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Tavor Z. Baharav

dblp:242/8888 · DBLP profile ↗
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9ranked-venue papers
6as first author
5since 2021 · last 2024
0000-0001-8924-0243ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 45% Learning theory · 27% Efficient and distributed learning · 14%
Theoretical computer science
4 papers
Mathematical optimization · 32% Algorithmic game theory and mechanism design · 29% Algorithms and data structures · 27%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 100%

Topics — the 16 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-armed bandit
1.432022
Beyond the Best: Distribution Functional Estimation in Infinite-Armed Bandits · NeurIPS 2022
Adaptive Learning of Rank-One Models for Efficient Pairwise Sequence Alignment · NeurIPS 2020
My Fair Bandit: Distributed Learning of Max-Min Fairness with Multi-player Bandits · ICML 2020
Bioinformatics and computational biology
sequence alignment
0.922020
Spectral Jaccard Similarity: A New Approach to Estimating Pairwise Sequence Alignments · RECOMB 2020
Adaptive Learning of Rank-One Models for Efficient Pairwise Sequence Alignment · NeurIPS 2020
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
partition function estimation
0.812024
Adaptive Sampling for Efficient Softmax Approximation · NeurIPS 2024
Machine learning › Efficient and distributed learning
softmax approximation
0.812024
Adaptive Sampling for Efficient Softmax Approximation · NeurIPS 2024
Algorithmic game theory and mechanism design
multi-armed bandit
0.712023
Adaptive Data Depth via Multi-Armed Bandits · J. Mach. Learn. Res. 2023
Mathematical optimization
robust statistics
0.712023
Adaptive Data Depth via Multi-Armed Bandits · J. Mach. Learn. Res. 2023
Machine learning › Reinforcement learning › multi-armed bandit
infinite-armed bandit
0.612022
Beyond the Best: Distribution Functional Estimation in Infinite-Armed Bandits · NeurIPS 2022
Machine learning › Learning theory
sample complexity
0.612022
Beyond the Best: Distribution Functional Estimation in Infinite-Armed Bandits · NeurIPS 2022
Machine learning › Learning theory › statistical estimation
adaptive estimation
0.412020
Adaptive Learning of Rank-One Models for Efficient Pairwise Sequence Alignment · NeurIPS 2020
Machine learning › Reinforcement learning › multi-armed bandit › multi-agent bandit
multi-player bandits
0.412020
My Fair Bandit: Distributed Learning of Max-Min Fairness with Multi-player Bandits · ICML 2020
Machine learning › Learning theory
online learning
0.412020
Adaptive Learning of Rank-One Models for Efficient Pairwise Sequence Alignment · NeurIPS 2020
Bioinformatics and computational biology › sequence alignment
pairwise sequence alignment
0.412020
Spectral Jaccard Similarity: A New Approach to Estimating Pairwise Sequence Alignments · RECOMB 2020
Bioinformatics and computational biology
sequence analysis
0.412020
Spectral Jaccard Similarity: A New Approach to Estimating Pairwise Sequence Alignments · RECOMB 2020
Bioinformatics and computational biology › sequence analysis
sequence similarity
0.412020
Spectral Jaccard Similarity: A New Approach to Estimating Pairwise Sequence Alignments · RECOMB 2020
Distributed computing theory
distributed learning
0.412020
My Fair Bandit: Distributed Learning of Max-Min Fairness with Multi-player Bandits · ICML 2020
Algorithmic game theory and mechanism design
regret minimization
0.412020
My Fair Bandit: Distributed Learning of Max-Min Fairness with Multi-player Bandits · ICML 2020

Methods — techniques the papers use, named apart from their topics

multi-armed bandit · 1.9wasserstein distance · 1.1spectral decomposition · 0.9rank-one crowdsourcing model · 0.9distributed bandit algorithm · 0.9importance sampling · 0.8adaptive sampling · 0.8instance-adaptive algorithm · 0.7lower bounds · 0.6lower bound · 0.6spectral jaccard similarity · 0.4sequential halving · 0.4
YearPublicationVenuePosition
2024 Adaptive Sampling for Efficient Softmax Approximation
abstract
The softmax function is ubiquitous in machine learning and optimization applications. Computing the full softmax evaluation of a matrix-vector product can be computationally expensive in high-dimensional settings. In many applications, however, it is sufficient to calculate only the top few outputs of the softmax function. In this work, we present an algorithm, dubbed AdaptiveSoftmax, that adaptively computes the top k softmax values more efficiently than the full softmax computation, with probabilistic guarantees. We demonstrate the sample efficiency improvements afforded by AdaptiveSoftmax on real and synthetic data to corroborate our theoretical results. AdaptiveSoftmax yields >10x gain over full softmax computation on most datasets, yielding up to 30x improvement for Mistral7B evaluated on the Wikitext dataset. The adaptive method we propose for estimating the partition function (the softmax denominator) is of independent interest and can be used in other applications such as kernel density estimation.
