Yunzong Xu

dblp:241/9672 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 89% Learning theory · 9% Efficient and distributed learning · 2%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 68% Approximation and online algorithms · 32%
Databases, data mining, and information retrieval
1 paper
Machine learning and data management · 100%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit
contextual bandit
1.422025
Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure · NeurIPS 2025
Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective · COLT 2021
Machine learning › Reinforcement learning
multi-armed bandit
1.222025
Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure · NeurIPS 2025
Phase Transitions and Cyclic Phenomena in Bandits with Switching Constraints · NeurIPS 2019
Machine learning › Reinforcement learning › multi-armed bandit
greedy algorithm
0.912025
Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure · NeurIPS 2025
Machine learning › Reinforcement learning › multi-armed bandit
structured bandit
0.912025
Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure · NeurIPS 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.612022
Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation · COLT 2022
Machine learning › Learning theory
sample complexity
0.612022
Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation · COLT 2022
Machine learning › Reinforcement learning
value function approximation
0.612022
Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation · COLT 2022
Machine learning › Reinforcement learning › regret minimization
instance-dependent regret
0.512021
Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective · COLT 2021
Machine learning › Reinforcement learning
reinforcement learning with function approximation
0.512021
Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective · COLT 2021
Machine learning and data management
online learning
0.412020
Online Pricing with Offline Data: Phase Transition and Inverse Square Law · ICML 2020
Algorithmic game theory and mechanism design
dynamic pricing
0.412020
Online Pricing with Offline Data: Phase Transition and Inverse Square Law · ICML 2020
Machine learning › Reinforcement learning
switching costs
0.412019
Phase Transitions and Cyclic Phenomena in Bandits with Switching Constraints · NeurIPS 2019
Approximation and online algorithms
online algorithms
0.412019
Phase Transitions and Cyclic Phenomena in Bandits with Switching Constraints · NeurIPS 2019
Algorithmic game theory and mechanism design
regret minimization
0.412019
Phase Transitions and Cyclic Phenomena in Bandits with Switching Constraints · NeurIPS 2019
Machine learning › Reinforcement learning
function approximation
0.212022
Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation · COLT 2022
Machine learning › Learning theory
statistical learning theory
0.212022
Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation · COLT 2022
Machine learning › Efficient and distributed learning
active learning
0.112021
Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective · COLT 2021

