Henry Howard-Jenkins

dblp:241/5038 · DBLP profile ↗
← Back
9ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0003-3914-5883ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 8 · 4 first-author · 5 since 2021
YearPublicationVenuePosition
2025 Human-in-the-Loop Local Corrections of 3D Scene Layouts via Infilling
abstract
We present a novel human-in-the-loop approach to estimate 3D scene layout that uses human feedback from an egocentric standpoint. We study this approach through introduction of a novel local correction task, where users identify local errors and prompt a model to automatically correct them. Building on SceneScript, a state-of-the-art framework for 3D scene layout estimation that leverages structured language, we propose a solution that structures this problem as "infilling", a task studied in natural language processing. We train a multi-task version of SceneScript that maintains performance on global predictions while significantly improving its local correction ability. We integrate this into a human-in-the-loop system, enabling a user to iteratively refine scene layout estimates via a low-friction "one-click fix'' workflow. Our system enables the final refined layout to diverge from the training distribution, allowing for more accurate modelling of complex layouts.
Christopher Xie, Armen Avetisyan, Henry Howard-Jenkins, Yawar Siddiqui, Julian Straub, Richard A. Newcombe, Vassileios Balntas, Jakob J. Engel
ICCV3
2025 VertexRegen: Mesh Generation with Continuous Level of Detail
abstract
We introduce VertexRegen, a novel mesh generation framework that enables generation at a continuous level of detail. Existing autoregressive methods generate meshes in a partial-to-complete manner and thus intermediate steps of generation represent incomplete structures. VertexRegen takes inspiration from progressive meshes and reformulates the process as the reversal of edge collapse, i.e. vertex split, learned through a generative model. Experimental results demonstrate that VertexRegen produces meshes of comparable quality to state-of-the-art methods while uniquely offering anytime generation with the flexibility to halt at any step to yield valid meshes with varying levels of detail.
Yawar Siddiqui, Armen Avetisyan, Christopher Xie, Jakob J. Engel, Henry Howard-Jenkins
ICCV6
2024 SceneScript: Reconstructing Scenes with an Autoregressive Structured Language Model
Armen Avetisyan, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Duncan P. Frost, Luke Holland, Campbell Orme, Jakob J. Engel, Edward Miller 0001, Richard A. Newcombe, Vassileios Balntas
ECCV (61)3
2022 LaLaLoc++: Global Floor Plan Comprehension for Layout Localisation in Unvisited Environments
Henry Howard-Jenkins, Victor Adrian Prisacariu
ECCV (27)1
2021 LaLaLoc: Latent Layout Localisation in Dynamic, Unvisited Environments
abstract
We present LaLaLoc to localise in environments without the need for prior visitation, and in a manner that is robust to large changes in scene appearance, such as a full rearrangement of furniture. Specifically, LaLaLoc performs localisation through latent representations of room layout. LaLaLoc learns a rich embedding space shared between RGB panoramas and layouts inferred from a known floor plan that encodes the structural similarity between locations. Further, LaLaLoc introduces direct, cross-modal pose optimisation in its latent space. Thus, LaLaLoc enables fine-grained pose estimation in a scene without the need for prior visitation, as well as being robust to dynamics, such as a change in furniture configuration. We show that in a domestic environment LaLaLoc is able to accurately localise a single RGB panorama image to within 8.3cm, given only a floor plan as a prior.
Henry Howard-Jenkins, José-Raúl Ruiz-Sarmiento, Victor Adrian Prisacariu
ICCV1
2020 Correspondence Networks With Adaptive Neighbourhood Consensus
abstract
In this paper, we tackle the task of establishing dense visual correspondences between images containing objects of the same category. This is a challenging task due to large intra-class variations and a lack of dense pixel level annotations. We propose a convolutional neural network architecture, called adaptive neighbourhood consensus network (ANC-Net), that can be trained end-to-end with sparse key-point annotations, to handle this challenge. At the core of ANC-Net is our proposed non-isotropic 4D convolution kernel, which forms the building block for the adaptive neighbourhood consensus module for robust matching. We also introduce a simple and efficient multi-scale self-similarity module in ANC-Net to make the learned feature robust to intra-class variations. Furthermore, we propose a novel orthogonal loss that can enforce the one-to-one matching constraint. We thoroughly evaluate the effectiveness of our method on various benchmarks, where it substantially outperforms state-of-the-art methods.
Shuda Li, Kai Han 0001, Theo W. Costain, Henry Howard-Jenkins, Victor Adrian Prisacariu
CVPR4
2020 GroSS: Group-Size Series Decomposition for Grouped Architecture Search
Henry Howard-Jenkins, Victor Adrian Prisacariu
ECCV (26)1
2020 FlowNet3D++: Geometric Losses For Deep Scene Flow Estimation
abstract
We present FlowNet3D++, a deep scene flow estimation network. Inspired by classical methods, FlowNet3D++ incorporates geometric constraints in the form of point-toplane distance and angular alignment between individual vectors in the flow field, into FlowNet3D [21]. We demonstrate that the addition of these geometric loss terms improves the previous state-of-art FlowNet3D accuracy from 57.85% to 63.43%. To further demonstrate the effectiveness of our geometric constraints, we propose a benchmark for flow estimation on the task of dynamic 3D reconstruction, thus providing a more holistic and practical measure of performance than the breakdown of individual metrics previously used to evaluate scene flow. This is made possible through the contribution of a novel pipeline to integrate point-based scene flow predictions into a global dense volume. FlowNet3D++ achieves up to a 15.0% reduction in reconstruction error over FlowNet3D, and up to a 35.2% improvement over KillingFusion [32] alone. We will release our scene flow estimation code later.
Shuda Li, Henry Howard-Jenkins, Victor Adrian Prisacariu
WACV3
2018 Thinking Outside the Box: Generation of Unconstrained 3D Room Layouts
Henry Howard-Jenkins, Shuda Li, Victor Adrian Prisacariu
ACCV (1)1