VLDB 2026 Research / reviewers in the wild / expert
Yuzhe Qin
dblp:241/9337
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16ranked-venue papers
1as first author
14since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 1 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 6 since 2021Systems, architecture and hardware · 4 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesabstractWe address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at [DexTrack](https://meowuu7.github.io/DexTrack/). Xueyi Liu 0003, Jianibieke Adalibieke, Qianwei Han, Yuzhe Qin, Li Yi 0001 |
ICLR | 4 |
| 2025 | CFDONEval: A Comprehensive Evaluation of Operator-Learning Neural Network Models for Computational Fluid DynamicsabstractIn this paper, we introduce CFDONEval, a comprehensive evaluation of 12 operator-learning-based neural network (ON) models to simulate 7 benchmark fluid dynamics problems. These problems cover a range of 2D scenarios, including Darcy flow, two-phase flow, Taylor-Green vortex, lid-driven cavity flow, tube flow, circular cylinder flow, and 3D periodic hill flow. For a rigorous evaluation, we establish 22 fluid dynamics datasets for these benchmark problems, 18 of which are newly generated using traditional numerical methods, such as the finite element method. Our evaluation tackles 5 key challenges: multiscale phenomena, convection dominance, long-term predictions, multiphase flows, and unstructured meshes over complex geometries. We assess computational accuracy, efficiency, and flow field visualization, offering valuable insights into the application of ON models in fluid dynamics research. Our findings show that attention-based models perform well in handling almost all challenges; models with a U-shaped structure excel in handling multiscale problems; and the NU-FNO model demonstrates the smallest relative error in L2 norm when processing nonuniform grid data. The related code, dataset, and appendix are publicly available at: https://github.com/Sysuzqs/CFDNNEval. Menghan Liu, Jianhuan Cen, Ziyang Zhou 0005, Haolong Fan, Guohang Peng, Changye He, Yuzhe Qin, Yutong Lu, Qingsong Zou |
IJCAI | 9 |
| 2025 | Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation LearningabstractTeleoperation is a crucial tool for collecting human demonstrations, but controlling robots with bimanual dexterous hands remains a challenge. Existing teleoperation systems struggle to handle the complexity of coordinating two hands for intricate manipulations. We introduce Bunny-VisionPro, a real-time bimanual dexterous teleoperation system that leverages a VR headset. Unlike previous vision-based teleoperation systems, we design novel low-cost devices to provide haptic feedback to the operator, enhancing immersion. Our system prioritizes safety by incorporating collision and singularity avoidance while maintaining real-time performance through innovative designs. Bunny-VisionPro outperforms prior systems on a standard task suite, achieving higher success rates and reduced task completion times. Moreover, the high-quality teleoperation demonstrations improve downstream imitation learning performance, leading to better generalizability. Notably, Bunny-VisionPro enables imitation learning with challenging multi-stage, long-horizon dexterous manipulation tasks, which have rarely been addressed in previous work. Our system’s ability to handle bimanual manipulations while prioritizing safety and real-time performance makes it a powerful tool for advancing dexterous manipulation and imitation learning. Our web page is available at https://dingry.github.io/projects/bunny_visionpro. Runyu Ding, Yuzhe Qin, Jiyue Zhu, Chengzhe Jia, Ruihan Yang, Xiaolong Wang 0004 |
IROS | 2 |
| 2024 | ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses EstimationabstractWe propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play within a physical simulator to manipulate the articulated objects. We record the data and obtain free and accurate annotations on object poses and contact information from the simulator. Our system only requires an iPhone to record human hand motion, which can be easily scaled up and largely lower the costs of data and annotation collection. With this data, we learn 3D interaction priors including a discriminator (in a GAN) capturing the distribution of how object parts are arranged, and a diffusion model which generates the contact regions on articulated objects, guiding the hand pose estimation. Such structural and contact priors can easily transfer to real-world data with barely any domain gap. By using our data and learned priors, our method significantly improves the performance on joint hand and articulated object poses estimation over the existing state-of-the-art methods. The project is available at https://zehaozhu.github.io/ContactArt/. Zehao Zhu, Jiashun Wang, Yuzhe Qin, Deqing Sun, Varun Jampani, Xiaolong Wang 0004 |
3DV | 3 |
| 2024 | CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous ManipulationabstractWe introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for realworld dexterous manipulation tasks. More details can be found at https://cyber-demo.github.io/ Yuzhe Qin, Kaiming Kuang, Yigit Korkmaz, Akhilan Gurumoorthy, Hao Su 0001, Xiaolong Wang 0004 |
CVPR | 2 |
| 2024 | GenSim: Generating Robotic Simulation Tasks via Large Language ModelsabstractCollecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See our project website (https://gen-sim.github.io) and demo (https://huggingface.co/spaces/Gen-Sim/Gen-Sim) for visualizations and open-source models and datasets. Lirui Wang, Yiyang Ling, Zhecheng Yuan, Mohit Shridhar, Chen Bao, Yuzhe Qin, Bailin Wang, Huazhe Xu, Xiaolong Wang 0004 |
ICLR | 6 |
