Demo Data from VLDB 2026 / reviewers in the wild / expert
Hoang NT
dblp:241/5325
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Graph learning · 74% Reinforcement learning · 13% Learning theory · 13% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning › graph neural network
expressive power |
0.8 | 1 | 2024 | Deep Homomorphism Networks · NeurIPS 2024 |
Machine learning › Graph learning
graph neural network |
0.8 | 1 | 2024 | Deep Homomorphism Networks · NeurIPS 2024 |
Recommender systems › cold-start recommendation
meta-learning for recommendation |
0.6 | 1 | 2022 | Leaping through Time with Gradient-Based Adaptation for Recommendation · AAAI 2022 |
Recommender systems
sequential recommendation |
0.6 | 1 | 2022 | Leaping through Time with Gradient-Based Adaptation for Recommendation · AAAI 2022 |
Recommender systems › sequential recommendation
temporal dynamics modeling |
0.6 | 1 | 2022 | Leaping through Time with Gradient-Based Adaptation for Recommendation · AAAI 2022 |
Machine learning › Learning theory
generalization bounds |
0.5 | 1 | 2021 | Learning on Random Balls is Sufficient for Estimating (Some) Graph Parameters · NeurIPS 2021 |
Machine learning › Graph learning
graph classification |
0.5 | 1 | 2021 | Learning on Random Balls is Sufficient for Estimating (Some) Graph Parameters · NeurIPS 2021 |
Machine learning › Reinforcement learning
partial observability |
0.5 | 1 | 2021 | Learning on Random Balls is Sufficient for Estimating (Some) Graph Parameters · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
message passing · 0.8graph homomorphism · 0.8recurrent modeling · 0.6meta-learning · 0.6subgraph sampling · 0.5minibatch learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Deep Homomorphism NetworksabstractMany real-world graphs are large and have some characteristic subgraph patterns, such as triangles in social networks, cliques in web graphs, and cycles in molecular networks.
Detecting such subgraph patterns is important in many applications; therefore, establishing graph neural networks (GNNs) that can detect such patterns and run fast on large graphs is demanding.
In this study, we propose a new GNN layer, named \emph{graph homomorphism layer}.
It enumerates local subgraph patterns that match the predefined set of patterns $\mathcal{P}^\bullet$, applies non-linear transformations to node features, and aggregates them along with the patterns.
By stacking these layers, we obtain a deep GNN model called \emph{deep homomorphism network (DHN)}.
The expressive power of the DHN is completely characterised by the set of patterns generated from $\mathcal{P}^\bullet$ by graph-theoretic operations;
hence, it serves as a useful theoretical tool to analyse the expressive power of many GNN models.
Furthermore, the model runs in the same time complexity as the graph homomorphisms, which is fast in many real-word graphs.
Thus, it serves as a practical and lightweight model that solves difficult problems using domain knowledge. Takanori Maehara, Hoang NT |
NeurIPS | 2 |
| 2022 | Leaping through Time with Gradient-Based Adaptation for RecommendationabstractModern recommender systems are required to adapt to the change in user preferences and item popularity. Such a problem is known as the temporal dynamics problem, and it is one of the main challenges in recommender system modeling. Different from the popular recurrent modeling approach, we propose a new solution named LeapRec to the temporal dynamic problem by using trajectory-based meta-learning to model time dependencies. LeapRec characterizes temporal dynamics by two complement components named global time leap (GTL) and ordered time leap (OTL). By design, GTL learns long-term patterns by finding the shortest learning path across unordered temporal data. Cooperatively, OTL learns short-term patterns by considering the sequential nature of the temporal data. Our experimental results show that LeapRec consistently outperforms the state-of-the-art methods on several datasets and recommendation metrics. Furthermore, we provide an empirical study of the interaction between GTL and OTL, showing the effects of long- and short-term modeling. Nuttapong Chairatanakul, Hoang NT, Xin Liu 0020, Tsuyoshi Murata |
AAAI | 2 |
| 2021 | Learning on Random Balls is Sufficient for Estimating (Some) Graph ParametersabstractTheoretical analyses for graph learning methods often assume a complete observation of the input graph. Such an assumption might not be useful for handling any-size graphs due to the scalability issues in practice. In this work, we develop a theoretical framework for graph classification problems in the partial observation setting (i.e., subgraph samplings). Equipped with insights from graph limit theory, we propose a new graph classification model that works on a randomly sampled subgraph and a novel topology to characterize the representability of the model. Our theoretical framework contributes a theoretical validation of mini-batch learning on graphs and leads to new learning-theoretic results on generalization bounds as well as size-generalizability without assumptions on the input. Takanori Maehara, Hoang NT |
NeurIPS | 2 |
| 2020 | Revisiting Graph Neural Networks: Graph Filtering PerspectiveabstractIn this work, we develop quantitative results to the learnability of a two-layers Graph Convolutional Network (GCN). Instead of analyzing GCN under some classes of functions, our approach provides a quantitative gap between a two-layers GCN and a two-layers MLP model. From the graph signal processing perspective, we provide useful insights to some flaws of graph neural networks for vertex classification. We empirically demonstrate a few cases when GCN and other state-of-the-art models cannot learn even when true vertex features are extremely low-dimensional. To demonstrate our theoretical findings and propose a solution to the aforementioned adversarial cases, we build a proof of concept graph neural network model with different filters named Graph Filters Neural Network (gfNN)1. Hoang NT, Takanori Maehara, Tsuyoshi Murata |
ICPR | 1 |