Methods — techniques the papers use, named apart from their topics

regret analysis · 1.6regret minimization · 0.9linear demand model · 0.9hamiltonian path · 0.8value function approximation · 0.6concentrability analysis · 0.6oracle-efficient algorithm · 0.5disagreement-based complexity · 0.5
YearPublicationVenuePosition
2025 Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure
abstract
We study the greedy (exploitation-only) algorithm in bandit problems with a known reward structure. We allow arbitrary finite reward structures, while prior work focused on a few specific ones. We fully characterize when the greedy algorithm asymptotically succeeds or fails, in the sense of sublinear vs. linear regret as a function of time. Our characterization identifies a partial identifiability property of the problem instance as the necessary and sufficient condition for the asymptotic success. Notably, once this property holds, the problem becomes easy—\emph{any} algorithm will succeed (in the same sense as above), provided it satisfies a mild non-degeneracy condition. Our characterization extends to contextual bandits and interactive decision-making with arbitrary feedback. Examples demonstrating broad applicability and extensions to infinite reward structures are provided.
Aleksandrs Slivkins, Yunzong Xu, Shiliang Zuo
NeurIPS2
2022 Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation
abstract
We consider the offline reinforcement learning problem, where the aim is to learn a decision making policy from logged data. Offline RL—particularly when coupled with (value) function approximation to allow for generalization in large or continuous state spaces—is becoming increasingly relevant in practice, because it avoids costly and time-consuming online data collection and is well suited to safety-critical domains. Existing sample complexity guarantees for offline value function approximation methods typically require both (1) distributional assumptions (i.e., good coverage) and (2) representational assumptions (i.e., ability to represent some or all $Q$-value functions) stronger than what is required for supervised learning. However, the necessity of these conditions and the fundamental limits of offline RL are not well understood in spite of decades of research. This led Chen and Jiang (2019) to conjecture that concentrability (the most standard notion of coverage) and realizability (the weakest representation condition) alone are not sufficient for sample-efficient offline RL. We resolve this conjecture in the positive by proving that in general, even if both concentrability and realizability are satisfied, any algorithm requires sample complexity either polynomial in the size of the state space or exponential in other parameters to learn a non-trivial policy. Our results show that sample-efficient offline reinforcement learning requires either restrictive coverage conditions or representation conditions that go beyond supervised learning, and highlight a phenomenon called over-coverage which serves as a fundamental barrier for offline value function approximation methods. A consequence of our results for reinforcement learning with linear function approximation is that the separation between online and offline RL can be arbitrarily large, even in constant dimension.
Dylan J. Foster, Akshay Krishnamurthy, David Simchi-Levi, Yunzong Xu
COLT4
2021 Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective
abstract
In the classical multi-armed bandit problem, instance-dependent algorithms attain improved performance on "easy" problems with a gap between the best and second-best arm. Are similar guarantees possible for contextual bandits? While positive results are known for certain special cases, there is no general theory characterizing when and how instance-dependent regret bounds for contextual bandits can be achieved for rich, general classes of policies. We introduce a family of complexity measures that are both sufficient and necessary to obtain instance-dependent regret bounds. We then introduce new oracle-efficient algorithms which adapt to the gap whenever possible, while also attaining the minimax rate in the worst case. Finally, we provide structural results that tie together a number of complexity measures previously proposed throughout contextual bandits, reinforcement learning, and active learning and elucidate their role in determining the optimal instance-dependent regret. In a large-scale empirical evaluation, we find that our approach often gives superior results for challenging exploration problems. Turning our focus to reinforcement learning with function approximation, we develop new oracle-efficient algorithms for reinforcement learning with rich observations that obtain optimal gap-dependent sample complexity.
Dylan J. Foster, Alexander Rakhlin, David Simchi-Levi, Yunzong Xu
COLT4
2020 Online Pricing with Offline Data: Phase Transition and Inverse Square Law
abstract
This paper investigates the impact of pre-existing offline data on online learning, in the context of dynamic pricing. We study a single-product dynamic pricing problem over a selling horizon of T periods. The demand in each period is determined by the price of the product according to a linear demand model with unknown parameters. We assume that the seller already has some pre-existing offline data before the start of the selling horizon. The seller wants to utilize both the pre-existing offline data and the sequential online data to minimize the regret of the online learning process. We characterize the joint effect of the size, location and dispersion of the offline data on the optimal regret of the online learning process. Our results reveal surprising transformations of the optimal regret rate with respect to the size of the offline data, which we refer to as phase transitions. In addition, our results demonstrate that the location and dispersion of the offline data also have an intrinsic effect on the optimal regret, and we quantify this effect via the inverse-square law.
Jinzhi Bu, David Simchi-Levi, Yunzong Xu
ICML3
2019 Phase Transitions and Cyclic Phenomena in Bandits with Switching Constraints
abstract
We consider the classical stochastic multi-armed bandit problem with a constraint on the total cost incurred by switching between actions. Under the unit switching cost structure, where the constraint limits the total number of switches, we prove matching upper and lower bounds on regret and provide near-optimal algorithms for this problem. Surprisingly, we discover phase transitions and cyclic phenomena of the optimal regret. That is, we show that associated with the multi-armed bandit problem, there are equal-length phases defined by the number of arms and switching costs, where the regret upper and lower bounds in each phase remain the same and drop significantly between phases. The results enable us to fully characterize the trade-off between regret and incurred switching cost in the stochastic multi-armed bandit problem, contributing new insights to this fundamental problem. Under the general switching cost structure, our analysis reveals a surprising connection between the bandit problem and the shortest Hamiltonian path problem.
David Simchi-Levi, Yunzong Xu
NeurIPS2