VLDB 2026 Research / reviewers in the wild / expert
Léonard Hussenot
dblp:241/9657
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12ranked-venue papers
1as first author
12since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 1 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BOND: Aligning LLMs with Best-of-N DistillationabstractReinforcement learning from human feedback (RLHF) is a key driver of quality and safety in state-of-the-art large language models.
Yet, a surprisingly simple and strong inference-time strategy is Best-of-N sampling that selects the best generation among N candidates.
In this paper, we propose Best-of-N Distillation (BOND), a novel RLHF algorithm that seeks to emulate Best-of-N but without its significant computational overhead at inference time. Specifically, BOND is a distribution matching algorithm that forces the distribution of generations from the policy to get closer to the Best-of-N distribution. We use the Jeffreys divergence (a linear combination of forward and backward KL) to balance between mode-covering and mode-seeking behavior, and derive an iterative formulation that utilizes a moving anchor for efficiency. We demonstrate the effectiveness of our approach and several design choices through experiments on abstractive summarization and Gemma models. Pier Giuseppe Sessa, Robert Dadashi, Léonard Hussenot, Johan Ferret, Nino Vieillard, Alexandre Ramé, Bobak Shahriari, Sarah Perrin, Abram L. Friesen, Geoffrey Cideron, Sertan Girgin, Piotr Stanczyk, Andrea Michi, Danila Sinopalnikov, Sabela Ramos, Amélie Héliou, Aliaksei Severyn, Matt Hoffman 0001, Nikola Momchev, Olivier Bachem |
ICLR | 3 |
| 2024 | MusicRL: Aligning Music Generation to Human PreferencesabstractWe propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as “upbeat workout music” can map to a retro guitar solo or a technopop beat). Not only this makes supervised training of such models challenging, but it also calls for integrating continuous human feedback in their post-deployment finetuning. MusicRL is a pretrained autoregressive MusicLM model of discrete audio tokens finetuned with reinforcement learning to maximize sequence-level rewards. We design reward functions related specifically to text-adherence and audio quality with the help from selected raters, and use those to finetune MusicLM into MusicRL-R. We deploy MusicLM to users and collect a substantial dataset comprising 300,000 pairwise preferences. Using Reinforcement Learning from Human Feedback (RLHF), we train MusicRL-U, the first text-to-music model that incorporates human feedback at scale. Human evaluations show that both MusicRL-R and MusicRL-U are preferred to the baseline. Ultimately, MusicRL-RU combines the two approaches and results in the best model according to human raters. Ablation studies shed light on the musical attributes influencing human preferences, indicating that text adherence and quality only account for a part of it. This underscores the prevalence of subjectivity in musical appreciation and calls for further involvement of human listeners in the finetuning of music generation models. Samples can be found at google-research.github.io/seanet/musiclm/rlhf/. Geoffrey Cideron, Sertan Girgin, Mauro Verzetti, Damien Vincent, Matej Kastelic, Zalan Borsos, Brian McWilliams, Victor Ungureanu, Olivier Bachem, Olivier Pietquin, Matthieu Geist, Léonard Hussenot, Neil Zeghidour, Andrea Agostinelli |
ICML | 12 |
| 2024 | WARM: On the Benefits of Weight Averaged Reward ModelsabstractAligning large language models (LLMs) with human preferences through reinforcement learning (RLHF) can lead to reward hacking, where LLMs exploit failures in the reward model (RM) to achieve seemingly high rewards without meeting the underlying objectives. We identify two primary challenges when designing RMs to mitigate reward hacking: distribution shifts during the RL process and inconsistencies in human preferences. As a solution, we propose Weight Averaged Reward Models (WARM), first fine-tuning multiple RMs, then averaging them in the weight space. This strategy follows the observation that fine-tuned weights remain linearly mode connected when sharing the same pre-training. By averaging weights, WARM improves efficiency compared to the traditional ensembling of predictions, while improving reliability under distribution shifts and robustness to preference inconsistencies. Our experiments on summarization tasks, using best-of-N and RL methods, shows that WARM improves the overall quality and alignment of LLM predictions; for example, a policy RL fine-tuned with WARM has a 79.4% win rate against a policy RL fine-tuned with a single RM. Alexandre Ramé, Nino Vieillard, Léonard Hussenot, Robert Dadashi, Geoffrey Cideron, Olivier Bachem, Johan Ferret |
