Fabian Joeres

dblp:240/6971 · DBLP profile ↗
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9ranked-venue papers
1as first author
5since 2021 · last 2022
0000-0001-8105-9263ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2022 2D versus 3D: A Comparison of Needle Navigation Concepts between Augmented Reality Display Devices
abstract
Surgical procedures requiring needle navigation assistance suffer from complicated hand-eye coordination and are mentally demanding. Augmented reality (AR) can help overcome these issues. How-ever, only an insufficient amount of fundamental research has focused on the design and hardware selection of such AR needle navigation systems. This work contributes to this research area by presenting a user study (n=24) comparing three state-of-the-art navigation concepts displayed by an optical see-through head-mounted display and a stereoscopic projection system. A two-dimensional glyph visualization resulted in higher targeting accuracy but required more needle insertion time. In contrast, punctures guided by a three-dimensional see-through vision concept were less accurate but faster and were favored in a qualitative interview. The third concept, a static representation of the correctly positioned needle, showed too high target errors for clinical accuracy needs. This concept per-formed worse when displayed by the projection system. Besides that, no meaningful differences between the evaluated AR display devices were detected. User preferences and use case restrictions, e.g., sterility requirements, seem to be more crucial selection criteria. Future work should focus on improving the accuracy of the see-through vision concept. Until then, the glyph visualization is recommended.
Florian Heinrich, Lovis Schwenderling, Fabian Joeres, Christian Hansen 0001
VR3
2021 Audiovisual AR concepts for laparoscopic subsurface structure navigation
abstract
The identification of subsurface structures during resection wound repair is a challenge during minimally invasive partial nephrectomy. Specifically, major blood vessels and branches of the urinary collecting system need to be localized under time pressure as target or risk structures during suture placement. This work presents concepts for AR visualization and auditory guidance based on tool position that support this task. We evaluated the concepts in a laboratory user study with a simplified, simulated task: The localization of subsurface target points in a healthy kidney phantom. We evaluated the task time, localization accuracy, and perceived workload for our concepts and a control condition without navigation support. The AR visualization improved the accuracy and perceived workload over the control condition. We observed similar, non-significant trends for the auditory display. Further, clinically realistic evaluation is pending. Our initial results indicate the potential benefits of our concepts in supporting laparoscopic resection wound repair.
Fabian Joeres, David Black 0001, Seyedsina Razavizadeh, Christian Hansen 0001
Graphics Interface1
2021 A VR/AR Environment for Multi-User Liver Anatomy Education
abstract
We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training scenarios ranging from small learning groups to classroom-size education, where students and teachers can participate in virtual reality, augmented reality, or via desktop PCs. In an iterative development process with surgeons and teachers, a virtual organ library was created. Nineteen liver data sets were used comprising 3D surface models, 2D image data, pathology information, diagnosis and treatment decisions. These data sets can interactively be sorted and investigated individually regarding their volumetric and meta information. The three participation modes were evaluated within a user study with surgery lecturers (5) and medical students (5). We assessed the usability and presence using questionnaires. Additionally, we collected qualitative data with semistructured interviews. A total of 435 individual statements were recorded and summarized to 49 statements. The results show that our prototype is usable, induces presence, and potentially support the teaching of liver anatomy and surgery in the future.
Danny Schott, Patrick Saalfeld, Gerd Schmidt, Fabian Joeres, Christian Boedecker, Florentine Huettl, Hauke Lang, Tobias Huber, Bernhard Preim, Christian Hansen 0001
VR4
2021 A collaborative virtual reality environment for liver surgery planning
Vuthea Chheang, Patrick Saalfeld, Fabian Joeres, Christian Boedecker, Tobias Huber, Florentine Huettl, Hauke Lang, Bernhard Preim, Christian Hansen 0001
Comput. Graph.3
2021 iVRoad: Immersive virtual road crossing as an assessment tool for unilateral spatial neglect
Julia Belger, Fabian Joeres, Angelika Thöne-Otto, Christian Hansen 0001, Bernhard Preim, Patrick Saalfeld
Comput. Graph.3
2020 Lean-Interaction: passive image manipulation in concurrent multitasking
abstract
Complex bi-manual tasks often benefit from supporting visual information and guidance. Controlling the system that provides this information is a secondary task that forces the user to perform concurrent multitasking, which in turn may affect the main task performance. Interactions based on natural behavior are a promising solution to this challenge. We investigated the performance of these interactions in a hands-free image manipulation task during a primary manual task with an upright stance. Essential tasks were extracted from the example of clinical workflow and turned into an abstract simulation to gain general insights into how different interaction techniques impact the user's performance and workload. The interaction techniques we compared were full-body movements, facial expression, gesture and speech input. We found that leaning as an interaction technique facilitates significantly faster image manipulation at lower subjective workloads than facial expression. Our results pave the way towards efficient, natural, hands-free interaction in a challenging multitasking environment.
Danny Schott, Benjamin Hatscher, Fabian Joeres, Mareike Gabele, Steffi Hußlein, Christian Hansen 0001
Graphics Interface3
2020 Comparison of Augmented Reality Display Techniques to Support Medical Needle Insertion
abstract
Augmented reality (AR) may be a useful technique to overcome issues of conventionally used navigation systems supporting medical needle insertions, like increased mental workload and complicated hand-eye coordination. Previous research primarily focused on the development of AR navigation systems designed for specific displaying devices, but differences between employed methods have not been investigated before. To this end, a user study involving a needle insertion task was conducted comparing different AR display techniques with a monitor-based approach as baseline condition for the visualization of navigation information. A video see-through stationary display, an optical see-through head-mounted display and a spatial AR projector-camera-system were investigated in this comparison. Results suggest advantages of using projected navigation information in terms of lower task completion time, lower angular deviation and affirmative subjective participant feedback. Techniques requiring the intermediate view on screens, i.e. the stationary display and the baseline condition, showed less favorable results. Thus, benefits of providing AR navigation information compared to a conventionally used method could be identified. Significant objective measures results, as well as an identification of advantages and disadvantages of individual display techniques contribute to the development and design of improved needle navigation systems.
Florian Heinrich, Lovis Schwenderling, Fabian Joeres, Kai Lawonn, Christian Hansen 0001
IEEE Trans. Vis. Comput. Graph.3
2019 Difficulty factors for VR cognitive rehabilitation training - Crossing a virtual road
Fabian Joeres, Mareike Gabele, Christian Hansen 0001, Bernhard Preim, Patrick Saalfeld
Comput. Graph.2
2019 Comparison of Projective Augmented Reality Concepts to Support Medical Needle Insertion
abstract
Augmented reality (AR) is a promising tool to improve instrument navigation in needle-based interventions. Limited research has been conducted regarding suitable navigation visualizations. In this work, three navigation concepts based on existing approaches were compared in a user study using a projective AR setup. Each concept was implemented with three different scales for accuracy-to-color mapping and two methods of navigation indicator scaling. Participants were asked to perform simulated needle insertion tasks with each of the resulting 18 prototypes. Insertion angle and insertion depth accuracies were measured and analyzed, as well as task completion time and participants' subjectively perceived task difficulty. Results show a clear ranking of visualization concepts across variables. Less consistent results were obtained for the color and indicator scaling factors. Results suggest that logarithmic indicator scaling achieved better accuracy, but participants perceived it to be more difficult than linear scaling. With specific results for angle and depth accuracy, our study contributes to the future composition of improved navigation support and systems for precise needle insertion or similar applications.
Florian Heinrich, Fabian Joeres, Kai Lawonn, Christian Hansen 0001
IEEE Trans. Vis. Comput. Graph.2