Demo Data from VLDB 2026 / reviewers in the wild / expert
William R. Clements
dblp:241/6962
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-5205-1262ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 33% Representation and self-supervised learning · 33% Motion planning and robot control · 33% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 87% Graph algorithms and graph theory · 13% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.4 | 1 | 2020 | Learning Disentangled Representations and Group Structure of Dynamical Environments · NeurIPS 2020 |
Robotics › Motion planning and robot control
dynamic modeling |
0.4 | 1 | 2020 | Learning Disentangled Representations and Group Structure of Dynamical Environments · NeurIPS 2020 |
Machine learning › Reinforcement learning
reinforcement learning for combinatorial optimization |
0.4 | 1 | 2020 | Exploratory Combinatorial Optimization with Reinforcement Learning · AAAI 2020 |
Mathematical optimization
combinatorial optimization |
0.4 | 1 | 2020 | Exploratory Combinatorial Optimization with Reinforcement Learning · AAAI 2020 |
Mathematical optimization › combinatorial optimization
graph combinatorial optimization |
0.4 | 1 | 2020 | Exploratory Combinatorial Optimization with Reinforcement Learning · AAAI 2020 |
Graph algorithms and graph theory › graph cut
max-cut |
0.1 | 1 | 2020 | Exploratory Combinatorial Optimization with Reinforcement Learning · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
random search · 0.9exploratory search · 0.9deep q-network · 0.9group representation theory · 0.4disentanglement regularization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Exploratory Combinatorial Optimization with Reinforcement LearningabstractMany real-world problems can be reduced to combinatorial optimization on a graph, where the subset or ordering of vertices that maximize some objective function must be found. With such tasks often NP-hard and analytically intractable, reinforcement learning (RL) has shown promise as a framework with which efficient heuristic methods to tackle these problems can be learned. Previous works construct the solution subset incrementally, adding one element at a time, however, the irreversible nature of this approach prevents the agent from revising its earlier decisions, which may be necessary given the complexity of the optimization task. We instead propose that the agent should seek to continuously improve the solution by learning to explore at test time. Our approach of exploratory combinatorial optimization (ECO-DQN) is, in principle, applicable to any combinatorial problem that can be defined on a graph. Experimentally, we show our method to produce state-of-the-art RL performance on the Maximum Cut problem. Moreover, because ECO-DQN can start from any arbitrary configuration, it can be combined with other search methods to further improve performance, which we demonstrate using a simple random search. Thomas D. Barrett, William R. Clements, Jakob N. Foerster, A. I. Lvovsky 0001 |
AAAI | 2 |
| 2020 | Learning Disentangled Representations and Group Structure of Dynamical EnvironmentsabstractLearning disentangled representations is a key step towards effectively discovering and modelling the underlying structure of environments. In the natural sciences, physics has found great success by describing the universe in terms of symmetry preserving transformations. Inspired by this formalism, we propose a framework, built upon the theory of group representation, for learning representations of a dynamical environment structured around the transformations that generate its evolution. Experimentally, we learn the structure of explicitly symmetric environments without supervision from observational data generated by sequential interactions. We further introduce an intuitive disentanglement regularisation to ensure the interpretability of the learnt representations. We show that our method enables accurate long-horizon predictions, and demonstrate a correlation between the quality of predictions and disentanglement in the latent space. Robin Quessard, Thomas D. Barrett, William R. Clements |
NeurIPS | 3 |