Manu Gopakumar

dblp:241/3556 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0001-9017-4968ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 57% Virtual and augmented reality · 43%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › physically based rendering › wave optics rendering
computer-generated holography
2.132025
Gaussian Wave Splatting for Computer-Generated Holography · ACM Trans. Graph. 2025
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024
Neural 3D holography: learning accurate wave propagation models for 3D holographic virtual and augmented reality displays · ACM Trans. Graph. 2021
Virtual and augmented reality › near-eye display
holographic display
1.322024
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024
Neural 3D holography: learning accurate wave propagation models for 3D holographic virtual and augmented reality displays · ACM Trans. Graph. 2021
Rendering
neural rendering
0.912025
Gaussian Wave Splatting for Computer-Generated Holography · ACM Trans. Graph. 2025
Virtual and augmented reality › near-eye display › holographic display
étendue expansion
0.812024
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024
Virtual and augmented reality
near-eye display
0.212024
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

fourier domain approximation · 0.9closed-form gaussian-to-hologram transform · 0.9CUDA kernels · 0.9gradient-descent-based computer-generated holography · 0.8amplitude modulation · 0.8phase regularization · 0.5neural network-parameterized model · 0.5camera feedback training · 0.5
YearPublicationVenuePosition
2025 Gaussian Wave Splatting for Computer-Generated Holography
abstract
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn these Gaussians into holograms. Unlike existing computergenerated holography (CGH) algorithms, Gaussian Wave Splatting supports accurate occlusions and view-dependent effects for photorealistic scenes by leveraging recent advances in neural rendering. Specifically, we derive a closed-form solution for a 2D Gaussian-to-hologram transform that supports occlusions and alpha blending. Inspired by classic computer graphics techniques, we also derive an efficient approximation of the aforementioned process in the Fourier domain that is easily parallelizable and implement it using custom CUDA kernels. By integrating emerging neural rendering pipelines with holographic display technology, our Gaussian-based CGH framework paves the way for next-generation holographic displays.
Suyeon Choi, Brian Chao, Jacqueline Yang, Manu Gopakumar, Gordon Wetzstein
ACM Trans. Graph.4
2024 Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
abstract
Emerging holographic display technology offers unique capabilities for next-eneration virtual reality systems. Current holographic near-eye displays, however, only support a small etendue, which results in a direct tradeoff between achievable field of view and eyebox size. Etendue expansion has recently been explored, but existing approaches are either fundamentally limited in the image quality that can be achieved or they require extremely high-speed spatial light modulators. We describe a new etendue expansion approach that combines multiple coherent sources with content-adaptive amplitude modulation of the hologram spectrum in the Fourier plane. To generate time-multiplexed phase and amplitude patterns for our spatial light modulators, we devise a pupil-aware gradient-descent-based computer-enerated holography algorithm that is supervised by a large-baseline target light field. Compared with relevant baseline approaches, ours demonstrates significant improvements in image quality and etendue in simulation and with an experimental holographic display prototype.
Brian Chao, Manu Gopakumar, Suyeon Choi, Jonghyun Kim 0006, Liang Shi 0003, Gordon Wetzstein
SIGGRAPH Asia2
2021 Neural 3D holography: learning accurate wave propagation models for 3D holographic virtual and augmented reality displays
abstract
Holographic near-eye displays promise unprecedented capabilities for virtual and augmented reality (VR/AR) systems. The image quality achieved by current holographic displays, however, is limited by the wave propagation models used to simulate the physical optics. We propose a neural network-parameterized plane-to-multiplane wave propagation model that closes the gap between physics and simulation. Our model is automatically trained using camera feedback and it outperforms related techniques in 2D plane-to-plane settings by a large margin. Moreover, it is the first network-parameterized model to naturally extend to 3D settings, enabling high-quality 3D computer-generated holography using a novel phase regularization strategy of the complex-valued wave field. The efficacy of our approach is demonstrated through extensive experimental evaluation with both VR and optical see-through AR display prototypes.
Suyeon Choi, Manu Gopakumar, Yifan Peng 0001, Jonghyun Kim 0006, Gordon Wetzstein
ACM Trans. Graph.2