Demo Data from VLDB 2026 / reviewers in the wild / expert
Alexey Bokhovkin
dblp:241/6195 · also Aleksei Bokhovkin
· DBLP profile ↗
6ranked-venue papers
5as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 77% Generative modeling · 23% | |
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 59% Visual content generation and editing · 41% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
1.2 | 2 | 2023 | Neural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scans · CVPR 2023 Towards Part-Based Understanding of RGB-D Scans · CVPR 2021 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation · CVPR 2025 |
Visual content generation and editing
3d scene generation |
0.9 | 1 | 2025 | SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation · CVPR 2025 |
Computer vision › 3D vision › 3d shape reconstruction
object completion |
0.7 | 1 | 2023 | Neural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scans · CVPR 2023 |
Geometric modeling and processing
3d reconstruction |
0.7 | 1 | 2023 | Mesh2Tex: Generating Mesh Textures from Image Queries · ICCV 2023 |
Geometric modeling and processing › mesh generation
textured mesh generation |
0.7 | 1 | 2023 | Mesh2Tex: Generating Mesh Textures from Image Queries · ICCV 2023 |
Visual content generation and editing
texture synthesis |
0.7 | 1 | 2023 | Mesh2Tex: Generating Mesh Textures from Image Queries · ICCV 2023 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
0.5 | 1 | 2021 | Towards Part-Based Understanding of RGB-D Scans · CVPR 2021 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans · ECCV (13) 2020 |
Geometric modeling and processing › deformable models
deformable model fitting |
0.4 | 1 | 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans · ECCV (13) 2020 |
Geometric modeling and processing › model fitting
shape fitting |
0.4 | 1 | 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans · ECCV (13) 2020 |
Computer vision › 3D vision
implicit neural representation |
0.2 | 1 | 2023 | Mesh2Tex: Generating Mesh Textures from Image Queries · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
text-guided generation · 1.7factored latent diffusion · 1.7neural field · 1.3hybrid mesh-neural-field representation · 1.3barycentric coordinates · 1.3test-time optimization · 0.7neural part prior · 0.7coordinate field MLP · 0.7part prior · 0.5part graph · 0.5CAD model fitting · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene GenerationabstractWe present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing. SceneFactor enables text-guided 3D scene synthesis through our factored diffusion formulation, leveraging latent semantic and geometric manifolds for generation of arbitrary-sized 3D scenes. While text input enables easy, controllable generation, text guidance remains imprecise for intuitive, localized editing and manipulation of the generated 3D scenes. Our factored semantic diffusion generates a proxy semantic space composed of semantic 3D boxes that enables controllable editing of generated scenes by adding, removing, changing the size of the semantic 3D proxy boxes that guides high-fidelity, consistent 3D geometric editing. Extensive experiments demonstrate that our approach enables high-fidelity 3D scene synthesis with effective controllable editing through our factored diffusion approach.Project page: alexeybokhovkin.github.io/scenefactor/ Alexey Bokhovkin, Quan Meng, Shubham Tulsiani, Angela Dai |
CVPR | 1 |
| 2023 | Neural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scansabstract3D scene understanding has seen significant advances in recent years, but has largely focused on object understanding in 3D scenes with independent per-object predictions. We thus propose to learn Neural Part Priors (NPPs), parametric spaces of objects and their parts, that enable optimizing to fit to a new input 3D scan with global scene consistency constraints. The rich structure of our NPPs enables accurate, holistic scene reconstruction across similar objects in the scene. Both objects and their part geometries are characterized by coordinate field MLPs, facilitating optimization at test time to fit to input geometric observations as well as similar objects in the input scan. This enables more accurate reconstructions than independent per-object predictions as a single forward pass, while establishing global consistency within a scene. Experiments on the ScanNet dataset demonstrate that NP Ps significantly outperforms the state-of-the-art in part decomposition and object completion in real-world scenes. Alexey Bokhovkin, Angela Dai |
CVPR | 1 |
| 2023 | Mesh2Tex: Generating Mesh Textures from Image QueriesabstractRemarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In particular, reconstructing textured geometry from images of real objects is a significant challenge - reconstructed geometry is often inexact, making realistic texturing a significant challenge. We present Mesh2Tex, which learns a realistic object texture manifold from uncorrelated collections of 3D object geometry and photorealistic RGB images, by leveraging a hybrid mesh-neural-field texture representation. Our texture representation enables compact encoding of high-resolution textures as a neural field in the barycentric coordinate system of the mesh faces. The learned texture manifold enables effective navigation to generate an object texture for a given 3D object geometry that matches to an input RGB image, which maintains robustness even under challenging real-world scenarios where the mesh geometry approximates an inexact match to the underlying geometry in the RGB image. Mesh2Tex can effectively generate realistic object textures for an object mesh to match real images observations towards digitization of real environments, significantly improving over previous state of the art. Alexey Bokhovkin, Shubham Tulsiani, Angela Dai |
ICCV | 1 |
| 2021 | Towards Part-Based Understanding of RGB-D ScansabstractRecent advances in 3D semantic scene understanding have shown impressive progress in 3D instance segmentation, enabling object-level reasoning about 3D scenes; however, a finer-grained understanding is required to enable interactions with objects and their functional understanding. Thus, we propose the task of part-based scene understanding of real-world 3D environments: from an RGB-D scan of a scene, we detect objects, and for each object predict its decomposition into geometric part masks, which composed together form the complete geometry of the observed object. We leverage an intermediary part graph representation to enable robust completion as well as building of part priors, which we use to construct the final part mask predictions. Our experiments demonstrate that guiding part understanding through part graph to part prior-based predictions significantly outperforms alternative approaches to the task of semantic part completion. Alexey Bokhovkin, Vladislav Ishimtsev, Emil Bogomolov, Denis Zorin, Alexey Artemov, Evgeny Burnaev, Angela Dai |
CVPR | 1 |
| 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans
Vladislav Ishimtsev, Alexey Bokhovkin, Alexey Artemov, Savva Ignatyev, Matthias Nießner, Denis Zorin, Evgeny Burnaev |
ECCV (13) | 2 |
| 2019 | Boundary Loss for Remote Sensing Imagery Semantic Segmentation
Alexey Bokhovkin, Evgeny Burnaev |
ISNN (2) | 1 |