Tavor Z. Baharav, Ryan Kang, Colin Sullivan, Mo Tiwari, Eric Luxenberg, David Tse, Mert Pilanci
NeurIPS1
2023 Adaptive Data Depth via Multi-Armed Bandits
abstract
Data depth, introduced by Tukey (1975), is an important tool in data science, robust statistics, and computational geometry. One chief barrier to its broader practical utility is that many common measures of depth are computationally intensive, requiring on the order of $n^d$ operations to exactly compute the depth of a single point within a data set of $n$ points in $d$-dimensional space. Often however, we are not directly interested in the absolute depths of the points, but rather in their relative ordering. For example, we may want to find the most central point in a data set (a generalized median), or to identify and remove all outliers (points on the fringe of the data set with low depth). With this observation, we develop a novel instance-adaptive algorithm for adaptive data depth computation by reducing the problem of exactly computing $n$ depths to an $n$-armed stochastic multi-armed bandit problem which we can efficiently solve. We focus our exposition on simplicial depth, developed by Liu (1990), which has emerged as a promising notion of depth due to its interpretability and asymptotic properties. We provide general data-dependent theoretical guarantees for our proposed algorithms, which readily extend to many other common measures of data depth including majority depth, Oja depth, and likelihood depth. When specialized to the case where the gaps in the data follow a power law distribution with parameter $\alpha<2$, we reduce the complexity of identifying the deepest point in the data set (the simplicial median) from $O(n^d)$ to $\tilde{O}(n^{d-(d-1)\alpha/2})$, where $\tilde{O}$ suppresses a logarithmic factor. We corroborate our theoretical results with numerical experiments on synthetic data, showing the practical utility of our proposed methods.
Tavor Z. Baharav
J. Mach. Learn. Res.1
2022 Approximate Function Evaluation via Multi-Armed Bandits
abstract
We study the problem of estimating the value of a known smooth function f at an unknown point $\mu \in \mathbb{R}^n$, where each component $\mu_i$ can be sampled via a noisy oracle. Sampling more frequently components of $\mu$ corresponding to directions of the function with larger directional derivatives is more sample-efficient. However, as $\mu$ is unknown, the optimal sampling frequencies are also unknown. We design an instance-adaptive algorithm that learns to sample according to the importance of each coordinate, and with probability at least $1-\delta$ returns an $\epsilon$ accurate estimate of $f(\mu)$. We generalize our algorithm to adapt to heteroskedastic noise, and prove asymptotic optimality when f is linear. We corroborate our theoretical results with numerical experiments, showing the dramatic gains afforded by adaptivity.
Tavor Z. Baharav, Gary Cheng 0004, Mert Pilanci, David Tse
AISTATS1
2022 Beyond the Best: Distribution Functional Estimation in Infinite-Armed Bandits
abstract
In the infinite-armed bandit problem, each arm's average reward is sampled from an unknown distribution, and each arm can be sampled further to obtain noisy estimates of the average reward of that arm. Prior work focuses on the best arm, i.e. estimating the maximum of the average reward distribution. We consider a general class of distribution functionals beyond the maximum and obtain optimal sample complexities in both offline and online settings. We show that online estimation, where the learner can sequentially choose whether to sample a new or existing arm, offers no advantage over the offline setting for estimating the mean functional, but significantly reduces the sample complexity for other functionals such as the median, maximum, and trimmed mean. We propose unified meta algorithms for the online and offline settings and derive matching lower bounds using different Wasserstein distances. For the special case of median estimation, we identify a curious thresholding phenomenon on the indistinguishability between Gaussian convolutions with respect to the noise level, which may be of independent interest.
