Demo Data from VLDB 2026 / reviewers in the wild / expert
Yuheng Ren
dblp:24/8024
· DBLP profile ↗
11ranked-venue papers
1as first author
10since 2021 · last 2025
0009-0002-9679-9947ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 69% Generative modeling · 10% Image recognition and object detection · 8% | |
| Computer graphics and multimedia
3 papers |
Rendering · 50% Visual content generation and editing · 33% Geometric modeling and processing · 17% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 75% Recommender systems · 25% |
Topics — the 23 heaviest of 24, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Neural Scene Designer: Self-Styled Semantic Image Manipulation · IEEE Trans. Image Process. 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
feed-forward reconstruction |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Computer vision › 3D vision
inverse rendering |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › implicit neural representation
neural SDF |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Rendering › gaussian splatting
deformable gaussian splatting |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Visual content generation and editing
image editing |
0.9 | 1 | 2025 | Neural Scene Designer: Self-Styled Semantic Image Manipulation · IEEE Trans. Image Process. 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Visual content generation and editing › image editing
semantic image editing |
0.9 | 1 | 2025 | Neural Scene Designer: Self-Styled Semantic Image Manipulation · IEEE Trans. Image Process. 2025 |
Rendering › inverse rendering
shape, material and illumination reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › Image recognition and object detection › object counting
crowd counting |
0.6 | 1 | 2022 | CrowdFormer: An Overlap Patching Vision Transformer for Top-Down Crowd Counting · IJCAI 2022 |
Machine learning › Deep learning architectures and training › transformer
vision transformer |
0.6 | 1 | 2022 | CrowdFormer: An Overlap Patching Vision Transformer for Top-Down Crowd Counting · IJCAI 2022 |
Computer vision › Video understanding and tracking › object tracking
3d object tracking |
0.3 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Machine learning › Representation and self-supervised learning › visual representation
style representation learning |
0.3 | 1 | 2025 | Neural Scene Designer: Self-Styled Semantic Image Manipulation · IEEE Trans. Image Process. 2025 |
Computer vision › Image recognition and object detection › object counting › crowd counting
density map estimation |
0.2 | 1 | 2022 | CrowdFormer: An Overlap Patching Vision Transformer for Top-Down Crowd Counting · IJCAI 2022 |
Information retrieval
image retrieval |
0.1 | 1 | 2010 | Diversifying landmark image search results by learning interested views from community photos · WWW 2010 |
Information retrieval › image retrieval › instance retrieval
landmark retrieval |
0.1 | 1 | 2010 | Diversifying landmark image search results by learning interested views from community photos · WWW 2010 |
Information retrieval
ranking |
0.1 | 1 | 2010 | Diversifying landmark image search results by learning interested views from community photos · WWW 2010 |
Recommender systems › set recommendation
set-level ranking |
0.1 | 1 | 2010 | Diversifying landmark image search results by learning interested views from community photos · WWW 2010 |
Methods — techniques the papers use, named apart from their topics
transformer · 3.5neural directional embedding · 1.7large reconstruction model · 1.7hexa-plane neural SDF · 1.7cross-attention · 1.7contrastive loss · 1.7coarse-to-fine training · 1.73d gaussian splatting · 1.7density kernel fusion · 0.6adaptive learning · 0.6non-parametric table of content generation · 0.1MoM-DPM Sets · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance FieldsabstractWe present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time. Zhengqin Li, Dilin Wang, Ka Chen, Zhaoyang Lv, Thu Nguyen-Phuoc, Milim Lee, Jia-Bin Huang 0001, Lei Xiao 0014, Yufeng Zhu, Carl S. Marshall, Yuheng Ren, Richard A. Newcombe, Zhao Dong 0001 |
CVPR | 11 |
| 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular VideosabstractWe introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can be readily adapted for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods. Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu, Thu Nguyen-Phuoc, Hung-Yu Tseng, Julian Straub, Numair Khan, Lei Xiao 0014, Ming-Hsuan Yang 0001, Yuheng Ren, Richard A. Newcombe, Zhao Dong 0001, Zhengqin Li |
NeurIPS | 11 |
| 2025 | Supply Chain Management in the Digital Economy: Case Studies of Deep Learning Technology ApplicationsabstractSupply chain management (SCM) is pivotal in orchestrating the flow of goods and services from suppliers to consumers, fundamentally shaping business operations worldwide. However, traditional SCM faces significant limitations, such as inefficiencies in handling complex data structures and adapting to rapid market changes, which undermine operational effectiveness. The application of deep learning technologies in SCM is increasingly recognized as crucial, offering powerful tools for real-time visibility, predictive analytics, and enhanced decision-making capabilities. We propose a VAE-GNN-DRL network model that integrates Variational Autoencoder (VAE), Graph Neural Network (GNN), and Deep Reinforcement Learning (DRL) to address these challenges by efficiently processing and analyzing complex supply chain data. Anzhong Huang, Jianming Zhuang, Yuheng Ren, Yun Rao, Sang-Bing Tsai |
J. Glob. Inf. Manag. | 3 |
