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John B. Lanier

dblp:242/9187 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 67% Reinforcement learning · 33%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
game theory
0.922021
XDO: A Double Oracle Algorithm for Extensive-Form Games · NeurIPS 2021
Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games · NeurIPS 2020
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.922021
XDO: A Double Oracle Algorithm for Extensive-Form Games · NeurIPS 2021
Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games · NeurIPS 2020
Knowledge, reasoning and agents › Multi-agent systems
double oracle
0.512021
XDO: A Double Oracle Algorithm for Extensive-Form Games · NeurIPS 2021
Knowledge, reasoning and agents › Multi-agent systems › game theory
extensive-form games
0.512021
XDO: A Double Oracle Algorithm for Extensive-Form Games · NeurIPS 2021
Knowledge, reasoning and agents › Multi-agent systems › game theory
nash equilibrium
0.412020
Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games · NeurIPS 2020
Knowledge, reasoning and agents › Multi-agent systems › equilibrium computation
nash equilibrium approximation
0.412020
Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games · NeurIPS 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
policy space response oracle
0.412020
Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

deep reinforcement learning · 0.9double oracle · 0.5parallel training · 0.4
YearPublicationVenuePosition
2021 XDO: A Double Oracle Algorithm for Extensive-Form Games
abstract
Policy Space Response Oracles (PSRO) is a reinforcement learning (RL) algorithm for two-player zero-sum games that has been empirically shown to find approximate Nash equilibria in large games. Although PSRO is guaranteed to converge to an approximate Nash equilibrium and can handle continuous actions, it may take an exponential number of iterations as the number of information states (infostates) grows. We propose Extensive-Form Double Oracle (XDO), an extensive-form double oracle algorithm for two-player zero-sum games that is guaranteed to converge to an approximate Nash equilibrium linearly in the number of infostates. Unlike PSRO, which mixes best responses at the root of the game, XDO mixes best responses at every infostate. We also introduce Neural XDO (NXDO), where the best response is learned through deep RL. In tabular experiments on Leduc poker, we find that XDO achieves an approximate Nash equilibrium in a number of iterations an order of magnitude smaller than PSRO. Experiments on a modified Leduc poker game and Oshi-Zumo show that tabular XDO achieves a lower exploitability than CFR with the same amount of computation. We also find that NXDO outperforms PSRO and NFSP on a sequential multidimensional continuous-action game. NXDO is the first deep RL method that can find an approximate Nash equilibrium in high-dimensional continuous-action sequential games.
Stephen McAleer, John B. Lanier, Kevin A. Wang, Pierre Baldi, Roy Fox
NeurIPS2
2020 Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games
abstract
Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm grounded in game theory that is guaranteed to converge to an approximate Nash equilibrium. However, PSRO requires training a reinforcement learning policy at each iteration, making it too slow for large games. We show through counterexamples and experiments that DCH and Rectified PSRO, two existing approaches to scaling up PSRO, fail to converge even in small games. We introduce Pipeline PSRO (P2SRO), the first scalable PSRO-based method for finding approximate Nash equilibria in large zero-sum imperfect-information games. P2SRO is able to parallelize PSRO with convergence guarantees by maintaining a hierarchical pipeline of reinforcement learning workers, each training against the policies generated by lower levels in the hierarchy. We show that unlike existing methods, P2SRO converges to an approximate Nash equilibrium, and does so faster as the number of parallel workers increases, across a variety of imperfect information games. We also introduce an open-source environment for Barrage Stratego, a variant of Stratego with an approximate game tree complexity of 10^50. P2SRO is able to achieve state-of-the-art performance on Barrage Stratego and beats all existing bots. Experiment code is available at https://github.com/JBLanier/pipeline-psro.
Stephen McAleer, John B. Lanier, Roy Fox, Pierre Baldi
NeurIPS2