human and computer vision showing the importance of orientation patterns in the communication of shape, which we complement with mathematical relationships and a statistical image analysis revealing that structure tensors are indeed strongly correlated to surface shape features. We then rely on these correlations to introduce a flow-guided image warping algorithm, which in effect exaggerates orientation patterns involved in shape perception. We evaluate our technique by 1) comparing it to ground truth shape deformations, and 2) performing two perceptual experiments to assess its effects. Our algorithm produces convincing shape manipulation results on synthetic images and photographs, for various materials and lighting environments.
Romain Vergne, Pascal Barla, Georges-Pierre Bonneau, Roland W. Fleming
ACM Trans. Graph.1
2012 Surface flows for image-based shading design
abstract
We present a novel method for producing convincing pictures of shaded objects based entirely on 2D image operations. This approach, which we call image-based shading design , offers direct artistic control in the picture plane by deforming image primitives so that they appear to conform to specific 3D shapes. Using a differential analysis of reflected radiance, we identify the two types of surface flows involved in the depiction of shaded objects, which are consistent with recent perceptual studies. We then introduce two novel deformation operators that closely mimic surface flows while providing direct artistic controls in real-time.
Romain Vergne, Pascal Barla, Roland W. Fleming, Xavier Granier
ACM Trans. Graph.1
2011 Implicit Brushes for Stylized Line-based Rendering
abstract
Abstract We introduce a new technique called Implicit Brushes to render animated 3D scenes with stylized lines in realtime with temporal coherence. An Implicit Brush is defined at a given pixel by the convolution of a brush footprint along a feature skeleton; the skeleton itself is obtained by locating surface features in the pixel neighborhood. Features are identified via image‐space fitting techniques that not only extract their location, but also their profile, which permits to distinguish between sharp and smooth features. Profile parameters are then mapped to stylistic parameters such as brush orientation, size or opacity to give rise to a wide range of line‐based styles.
Romain Vergne, David Vanderhaeghe, Jiazhou Chen 0002, Pascal Barla, Xavier Granier, Christophe Schlick
Comput. Graph. Forum1
2011 Improving Shape Depiction under Arbitrary Rendering
abstract
Based on the observation that shading conveys shape information through intensity gradients, we present a new technique called Radiance Scaling that modifies the classical shading equations to offer versatile shape depiction functionalities. It works by scaling reflected light intensities depending on both surface curvature and material characteristics. As a result, diffuse shading or highlight variations become correlated with surface feature variations, enhancing concavities and convexities. The first advantage of such an approach is that it produces satisfying results with any kind of material for direct and global illumination: we demonstrate results obtained with Phong and Ashikmin-Shirley BRDFs, Cartoon shading, sub-Lambertian materials, perfectly reflective or refractive objects. Another advantage is that there is no restriction to the choice of lighting environment: it works with a single light, area lights, and interreflections. Third, it may be adapted to enhance surface shape through the use of precomputed radiance data such as Ambient Occlusion, Prefiltered Environment Maps or Lit Spheres. Finally, our approach works in real time on modern graphics hardware making it suitable for any interactive 3D visualization.
Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick
IEEE Trans. Vis. Comput. Graph.1
2010 Radiance Scaling for versatile surface enhancement
abstract
We present a novel technique called Radiance Scaling for the depiction of surface shape through shading. It adjusts reflected light intensities in a way dependent on both surface curvature and material characteristics. As a result, diffuse shading or highlight variations become correlated to surface feature variations, enhancing surface concavities and convexities. This approach is more versatile compared to previous methods. First, it produces satisfying results with any kind of material: we demonstrate results obtained with Phong and Ashikmin BRDFs, Cartoon shading, sub-Lambertian materials, and perfectly reflective or refractive objects. Second, it imposes no restriction on lighting environment: it does not require a dense sampling of lighting directions and works even with a single light. Third, it makes it possible to enhance surface shape through the use of precomputed radiance data such as Ambient Occlusion, Prefiltered Environment Maps or Lit Spheres. Our novel approach works in real-time on modern graphics hardware.
Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick
SI3D1
2009 Light warping for enhanced surface depiction
abstract
Recent research on the human visual system shows that our perception of object shape relies in part on compression and stretching of the reflected lighting environment onto its surface. We use this property to enhance the shape depiction of 3D objects by locally warping the environment lighting around main surface features. Contrary to previous work, which require specific illumination, material characteristics and/or stylization choices, our approach enhances surface shape without impairing the desired appearance. Thanks to our novel local shape descriptor, salient surface features are explicitly extracted in a view-dependent fashion at various scales without the need of any pre-process. We demonstrate our system on a variety of rendering settings, using object materials ranging from diffuse to glossy, to mirror or refractive, with direct or global illumination, and providing styles that range from photorealistic to non-photorealistic. The warping itself is very fast to compute on modern graphics hardware, enabling real-time performance in direct illumination scenarios. Note: Third-Party Material Attribution Third-party material used in ACM Transactions on Graphics 28(3), Article 25 - "Light Warping for Enhanced Surface Depiction," by Vergne, Pacanowski, Barla, Granier, and Schlick - was used without proper attribution. The 3D model used in Figures 1, 3, and 5, as well as in the cover image of this volume of the journal, was downloaded from the Shape Repository of AIM@SHAPE Project (http://shapes.aimatshape.net) and is the property of CNR-IMATI. We regret this oversight.
Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick
ACM Trans. Graph.1