Yifei Wang 0005, Tavor Z. Baharav, Yanjun Han, Jiantao Jiao, David Tse
NeurIPS2
2021 Enabling Efficiency-Precision Trade-offs for Label Trees in Extreme Classification
abstract
Extreme multi-label classification (XMC) aims to learn a model that can tag data points with a subset of relevant labels from an extremely large label set. Real world e-commerce applications like personalized recommendations and product advertising can be formulated as XMC problems, where the objective is to predict for a user a small subset of items from a catalog of several million products. For such applications, a common approach is to organize these labels into a tree, enabling training and inference times that are logarithmic in the number of labels [23]. While training a model once a label tree is available is well studied, designing the structure of the tree is a difficult task that is not yet well understood, and can dramatically impact both model latency and statistical performance. Existing approaches to tree construction either optimize exclusively for statistical performance or optimize exclusively for latency. We propose an efficient information theory inspired algorithm to construct intermediate operating points that trade off between the benefits of both, which was not previously possible. We corroborate our theoretical analysis with numerical results, showing that on the Wiki-500K [4] benchmark dataset our method can reduce a proxy for expected latency by up to 28% while maintaining the same accuracy as Parabel [23]. On several datasets derived from e-commerce customer logs, our modified label tree is able to improve this expected latency metric by up to 20% while maintaining the same accuracy. Finally, we discuss challenges in realizing these latency improvements in deployed models.
Tavor Z. Baharav, Daniel L. Jiang, Kedarnath Kolluri, Sujay Sanghavi, Inderjit S. Dhillon
CIKM1
2020 My Fair Bandit: Distributed Learning of Max-Min Fairness with Multi-player Bandits
abstract
Consider N cooperative but non-communicating players where each plays one out of M arms for T turns. Players have different utilities for each arm, representable as an NxM matrix. These utilities are unknown to the players. In each turn players receive noisy observations of their utility for their selected arm. However, if any other players selected the same arm that turn, they will all receive zero utility due to the conflict. No other communication or coordination between the players is possible. Our goal is to design a distributed algorithm that learns the matching between players and arms that achieves max-min fairness while minimizing the regret. We present an algorithm and prove that it is regret optimal up to a \log\log T factor. This is the first max-min fairness multi-player bandit algorithm with (near) order optimal regret.
Ilai Bistritz, Tavor Z. Baharav, Amir Leshem, Nicholas Bambos
ICML2
2020 Adaptive Learning of Rank-One Models for Efficient Pairwise Sequence Alignment
abstract
Pairwise alignment of DNA sequencing data is a ubiquitous task in bioinformatics and typically represents a heavy computational burden. State-of-the-art approaches to speed up this task use hashing to identify short segments (k-mers) that are shared by pairs of reads, which can then be used to estimate alignment scores. However, when the number of reads is large, accurately estimating alignment scores for all pairs is still very costly. Moreover, in practice, one is only interested in identifying pairs of reads with large alignment scores. In this work, we propose a new approach to pairwise alignment estimation based on two key new ingredients. The first ingredient is to cast the problem of pairwise alignment estimation under a general framework of rank-one crowdsourcing models, where the workers' responses correspond to k-mer hash collisions. These models can be accurately solved via a spectral decomposition of the response matrix. The second ingredient is to utilise a multi-armed bandit algorithm to adaptively refine this spectral estimator only for read pairs that are likely to have large alignments. The resulting algorithm iteratively performs a spectral decomposition of the response matrix for adaptively chosen subsets of the read pairs.
Govinda M. Kamath, Tavor Z. Baharav, Ilan Shomorony
NeurIPS2
2020 Spectral Jaccard Similarity: A New Approach to Estimating Pairwise Sequence Alignments
Tavor Z. Baharav, Govinda M. Kamath, David Tse, Ilan Shomorony
RECOMB1
2019 Ultra Fast Medoid Identification via Correlated Sequential Halving
abstract
The medoid of a set of n points is the point in the set that minimizes the sum of distances to other points. It can be determined exactly in O(n^2) time by computing the distances between all pairs of points. Previous works show that one can significantly reduce the number of distance computations needed by adaptively querying distances. The resulting randomized algorithm is obtained by a direct conversion of the computation problem to a multi-armed bandit statistical inference problem. In this work, we show that we can better exploit the structure of the underlying computation problem by modifying the traditional bandit sampling strategy and using it in conjunction with a suitably chosen multi-armed bandit algorithm. Four to five orders of magnitude gains over exact computation are obtained on real data, in terms of both number of distance computations needed and wall clock time. Theoretical results are obtained to quantify such gains in terms of data parameters. Our code is publicly available online at https://github.com/TavorB/Correlated-Sequential-Halving.
Tavor Z. Baharav, David Tse
NeurIPS1