Xiaoyu Xiang

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21ranked-venue papers
6as first author
18since 2021 · last 2026
—ORCID · conflict

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Graphics, computer vision, multimedia, augmented reality and games · 18 · 6 first-author · 15 since 2021Artificial intelligence and machine learning · 12 · 3 first-author · 10 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 A Survey on Text-Driven 360° Panorama Generation
abstract
The advent of text-driven 360-degree panorama generation, enabling the synthesis of 360-degree panoramic images directly from textual descriptions, marks a transformative advancement in immersive visual content creation. This innovation significantly simplifies the traditionally complex process of producing such content. Recent progress in text-to-image diffusion models has accelerated the rapid development in this emerging field. This survey presents a comprehensive review of text-driven 360-degree panorama generation, offering an in-depth analysis of state-of-the-art algorithms. We extend our analysis to two closely related domains: text-driven 360-degree 3D scene generation and text-driven 360-degree panoramic video generation. Furthermore, we critically examine current limitations and propose promising directions for future research. A curated project page with relevant resources and research papers is available at https://littlewhitesea.github.io/Text-Driven-Pano-Gen/.
Hai Wang 0020, Xiaoyu Xiang, Weihao Xia 0001, Jing-Hao Xue
IEEE Trans. Circuits Syst. Video Technol.2
2025 Garment3DGen: 3D Garment Stylization and Texture Generation
abstract
We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative
Nikolaos Sarafianos, Tuur Stuyck, Xiaoyu Xiang, Yilei Li, Jovan Popovic
3DV3
2025 Efficient Track Anything
abstract
Segment Anything Model 2 (SAM 2) has emerged as a powerful tool for video object segmentation and tracking anything. Key components of SAM 2 that drive the impressive video object segmentation performance include a large multistage image encoder for frame feature extraction and a memory mechanism that stores memory contexts from past frames to help current frame segmentation. The high computation complexity of multistage image encoder and memory module has limited its applications in real-world tasks, e.g., video object segmentation on mobile devices. To address this limitation, we propose EfficientTAMs, lightweight track anything models that produce high-quality results with low latency and model size. Our idea is based on revisiting the plain, nonhierarchical Vision Transformer (ViT) as an image encoder for video object segmentation, and introducing an efficient memory module, which reduces the complexity for both frame feature extraction and memory computation for current frame segmentation. We take vanilla lightweight ViTs and efficient memory module to build EfficientTAMs, and train the models on SA-1B and SA-V datasets for video object segmentation and track anything tasks. We evaluate on multiple video segmentation benchmarks including semi-supervised VOS and promptable video segmentation, and find that our proposed EfficientTAM with vanilla ViT perform comparably to SAM 2 model (HieraB+SAM 2) with ~2x speedup on A100 and ~2.4x parameter reduction. On segment anything image tasks, our EfficientTAMs also perform favorably over original SAM with ~20x speedup on A100 and ~20x parameter reduction. On mobile devices such as iPhone 15 Pro Max, our EfficientTAMs can run at ~10 FPS for performing video object segmentation with reasonable quality, highlighting the capability of small models for on-device video object segmentation applications.
Yunyang Xiong, Chong Zhou, Xiaoyu Xiang, Lemeng Wu, Chenchen Zhu, Zechun Liu, Saksham Suri, Balakrishnan Varadarajan, Ramya Akula, Forrest N. Iandola, Raghuraman Krishnamoorthi, Bilge Soran, Vikas Chandra
ICCV3
2025 Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light
abstract
3D scene reconstruction from a single measurement is challenging, especially in the presence of occluded regions and specular materials, such as mirrors. We address these challenges by leveraging single-photon lidars. These lidars estimate depth from light that is emitted into the scene and reflected directly back to the sensor. However, they can also measure light that bounces multiple times in the scene before reaching the sensor. This multi-bounce light contains additional information that can be used to recover dense depth, occluded geometry, and material properties. Prior work with single-photon lidar, however, has only demonstrated these use cases when a laser sequentially illuminates one scene point at a time. We instead focus on the more practical – and challenging – scenario of illuminating multiple scene points simultaneously. The complexity of light transport due to the combined effects of multiplexed illumination, two-bounce light, shadows, and specular reflections is challenging to invert analytically. Instead, we propose a data-driven method to invert light transport in single-photon lidar. To enable this approach, we create the first large-scale simulated dataset of ~100k lidar transients for indoor scenes. We use this dataset to learn a prior on complex light transport, enabling measured two-bounce light to be decomposed into the constituent contributions from each laser spot. Finally, we experimentally demonstrate how this decomposed light can be used to infer 3D geometry in scenes with occlusions and mirrors from a single measurement. Our code and dataset are released on our project webpage.