| 2024 | Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement LearningabstractUsing tactile sensors for manipulation remains one of the most challenging problems in robotics. At the heart of these challenges is generalization: How can we train a tactile-based policy that can manipulate unseen and diverse objects? In this paper, we propose to perform Reinforcement Learning with only visual tactile sensing inputs on diverse objects in a physical simulator. By training with diverse objects in simulation, it enables the policy to generalize to unseen objects. However, leveraging simulation introduces the Sim2Real transfer problem. To mitigate this problem, we study different tactile representations and evaluate how each affects real-robot manipulation results after transfer. We conduct our experiments on diverse real-world objects and show significant improvements over baselines. Our project page is available at https://tactilerl.github.io/. Entong Su, Chengzhe Jia, Yuzhe Qin, Wenxuan Zhou 0001, Annabella Macaluso, Binghao Huang, Xiaolong Wang 0004 |
ICRA | 3 |
| 2024 | Robot Synesthesia: In-Hand Manipulation with Visuotactile SensingabstractExecuting contact-rich manipulation tasks necessitates the fusion of tactile and visual feedback. However, the distinct nature of these modalities poses significant challenges. In this paper, we introduce a system that leverages visual and tactile sensory inputs to enable dexterous in-hand manipulation. Specifically, we propose Robot Synesthesia, a novel point cloudbased tactile representation inspired by human tactile-visual synesthesia. This approach allows for the simultaneous and seamless integration of both sensory inputs, offering richer spatial information and facilitating better reasoning about robot actions. Comprehensive ablations are performed on how the integration of vision and touch can improve reinforcement learning and Sim2Real performance. Our project page is available at https://yingyuan0414.github.io/visuotactile/. Haichuan Che, Yuzhe Qin, Binghao Huang, Zhao-Heng Yin, Kang-Won Lee 0001, Yi Wu 0013, Soo-Chul Lim, Xiaolong Wang 0004 |
ICRA | 3 |
| 2023 | DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated ObjectsabstractTo enable general-purpose robots, we will require the robot to operate daily articulated objects as humans do. Current robot manipulation has heavily relied on using a parallel gripper, which restricts the robot to a limited set of objects. On the other hand, operating with a multi-finger robot hand will allow better approximation to human behavior and enable the robot to operate on diverse articulated objects. To this end, we propose a new benchmark called DexArt, which involves Dexterous manipulation with Articulated objects in a physical simulator. In our benchmark, we define multiple complex manipulation tasks, and the robot hand will need to manipulate diverse articulated objects within each task. Our main focus is to evaluate the generalizability of the learned policy on unseen articulated objects. This is very challenging given the high degrees of freedom of both hands and objects. We use Reinforcement Learning with 3D representation learning to achieve generalization. Through extensive studies, we provide new insights into how 3D representation learning affects decision making in RL with 3D point cloud inputs. More details can be found at https://www.chenbao.tech/dexart/. Chen Bao, Helin Xu, Yuzhe Qin, Xiaolong Wang 0004 |
CVPR | 3 |
| 2023 | Abstract-to-Executable Trajectory Translation for One-Shot Task GeneralizationabstractTraining long-horizon robotic policies in complex physical environments is essential for many applications, such as robotic manipulation. However, learning a policy that can generalize to unseen tasks is challenging. In this work, we propose to achieve one-shot task generalization by decoupling plan generation and plan execution. Specifically, our method solves complex long-horizon tasks in three steps: build a paired abstract environment by simplifying geometry and physics, generate abstract trajectories, and solve the original task by an abstract-to-executable trajectory translator. In the abstract environment, complex dynamics such as physical manipulation are removed, making abstract trajectories easier to generate. However, this introduces a large domain gap between abstract trajectories and the actual executed trajectories as abstract trajectories lack low-level details and are not aligned frame-to-frame with the executed trajectory. In a manner reminiscent of language translation, our approach leverages a seq-to-seq model to overcome the large domain gap between the abstract and executable trajectories, enabling the low-level policy to follow the abstract trajectory. Experimental results on various unseen long-horizon tasks with different robot embodiments demonstrate the practicability of our methods to achieve one-shot task generalization. Stone Tao, Tongzhou Mu, Zhiao Huang, Yuzhe Qin, Hao Su 0001 |
ICML | 5 |
| 2023 | Close the Optical Sensing Domain Gap by Physics-Grounded Active Stereo Sensor SimulationabstractIn this article, we focus on the simulation of active stereovision depth sensors, which are popular in both academic and industry communities. Inspired by the underlying mechanism of the sensors, we designed a fully physics-grounded simulation pipeline that includes material acquisition, ray-tracing-based infrared (IR) image rendering, IR noise simulation, and depth estimation. The pipeline is able to generate depth maps with material-dependent error patterns similar to a real depth sensor in real time. We conduct real experiments to show that perception algorithms and reinforcement learning policies trained in our simulation platform could transfer well to the real-world test cases without any fine-tuning. Furthermore, due to the high degree of realism of this simulation, our depth sensor simulator can be used as a convenient testbed to evaluate the algorithm performance in the real world, which will largely reduce the human effort in developing robotic algorithms. The entire pipeline has been integrated into the SAPIEN simulator and is open-sourced to promote the research of vision and robotics communities. Xiaoshuai Zhang, Rui Chen 0019, Ang Li 0010, Fanbo Xiang, Yuzhe Qin, Jiayuan Gu, Zhan Ling, Minghua Liu, Peiyu Zeng, Songfang Han, Zhiao Huang, Tongzhou Mu, Jing Xu 0011, Hao Su 0001 |
