VLDB 2026 Research / reviewers in the wild / expert
Nikos Kolotouros
dblp:241/5232
· DBLP profile ↗
12ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0003-4885-4876ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VLOGGER: Multimodal Diffusion for Embodied Avatar SynthesisabstractWe propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through text or speech via high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression annotations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, where we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upperbody gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization. Enric Corona, Andrei Zanfir, Eduard Gabriel Bazavan, Nikos Kolotouros, Thiemo Alldieck, Cristian Sminchisescu |
CVPR | 4 |
| 2024 | DiffHuman: Probabilistic Photorealistic 3D Reconstruction of HumansabstractWe present DiffHuman, a probabilistic method for photo-realistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem, most methods are deterministic and output a single solution, often resulting in a lack of geometric detail and blurriness in unseen or uncertain regions. In contrast, DiffHuman predicts a proba-bility distribution over 3D reconstructions conditioned on an input 2D image, which allows us to sample multiple detailed 3D avatars that are consistent with the image. DiffHuman is implemented as a conditional diffusion model that denoises pixel-aligned 2D observations of an underlying 3D shape representation. During inference, we may sample 3D avatars by iteratively denoising 2D renders of the predicted 3D repre-sentation. Furthermore, we introduce a generator neural net-work that approximates rendering with considerably reduced runtime (55 x speed up), resulting in a novel dual-branch diffusion framework. Our experiments show that DiffHuman can produce diverse and detailed reconstructions for the parts of the person that are unseen or uncertain in the input image, while remaining competitive with the state-of-the-art when reconstructing visible surfaces. Akash Sengupta, Thiemo Alldieck, Nikos Kolotouros, Enric Corona, Andrei Zanfir, Cristian Sminchisescu |
CVPR | 3 |
| 2024 | Score Distillation Sampling with Learned Manifold Corrective
Thiemo Alldieck, Nikos Kolotouros, Cristian Sminchisescu |
ECCV (87) | 2 |
| 2024 | Instant 3D Human Avatar Generation Using Image Diffusion Models
Nikos Kolotouros, Thiemo Alldieck, Enric Corona, Eduard Gabriel Bazavan, Cristian Sminchisescu |
ECCV (87) | 1 |
| 2023 | DreamHuman: Animatable 3D Avatars from TextabstractWe present \emph{DreamHuman}, a method to generate realistic animatable 3D human avatar models entirely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects. Control and often spatial resolution remain limited, existing methods produce fixed rather than 3D human models that can be placed in different poses (i.e. re-posable or animatable), and anthropometric consistency for complex structures like people remains a challenge. \emph{DreamHuman} connects large text-to-image synthesis models, neural radiance fields, and statistical human body models in a novel optimization framework. This makes it possible to generate dynamic 3D human avatars with high-quality textures and learnt per-instance rigid and non rigid geometric deformations. We demonstrate that our method is capable to generate a wide variety of animatable, realistic 3D human models from text. These have diverse appearance, clothing, skin tones and body shapes, and outperform both generic text-to-3D approaches and previous text-based 3D avatar generators in visual fidelity. Nikos Kolotouros, Thiemo Alldieck, Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Fieraru, Cristian Sminchisescu |
NeurIPS | 1 |
| 2021 | Birds of a Feather: Capturing Avian Shape Models From ImagesabstractAnimals are diverse in shape, but building a deformable shape model for a new species is not always possible due to the lack of 3D data. We present a method to capture new species using an articulated template and images of that species. In this work, we focus mainly on birds. Although birds represent almost twice the number of species as mammals, no accurate shape model is available. To capture a novel species, we first fit the articulated template to each training sample. By disentangling pose and shape, we learn a shape space that captures variation both among species and within each species from image evidence. We learn models of multiple species from the CUB dataset, and contribute new species-specific and multi-species shape models that are useful for downstream reconstruction tasks. Using a low-dimensional embedding, we show that our learned 3D shape space better reflects the phylogenetic relationships among birds than learned perceptual features. Yufu Wang, Nikos Kolotouros, Kostas Daniilidis, Marc Badger |
CVPR | 2 |
| 2021 | Probabilistic Modeling for Human Mesh RecoveryabstractThis paper focuses on the problem of 3D human reconstruction from 2D evidence. Although this is an inherently ambiguous problem, the majority of recent works avoid the uncertainty modeling and typically regress a single estimate for a given input. In contrast to that, in this work, we propose to embrace the reconstruction ambiguity and we recast the problem as learning a mapping from the input to a distribution of plausible 3D poses. Our approach is based on the normalizing flows model and offers a series of advantages. For conventional applications, where a single 3D estimate is required, our formulation allows for efficient mode computation. Using the mode leads to performance that is comparable with the state of the art among deterministic unimodal regression models. Simultaneously, since we have access to the likelihood of each sample, we demonstrate that our model is useful in a series of downstream tasks, where we leverage the probabilistic nature of the prediction as a tool for more accurate estimation. These tasks include reconstruction from multiple uncalibrated views, as well as human model fitting, where our model acts as a powerful image-based prior for mesh recovery. Our results validate the importance of probabilistic modeling, and indicate state-of-the-art performance across a variety of settings. Code and models are available at: https://www.seas.upenn.edu/~nkolot/projects/prohmr. Nikos Kolotouros, Georgios Pavlakos, Dinesh Jayaraman, Kostas Daniilidis |
ICCV | 1 |