ICML | 3 |
| 2023 | Factually Consistent Summarization via Reinforcement Learning with Textual Entailment FeedbackabstractPaul Roit, Johan Ferret, Lior Shani, Roee Aharoni, Geoffrey Cideron, Robert Dadashi, Matthieu Geist, Sertan Girgin, Leonard Hussenot, Orgad Keller, Nikola Momchev, Sabela Ramos Garea, Piotr Stanczyk, Nino Vieillard, Olivier Bachem, Gal Elidan, Avinatan Hassidim, Olivier Pietquin, Idan Szpektor. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023. Paul Roit, Johan Ferret, Lior Shani, Roee Aharoni, Geoffrey Cideron, Robert Dadashi, Matthieu Geist, Sertan Girgin, Léonard Hussenot, Orgad Keller, Nikola Momchev, Sabela Ramos, Piotr Stanczyk, Nino Vieillard, Olivier Bachem, Gal Elidan, Avinatan Hassidim, Olivier Pietquin, Idan Szpektor |
ACL (1) | 9 |
| 2022 | Offline Reinforcement Learning as Anti-explorationabstractOffline Reinforcement Learning (RL) aims at learning an optimal control from a fixed dataset, without interactions with the system. An agent in this setting should avoid selecting actions whose consequences cannot be predicted from the data. This is the converse of exploration in RL, which favors such actions. We thus take inspiration from the literature on bonus-based exploration to design a new offline RL agent. The core idea is to subtract a prediction-based exploration bonus from the reward, instead of adding it for exploration. This allows the policy to stay close to the support of the dataset and practically extends some previous pessimism-based offline RL methods to a deep learning setting with arbitrary bonuses. We also connect this approach to a more common regularization of the learned policy towards the data. Instantiated with a bonus based on the prediction error of a variational autoencoder, we show that our simple agent is competitive with the state of the art on a set of continuous control locomotion and manipulation tasks. Shideh Rezaeifar, Robert Dadashi, Nino Vieillard, Léonard Hussenot, Olivier Bachem, Olivier Pietquin, Matthieu Geist |
AAAI | 4 |
| 2022 | Continuous Control with Action Quantization from DemonstrationsabstractIn this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed approach consists in learning a discretization of continuous action spaces from human demonstrations. This discretization returns a set of plausible actions (in light of the demonstrations) for each input state, thus capturing the priors of the demonstrator and their multimodal behavior. By discretizing the action space, any discrete action deep RL technique can be readily applied to the continuous control problem. Experiments show that the proposed approach outperforms state-of-the-art methods such as SAC in the RL setup, and GAIL in the Imitation Learning setup. We provide a website with interactive videos: https://google-research.github.io/aquadem/ and make the code available: https://github.com/google-research/google-research/tree/master/aquadem. Robert Dadashi, Léonard Hussenot, Damien Vincent, Sertan Girgin, Anton Raichuk, Matthieu Geist, Olivier Pietquin |
ICML | 2 |