IEEE Trans. Robotics | 5 |
| 2022 | DexMV: Imitation Learning for Dexterous Manipulation from Human Videos
Yuzhe Qin, Yueh-Hua Wu, Hanwen Jiang, Ruihan Yang, Xiaolong Wang 0004 |
ECCV (39) | 1 |
| 2022 | Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay RandomizationabstractDeveloping robust vision-guided controllers for quadrupedal robots in complex environments with various obstacles, dynamical surroundings and uneven terrains is very challenging. While Reinforcement Learning (RL) provides a promising paradigm for agile locomotion skills with vision inputs in simulation, it is still very challenging to deploy the vision-guided RL policy in the real world. Our key insight is that the asynchronous multi-modal observations, caused by different latencies in different components of the real robot, create a large sim2real gap for a RL policy. In this paper, we propose Multi-Modal Delay Randomization (MMDR) to address this issue when training in simulation. Specifically, we randomize the selections for both the proprioceptive states and the visual observations in time during training, aiming to simulate the asynchronous inputs when deploying to the real robot. With this technique, we are able to train a RL policy for end-to-end locomotion control in simulation, which can be directly deployed on the real A1 quadruped robot running in the wild. We evaluate our method in different outdoor environments with complex terrain and obstacles. We show that the robot can smoothly maneuver at a high speed while avoiding the obstacles, achieving significant improvement over the baselines. Our project page with videos is at https://mehooz.github.io/mmdr-wild/. Chieko Sarah Imai, Marcin Kierebinski, Ruihan Yang, Yuzhe Qin, Xiaolong Wang 0004 |
IROS | 6 |
| 2021 | CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point CloudsabstractIn this work, we tackle the problem of category-level online pose tracking of objects from point cloud sequences. For the first time, we propose a unified framework that can handle 9DoF pose tracking for novel rigid object instances as well as per-part pose tracking for articulated objects from known categories. Here the 9DoF pose, comprising 6D pose and 3D size, is equivalent to a 3D amodal bounding box representation with free 6D pose. Given the depth point cloud at the current frame and the estimated pose from the last frame, our novel end-to-end pipeline learns to accurately update the pose. Our pipeline is composed of three modules: 1) a pose canonicalization module that normalizes the pose of the input depth point cloud; 2) RotationNet, a module that directly regresses small interframe delta rotations; and 3) CoordinateNet, a module that predicts the normalized coordinates and segmentation, enabling analytical computation of the 3D size and translation. Leveraging the small pose regime in the pose-canonicalized point clouds, our method integrates the best of both worlds by combining dense coordinate prediction and direct rotation regression, thus yielding an end-to-end differentiable pipeline optimized for 9DoF pose accuracy (without using non-differentiable RANSAC). Our extensive experiments demonstrate that our method achieves new state-of-the-art performance on category-level rigid object pose (NOCSREAL275 [29]) and articulated object pose benchmarks (SAPIEN [34], BMVC [18]) at the fastest FPS ∼ 12. Yijia Weng, He Wang 0010, Yuzhe Qin, Yueqi Duan, Qingnan Fan, Baoquan Chen, Hao Su 0001, Leonidas J. Guibas |
ICCV | 4 |
| 2020 | SAPIEN: A SimulAted Part-Based Interactive ENvironmentabstractBuilding home assistant robots has long been a goal for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, sufficient articulated objects, and transferability to the real robot is indispensable. Existing environments achieve these requirements for robotics simulation with different levels of simplification and focus. We take one step further in constructing an environment that supports household tasks for training robot learning algorithm. Our work, SAPIEN, is a realistic and physics-rich simulated environment that hosts a large-scale set of articulated objects. SAPIEN enables various robotic vision and interaction tasks that require detailed part-level understanding.We evaluate state-of-the-art vision algorithms for part detection and motion attribute recognition as well as demonstrate robotic interaction tasks using heuristic approaches and reinforcement learning algorithms. We hope that SAPIEN will open research directions yet to be explored, including learning cognition through interaction, part motion discovery, and construction of robotics-ready simulated game environment. Fanbo Xiang, Yuzhe Qin, Kaichun Mo, Yikuan Xia, Hao Zhu 0008, Fangchen Liu, Minghua Liu, Hanxiao Jiang 0001, Yifu Yuan, He Wang 0010, Li Yi 0001, Angel X. Chang, Leonidas J. Guibas, Hao Su 0001 |
CVPR | 2 |
| 2020 | Composing Task-Agnostic Policies with Deep Reinforcement Learning
Ahmed H. Qureshi, Jacob J. Johnson, Yuzhe Qin, Taylor Henderson, Byron Boots, Michael C. Yip |
ICLR | 3 |