Tzofi Klinghoffer, Siddharth Somasundaram, Xiaoyu Xiang, Yuchen Fan 0001, Christian Richardt, Akshat Dave, Ramesh Raskar
SIGGRAPH Asia3
2025 Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds
abstract
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.
Xiaoyu Xiang, Liat Sless Gorelik, Yuchen Fan 0001, Omri Armstrong, Forrest N. Iandola, Yilei Li, Ita Lifshitz
WACV1
2024 PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar
abstract
3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF), while popular for view synthesis and 3D reconstruction, are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions, which may not be physically accurate, or shadows observed by RGB cameras, which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF, using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar, we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition, we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices, such as phones, tablets, and headsets.
Tzofi Klinghoffer, Xiaoyu Xiang, Siddharth Somasundaram, Yuchen Fan 0001, Christian Richardt, Ramesh Raskar
CVPR2
2024 CAD : Photorealistic 3D Generation via Adversarial Distillation
abstract
The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS) algorithm to optimize a 3D representation such that the rendered image maintains a high likelihood as evaluated by a pre-trained diffusion model. However, finding a correct mode in the high-dimensional distribution produced by the diffusion model is challenging and often leads to issues such as over-saturation, over-smoothing, and Janus-like artifacts. In this paper, we propose a novel learning paradigm for 3D synthesis that utilizes pre-trained diffusion models. Instead of focusing on mode-seeking, our method directly models the distribution discrepancy between multi-view renderings and diffusion priors in an adversarial manner, which unlocks the generation of high-fidelity and photorealistic 3D content, conditioned on a single image and prompt. Moreover, by harnessing the latent space of GANs and expressive diffusion model priors, our method facilitates a wide variety of 3D applications including single-view reconstruction, high diversity generation and continuous 3D interpolation in the open domain. The experiments demonstrate the superiority of our pipeline compared to previous works in terms of generation quality and diversity.
Ziyu Wan, Despoina Paschalidou, Ian Huang, Bokui Shen, Xiaoyu Xiang, Jing Liao 0001, Leonidas J. Guibas
CVPR6
2024 EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything
abstract
Segment Anything Model (SAM) has emerged as a powerful tool for numerous vision applications. A key component that drives the impressive performance for zero-shot trans-fer and high versatility is a super large Transformer model trained on the extensive high-quality SA -1 B dataset. While beneficial, the huge computation cost of SAM model has limited its applications to wider real-world applications. To address this limitation, we propose EfficientSAMs, light-weight SAM models that exhibits decent performance with largely reduced complexity. Our idea is based on leveraging masked image pretraining, SAMI, which learns to reconstruct features from SAM image encoder for effective visual representation learning. Further, we take SAMI-pretrained light-weight image encoders and mask decoder to build Effi-cientSAMs, and finetune the models on SA -1B for segment anything task. We perform evaluations on multiple vision tasks including image classification, object detection, in-stance segmentation, and semantic segmentation, and find that our proposed pretraining method, SAMI, consistently outperforms other masked image pretraining methods. On segment anything task such as zero-shot instance segmentation, our EfficientSAMs with SAMI-pretrained lightweight image encoders perform favorably with a significant gain (e.g., rv4 AP on COCOILVIS) over other fast SAM models. Our EfficientSAM code and models are available at here.
Yunyang Xiong, Balakrishnan Varadarajan, Lemeng Wu, Xiaoyu Xiang, Fanyi Xiao, Chenchen Zhu, Xiaoliang Dai, Dilin Wang, Fei Sun 0002, Forrest N. Iandola, Raghuraman Krishnamoorthi, Vikas Chandra
CVPR4
2024 UnSAMFlow: Unsupervised Optical Flow Guided by Segment Anything Model
abstract
Traditional unsupervised optical flow methods are vul-nerable to occlusions and motion boundaries due to lack of object-level information. Therefore, we propose UnSAM-Flow, an unsupervised flow network that also leverages object information from the latest foundation model Segment Anything Model (SAM). We first include a self-supervised semantic augmentation module tailored to SAM masks. We also analyze the poor gradient landscapes of traditional smoothness losses and propose a new smoothness definition based on homography instead. A simple yet effective mask feature module has also been added to further ag-gregate features on the object level. With all these adaptations, our method produces clear optical flow estimation with sharp boundaries around objects, which outperforms state-of-the-art methods on both KITTI and Sintel datasets. Our method also generalizes well across domains and runs very efficiently.
