Demo Data from VLDB 2026 / reviewers in the wild / expert
Diane Hosfelt
dblp:241/6236
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Privacy and data protection · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Privacy and data protection › biometric privacy
eye-tracking data privacy |
0.5 | 1 | 2021 | A privacy-preserving approach to streaming eye-tracking data · IEEE Trans. Vis. Comput. Graph. 2021 |
Privacy and data protection
privacy-preserving data analysis |
0.5 | 1 | 2021 | A privacy-preserving approach to streaming eye-tracking data · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
privacy-by-design · 1.0gatekeeping · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | A privacy-preserving approach to streaming eye-tracking dataabstractEye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an appreciable risk of unique user identification even under natural viewing conditions in virtual reality. This identification would allow an app to connect a user's personal ID with their work ID without needing their consent, for example. To mitigate such risks we propose a framework that incorporates gatekeeping via the design of the application programming interface and via software-implemented privacy mechanisms. Our results indicate that these mechanisms can reduce the rate of identification from as much as 85% to as low as 30%. The impact of introducing these mechanisms is less than 1.5° error in gaze position for gaze prediction. Gaze data streams can thus be made private while still allowing for gaze prediction, for example, during foveated rendering. Our approach is the first to support privacy-by-design in the flow of eye-tracking data within mixed reality use cases. Brendan David-John, Diane Hosfelt, Kevin R. B. Butler, Eakta Jain |
IEEE Trans. Vis. Comput. Graph. | 2 |