| 2020 | Coherent Reconstruction of Multiple Humans From a Single ImageabstractIn this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detect all humans and then reconstruct each one of them independently. However, this type of prediction suffers from incoherent results, e.g., interpenetration and inconsistent depth ordering between the people in the scene. Our goal is to train a single network that learns to avoid these problems and generate a coherent 3D reconstruction of all the humans in the scene. To this end, a key design choice is the incorporation of the SMPL parametric body model in our top-down framework, which enables the use of two novel losses. First, a distance field-based collision loss penalizes interpenetration among the reconstructed people. Second, a depth ordering-aware loss reasons about occlusions and promotes a depth ordering of people that leads to a rendering which is consistent with the annotated instance segmentation. This provides depth supervision signals to the network, even if the image has no explicit 3D annotations. The experiments show that our approach outperforms previous methods on standard 3D pose benchmarks, while our proposed losses enable more coherent reconstruction in natural images. The project website with videos, results, and code can be found at: https://jiangwenpl.github.io/multiperson. Wen Jiang 0008, Nikos Kolotouros, Georgios Pavlakos, Xiaowei Zhou 0001, Kostas Daniilidis |
CVPR | 2 |
| 2020 | 3D Bird Reconstruction: A Dataset, Model, and Shape Recovery from a Single View
Marc Badger, Yufu Wang, Adarsh Modh, Ammon Perkes, Nikos Kolotouros, Bernd Pfrommer, Marc F. Schmidt, Kostas Daniilidis |
ECCV (18) | 5 |
| 2019 | Convolutional Mesh Regression for Single-Image Human Shape ReconstructionabstractThis paper addresses the problem of 3D human pose and shape estimation from a single image. Previous approaches consider a parametric model of the human body, SMPL, and attempt to regress the model parameters that give rise to a mesh consistent with image evidence. This parameter regression has been a very challenging task, with model-based approaches underperforming compared to nonparametric solutions in terms of pose estimation. In our work, we propose to relax this heavy reliance on the model's parameter space. We still retain the topology of the SMPL template mesh, but instead of predicting model parameters, we directly regress the 3D location of the mesh vertices. This is a heavy task for a typical network, but our key insight is that the regression becomes significantly easier using a Graph-CNN. This architecture allows us to explicitly encode the template mesh structure within the network and leverage the spatial locality the mesh has to offer. Image-based features are attached to the mesh vertices and the Graph-CNN is responsible to process them on the mesh structure, while the regression target for each vertex is its 3D location. Having recovered the complete 3D geometry of the mesh, if we still require a specific model parametrization, this can be reliably regressed from the vertices locations. We demonstrate the flexibility and the effectiveness of our proposed graph-based mesh regression by attaching different types of features on the mesh vertices. In all cases, we outperform the comparable baselines relying on model parameter regression, while we also achieve state-of-the-art results among model-based pose estimation approaches. Nikos Kolotouros, Georgios Pavlakos, Kostas Daniilidis |
CVPR | 1 |
| 2019 | Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the LoopabstractModel-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are often slow and sensitive to the initialization. In contrast, regression-based methods, that use a deep network to directly estimate the model parameters from pixels, tend to provide reasonable, but not pixel accurate, results while requiring huge amounts of supervision. In this work, instead of investigating which approach is better, our key insight is that the two paradigms can form a strong collaboration. A reasonable, directly regressed estimate from the network can initialize the iterative optimization making the fitting faster and more accurate. Similarly, a pixel accurate fit from iterative optimization can act as strong supervision for the network. This is the core of our proposed approach SPIN (SMPL oPtimization IN the loop). The deep network initializes an iterative optimization routine that fits the body model to 2D joints within the training loop, and the fitted estimate is subsequently used to supervise the network. Our approach is self-improving by nature, since better network estimates can lead the optimization to better solutions, while more accurate optimization fits provide better supervision for the network. We demonstrate the effectiveness of our approach in different settings, where 3D ground truth is scarce, or not available, and we consistently outperform the state-of-the-art model-based pose estimation approaches by significant margins. The project website with videos, results, and code can be found at https://seas.upenn.edu/~nkolot/projects/spin. Nikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas Daniilidis |
ICCV | 1 |
| 2019 | TexturePose: Supervising Human Mesh Estimation With Texture ConsistencyabstractThis work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images with 3D shape ground truth, relevant approaches rely on 2D annotations or sophisticated architecture designs. In this work, we advocate that there are more cues we can leverage, which are available for free in natural images, i.e., without getting more annotations, or modifying the network architecture. We propose a natural form of supervision, that capitalizes on the appearance constancy of a person among different frames (or viewpoints). This seemingly insignificant and often overlooked cue goes a long way for model-based pose estimation. The parametric model we employ allows us to compute a texture map for each frame. Assuming that the texture of the person does not change dramatically between frames, we can apply a novel texture consistency loss, which enforces that each point in the texture map has the same texture value across all frames. Since the texture is transferred in this common texture map space, no camera motion computation is necessary, or even an assumption of smoothness among frames. This makes our proposed supervision applicable in a variety of settings, ranging from monocular video, to multi-view images. We benchmark our approach against strong baselines that require the same or even more annotations that we do and we consistently outperform them. Simultaneously, we achieve state-of-the-art results among model-based pose estimation approaches in different benchmarks. The project website with videos, results, and code can be found at https://seas.upenn.edu/~pavlakos/projects/texturepose. Georgios Pavlakos, Nikos Kolotouros, Kostas Daniilidis |
ICCV | 2 |