Zhuo Hui, Can Pu, Xiaoyu Xiang, Denis Demandolx
CVPR5
2024 Customizing 360-Degree Panoramas through Text-to-Image Diffusion Models
abstract
Personalized text-to-image (T2I) synthesis based on diffusion models has attracted significant attention in recent research. However, existing methods primarily concentrate on customizing subjects or styles, neglecting the exploration of global geometry. In this study, we propose an approach that focuses on the customization of 360-degree panoramas, which inherently possess global geometric properties, using a T2I diffusion model. To achieve this, we curate a paired image-text dataset specifically designed for the task and subsequently employ it to fine-tune a pre-trained T2I diffusion model with LoRA. Nevertheless, the fine-tuned model alone does not ensure the continuity between the leftmost and rightmost sides of the synthesized images, a crucial characteristic of 360-degree panoramas. To address this issue, we propose a method called StitchDiffusion. Specifically, we perform pre-denoising operations twice at each time step of the denoising process on the stitch block consisting of the leftmost and rightmost image regions. Furthermore, a global cropping is adopted to synthesize seamless 360-degree panoramas. Experimental results demonstrate the effectiveness of our customized model combined with the proposed StitchDiffusion in generating high-quality 360-degree panoramic images. Moreover, our customized model exhibits exceptional generalization ability in producing scenes unseen in the fine-tuning dataset. Code is available at https://github.com/littlewhitesea/StitchDiffusion.
Hai Wang 0020, Xiaoyu Xiang, Yuchen Fan 0001, Jing-Hao Xue
WACV2
2024 STDAN: Deformable Attention Network for Space-Time Video Super-Resolution
abstract
The target of space-time video super-resolution (STVSR) is to increase the spatial-temporal resolution of low-resolution (LR) and low-frame-rate (LFR) videos. Recent approaches based on deep learning have made significant improvements, but most of them only use two adjacent frames, that is, short-term features, to synthesize the missing frame embedding, which cannot fully explore the information flow of consecutive input LR frames. In addition, existing STVSR models hardly exploit the temporal contexts explicitly to assist high-resolution (HR) frame reconstruction. To address these issues, in this article, we propose a deformable attention network called STDAN for STVSR. First, we devise a long short-term feature interpolation (LSTFI) module that is capable of excavating abundant content from more neighboring input frames for the interpolation process through a bidirectional recurrent neural network (RNN) structure. Second, we put forward a spatial-temporal deformable feature aggregation (STDFA) module, in which spatial and temporal contexts in dynamic video frames are adaptively captured and aggregated to enhance SR reconstruction. Experimental results on several datasets demonstrate that our approach outperforms state-of-the-art STVSR methods. The code is available at https://github.com/littlewhitesea/STDAN.
Hai Wang 0020, Xiaoyu Xiang, Yapeng Tian, Wenming Yang, Qingmin Liao
IEEE Trans. Neural Networks Learn. Syst.2
2023 Efficient and Explicit Modelling of Image Hierarchies for Image Restoration
abstract
The aim of this paper is to propose a mechanism to efficiently and explicitly model image hierarchies in the global, regional, and local range for image restoration. To achieve that, we start by analyzing two important properties of natural images including cross-scale similarity and anisotropic image features. Inspired by that, we propose the anchored stripe self-attention which achieves a good balance between the space and time complexity of self-attention and the modelling capacity beyond the regional range. Then we propose a new network architecture dubbed GRL to explicitly model image hierarchies in the Global, Regional, and Local range via anchored stripe self-attention, window self-attention, and channel attention enhanced convolution. Finally, the proposed network is applied to 7 image restoration types, covering both real and synthetic settings. The proposed method sets the new state-of-the-art for several of those. Code will be available at https://github.com/ofsoundof/GRL-Image-Restoration.git.
Yawei Li 0001, Yuchen Fan 0001, Xiaoyu Xiang, Denis Demandolx, Radu Timofte, Luc Van Gool
CVPR3
2023 Learning Neural Duplex Radiance Fields for Real-Time View Synthesis
abstract
Neural radiance fields (NeRFs) enable novel-view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations - for each pixel. This is prohibitively expensive and makes realtime rendering infeasible, even on powerful modern GPUs. In this paper, we propose a novel approach to distill and bake NeRFs into highly efficient mesh-based neural representations that are fully compatible with the massively parallel graphics rendering pipeline. We represent scenes as neural radiance features encoded on a two-layer duplex mesh, which effectively over-comes the inherent inaccuracies in 3D surface reconstruction by learning the aggregated radiance information from a reliable interval of ray-surface intersections. To exploit local geometric relationships of nearby pixels, we leverage screen-space convolutions instead of the MLPs used in NeRFs to achieve high-quality appearance. Finally, the performance of the whole framework is further boosted by a novel multi-view distillation optimization strategy. We demonstrate the effectiveness and superiority of our approach via extensive experiments on a range of standard datasets.