| 2022 | Learning Energy Networks with Generalized Fenchel-Young LossesabstractEnergy-based models, a.k.a. energy networks, perform inference by optimizing an energy function, typically parametrized by a neural network. This allows one to capture potentially complex relationships between inputs andoutputs.To learn the parameters of the energy function, the solution to thatoptimization problem is typically fed into a loss function.The key challenge for training energy networks lies in computing loss gradients,as this typically requires argmin/argmax differentiation.In this paper, building upon a generalized notion of conjugate function,which replaces the usual bilinear pairing with a general energy function,we propose generalized Fenchel-Young losses, a natural loss construction forlearning energy networks. Our losses enjoy many desirable properties and theirgradients can be computed efficiently without argmin/argmax differentiation.We also prove the calibration of their excess risk in the case of linear-concaveenergies. We demonstrate our losses on multilabel classification and imitation learning tasks. Mathieu Blondel, Felipe Llinares-López, Robert Dadashi, Léonard Hussenot, Matthieu Geist |
NeurIPS | 4 |
| 2021 | What Matters for On-Policy Deep Actor-Critic Methods? A Large-Scale Study
Marcin Andrychowicz, Anton Raichuk, Piotr Stanczyk, Manu Orsini, Sertan Girgin, Raphaël Marinier, Léonard Hussenot, Matthieu Geist, Olivier Pietquin, Marcin Michalski, Sylvain Gelly, Olivier Bachem |
ICLR | 7 |
| 2021 | Primal Wasserstein Imitation Learning
Robert Dadashi, Léonard Hussenot, Matthieu Geist, Olivier Pietquin |
ICLR | 2 |
| 2021 | Offline Reinforcement Learning with Pseudometric LearningabstractOffline Reinforcement Learning methods seek to learn a policy from logged transitions of an environment, without any interaction. In the presence of function approximation, and under the assumption of limited coverage of the state-action space of the environment, it is necessary to enforce the policy to visit state-action pairs close to the support of logged transitions. In this work, we propose an iterative procedure to learn a pseudometric (closely related to bisimulation metrics) from logged transitions, and use it to define this notion of closeness. We show its convergence and extend it to the function approximation setting. We then use this pseudometric to define a new lookup based bonus in an actor-critic algorithm: PLOFF. This bonus encourages the actor to stay close, in terms of the defined pseudometric, to the support of logged transitions. Finally, we evaluate the method on hand manipulation and locomotion tasks. Robert Dadashi, Shideh Rezaeifar, Nino Vieillard, Léonard Hussenot, Olivier Pietquin, Matthieu Geist |
ICML | 4 |
| 2021 | Hyperparameter Selection for Imitation LearningabstractWe address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function to be available for HP selection, but this is not a realistic setting. Indeed, would this reward function be available, it could then directly be used for policy training and imitation would not be necessary. To tackle this mostly ignored problem, we propose a number of possible proxies to the external reward. We evaluate them in an extensive empirical study (more than 10’000 agents across 9 environments) and make practical recommendations for selecting HPs. Our results show that while imitation learning algorithms are sensitive to HP choices, it is often possible to select good enough HPs through a proxy to the reward function. Léonard Hussenot, Marcin Andrychowicz, Damien Vincent, Robert Dadashi, Anton Raichuk, Sabela Ramos, Nikola Momchev, Sertan Girgin, Raphaël Marinier, Lukasz Stafiniak, Manu Orsini, Olivier Bachem, Matthieu Geist, Olivier Pietquin |
ICML | 1 |
| 2021 | What Matters for Adversarial Imitation Learning?abstractAdversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the performance of the learned policies as well as the sample complexity of the algorithm. In practice, these choices are rarely tested all together in rigorous empirical studies.It is therefore difficult to discuss and understand what choices, among the high-level algorithmic options as well as low-level implementation details, matter. To tackle this issue, we implement more than 50 of these choices in a generic adversarial imitation learning frameworkand investigate their impacts in a large-scale study (>500k trained agents) with both synthetic and human-generated demonstrations. We analyze the key results and highlight the most surprising findings. Manu Orsini, Anton Raichuk, Léonard Hussenot, Damien Vincent, Robert Dadashi, Sertan Girgin, Matthieu Geist, Olivier Bachem, Olivier Pietquin, Marcin Andrychowicz |
NeurIPS | 3 |