| 2025 | Neural Scene Designer: Self-Styled Semantic Image ManipulationabstractMaintaining stylistic consistency is crucial for the cohesion and aesthetic appeal of images, a fundamental requirement in effective image editing and inpainting. However, existing methods primarily focus on the semantic control of generated content, often neglecting the critical task of preserving this consistency. In this work, we introduce the Neural Scene Designer (NSD), a novel framework that enables photo-realistic manipulation of user-specified scene regions while ensuring both semantic alignment with user intent and stylistic consistency with the surrounding environment. NSD leverages an advanced diffusion model, incorporating two parallel cross-attention mechanisms that separately process text and style information to achieve the dual objectives of semantic control and style consistency. To capture fine-grained style representations, we propose the Progressive Self-style Representational Learning (PSRL) module. This module is predicated on the intuitive premise that different regions within a single image share a consistent style, whereas regions from different images exhibit distinct styles. The PSRL module employs a style contrastive loss that encourages high similarity between representations from the same image while enforcing dissimilarity between those from different images. Furthermore, to address the lack of standardized evaluation protocols for this task, we establish a comprehensive benchmark. This benchmark includes competing algorithms, dedicated style-related metrics, and diverse datasets and settings to facilitate fair comparisons. Extensive experiments conducted on our benchmark demonstrate the effectiveness of the proposed framework. Jianman Lin, Tianshui Chen, Chunmei Qing, Zhijing Yang, Shuangping Huang, Yuheng Ren, Liang Lin 0004 |
IEEE Trans. Image Process. | 6 |
| 2024 | CrowdTrans: Learning top-down visual perception for crowd counting by transformer
Weiyu Guo, Shaopeng Yang, Yuheng Ren, Yongzhen Huang |
Neurocomputing | 3 |
| 2024 | HSRA-Net: Intelligent Detection Network of Anomaly Monitoring Data in High-Speed RailwayabstractReal-time monitoring and analysis of sensitive areas in high-speed railway (HSR) are crucial for ensuring the safe and smooth operation of high-speed trains. To address the problem of frequent missing and false alarms caused by anomaly data in HSR monitoring system, this study proposes an innovative network framework: Intelligent detection network of HSR anomaly monitoring data (HSRA-Net). The framework comprises of two modules: the data augmentation module and the anomaly detection module. The data augmentation module designs multiple alternative generative adversarial networks for sample augmentation. To achieve the end-to-end classification, the anomaly detection module improves the residual network by creating a deep residual shrinkage network with self-attention (DRSN-SA). An online monitoring system was installed and operated continuously for several years on a high-speed turnout of a continuous beam bridge to validate the proposed framework. The collected data includes displacement, stress, and temperature. The proposed framework has demonstrated excellent performance, generalizability, and deployability through sufficient model comparison. It can accurately and efficiently diagnose anomalies in the operation of the monitoring system. This study is of great significance for improving the anomaly detection task of the HSR monitoring system. Xiaopei Cai, Xueyang Tang, Shuo Pan, Hai Yan, Yuheng Ren |
IEEE Trans. Intell. Transp. Syst. | 7 |
| 2022 | CrowdFormer: An Overlap Patching Vision Transformer for Top-Down Crowd CountingabstractCrowd counting methods typically predict a density map as an intermediate representation of counting, and achieve good performance. However, due to the perspective phenomenon, there is a scale variation in real scenes, which causes the density map-based methods suffer from a severe scene generalization problem because only a limited number of scales are fitted in density map prediction and generation. To address this issue, we propose a novel vision transformer network, i.e., CrowdFormer, and a density kernels fusion framework for more accurate density map estimation and generation, respectively. Thereafter, we incorporate these two innovations into an adaptive learning system, which can take both the annotation dot map and original image as input, and jointly learns the density map estimator and generator within an end-to-end framework. The experimental results demonstrate that the proposed model achieves the state-of-the-art in the terms of MAE and MSE (e.g., it achieved a MAE of 67.1 and MSE of 301.6 on NWPU-Crowd dataset.), and confirm the effectiveness of the proposed two designs. The code is https://github.com/special-yang/Top_Down-CrowdCounting. Shaopeng Yang, Weiyu Guo, Yuheng Ren |
IJCAI | 3 |
| 2022 | Anonymous Traceability protocol based on Group Signature for Blockchain
Bei Gong, Chi Cui, Xiaochong Li, Yuheng Ren |
Future Gener. Comput. Syst. | 6 |
| 2022 | A secure and lightweight certificateless hybrid signcryption scheme for Internet of Things
Bei Gong, Qian Wang 0015, Yuheng Ren |
Future Gener. Comput. Syst. | 4 |
| 2021 | Transfer Knowledge Between Cities by Incremental Few-Shot Learning
Wenxiong Li, Xiuxiu Qi, Yuheng Ren |
CollaborateCom (2) | 4 |
| 2010 | Diversifying landmark image search results by learning interested views from community photosabstractIn this paper, we demonstrate a novel landmark photo search and browsing system: Agate, which ranks landmark image search results considering their relevance, diversity and quality. Agate learns from community photos the most interested aspects and related activities of a landmark, and generates adaptively a Table of Content (TOC) as a summary of the attractions to facilitate the user browsing. Image search results are thus re-ranked with the TOC so as to ensure a quick overview of the attractions of the landmarks. A novel non-parametric TOC generation and set-based ranking algorithm, MoM-DPM Sets, is proposed as the key technology of Agate. Experimental results based on human evaluation show the effectiveness of our model and users' preference for Agate. Yuheng Ren, Mo Yu, Xin-Jing Wang, Lei Zhang 0001, Wei-Ying Ma |
WWW | 1 |