Ziyu Wan, Christian Richardt, Aljaz Bozic, Vijay Rengarajan, Seonghyeon Nam, Xiaoyu Xiang, Tuotuo Li, Bo Zhu 0011, Jing Liao 0001
CVPR7
2023 HIME: Efficient Headshot Image Super-Resolution with Multiple Exemplars
abstract
A promising direction for recovering the lost information in low-resolution headshot images is utilizing a set of high-resolution exemplars from the same identity. Complementary images in the reference set can improve the generated headshot quality across many different views and poses. However, it is challenging to make the best use of multiple exemplars: the quality and alignment of each exemplar cannot be guaranteed. Using low-quality and mismatched images as references will impair the output results. To overcome these issues, we propose the Headshot Image Super-Resolution with Multiple Exemplars network (HIME) method. Compared with previous methods, our network can effectively handle the misalignment between the input and the reference without requiring facial priors and learn the aggregated reference set representation in an end-to-end manner. Furthermore, to reconstruct more detailed facial features, we propose a correlation loss that provides a rich representation of the local texture in a controllable spatial range. Experimental results demonstrate that the proposed framework not only has significantly fewer computation cost than recent exemplar-guided methods but also achieves better qualitative and quantitative performance.
Xiaoyu Xiang, Jon Morton, Fitsum A. Reda, Lucas D. Young, Federico Perazzi, Amit Kumar 0013, Andrea Colaco, Jan P. Allebach
WACV1
2022 Learning Spatio-Temporal Downsampling for Effective Video Upscaling
Xiaoyu Xiang, Yapeng Tian, Vijay Rengarajan, Lucas D. Young, Bo Zhu 0011
ECCV (18)1
2022 Recurrent Video Restoration Transformer with Guided Deformable Attention
abstract
Video restoration aims at restoring multiple high-quality frames from multiple low-quality frames. Existing video restoration methods generally fall into two extreme cases, i.e., they either restore all frames in parallel or restore the video frame by frame in a recurrent way, which would result in different merits and drawbacks. Typically, the former has the advantage of temporal information fusion. However, it suffers from large model size and intensive memory consumption; the latter has a relatively small model size as it shares parameters across frames; however, it lacks long-range dependency modeling ability and parallelizability. In this paper, we attempt to integrate the advantages of the two cases by proposing a recurrent video restoration transformer, namely RVRT. RVRT processes local neighboring frames in parallel within a globally recurrent framework which can achieve a good trade-off between model size, effectiveness, and efficiency. Specifically, RVRT divides the video into multiple clips and uses the previously inferred clip feature to estimate the subsequent clip feature. Within each clip, different frame features are jointly updated with implicit feature aggregation. Across different clips, the guided deformable attention is designed for clip-to-clip alignment, which predicts multiple relevant locations from the whole inferred clip and aggregates their features by the attention mechanism. Extensive experiments on video super-resolution, deblurring, and denoising show that the proposed RVRT achieves state-of-the-art performance on benchmark datasets with balanced model size, testing memory and runtime.
Jingyun Liang, Yuchen Fan 0001, Xiaoyu Xiang, Eddy Ilg, Simon Green, Jiezhang Cao, Kai Zhang 0008, Radu Timofte, Luc Van Gool
NeurIPS3
2022 Adversarial Open Domain Adaptation for Sketch-to-Photo Synthesis
abstract
In this paper, we explore open-domain sketch-to-photo translation, which aims to synthesize a realistic photo from a freehand sketch with its class label, even if the sketches of that class are missing in the training data. It is challenging due to the lack of training supervision and the large geometric distortion between the freehand sketch and photo domains. To synthesize the absent freehand sketches from photos, we propose a framework that jointly learns sketch-to-photo and photo-to-sketch generation. However, the generator trained from fake sketches might lead to unsatisfying results when dealing with sketches of missing classes, due to the domain gap between synthesized sketches and real ones. To alleviate this issue, we further propose a simple yet effective open-domain sampling and optimization strategy to "fool" the generator into treating fake sketches as real ones. Our method takes advantage of the learned sketch-to-photo and photo-to-sketch mapping of in-domain data and generalizes it to the open-domain classes. We validate our method on the Scribble and SketchyCOCO datasets. Compared with the recent competing methods, our approach shows impressive results in synthesizing realistic color, texture, and maintaining the geometric composition for various categories of open-domain sketches.
