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Guillaume Ligner

dblp:241/9422 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.412019
Learning Compositional Neural Programs with Recursive Tree Search and Planning · NeurIPS 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.412019
Learning Compositional Neural Programs with Recursive Tree Search and Planning · NeurIPS 2019
Program synthesis and code generation
neural program synthesis
0.412019
Learning Compositional Neural Programs with Recursive Tree Search and Planning · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.8neural programmer-interpreter · 0.8alphazero · 0.8
YearPublicationVenuePosition
2019 Learning Compositional Neural Programs with Recursive Tree Search and Planning
abstract
We propose a novel reinforcement learning algorithm, AlphaNPI, that incorpo- rates the strengths of Neural Programmer-Interpreters (NPI) and AlphaZero. NPI contributes structural biases in the form of modularity, hierarchy and recursion, which are helpful to reduce sample complexity, improve generalization and in- crease interpretability. AlphaZero contributes powerful neural network guided search algorithms, which we augment with recursion. AlphaNPI only assumes a hierarchical program specification with sparse rewards: 1 when the program execution satisfies the specification, and 0 otherwise. This specification enables us to overcome the need for strong supervision in the form of execution traces and consequently train NPI models effectively with reinforcement learning. The experiments show that AlphaNPI can sort as well as previous strongly supervised NPI variants. The AlphaNPI agent is also trained on a Tower of Hanoi puzzle with two disks and is shown to generalize to puzzles with an arbitrary number of disks. The experiments also show that when deploying our neural network policies, it is advantageous to do planning with guided Monte Carlo tree search.
Thomas Pierrot, Guillaume Ligner, Scott E. Reed, Olivier Sigaud, Nicolas Perrin-Gilbert, Alexandre Laterre, David Kas, Karim Beguir, Nando de Freitas
NeurIPS2