Xiaoyu Xiang, Ding Liu 0001, Yiheng Zhu 0003, Xiaohui Shen, Jan P. Allebach
WACV1
2021 PPCL: Privacy-preserving collaborative learning for mitigating indirect information leakage
Hongyang Yan, Xiaoyu Xiang, Zheli Liu, Xu Yuan 0001
Inf. Sci.3
2020 Zooming Slow-Mo: Fast and Accurate One-Stage Space-Time Video Super-Resolution
abstract
In this paper, we explore the space-time video super-resolution task, which aims to generate a high-resolution (HR) slow-motion video from a low frame rate (LFR), low-resolution (LR) video. A simple solution is to split it into two sub-tasks: video frame interpolation (VFI) and video super-resolution (VSR). However, temporal interpolation and spatial super-resolution are intra-related in this task. Two-stage methods cannot fully take advantage of the natural property. In addition, state-of-the-art VFI or VSR networks require a large frame-synthesis or reconstruction module for predicting high-quality video frames, which makes the two-stage methods have large model sizes and thus be time-consuming. To overcome the problems, we propose a one-stage space-time video super-resolution framework, which directly synthesizes an HR slow-motion video from an LFR, LR video. Rather than synthesizing missing LR video frames as VFI networks do, we firstly temporally interpolate LR frame features in missing LR video frames capturing local temporal contexts by the proposed feature temporal interpolation network. Then, we propose a deformable ConvLSTM to align and aggregate temporal information simultaneously for better leveraging global temporal contexts. Finally, a deep reconstruction network is adopted to predict HR slow-motion video frames. Extensive experiments on benchmark datasets demonstrate that the proposed method not only achieves better quantitative and qualitative performance but also is more than three times faster than recent two-stage state-of-the-art methods, e.g., DAIN+EDVR and DAIN+RBPN.
Xiaoyu Xiang, Yapeng Tian, Yulun Zhang 0001, Yun Fu 0001, Jan P. Allebach, Chenliang Xu
CVPR1
2020 Boosting High-Level Vision with Joint Compression Artifacts Reduction and Super-Resolution
abstract
Due to the limits of bandwidth and storage space, digital images are usually down-scaled and compressed when transmitted over networks, resulting in loss of details and jarring artifacts that can lower the performance of high-level visual tasks. In this paper, we aim to generate an artifact-free high-resolution image from a low-resolution one compressed with an arbitrary quality factor by exploring joint compression artifacts reduction (CAR) and super-resolution (SR) tasks. First, we propose a context-aware joint CAR and SR neural network (CAJNN) that integrates both local and non-local features to solve CAR and SR in one-stage. Finally, a deep reconstruction network is adopted to predict high quality and high-resolution images. Evaluation on CAR and SR benchmark datasets shows that our CAJNN model outperforms previous methods and also takes 26.2% shorter runtime. Based on this model, we explore addressing two critical challenges in high-level computer vision: optical character recognition of low-resolution texts, and extremely tiny face detection. We demonstrate that CAJNN can serve as an effective image preprocessing method and improve the accuracy for real-scene text recognition (from 85.30% to 85.75%) and the average precision for tiny face detection (from 0.317 to 0.611).
Xiaoyu Xiang, Qian Lin 0001, Jan P. Allebach
ICPR1
2019 Mobile terminal gesture recognition based on improved FAST corner detection
abstract
Mobile terminal gesture recognition is an extreme challenge, not only because its limited computing resource make it complicated to identify feature points but also the complex background can easily affect the recognition result. This study proposes a gesture recognition method based on improved features from accelerated segment test (FAST) corner detection. First, in order to eliminate the effects of complex background and light, the intersection of the two frame images is obtained through background subtraction and the multi‐colour space to realise the detection of the hand. Second, in order to improve the performance of the algorithm, an improved FAST corner detection method combined with the back propagation neural network (BPNN) is proposed in accordance with the characteristics of fingertips. Subsequently, the feature points are screened by method of non‐maximum suppression. Finally, gesture recognition is realised by matching feature points. Experimental results illustrate that this method has strong anti‐interference ability in complex background, and it is good at performance.
Chengfeng Jian, Xiaoyu Xiang
IET Image Process.2